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SimCity 4 Devotion Custom Content Showcase => Other Projects => Topic started by: brechtje on August 04, 2011, 02:44:49 PM

Title: A Map of the Netherlands (In progress)
Post by: brechtje on August 04, 2011, 02:44:49 PM
Greetings to all,

I want to show the result i've untill now with my new project, a map of the Netherlands. As you will see, i'll have still a lot to do, but i'm pleased with what i currently have. Please tell me what you think of it.

PS: I'm still new in terraforming.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland.jpg&hash=f4dba9bcddd49c0fe959dc2f1bb729318434285c)

First picture of my project. Zeeland, Bits of Flanders, and Zuid - Holland with the rivers are mostly done.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland1.jpg&hash=c9902e3cdf279f0137c9b3e590ae63085c1d89ab)

Added 2 Islands in the Oosterschelde: Neeltje Jans and Robbeneiland. Lowered the terrein to near sealevel on "Schouwen - Duiveland" and "Noord - Beveland" to get the typical, Dutch flat landscape. I also added the "Biesbos National Park".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland2.jpg&hash=b5b75b1e9f60f9f0d3e6fd7b2704cbcdac408d39)

Added more, small islands in "Veerse Meer", "Grevelingen", and "Haringvliet". Lowered the terrain of "Zuid - Beveland" and "Goeree - Overflakkee".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland3.jpg&hash=f8a1773bec7d475938ee422011e9a251675bb4dd)

Lowered the terrain in  the parst of East - and West - Flanders, and added the "Verdronken land van Saeftinge national park".

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland4.jpg&hash=b99dcb45aaf1635173e479ea80029594159ae8b5)

Lowered the terrain of half the map, and completed the river "Meuse". I also made the "Verdronken land van Saeftinge national park" smaller to be more realistic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland5.jpg&hash=97d263ef2669b1866a6227e93f5b5acb96070782)

Done most of the "Waal" river.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland6.jpg&hash=6bec0f882f5e84e13d526928f3cac88de0980beb)

Completed the "Waal" river and the "Rhine".

And this is what it looks like in the game for now...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FWest-Simland-1.png&hash=6afa3472ab18f911a4ff915bde1af640f3bcb9e5)

Right now, i've lowered all the terrain, and i'm currently busy making the riverand sea debts more realisic, and adding more underwater sandbanks for realism.


Title: Re: A Map of the Netherlands (In progress)
Post by: art128 on August 04, 2011, 04:00:05 PM
That map is already looking great! It looks promising. The rivers are looking by far realistic I must say. Thought I think some of the areas in the Netherlands are under the sea, anyway idea how to do that in game ? (as it will already make water)
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on August 05, 2011, 04:28:55 AM
Quote from: art128 on August 04, 2011, 04:00:05 PM
That map is already looking great! It looks promising. The rivers are looking by far realistic I must say. Thought I think some of the areas in the Netherlands are under the sea, anyway idea how to do that in game ? (as it will already make water)

Yes indeed. About the half of the Netherlands is under sealevel. Onfortunately, that is impossible to achieve in SC4, so i have to neglet that, and try to make it as low as possible before it comes under water.
Title: Re: A Map of the Netherlands (In progress)
Post by: FrankU on August 05, 2011, 04:41:34 AM
Indeed, there is not much you can do. I know only one option: do not use in game sea water at all and make all water by plopable water. A lot of work!
But just lowering the terrain and making it flat will be realistic enough for game play.

Very good work Brechtje! I hope my computer will be able to eat the whole map when you finish and I download it....  &apls
Title: Re: A Map of the Netherlands (In progress)
Post by: Paul 999 on August 05, 2011, 07:33:18 AM
That is so cool!  :o

Zeeland ziet er erg goed uit!

Maar waarom zijn alle steden vlakken zo klein, kun je niet alleen grote gebruiken voor deze map. Dat lijkt me ook veel handiger wanneer je deze regio gebruikt.
Title: Re: A Map of the Netherlands (In progress)
Post by: Korot on August 05, 2011, 08:25:31 AM
That indeed looks really good!  :thumbsup:

Will probably download it, might be nice to rebuild the Netherlands as close as possible (though you of course have scaling issues). Related to that: What is the actual scale? My WAG is 1:6, but that is, as said, just a guess.

Regards,
Korot
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on August 05, 2011, 10:14:47 AM
Quote from: Paul 999 on August 05, 2011, 07:33:18 AM
That is so cool!  :o

Zeeland ziet er erg goed uit!

Maar waarom zijn alle steden vlakken zo klein, kun je niet alleen grote gebruiken voor deze map. Dat lijkt me ook veel handiger wanneer je deze regio gebruikt.

I've made a mix of small, middle and large city's for scaling, and to make large city's (the largest blocks), towns (the middle blocks) and village's (the small blocks).

Quote from: Korot on August 05, 2011, 08:25:31 AM
That indeed looks really good!  :thumbsup:

Will probably download it, might be nice to rebuild the Netherlands as close as possible (though you of course have scaling issues). Related to that: What is the actual scale? My WAG is 1:6, but that is, as said, just a guess.

Regards,
Korot

I've absolutely no idea what scale it is. I've just prrinted a blanck map of the Netherlands on a sheet of paper with squares upon it. 1 square on the paper is equal to a small village in the game (so in real life 1km x 1 km). The map i'm making is 41 upon 41 small villages, which means it is 41 upon 41 km, or 1681 km². As I remember correctly, the actual Netherlands is 46.000 km². So you can actually calculate what the scale is, but i'm not that good in mathematics...
Title: Re: A Map of the Netherlands (In progress)
Post by: Paul 999 on August 06, 2011, 07:57:48 AM
Quote from: brechtje on August 05, 2011, 10:14:47 AM
I've made a mix of small, middle and large city's for scaling, and to make large city's (the largest blocks), towns (the middle blocks) and village's (the small blocks).

Ja maar dan is iedereen gebonden aan die keuze om zijn steden te plaatsen. Ik vind dat niet handig en ik zou gaan voor enkel grote vlakken. Iedereen kan dan zelf kiezen waar hij/zij grote of kleine plaatsen wil maken.

Grote vlakken geven veel meer flexibiliteit. Je kunt zelfs meerdere kleine dorpen maken in een groot vlak.

Overigens hebben bijna alle regio's die te downloaden zijn alleen maar grote vlakken omdat dit gewoon veel handigere speelt.

Maar het is maar een suggestie ik weet ook niet of dit nog gewijzigd kan worden. Ik zou het in elk geval veel fijner vinden.
Title: Re: A Map of the Netherlands (In progress)
Post by: art128 on August 06, 2011, 08:01:34 AM
paul, keep in mind that English is the main language here, and that not everyone can understand Dutch! ;)
Title: Re: A Map of the Netherlands (In progress)
Post by: Korot on August 06, 2011, 09:31:26 AM
@Paul: Assuming the map is uploaded in a SC4MAP format (for the mapper and/or terraformer), what stops you from making your own config.bmp file with only large tiles? Well, mostly large tiles since 4 doesn't exactly go into 41, but that just leaves a half-ring of small tiles around the edge, and if done along the northern and western ends, most of those tiles will just be in water, which is mostly use-less when it comes to developing a city (says he who lives on the sea-floor  ::)). I, myself, prefer med-tiles, cause I fear my pc won't handle large developed tiles (big high-rises) very well. So, just like city-building style, tile size is a personal preference as well, and one that you can easily adjust yourself, before/during rendering the map.

Edit: About the maps/scale: Brechtje, the problem with that surface figure is that the Netherlands aren't exactly a square. However, a more educated guess can be made with it, and my calculations net me a scale of 1:5,23. Taking the mentioned form issue and the fact that your map consists of more than just the Netherlands (I see, parts of Belgium and Germany, also, I think that the surface area you gave is without the water, but I'm not sure), my original guess of 1:6 seems quite accurate.

Regards,
Korot

Regards,
Korot
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on August 06, 2011, 10:08:29 AM
Quote from: Korot on August 06, 2011, 09:31:26 AM
@Paul: Assuming the map is uploaded in a SC4MAP format (for the mapper and/or terraformer), what stops you from making your own config.bmp file with only large tiles? Well, mostly large tiles since 4 doesn't exactly go into 41, but that just leaves a half-ring of small tiles around the edge, and if done along the northern and western ends, most of those tiles will just be in water, which is mostly use-less when it comes to developing a city (says he who lives on the sea-floor  ::)). I, myself, prefer med-tiles, cause I fear my pc won't handle large developed tiles (big high-rises) very well. So, just like city-building style, tile size is a personal preference as well, and one that you can easily adjust yourself, before/during rendering the map.

Edit: About the maps/scale: Brechtje, the problem with that surface figure is that the Netherlands aren't exactly a square. However, a more educated guess can be made with it, and my calculations net me a scale of 1:5,23. Taking the mentioned form issue and the fact that your map consists of more than just the Netherlands (I see, parts of Belgium and Germany, also, I think that the surface area you gave is without the water, but I'm not sure), my original guess of 1:6 seems quite accurate.

Regards,
Korot

Regards,
Korot

Indeed, i myself prefer a mix of small, middle and large tiles, some only likes large, other small. It's just a personal matter. I've made it like this, and i don't know how to change it without a lot of work.

Well, This map is indeed larger then the original Netherlands (which is 46.000 km²). This is what i learned here in Flanders in high school :). I've made it in a square, because i didn't know SC4terraformer yet then, when i started with this map ( i first made it in SC4 itself, so i had to make a square. That is how pieces of Flanders and Germany is in this map, en the most southern part of Dutch Limburg is missing. But i think that your guess og a scale of about 1:6 can be quite correct.
Title: Re: A Map of the Netherlands (In progress)
Post by: WC_EEND on August 06, 2011, 11:10:25 AM
Quote from: art128 on August 06, 2011, 08:01:34 AM
paul, keep in mind that English is the main language here, and that not everyone can understand Dutch! ;)

I can translate if you want :P

Back ontopic: it seems that you've included a fairly large bit of Germany (based on my Google Maps-based rough estimate ;D)

Xander
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on August 06, 2011, 06:25:30 PM
Quote from: WC_EEND on August 06, 2011, 11:10:25 AM
Quote from: art128 on August 06, 2011, 08:01:34 AM
paul, keep in mind that English is the main language here, and that not everyone can understand Dutch! ;)

I can translate if you want :P

Back ontopic: it seems that you've included a fairly large bit of Germany (based on my Google Maps-based rough estimate ;D)

Xander

Well, there's a part of Germany included, yes, but not that large. I had to do this to get a square.
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on September 13, 2011, 12:25:03 PM
UPDATE: I've worked on my map again, and have completed tHe coastline of North-Holland and Texel. I'm currently working on the IJselmeer.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland7.jpg&hash=fab22c512254f5d78de1fb474dbcf1953221fb7b)

Please do tell me what you think of it...
Title: Re: A Map of the Netherlands (In progress)
Post by: Korot on September 13, 2011, 12:37:55 PM
Texel looks a bit too big. Other than that, it looks great.  :thumbsup:

Regards,
Korot
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on September 13, 2011, 01:46:17 PM
Quote from: Korot on September 13, 2011, 12:37:55 PM
Texel looks a bit too big. Other than that, it looks great.  :thumbsup:

Regards,
Korot

Well, it is possible that Texel is a little bit too big, but it is a big island nontheless. But i think i can wipe some land of the map :)
Title: Re: A Map of the Netherlands (In progress)
Post by: cogeo on September 13, 2011, 02:14:41 PM
My question is why make it manually and not use some DEM data instead? This is a lot of work, and the result can't be as accurate.

