Selicia - A Metropolis in the Making
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*Plantation Bay map by comdude21 (ST)
Hello all! This is my first MD here at SC4D, but some of you may know me and my many other dropped CJs from ST. I posted this one on ST, but I'm posting it here too because this is a much closer-knit SC4 community where the comments aren't just "Good work!" or "I like it" or "You suck!" and so on. Here, I know I'll get the constructive criticism that I need to better my cities. So, with that said, let's get started!
Pioneer Valley(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F8%2F24%2F184419%2FPV1.jpg&hash=65541e1466b50e30013c9425185b8d1d3eb67209)
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Pastor Jay Robertson was the mayor of this isolated American town of over 700 people...and isolated it was! The nearest town was over 100 miles away, so all of the necessary city services had to be established. The police station, fire station, bank, post office, medical clinic, school, church, and town hall were all gathered in one block for convenience to all the people of the widely spread town.
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Pioneer Valley was such a peaceful place to live: Miles of farmland dominated the valleys that ran between the beautiful Comatose Mountain Range, and houses were dotted here and there to change up the landscape a bit.
Eastern side(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F8%2F24%2F184419%2FPV4.jpg&hash=5318bebfbb4baf3262f8f944901fef54d713a090)
Up north(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F8%2F24%2F184419%2FPV5.jpg&hash=161023ff40e55dbcacb4b00111016d601aa07573)
Going south(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F8%2F24%2F184419%2FPV6.jpg&hash=aed97358016d407bda87bf0ebb6269f521d45faa)
Keep going(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F8%2F24%2F184419%2FPV7.jpg&hash=ab3e7720b2e7146c3715b7afc22ff280bd47f5f2)
Southwestern terminus of PV(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F8%2F24%2F184419%2FPV8.jpg&hash=7e487c64ca6c78d9cc04b8f0fa1f98d9f7dfda5c)
What made Pioneer Valley more peaceful was the fact that beyond the mountains to the west there was a gigantic and gorgeous wetlands area that boasted clear blue freshwater streams and rivers and even a bay, and along with that was the very lush flora and the clear abundance of wildlife; to the people of Pioneer Valley, the wetlands area was an obvious creation of God that should rermain in its beautiful protected state forever!
That was all to change, though...
Great start!
I'm looking forward to seeing how you develop the region. :thumbsup:
Hello, cityhawk! The Pioneer Valley looks great, so far, and good start! I like how you've made the farms different shapes, while maintaining a few "square" ones, too. It looks quite realistic! I'm eager to follow along with you here!
Quote from: cityhawk on June 01, 2007, 09:43:54 AM
Selicia - A Metropolis in the Making
Hello all! This is my first MD here at SC4D, but some of you may know me and my many other dropped CJs from ST. I posted this one on ST, but I'm posting it here too because this is a much closer-knit SC4 community where the comments aren't just "Good work!" or "I like it" or "You suck!" and so on. Here, I know I'll get the constructive criticism that I need to better my cities. So, with that said, let's get started!
Hey Craig - glad to see you around SC4D. I agree - SC4D is a far more close-knit community and it seems as the average SC4D user is more experienced with SC than the average at ST. I'm glad to see you posting your CJ over here; hopefully you'll get some great constructive criticism.
Really great farm town - you have improved a ton since your first CJ. I'm imagining that Pioneer Valley is a Southern town because of the fact that a member of the clergy is running it.
I'll be looking forward to more updates
-aaron
I used to turn my nose up at in-game farms outlined with trees (unrealistic!) until I moved to an area in the USA where that's exactly how the fields look. (That means you passed Joan's farm test .) :)
And I'm so glad you introduced your MD with a "raw" region shot. I would like to know, however, where the farms (and future developments) are located within the region.
In any event, this is yet another MD I'll be keeping tabs on because I love watching a region develop from ground zero. Keep up the good work!
Jm
And it's Craig! And with a great looking region! And with the expected completely competent, matter-of-fact and totally assured pics.
It is so great to see you- and your new MD- over here.
Good luck, my friend.
David
I'm only new here myself, and my favourite areas to develop are rural. These pic's look great, I like the way the farms have been threaded thru the valley. Looking forward to more.
Cheers
Dave
Great looking map you are starting with, I also like the way you have layed out your farmland, only thing I notice is that you are using seasonal trees along your roads and fields but the rest seems to be evergreen, is quite a contrast. ;)
I like your valley very much, cityhawk!
It is one of my dreams to live in such isolated area (and of course with Internet connection at home ;) )
No matter when you turn right or left from the road, after a few steps you are in wild forest - it's wonderful.
I live in Europe, you can see here many places like this, especially in mountainous and hilly regions - houses along the road, fields behind them.
I hope if you develop your region, you will preseve some places like this :)
Fantastic region and great pictures of the farms, cityhawk!
Great start! :thumbsup:
I like the way your transit network conforms to the terrain :thumbsup:
Very nice, I like
Great start, and good luck for the next :thumbsup:
Update 1 - Snobby Secret Service
One morning, a local farmer that lived at the terminus of the Pioneer Valley town limit went to the mayor's office. He told the mayor of bulldozers and shiny black cars that crowded the end of the road beside his farm. Pastor Robertson went to the site later that day and saw the deforestation of the woods that lay beyond the two black Secret Service cars that were blocking off the street. A couple of the Secret Service agents were standing outside, so Pastor Robertson approached them.
Agent 1: "Whoa, Mr.! Where do ya think you're goin? If ya know what's good for ya, you'll turn around right now, go home, and tend to your own issues while I tend to mine."
Pastor: *Holds out hand* "Hi! I'm Pastor Robertson," ---*changes to defensive voice*---"the mayor of this here town that you and your people don't seem to have respect for."
Agent 1: "Oh, so sorry!" *shakes the pastor's hand* "I though you were just one of the residents of this town."
Pastor: *Back to regular voice* "So what's goin on here?"
Agent 2: *comes from out of nowhere* "Basically, we're tearing down everything in your precious wetlands area so that cities can be built and money can be made! Oh, how I love money!"
Pastor: "WHAT! So the protection was lifted from the wetlands?!"
Agent 1: "I hate to be the one to tell you, but..."
Agent 2: "Then don't tell him; I will! Yes, the protection was lifted, and it was largely because of my doing! That whole big area of wetlands out there screams billions of dollars to be made, and the more money that's made, the more money that I and everybody in the federal government gets paid! Bozo here"---*puts arm around Agent 1*---"hates what we're doin, but it'll come out good for him, too, in the end, and that's why he's here."
Pastor: "Well, I can't argue with the federal government. It must be God's will for this to happen, so I have no choice but to let him do his work."
Agent 1: "I wish we didn't have to do this, Pastor, but the deal has already been sealed: deforestation and development of the wetlands area is already in progress."---*three second pause*---"Well, goodbye, Pastor. I hope your beautiful town here stays beautiful and peaceful.
Agent 2: "And I hope it gets very urbanized! Farewell, Pastor!" *walks away*
Agent 1: "Don't listen to him; he's just a greedy fool, that's all."---*shakes hands with pastor*---"Best wishes to ya."
Pastor: "Have a good day." *walks off*
Over a few months, a couple of towns develop. This is what the area around Pioneer Valley, which is now part of the collective region named Selicia, looks like now (use your imagination with the trees!):
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And that's roughly within the red square in the pic below:
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Replies
Mulefisk: Yeah, I can't wait to see how I develop my region either! Thanks for commenting!
thundercrack83: Yeah, I don't really like too many grid-like developments, so I try to spice it up, and I'm glad you see that I've done that and that it looks nice! Thanks for your comment!
pickled_pig: Yeah, I found SC4D a while back and registered, but then I didn't come back for a while because there was some issue with my account. I came back a few days ago, and it worked fine, so I'm more active on this site now, and I'm glad I am because it's an awesome community!
I'm glad you like the farm town, and yes, it's a southern town! I'm glad I've improved---*thinks back to terraced farms*---and I'm glad you like everything! Thanks for commenting!
Jmouse: Well, I'm glad you changed your mind about the tree-lined farms, and the region shots are in this update...I excluded them from my first post so as to add a sort of mystery feel to the developing situation. I don't have a plan as to where everything in the region will be because everytime I plan something I obsess over it and end up not having any fun, so you and I will just have to see where everything goes. Thanks for commenting!
dedgren: David, it's my pleasure to present my work on this great site! I'm glad you like my pics, and I'll definitely be here at SC4D more often! Thanks for commenting!
tooheys: Yes, rural regions are very nice, and I just happen to start with them everytime I start (and, up until now, end) a CJ (or MD in this case), so I try to make things look nice. I'm glad you like the farm layout! Thanks for your comment!
kwakelaar: I'm glad you like my town design, and I just happened to be taking those pics in autumn, so it looks even better! Thanks for commenting!
Ennedi: Oh I definitely will preserve some beautiful nature areas! I'm glad you like everything! Thanks for your comment!
bat: I'm glad you like the region and farms! Thanks for commenting!
jeronij: Yeah, I didn't want to mess with the beautifull hilly terrain, so I built around it. Thanks for your comment!
Snaper: I'm glad you like everything! Thanks for commenting!
Anybody want to comment?
Sorry, no new pics at this time because I haven't had time to take them yet (been too busy perusing this website, ST, and MySpace, and that's in addition to RL matters like me being at drum camp this week 8A.M. - 4P.M.).
Anyway, PLEASE COMMENT! Comments from you guys and girls are what keep me motivated to keep playing SC4 and keep up an MD like this one.
-Craig
OK Craig, take your time and don't panic about publishing updates. You've made a good start on your region, so just do what you can when you can. I've found the folks at SC4D to be very supportive, patient and understanding. That's why I hang out here :)!
Starting a new region is a daunting task, and I think you were wise to begin with farms along with small clusters of R$ and C$ :thumbsup:. As for future development, mass transit, education, fire/police protection and medical care are elements you'll have to incorporate into your cities.
Getting in a big rush is counter productive, though, and believe me, I speak from bitter experience!
So just enjoy drum camp, concentrate on school and the fun part will fall into place.
Best wishes,
Joan
Craig, I agree wholeheartedly with Joan. Take your time, you are not be expected to update day after day, we all have RL stuff to deal with.
You've had a nice start :thumbsup:, and if an update takes a week or two, that's fine. I know I'll be looking out for it. But please, don't rush. You'll make too many compromises and won't be pleased with the results.
Looking forward to seeing more, whenever that may be.
Cheers
Dave.
(PS: Being an Aussie and somewhat uneducated in the ways of you Americans, what is drum camp?)
Great region shot of the area which is developed! :thumbsup:
Update 2 - Clariston: Industry
Clariston is the town that developed to the immediate left of Pioneer Valley. It consists of, for the most part, clean industry and a nice little town built along a railroad.
Where the farms left off in the SW corner of Pioneer Valley, this neighborhood picks up the slack:
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Then the neighborhood fades into clean industry (for the most part). The next 5 pics show the progression of the industrial buildings sitting between a rail line and a country road, both headed north:
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Notice in the last few pics that you saw little, if any, traffic; well, take a look at rush hour!
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Lots of traffic:
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More traffic:
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When I queried that road, it had close to 2000 commuters. I don't really want to change it from a street to a road because it would ruin the country road look, but what do all of you viewers out there think?
Replies
Jmouse: I'm not rushing (although I do feel rushed sometimes), and I do plan to take my time developing the region. I'm glad you like my starting point, and I hope to see you back soon! Thanks for commenting!
tooheys: Yeah, I do too, but it can be hectic sometimes! Anyway, I'm glad you like everything so far, and I hope you come back soon! Thanks for the comment!
bat: I'm glad you like the region! Thanks for commenting!
wow!
I love how you set the industries all to their own little spot, with the tracks running right behind them, it's very realistic to where I live, where an industry will be secluded just like that.
I also love that street mod you have, but can't seem to find it, could you tell me what that is, and if it's applicable to all the streets, not just the ones away from zoned areas?
great job, very realistic, you really got the whole "little town" down pat.
Welcome back to the virtual world of SC4, Craig. Hope you enjoyed RL drum (band?) camp.
I'm not sure if you're very well traveled, unusually observant or a natural-born city planner, but your approach to development is unusually perceptive &apls.
Wooded areas slowly giving way to neighborhoods along with the commercial and industrial areas which inevitably follow them is just too real :thumbsup:!
As for rush-hour traffic, here's a simple but profound idea someone shared with me once. If everybody is trying to get to the same place at the same time, you're going to have problems. He went on to suggest that I break up the industrial/commercial areas and build higher-access roads to them. Streets can't handle the traffic. Also, he suggested I have plenty of bus stops in place before I ever push the "Go" button for the first time, along with some solid ideas for future mass transit layouts.
Well, these ideas have worked well for me and I hope they will help you.
I really enjoyed your latest update. It made me think of another time long ago and far away...
Jm
Nice update, I like the way you have maintained the rural feel around your industrial area. Those electricity towers look good, much better than the default maxis lots. Perhaps a bus stop or two might help with your taffic problem.
Great work :thumbsup: Looking forward to the next update
The industry in Clariston looks good so far to me! I love the railroad tracks passing by the factories and how you've made the power lines follow right alongside the road--that's very creative and realistic! Great job, my friend!
Night Pics for Update 2
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I'll probably end up installing a bus service for this area because I don't want to upgrade to a road because the country look would be gone.
Hey everyone, sorry I haven't been able to come around to all the other great MDs on this site; I've been so busy lately, but I'll try to come around in the next few days. Anyway, replies will come next update. Thanks for watching!
I would agree with the bus system. With the way industry (aside from the farms) seems to be centered on a few buildings, it seems like traffic would gravitate that way anyway. You've really nailed the rural look, but it will be interesting to see it change to something more urban too.
Hi Craig. Love those night shots in your update.
If you want to hang onto the country look awhile longer, try placing some bus stops around town then put those railroads to work. There's a really nice rural station on the LEX which handles both freight and passenger traffic. I use it a lot and have had some good results.
You're doing a fine job, so keep up the good work but take your time.
Joan
...And the night shots look great, too! I do agree with those that have suggested integrating some kind of mass transit. It make help out. Either way, I'll be looking forward to what you do next!
That are very nice night shots!! Looking forward to the next update! :thumbsup:
Nice night shots, looks like your worker's do some late shifts as well, or are they all heading out to lovers lane?
Cheers
Dave
Hi Craig. I like the industry you have shown us so far and will be coming back to see how the story unfolds. It sounds like Selicia has some way to go before the planning laws are fair - I felt sorry for your Pastor!
Stewart
I like this MD. Great story. Keeps me wanting for more. Your region looks great. Did you hand terraform the region?
Keep up the great work. I'll be watching. LOL
Update 3 - Clariston: The Town
Well, it's been quite a while, so I thought I would treat all of you with a lot of pics in this update (15 to be exact).
For the most part, I took care of the rush hour problem thanks to the great advice I got in my comments. The trains and buses are carrying so many people that the country road has 0 traffic in some places, and at its highest, it was 270 (remember, it was over 2000).
