SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => New creations requests => Where can I find this ....?¿ => New BAT requests => Topic started by: Schulmanator on June 13, 2011, 12:38:23 PM

Title: Euro CO$$, CO $$$, IM, IHT Request
Post by: Schulmanator on June 13, 2011, 12:38:23 PM
We have many great Euro style buildings (Xannepan, Mickebear, etc come to mind right away). but if one is trying to build a city exclusively with such buildings, we have a serious shortage of CO $$/$$$ and industrial buildings. Would someone know how and be willing to change existing buildings which are landmark or CS to be CO or industrial? I would be much obliged!
Title: Re: Euro CO$$, CO $$$, IM, IHT Request
Post by: cogeo on June 13, 2011, 02:20:14 PM
Well, most industrials are "universal" anyways. Many commercials, though originally made as either Chicago, NY, Houston or Euro, have finally been included (by Maxis) in all four tilesets - some are Houston and Euro only. If you attempt to separate them completely, you will rather end-up with even fewer choices for the simulator and yet more repetitive buldings, as the building collection isn't really rich. And most BATters prefer to include their buldings in all four sets too, because they want them to be used by as many players as possible.

The Euro set needs more R$$ condos, as there are only three models, with the smaller one (ca 150 residents) growing as a weed, before you are able to get the two bigger ones (ca 250 res), because they are of a higher stage.

The NY style has more exclusive buildings.

Not exactly what you are looking for, but you may be interested to know that I'm making a set of Maxis-compatible buildings (currently small commercials) in order to enrich the building set and thus ease the repetitive buildings effect. Here is (http://sc4devotion.com/forums/index.php?topic=12816.0) the link to my thread.
Title: Re: Euro CO$$, CO $$$, IM, IHT Request
Post by: Schulmanator on June 13, 2011, 05:40:00 PM
Thanks for your reply. What I had in mind is if I wanted a town of all, say Mickebear Mediterranean, I have limited numbers of CO $$ &c to add to meed demand. What I am hoping for is to take some of the nice landmarks, residential and so forth we already have and change whatever parameter they have for jobs to help satisfy demand.

BTW, I checked out your thread... you have some nice work. I definitely see a place for those in game. :)