Also, I will agree with some of the commenters here, the map is too large, which makes it hardly playable. You will notice a long delay every time you exit a city (the game recalculates a lot of regional data). And as the region is basically flat, lacking distinctive geographical features (except of course for the islands, gulfs and rivers/canals) it can prove boring to play. So increasing scale (decreasing size) would be something worth to consider (and use DEM data). I know it's not very encouraging to say someone scrap you work so far and start over, but I think it's the best suggestion. I have uploaded a region of northern Greece, using a scale of about 1:6, and the map is still huge. This couldn't be accurately scaled, I would have at most made a plain with a river, and maybe some mountain in the background (for the scenery), but in no case a region like that.
Title: Re: A Map of the Netherlands (In progress)
Post by: wallasey on September 13, 2011, 04:59:01 PM
I will agree with Cogeo, and infact he answered a question I had going anyway!

The bigger the region, the slower the game will be. I tried using the config from dobdriver's Anglesey-North Wales map, but the gameplay was very slow! Now I know why I am glad that I moved to a smaller config!

I wish you the best of luck all the same, but heed the advice of the above!!!
Title: Re: A Map of the Netherlands (In progress)
Post by: FrankU on September 14, 2011, 01:15:17 AM
Maybe there is another option. You cold make the whole map the way you are doing now, but also include sections of it as separate playable regions. Someone who really wants to play the whole country can have it, but others can play only one region, lik the Randstad, or Friese Meren or Limburger heuvelland or something like that.

And Cogeo.... please consider our Dutch feelings. Playing a flat area is what we are supposed to do in this country. We do it since 2500 years.
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on September 14, 2011, 06:52:32 AM
Quote from: cogeo on September 13, 2011, 02:14:41 PM
My question is why make it manually and not use some DEM data instead? This is a lot of work, and the result can't be as accurate.

Also, I will agree with some of the commenters here, the map is too large, which makes it hardly playable. You will notice a long delay every time you exit a city (the game recalculates a lot of regional data). And as the region is basically flat, lacking distinctive geographical features (except of course for the islands, gulfs and rivers/canals) it can prove boring to play. So increasing scale (decreasing size) would be something worth to consider (and use DEM data). I know it's not very encouraging to say someone scrap you work so far and start over, but I think it's the best suggestion. I have uploaded a region of northern Greece, using a scale of about 1:6, and the map is still huge.
Thanks for your post. Let me answer it.

- I make the map manually because i want to do it like this. I want to enjoy making a map and put my best into it. I don't want to work with (easier) methods. I know it is not 100% accurate, butit's not my intention to be 100% accurate. Now, it is 95% the same, and i'm very proud on myself for doing it alone, without DEM (or other data).
- The map is flat because of two reasons:
     * Ever been to the Netherlands (or the Low countries)? As you can tell of the name, the land is low and basicly flat. 60 meters is very high and rare in most of the Netherlands, so off course i won't make mountains on this map, 'cause it's not realistic. If you think that's boring, then don't use this map, and centrainly don't go on holiday in the Netherlands, Belgium or Luxemburg.
     * It has no geography simply because i'm busy making the coastline at the moment. I still have to put the hills on this map. It's far from ready
- The map is indeed huge. I first made it for my own pleasure, but then i thought it would be nicer to share this map with anybody who's interested. If you're interested in recreating the Netherlands, then this map is for you. If not, then don't download it. I can't scale it down, because i don't know how to do it, and i'm not going to begin from scrap, and i won't start over (this has taken months already).
It's very possible i'll make smaller maps in the long term with more like regions with only Friesland, Gelderland, Drenthe and Overijssel for example.

Quote from: cogeo on September 13, 2011, 02:14:41 PM
This couldn't be accurately scaled, I would have at most made a plain with a river, and maybe some mountain in the background (for the scenery), but in no case a region like that.


