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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => Topic started by: Exla357 on June 09, 2011, 01:23:46 PM

Title: Residential Growth Problem
Post by: Exla357 on June 09, 2011, 01:23:46 PM
Hello all,

I went to go zone some residential neighborhoods, but they would not grow. I had maximum demand in all three wealth levels, desirable land conditions, and adequate power and water. I use MattB325's houses and a Maxis blocker (BSC No Maxis). So I quit the game, removed the Blockers, and tried again. Still nothing. Commercial and Industrial of all 3 levels works fine. Any ideas as to what is wrong? I do NOT have CAM.

Thanks in advance,
Alex
Title: Re: Residential Growth Problem
Post by: cogeo on June 09, 2011, 01:33:22 PM
Maybe the game wants to grow high-density buildings. Try adding some parks near your zones (if you are for R$ don't put so many), and some mass-transit stations. This helps esp high-density growth. RTMT stations don't require additional space.
Title: Re: Residential Growth Problem
Post by: jmyers2043 on June 09, 2011, 04:59:26 PM
You can also plant trees on the undeveloped residential zones to temporarily increase local desirability. BTW - how did you get maximum residential demand for all three wealth levels? How big is your city (small, medium,large)? How many Sims are currently living in the city?

Could be that you've reached a CAP. In that case, Cogeo is correct in that a park will help.


- Jim

<edit> Just thought of something. What mods do you have installed. CAM? SPAM?



Title: Re: Residential Growth Problem
Post by: banditp61 on June 09, 2011, 05:41:41 PM
I have the reverse problem. I have max demand for all commercial and industrial, but no residential demand.
Title: Re: Residential Growth Problem
Post by: Exla357 on June 10, 2011, 11:16:45 AM
I use a lot that increases demand in all 11 fields to 100%. It is an empty large tile with population 0, $500000, on easy. Desirablity is not a problem and CAM+SPAM are not installed. I have zoned every density of everything and it all grows exponentially except for all areas of residential. I have never had this problem before and am pretty sure a conflicting plugin is probably not to blame. However, I could be mistaken. I also tried lowering all taxes to zero perecent.

EDIT: After removing the blockers I tried again and managed to grow some houses of all wealth levels, including MattB325's, but the others were replacements of the original maxis lots. No unmodified Maxis lots grew.

This leads me to believe that the problem was the BSC No Maxis files. It seems that even after they have been completely obliterated from my plugins folder, the problems persist. Any ideas?

Thanks for your continued suggestions!

-Alex
Title: Re: Residential Growth Problem
Post by: rushman5 on June 10, 2011, 11:42:42 AM
I have had this problem as well. It often occurs after about 50 years time, and about 300,000 population.  Parks and landmarks are necessary to break what are called 'caps', or limitations.  Building maxis parks will alleviate these caps and spur development.

The other problem might be traffic desirability. If air pollution or traffic noise is too high, residents wont build.  May is suggest looking at the NAM Traffic Simulator Configuration Tool, included in the latest NAM?

Title: Re: Residential Growth Problem
Post by: rooker1 on June 10, 2011, 11:51:19 AM
 I live by the BSC Maxis Blockers and they have never given me any problems what so ever.
What I think your problem is, is that you may not have the neccesary stages filled in your pluggin folder to begin a new city. (If I read what you wrote above, you did start a new cityand have zero population.)  The game must start out with stage 1, 2 and 3 to get it off the ground after a few thousand Sims, I find these stages are not needed as much.  You can imagine starting a car in second gear, next to impossible.   ::) ;)  You must be sure if you are using BSC Maxis Blokers that you have the needed stages filled.
Hope this hepls you.

Robin  :thumbsup:
Title: Re: Residential Growth Problem
Post by: jmyers2043 on June 10, 2011, 05:45:39 PM
hey Alex

Quote from: rooker1 on June 10, 2011, 11:51:19 AM
I live by the BSC Maxis Blockers and they have never given me any problems what so ever.

I use the blockers all the time too. I put them in and take them out when testing bats and lots without ill affect.

Quote from: Exla357 on June 10, 2011, 11:16:45 AM
I use a lot that increases demand in all 11 fields to 100%.

You know what I'd do? There is this lot. It will artificially max out the demands. I think I'd start a city normally. Get it going, get it healthy, get the taxes set, get the highways and avenues established, and the education the way I want. Then plop the lot when I want the city to 'explode' with development. But not until.

Quote from: rooker1 on June 10, 2011, 11:51:19 AM
What I think your problem is, is that you may not have the necessary stages filled in your pluggin folder to begin a new city.

Robin gives good advice. I test farms often. You know what happens in my test city with only stage 3 farms in my plugins? Nothing. Got to have a balanced plugin folder. Same is true about residentials. Need to have stage 1, 2, and 3 before a stage 6 will grow.


Good Luck



- Jim 




Title: Re: Residential Growth Problem
Post by: Exla357 on June 10, 2011, 07:15:02 PM
Thanks for your ideas everyone.

Some more info:
rushman5: All of the problems you listed aren't a problem. I normally start a city like this and don't have problems. As I mentioned in my above post, I managed to grow some modified Maxis lots and some plugin lots, but no pure vanilla content with the Blocker uninstalled. With them installed I haven't been able to grow anything.
Robin: It seems like that may be the problem, but, again, I have started cities exactly this way before and not experienced any difficulties.
jmyers2043: Thanks for your insight. Regarding your second quote, I also tried doing it with just plain old new city demand and not a peep from those zones.

All of this leads me to believe that a conflicting plugin is, in fact, the problem. I think my only solution here is to backup my plugins folder and then delete it, test what happens, and reinsert all my plugins except for those from a week ago or sooner, when I began having problems.
Any further ideas are welcome, and thanks for your help.

-Alex