These first three pics show the trains and buses in action:
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Sorry about the trip types menu
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Now starts the actual town. First up is a wealthy neighborhood:
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To the left, a railroad junction can be seen:
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Going south, that road is the same road as the country one:
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Going south again is another neighborhood:
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To the left of the railroad junction from earlier is some apartments:
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"Country road" runs into road from last pic:
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The next five pics show Clariston as you head south on the same road (for you realists, I know the apartments don't match in some places, but that's just how the game is)
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Overview of Clariston:
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Replies
spartanB292: Yeah, I thought that just looked good because I didn't want a bunch of choking industry in the beautiful hills, but I'm glad it's realistic too! The street mod can be found at http://www.simtropolis.com/stex/index.cfm?id=11613 (http://www.simtropolis.com/stex/index.cfm?id=11613), and it is applicable to some zoned areas (medium density, for one example). Anyway, thanks for commenting!
Jmouse: Yes, I enjoyed drum camp, and I'm glad to be back playing SC4! I'm just one of those guys who develops in a way that looks good and is at least somewhat realistic, and I'm glad you like my approach! As for the rush hour thing, I fixed it for the most part, as you'll see in this update, so thanks for the advice! And thanks for your comment!
tooheys: I'm glad you like the rural feel, and I'm glad somebody made more realistic power poles! Bus stops are part of my plan, as you'll see in this update. Also, I didn't answer your question last time about what drum camp is, so I'll answer it now: my school's drumline members go up to the school for a week from 8A.M. to 4P.M. where an instructor teaches us our halftime show music for football (American) games and also works with us on warmups and marching. Hope that explains it. Thanks for commenting!
thundercrack83: I'm glad you like the industry, and I always loved how power lines followed along the rails, so that's what I did in Clariston. Thanks for your comment!
threestooges: Don't worry, the buses are part of my plan, as you'll see in this update! I'm glad you like the rural look, and urban cities will come later (when I have time to make them). Thanks for commenting!
Jmouse: I'm glad you like the night shots, and that's exactly what I did to relieve traffic, as you'll see in this update! Thanks for the advice, and thanks for your comment!
thundercrack83: I'm glad you like the night shots, and you'll see what I'm going to do in this update! Thanks for commenting!
bat: I'm glad you like the night shots, and here's the next update! Thanks for your comment!
tooheys: Hehe, yeah the woods behind the railroad make great makeout spots! LOL! Thanks for commenting!
stewart_garden: I'm glad you like the industry, and the story won't be every update...just when I feel it's necessary to explain my placement of things! Anyway, I'm glad you liked the story, and thanks for your comment!
MsD: I'm glad you like the story, and see above reply to see what I said about it. No, I didn't terraform the region, but I sure do enjoy building on it! Thanks for commenting!
Those are some nice photos, Craig. The region looks so inviting -- like it's springtime the year 'round. :sunny:
So glad you got those pesky traffic problems fixed. I think traffic (congestion, noise and commute times) have made me give up on more cities than everything else combined. I'm pleased to know I helped someone else out even though I don't always listen to my own advice.
So, waiting for more now ...
Joan
Amazing rural areas - it's too bad the more urban areas don't exactly match up. I see all those mid-rises rising out of nowhere and think, where are the workers and residents going to park their cars to work? There's one great parking lot but more in strategic locations would really make things FAR more realistic!
As well, your urban areas are missing the aura that your rural areas have - whereas in the rural it's obviously and idyllic and bucolic place, I'm uncertain if the urban area is supposed to be clean, new sprawl or a gritty inner-city neighborhood...
Constructive criticism aside... great second and third updates!
-aaron
Great areas near the railway! Also wonderful pictures of that railway! :thumbsup:
Nice update. I see you've used the sidewalk bus stops. I like them too, they do the job while being unintrusive.
Good to see you've maintained that rural feel. Like the pic's.
Cheers
Dave
I like this city! With his forest and its villages! It's very well realized :thumbsup:
The railroads look great, as always! And I like the country roads your using in the residential areas, too. Looking good, my friend!
Hey Craig! Nice start!
Glad to see you (again) with a new CJ/MD!
The style I can see in all your cities is very cool.. very wall 'n' tree...
I can't wait to see the end results... (knowing you, if there are any... :Pj/k)
Drummers pride!
Night Pics for Update 3
Well, these will be the last pics for a while because I just got interested in a book series that's taking up my free time now (The Left Behind series for anybody who was curious).
So, without further ado, the night pics for Clariston: The Town...
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I don't have time to do replies right now, so those will come next update. Thanks for watching!
Very pretty night shots, Craig.
BTW, I used to spend my summers reading, too, but my favorite was Nancy Drew. How ironic that now, 50 years later, I've played the entire series on my PC! That's what I call amazing progress!
Jm
Cityhawk you have a very stunning MD here i loved that rail junction and the whole area around the tracks
omg talk about looking real... Such detail :thumbsup:
Very pretty village, I like :thumbsup:
Craig, hey! It's about time you made it over here with your great work. I've scanned the whole thing- now I'll go back and look at leisure.
You're getting a bunch of good comments, too. Selicia will be one to keep an eye on.
Good luck!
David
Except for Perkins Furniture,All your Industrial Buildings are facing the wrong way. ()sad()
Replies
Jmouse: I'm glad you like the "springy" feel to the towns, and maybe you should listen to your own advice more often! Thanks for commenting!
pickled_pig: I'm glad you like the rural areas, and the more urban areas "don't exactly match up" because Maxis buildings are like that! Plus, more parking would make it more realistic, but I'm in this for aesthetics, meaning if I have to deviate from realism to make something look good, I will! I don't mean anything about your work by saying that, but I have my own way. Also, in response to this: "I'm uncertain if the urban area is supposed to be clean, new sprawl or a gritty inner-city neighborhood..." I don't know myself yet! I'm building everything as I go! Anyway, thanks for your comment!
bat: I'm glad you like the railway, and more updates are to come later! Thanks for commenting!
tooheys: Yes, I love those bus stops! And I'm glad you like the rural areas! Thanks for your comment!
Manny: I'm glad you like the towns and the nature contained within them! Thanks for commenting!
thundercrack83: I'm glad you like the railroad and the country roads in the town! Thanksf for your comment!
Owen Luby: Yeah, I'm back again! I'm glad you like everything, and I hope I won't quit this time! Thanks for commenting, and drummers pride right back at ya!
Jmouse: I'm glad you like the night shots! Oh, and reading has never been a fun thing for me until I discovered the Left Behind series...anyway, thanks for your comment!
patfirefghtr: Hey, I'm glad you like what you see, and I hope to see you back! Thanks for commenting!
Snaper: I'm glad you like the town! Thanks for your comment!
dedgren: Hey David! I'm glad you like my MD, and I hope to keep it going here! Thanks for commenting!
NASCAR_Guy: Except for Perkins Furniture (because the railroad is part of the lot), I don't think there's a "right" way to place the buildings. Nevertheless, thanks for watching!
Hey, everybody! I'm still reading my books, so it's still going to be a while. Meanwhile, I'll leave you with a pic of a glitch I discovered today that I had to not save to get rid of (and I lost quite a bit), but here it is:
Somebody must've invented a waterless cement!
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Craig, if you can make a navigable roadway on that last photo, I gotta' know how and why!
And it's good to see that you're able to make room for a variety of activities in your life like SC, eating, SC, sleeping, SC, reading, SC ... ;)
Selicia is still coming along nicely, but I'm already losing sleep over that avenue connection! :D
Until next time ...
Joan
CityHawk if you can pull off what Joan said i wanna also know how as well... Nice teaser see you soon - pat
&apls
Really like the small farming selection winding its way along the road. Rail curves and overpasses are also very scenic. The small town you've started reminds me of many towns here in Australia built along the rail lines, some of which I drove through over the weekend (although they are a little bit less dense).
I really want that map you are using and the only thing of comdude21's that I can find is a MapSquadpack that doesn't appear to have Plantation Bay in it. :-[
Found it, something funny with my use of the STEX search function. Searching "comdude21" only brings up files with comdude21 in their text, however clicking the hyperlinked comdude21 brought up all his files. &mmm
Hmmm, that's never happened to me before. Sorry to hear that you lost some work having to close without saving. I'll be looking forward to seeing your next update, though! Take care!
Teaser for Update 4
Just so this MD won't get moved to the "Completed MDs" section, I'm posting a teaser to an update that'll hopefully come in a few weeks. So, here it is:
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You probably won't see the combination of trees used in the above picture in real life, but I thought they just looked good together, and this MD IS NOT all about realism.
Well, replies will be next update. Thanks for watching, and don't worry because I'm not giving up this MD!
Glad to see that you haven't given up here, cityhawk! And I believe, with my post, you should be getting moved up to the "Ones to Watch" category as soon as David (dedgren) makes the move.
As for the teaser, well, it looks excellent, too! I'll be looking forward to seeing what updates you have for us in the future!
Hope you're enjoying your summer of reading, but will be glad to see you back in the game.
Until next time...
Joan
Great teaser, travis cityhawk! The buildings are looking nice!
Good to see you back cityhawk. Thats a nice pic and I'm sure that somewhere on this planet of ours
there will be a similar combination of trees (although it might be in someones backyard :)).
Will be looking out for your next update.
Cheers
Dave
Update 4 - Caribeas: This Side of the River
Caribeas is a smallish town just west of Clariston. In anticipation of a population boom, the Caribeas city government has already completed a section of what will become an interstate highway. Also planned, the avenue that runs north-south on this side of the river in Caribeas will take on a U.S. highway route number after the main city is built.
Also remember that you probably won't see the combination of trees used in the below pics in real life, but I thought they just looked good together, and this MD IS NOT all about realism.
Most shots from now on will be taken from zoom level 3, but don't worry because I will include closeups that I really liked. So anyway, let's get started!
That's the north-south avenue in the below pic. It's name is Strangeline Blvd. because for some unexplained reason the pine trees stop growing to the west of that avenue!
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This is the lush richy neighborhood to the west of Strangeline Blvd. and north of Harshray Ave.
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Going south along Strangeline Blvd. Harshray Ave. is in view to the west.
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Turning 90 degrees to the right, we face SW
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To the left of last pic...
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This is the north part of Pikey Park. Pikey Pyramid is a replica of the Great Pyramid of Giza in Egypt, built to give people a taste of what the real pyramid is like and to increase the city's income greatly. Pikey comes from the man, Matthew Pikey, who conceived the idea for the replica.
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The southern part of Pikey Park where Matthew Pikey Church of God and Pikey Infirmary sit. Also, the many sports fields on both sides of the park are where people from all over come to watch tournament games
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Southern part continued...
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The last 4 pics are closeups that I really liked, so enjoy!
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Replies
Jmouse: Well that pic was just meant to show a glitch in the game, but yes I fixed that area! Thanks for commenting!
patfirefghtr: That was just a glitch I was showing, and I fixed the area. Thanks for your comment!
BossOx: For some reason, I hate wasting time with farms, but I'm so caught up in making them look good that I guess they do turn out good! I'm glad you like them and the railroad! Thanks for your comment!
thundercrack83: Ah, just my stupid computer, I guess. Here's the next update...
thundercrack83 (2): No, I'm not giving this one up. I've done that too many times, so here's to when I get the whole region finished!! Thanks for commenting!
Jmouse (2): Yeah, I'm almost done with the reading, and hopefully I'll be able to play SC4 more often, although I don't know with this being my senior year in HS. Thanks for your comment!
bat: Well, either you commented in the wrong MD or you've got me confused with somebody else, but my name is Craig. Anyway, I'm glad you like everything, and thanks for commenting!
tooheys: The trees thing...yeah, maybe! Anyway, thanks for your comment!