As said earlier. I'm not interested in making this 100% accurate with help of maps. And you'll have to search forever if you want to find a place in the Netherlands were you can find a plain with a river and a mountain the the background. If you think you can do it better, then go ahead and make one to. But i'm proud of what i've achieved thus far.
Title: Re: A Map of the Netherlands (In progress)
Post by: cogeo on September 14, 2011, 02:49:11 PM
Quote from: FrankU on September 14, 2011, 01:15:17 AM
And Cogeo.... please consider our Dutch feelings. Playing a flat area is what we are supposed to do in this country. We do it since 2500 years.
Quote from: brechtje on September 14, 2011, 06:52:32 AM
As you can tell of the name, the land is low and basicly flat...
If you think that's boring, then don't use this map, and centrainly don't go on holiday in the Netherlands, Belgium or Luxemburg.
@FrankU & brechtje: We all know that the land in the Netherlands is flat. No offense, and nothing wrong with this, of course. I was just talking about the map. It will have some 80 almost totally flat city tiles (there are many medium- and small-sized ones too), some 20 or so will have a river or a canal, and another 20 will be on the seashore. Isn't this really repetitive? Not sure if players will have the patience to develop all these tiles, and I think it's quite expected that it will turn really boring at some point, as the map basically has cities of three styles/patterns. Making a smaller map, will make it easier and more interesting to play.

Quote from: brechtje on September 14, 2011, 06:52:32 AM
I don't want to work with (easier) methods.
Making a map out of DEM data isn't an "easy" job at all, it's actually a delicate and often troublesome task. Many options to set and a lot of adjustments to make. And things don't always turn good, data are sometimes poor or missing, you have to overcome the difficulty of water level elevation (not necessarily equal to the sea level), you have no bathymetric data (or you can't combine them with the elevation ones because they are from a different provider and don't coincide) etc etc. Fianlly you need to make local corrections and find ad-hoc solutions to certain problems. So, it's a less "manual" work, but not an "easy" one.

Quote from: brechtje on September 14, 2011, 06:52:32 AM
... so off course i won't make mountains on this map, 'cause it's not realistic.
I read my post again, just to make sure that I didn't make any mistake. I didn't ever suggest adding mountains, did I? And as I clamor for accuracy, I would have not made such a suggestion anyway.

Quote from: brechtje on September 14, 2011, 06:52:32 AM
I don't want to work with (easier) methods...
...doing it alone, without DEM (or other data)...
If you think that's boring, then don't use this map...
...then don't download it....
I can't scale it down, because i don't know how to do it...
and i'm not going to begin from scrap...
and i won't start over...
Sorry, but I don't understand this stance. I just responded to your call in the 2nd line of your 1st post ("Please tell me what you think of it")... Also posted my concerns about big maps. If you don't want to listen to what others think, then why start a preview/discussion thread at all? Would you really be willing to take into account any of the suggestions posted here (and not just by me)? It would be far less time consuming to just present the map to the community when it's ready; some members will like it, some others not. Asking the members to comment, and then saying I don't do this and I don't do that, makes little sense, imho.

Quote from: brechtje on September 14, 2011, 06:52:32 AM
Quote from: cogeo on September 13, 2011, 02:14:41 PM
This couldn't be accurately scaled, I would have at most made a plain with a river, and maybe some mountain in the background (for the scenery), but in no case a region like that.
And you'll have to search forever if you want to find a place in the Netherlands were you can find a plain with a river and a mountain the the background.
I was referring to MY map, stating that if the map was accurately scaled, it would not be possible to include all this region, but instead an area no bigger than a plain with a river in the middle and maybe a mountain in the background (well, don't stick to the wording), and nothing more than that, so explaining why I had to use a larger than real scale. Didn't imply necessarily including such features in ANY map, neither suggested adding these to YOUR map. Wasn't this clear enough?
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on September 15, 2011, 10:50:24 AM
Quote from: cogeo on September 14, 2011, 02:49:11 PM
[@FrankU & brechtje: We all know that the land in the Netherlands is flat. No offense, and nothing wrong with this, of course. I was just talking about the map. It will have some 80 almost totally flat city tiles (there are many medium- and small-sized ones too), some 20 or so will have a river or a canal, and another 20 will be on the seashore. Isn't this really repetitive? Not sure if players will have the patience to develop all these tiles, and I think it's quite expected that it will turn really boring at some point, as the map basically has cities of three styles/patterns. Making a smaller map, will make it easier and more interesting to play.

forgive me then. I thought that you referred to the land itself. Well, there will be some heights (Hoge Veluwe and Limburg for example). But most is indeed flat. This can be repetitive for some, i'm sure, but that is how the map will be. But as I said before. It's quite possible that i'll make regions from Netherlands and Flanders after this, so it's no that big or repetitive.

Quote from: cogeo on September 14, 2011, 02:49:11 PM
Making a map out of DEM data isn't an "easy" job at all, it's actually a delicate and often troublesome task. Many options to set and a lot of adjustments to make. And things don't always turn good, data are sometimes poor or missing, you have to overcome the difficulty of water level elevation (not necessarily equal to the sea level), you have no bathymetric data (or you can't combine them with the elevation ones because they are from a different provider and don't coincide) etc etc. Fianlly you need to make local corrections and find ad-hoc solutions to certain problems. So, it's a less "manual" work, but not an "easy" one.

Well, i wasn't sure what DEM data was. I thought that is was just copying a map, and that's it. But nontheless i'm making it manually, working with an atlas, bing maps, and lots of different charts of the Netherlands. That's how i make the most fun for me.

I'm glad that you responded, and i'll take the hints that you've given me into account for other maps in the future about how big it should be. but now i've already put too much effort in it to start from zero.
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on September 19, 2011, 11:06:46 AM
Hello all, I've been busy again working on the map. You can clearly see the evolution, and the map begins to be more and more recogniseable.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland8.jpg&hash=9fefbe17f1bd78b894c9421e0d509f8c1119d230)

Made the isle of Texel smaller (as requested), and made the isle of Vlieland and Noorderhaaks.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland9.jpg&hash=0044d500a7ac93b0ff0b652ea9c4150fe57b2c72)

Completed North - Holland (with the Noordzeekanaal), Flevoland (the giant isle in the center), and most of the Noord-Oost polder. I also included the isle of Terschelling and Richel at the Waddeneilanden up north.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi481.photobucket.com%2Falbums%2Frr172%2Fschelfie%2FSimcity%25204%2FNederland10.jpg&hash=ad8e79e9ec3f1ba41e93b700b9d50f87ce46e416)

Added the Isle of Ameland at the Waddeneilanden, completed the Noord-Oost polder, and most of the coast of Friesland. The Afsluitdijk is also ready. The Ijselmeer, Ketelmeer (with the Ijseloog in the centre) and the Zwarte Meer are done too. I also added the isle of Marken west of the inland coast of North - Holland, and the Wieringermeer north.

That's all for today. There's still a lot of work to be done. Especially the geology the Netherlands, and more lakes and rivers. If anybody knows a detailled (sorry for this dutch word, but in don't know it's english equivalent) reliëfkaart that i can use, i would be very grateful.
Title: Re: A Map of the Netherlands (In progress)
Post by: WC_EEND on September 19, 2011, 11:15:51 AM
that's looking rather excellent brechtje. I believe the word you're looking for is "height map" ;)

Xander
Title: Re: A Map of the Netherlands (In progress)
Post by: kelis on September 19, 2011, 11:18:57 AM
Looks Good mate, I like see how the map is grow and is taking shape   &apls &apls

Great job
Title: Re: A Map of the Netherlands (In progress)
Post by: FrankU on September 21, 2011, 02:49:53 AM
Hi Brechtje,

Great work! The map is really growing well.
One remark though: I would remove the dikes between the old land and Flevoland. These are bridges in real life and perfect locations for game bridges.

Otherwise: it is hard for you to choose wether a canal or lake should be added as game water or afterwards with ploppable water, I guess. I was thinking about that because of the Noord-Hollands kanaal and the Alkmaarder and Uitgeester meer, the Vinkeveense Plassen etc....
I guess a lot of those will be added by ourselves with ploppable water. What do you think? What is your way of working?
Title: Re: A Map of the Netherlands (In progress)
Post by: Getron on September 21, 2011, 03:27:06 AM
Hoi Brechtje,

Nice map, but may I ask if Zuid-Limburg will be on it. With this map I have the feeling it will end close to Maasiek-Roermond line.

Getron.
Title: Re: A Map of the Netherlands (In progress)
Post by: FrankU on September 21, 2011, 03:41:40 AM
Hi Getron,

Zuid Limburg is a kind of a problem to all of those who don't want to use more space or paper than is absolutely neccessary. I fear Brechtje is going to do what most cartographers do when they make a paper atlas of the Netherlands: cut off Zuid Limburg and plunge it into the Noordzee or an unused part of Belgium....  ;D
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on September 21, 2011, 01:12:49 PM
Quote from: FrankU on September 21, 2011, 02:49:53 AM
Hi Brechtje,

Great work! The map is really growing well.
One remark though: I would remove the dikes between the old land and Flevoland. These are bridges in real life and perfect locations for game bridges.

Otherwise: it is hard for you to choose wether a canal or lake should be added as game water or afterwards with ploppable water, I guess. I was thinking about that because of the Noord-Hollands kanaal and the Alkmaarder and Uitgeester meer, the Vinkeveense Plassen etc....
I guess a lot of those will be added by ourselves with ploppable water. What do you think? What is your way of working?

About the dikes: I'll have to research on that. some are indeed bridges, but some are locks, and I wanted to use the dikes for locks.
About the lakes: I wanted the greatest lakes (and rivers and canals) to be made in the map. The smaller ones can be added by the players with ploppable water. I can make different versions of the map: one with lakes, and one without?

Quote from: Getron on September 21, 2011, 03:27:06 AM
Hoi Brechtje,

Nice map, but may I ask if Zuid-Limburg will be on it. With this map I have the feeling it will end close to Maasiek-Roermond line.

Getron.

Well, you are correct. The most southern part of Dutch Limburg is missing. It will be cut of, and not to be created in this map. Rest assured. I've the intention to make a map of belgium too, and there you'll find your precious limburg :) .
Title: Re: A Map of the Netherlands (In progress)
Post by: Swordmaster on September 21, 2011, 03:57:11 PM
Quote from: FrankU on September 14, 2011, 01:15:17 AMAnd Cogeo.... please consider our Dutch feelings. Playing a flat area is what we are supposed to do in this country. We do it since 2500 years.

Yes. Flat maps rule! Mountains are easy  ;D

I like this map, because I can locate my home on it.  :P
Are you going to terraform the port areas in advance (Rotterdam, Amsterdam, and the parts of Antwerp that are on the map)?
Title: Re: A Map of the Netherlands (In progress)
Post by: WC_EEND on September 22, 2011, 03:29:28 AM
Small detail I just noticed: the Gent-Terneuzen Channel seems to be missing.

Xander
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on September 24, 2011, 02:56:54 AM
@Swordmaster: I'm thinking of putting the Maaslandvlakte area at the Port of Rotterdam (But without the docks), but i won't put any of the other harbours in this map so that the players can choose if they want to have a horbour there or not.

@WC_eend: I know the Terneuzen canal is missing. That's because Gent isn't on this map, so the canal is not really necessary. But you can still make it with plopable water :) .
Title: Re: A Map of the Netherlands (In progress)
Post by: WC_EEND on September 24, 2011, 05:35:07 AM
ah ok, I just figured since it also runs through the Netherlands, it was somehow meant to go on there as well.

Based on a rough guess, I'd say the map runs until a bit below Zelzate :p
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on September 24, 2011, 06:04:10 AM
So I've the inland harbour of Gent, but not Gent itself :). Then i don't prefer to make the canal in the map, but give the choise to the player himself :) .
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on October 06, 2011, 08:14:16 AM
Terrible news! I've recently bought a new pc with win7 home premium 64-bits. But i can't use the terraformer anymore now. can someone help me with this issue?

This is the error that i get:

   
ImportError: DLL load failed: De parameter is onjuist.

Traceback (most recent call last):
  File "SC4Terraformer.py", line 4, in ?
  File "SC4TerraformerApp.pyo", line 3, in ?
   
ImportError: DLL load failed: Kan opgegeven module niet vinden.
Traceback (most recent call last):
  File "SC4Terraformer.py", line 4, in ?
  File "SC4TerraformerApp.pyo", line 76, in ?
   
  File "datReader.pyo", line 8, in ?
   
  File "Numeric.pyo", line 91, in ?
   
ImportError: DLL load failed: De parameter is onjuist.
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on October 18, 2011, 01:55:48 PM
Somebody? I'm getting quite desperate. I've come too far to quit the project now...  :-[
Title: Re: A Map of the Netherlands (In progress)
Post by: FrankU on October 18, 2011, 03:15:01 PM
Hi Brechtje,

Maybe you ask this question in a forum that's about the Terraformer or about Win7 issues.

I fear though that they will tell you that Terraformer does not work with Win7 at all, or at least not with Win7 with the Service pack 1 installed.
I am not sure though...

I do hope I am not correct or that you still have your old computer, because your map was getting better every day.
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on June 21, 2012, 04:39:16 AM
Greetings,

I'm sorry that i haven't been updating this thread. Terraformer wasn't working on my new computer, but for some strange reason it does work now. Unfortunately the old map is gone, so i have to start a new one. Are there any tips on how to start? Especialy the size of the map and the size of the towns.
Title: Re: A Map of the Netherlands (In progress)
Post by: FrankU on June 21, 2012, 04:42:07 AM
Hi Brechtje,

A bad message together with a good one.

I am happy your Terraformer works finally. Pity that you lost the files of the map. It was getting beautiful.
I have no experience with Terraformer and making realistic maps, so I cannot be of any help in that respect.

Good luck!

Frank
Title: Re: A Map of the Netherlands (In progress)
Post by: mave94 on June 21, 2012, 06:17:26 AM
It's a pity you lost your map. I don't have any mapping experience, too, but maybe I can give you a tip/useful site.
Have you already looked in your Bosatlas? On GB53 36 you can see a very detailed height map of the Netherlands. It would be hard to scan that and use it for making maps. So, you can go to the site where the data is from: http://www.ahn.nl/viewer (http://www.ahn.nl/viewer) It has so much details that you can even see the dikes. I have no idea how to use that for making a map.
I hope that it would be useful. ;)

-Matthijs
Title: Re: A Map of the Netherlands (In progress)
Post by: brechtje on June 21, 2012, 06:28:58 AM
Quote from: MrMAvE94 on June 21, 2012, 06:17:26 AM
It's a pity you lost your map. I don't have any mapping experience, too, but maybe I can give you a tip/useful site.
Have you already looked in your Bosatlas? On GB53 36 you can see a very detailed height map of the Netherlands. It would be hard to scan that and use it for making maps. So, you can go to the site where the data is from: http://www.ahn.nl/viewer (http://www.ahn.nl/viewer) It has so much details that you can even see the dikes. I have no idea how to use that for making a map.
I hope that it would be useful. ;)

-Matthijs

Thanks a lot, but i've that map already :D