I have done this many times before in the passed years, today I made some textureless lots again and this is what they looked like. What did I do wrong?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F5552%2Fwestriver.jpg&hash=0d6ae9d024dce18bf2e786cf97677494d6a8333c)
This is what I did: In LE I placed the watertile on the lot, then a groundtexture (can't save lot without it) and a boatprop, transformed to a LM. Saved as.... Opened ilive reader, deleted the textures, Reindex Lotconfig and put the Building foundation to 0. Saved....
I always used to do it like this and they always came out fine, why are they like this above now?....???
Any ideas?
Thanks for the help
Fred
I think by making the lot foundation 0 you always will have a foundation, in this case it will probably work better if you change this to a larger number.
Quote from: kwakelaar on April 25, 2011, 02:41:42 AM
I think by making the lot foundation 0 you always will have a foundation, in this case it will probably work better if you change this to a larger number.
I always put the foundation to 0, it once was told to do so , and never had any problems before....and now it does? What do you mean by a *change this to a larger number* ?Fred
EDIT:Sorry, I just remembered. There are two exemplar files and I forgot to set to 0 the foundation in one of them. I had to zero both of them. Now the problem is solved, thanks for the help.
Fred
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F8548%2Fsandboxcitymedium.jpg&hash=da8aff07205b56c43d6c0f1866b75e07d37d195a)
Hi Fred,
I see you made ploppable buildings out of PEG's trawlers and sailing boats. Now I happen to know that these models were offset-rendered. Nevertheless these images look as if the ships are centered on their lots. How did you do this? Is there a simple trick to move a model around so that the model appears on the place where you put the prop/building?
I could live with ploppable boats that are placed tow tiles away, but it is more convenient if they are on the lot. Isn't it?
Cogeo's Model Tweaker (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2072) can do that quite easily :thumbsup: