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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: foskcoa4 on May 22, 2011, 07:51:49 PM

Title: 3DS Max question.
Post by: foskcoa4 on May 22, 2011, 07:51:49 PM
If I convert say a cylinder into a editable poly is it possible to go back later and change it back into a solid cylinder?

Far after ctrl+z can fix it.

I'm asking because I'm guessing I converted an object into an editable poly and now I'm trying to use the boolean tool to put an object into it, to make a kind of window, but the inside is hollow.
Title: Re: 3DS Max question.
Post by: foskcoa4 on May 25, 2011, 01:33:12 PM
I was told Zbrush may be able to do it, not that I have that program.
Title: Re: 3DS Max question.
Post by: Aaron Graham on May 25, 2011, 01:50:31 PM
You can go to the modifier list and add edit poly. That's good if you want to go back to something like that. :D
Title: Re: 3DS Max question.
Post by: Nijomi on May 25, 2011, 01:58:50 PM
All objects within 3d max are actually hollow on the inside to give your cylinder walls apply a shell modifier to it, presuming you have 3ds max 6+. :)
Title: Re: 3DS Max question.
Post by: foskcoa4 on May 25, 2011, 02:47:43 PM
Thank you for the responses, I noticed the modifier list the other day and i can take objects out of the list. I'm stuck on windows now. ><

I have 3DS Max 2012, still confusing to me.
Title: Re: 3DS Max question.
Post by: Girafe on May 25, 2011, 11:37:34 PM
Quote from: foskcoa4 on May 25, 2011, 02:47:43 PM
Thank you for the responses, I noticed the modifier list the other day and i can take objects out of the list. I'm stuck on windows now. ><

I have 3DS Max 2012, still confusing to me.

2012 doesn't work with BAT4MAX  be careful  &mmm
Title: Re: 3DS Max question.
Post by: foskcoa4 on May 26, 2011, 10:41:14 AM
I was planning on doing the basic structure and windows in 2012, and then do all of the lighting in gmax.