Hello,
I don't know whether it exists but I couldn't find it.
I thought tropic beaches which you could build 'around' the coast (like the Marrast Embankments BSC (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1700)) are nice.
Where the beach texture is displayed is largely in our control. See the Exemplars Related to Terrain (http://sc4devotion.com/forums/index.php?topic=11691.0) post that I did. To simulate something like the Marrast Embankmets, I would recommend a high Beach Altitude setting coupled with a low Beach Width. You would just have to make sure not to make such a slope that the cliff textures were displayed. That slope too is under control, by the Max Normal Y for Cliff. A setting of "0" here will have cliffs never appear, and a setting of "1" will have them always appear.
Quote from: Lowkee33 on April 11, 2011, 11:20:05 AM
Where the beach texture is displayed is largely in our control. See the Exemplars Related to Terrain (http://sc4devotion.com/forums/index.php?topic=11691.0) post that I did. To simulate something like the Marrast Embankmets, I would recommend a high Beach Altitude setting coupled with a low Beach Width. You would just have to make sure not to make such a slope that the cliff textures were displayed. That slope too is under control, by the Max Normal Y for Cliff. A setting of "0" here will have cliffs never appear, and a setting of "1" will have them always appear.
Thank you for your reply. I think it would work this way!