SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => Topic started by: meldolion on May 28, 2007, 05:54:45 AM

Title: strange behaviour with the sides of roads/streets
Post by: meldolion on May 28, 2007, 05:54:45 AM
well, I've a strange behaviour with the sides of the stree in my cities...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F2791%2Fillianfeb23461180356040vg4.png&hash=698afb85ec49060c613603f0f97e3f128a6c2236)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg501.imageshack.us%2Fimg501%2F9499%2Fillianfeb23461180356058ei9.png&hash=1c2c3519a6acbb1078df30bdd059aa400c64c5ab)

as you can see in the images tiles of road have the sides in red and others in white

can you explayn me why this happen and if I could do to resolve it?

thanks
Luca
Title: Re: strange behaviour with the sides of roads/streets
Post by: FromTheAshes on May 28, 2007, 06:02:55 AM
Yeah you've got a mod installed, that changes the texture depending on what is right next to the street. What I do NOT understand is that in the second picture there is red brick-texture, because else it looks as if you got the white textures next to parks... Or is the building on the top a landmark? That would declare everything (cuz LMs got the red bricks)
Title: Re: strange behaviour with the sides of roads/streets
Post by: szarkoz on June 10, 2007, 08:33:59 AM
To make more clear what FromTheAshes has written, high-wealth lots (that means high wealth buildings, many parks, landmarks etc.) give you red brick pavement. Medium wealth lots give you normal, white one. (I don't remember if there was another texture for pavement next to low wealth in Jeronij's mod)
Title: Re: strange behaviour with the sides of roads/streets
Post by: jeronij on June 10, 2007, 08:43:54 AM
There are several different configurations available for my sidewalk mod (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=36).
Some of them use the same texture for the different wealth levels, giving a more uniform look.
Maxis sidewalks "suffer" the same problem  ::)