SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => New creations requests => Where can I find this ....?¿ => New BAT requests => Topic started by: Ltw on April 11, 2011, 10:24:30 AM

Title: Tropic beaches
Post by: Ltw on April 11, 2011, 10:24:30 AM
Hello,

I don't know whether it exists but I couldn't find it.

I thought tropic beaches which you could build 'around' the coast (like the Marrast Embankments BSC (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1700)) are nice.
Title: Re: Tropic beaches
Post by: Lowkee33 on April 11, 2011, 11:20:05 AM
Where the beach texture is displayed is largely in our control.  See the Exemplars Related to Terrain (http://sc4devotion.com/forums/index.php?topic=11691.0) post that I did.  To simulate something like the Marrast Embankmets, I would recommend a high Beach Altitude setting coupled with a low Beach Width.  You would just have to make sure not to make such a slope that the cliff textures were displayed.  That slope too is under control, by the Max Normal Y for Cliff.  A setting of "0" here will have cliffs never appear, and a setting of "1" will have them always appear.
Title: Re: Tropic beaches
Post by: Ltw on April 12, 2011, 12:10:28 AM
Quote from: Lowkee33 on April 11, 2011, 11:20:05 AM
Where the beach texture is displayed is largely in our control.  See the Exemplars Related to Terrain (http://sc4devotion.com/forums/index.php?topic=11691.0) post that I did.  To simulate something like the Marrast Embankmets, I would recommend a high Beach Altitude setting coupled with a low Beach Width.  You would just have to make sure not to make such a slope that the cliff textures were displayed.  That slope too is under control, by the Max Normal Y for Cliff.  A setting of "0" here will have cliffs never appear, and a setting of "1" will have them always appear.
Thank you for your reply. I think it would work this way!