Looks pretty good, my friend! I was surprised to see the Great Pyramid in there, but then I read the explanation and all is well! Keep up the good work!
Well now, Caribeas looks very inviting. With temps 100 degrees and rising where I live, those shady spots look pretty good.
As for the pyramid, I like to see lots used in innovative ways. Maybe later you could add some other elements to create a big "tourist park" complete with walking trails. Miniature golf, a zoo and an amusement park come to mind, all separated by lots of trees of course :)
And here's wishing you all the best in your senior year of H.S.
Until next time,
Joan
Cityhawk that was real lovely update i loved the pyramid shot, its very different - pat
Sorry for the wrong name, cityhawk!
And that's a great update! Wonderful using of that trees and palms! :thumbsup:
Nicely done cityhawk. I like green communties and you've done a great job here.
Cheers
Dave
Howdie Mayor Of Selicia, Keep up the great work on a fantastic looking city there. Just thought I take a tour of some other cities of Sim Nation.
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Update 5 - Clariston: The Other Side
Sorry for the long hiatus everybody. It's my senior year in high school and, therefore, I am involved in a lot of things this year. In light of this fact, I think it's safe to go ahead and say that updates will be at least a month apart. If they're shorter, then that means I found lots of time to play SC4 and come on here to post pics. Anyway, let's get started...
Harshray Ave. Bridge:
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Harshray Junction:
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To the left of Harshray Junction...hotels and the interstate bridge that leads to the hi-tech area from last update:
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Mayor's residence is visible:
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To the right of Harshray Junction...houses and strip mall:
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Closer view of strip mall area, which includes restaurants:
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Closer view of Harshray Junction:
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Closer view of one hotel:
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Closer view of the other hotel:
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Closer view of strip mall:
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Replies
thundercrack83: Thanks, and I just try to keep things interesting!
Jmouse: I'm glad you like Caribeas and its obviously shady atmosphere, and don't worry...all of those things will be built in different parts of the region as I develop! Oh, and I'm doing okay in my grades so far, and I'm having a blast so far. Thanks for commenting!
patfirefghtr: I'm glad you like everything and the surprise of the pyramid! Thanks for your comment!
bat: That's okay, and I'm glad you like the trees and everything else! Thanks for commenting!
tooheys: I'm glad you like the greenness and everything else! Thanks for your comment!
Starmanw402007: Hello first time visitor! I'm glad you like Caribeas, and I'll have to drop by Steven's Point & Maxiston if I ever get a chance to go visit anywhere at all. Thanks for comenting!
Well, obviously you found time along the way to produce a really nice update. :thumbsup: The photos are great.
You've done some nice work with retaining walls and I especially like the bridges. There's something so majestic about them, I can't resist using them.
Enjoy your senior year -- it's a once-in-a-lifetime experience -- and we'll leave the light on for you here at SC4D! :)
Until next time...
Joan
That's a wonderful looking junction there! Also great pictures! :thumbsup:
very nice infrastructure
Night Pics & Overview for Update 5
Alright, so I've been busier than normal and, therefore, have built nothing new. So, these night pics and overvieiw of Caribeas are just to hold you over until I can find more time to play SC4.
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Replies
Jmouse: Yeah, I found just a little bit of time, and today is the first break I've had since last update, so I try to keep this MD going. I'm glad you like the bridges because that's one of my most favorite parts of Caribeas, too. And the senior year is going great...one quarter down, three to go! I will definitely come back here to SC4D when I can, and thanks for your comment!
bat: I'm glad you like the junction because, like the bridges, it's one of the best and most focal-point-worthy thing in Caribeas. Thanks for commenting!
Madeira: I'm glad you like the infrastructure! Thanks for your comment!
That are some more fantastic pictures! Great night shots! Also nice overview! :thumbsup:
Oh, you must have cheated and read many of my posts elsewhere! :D I'm a complete sucker for night shots, and yours look great.
Glad to hear you're having a ball in your senior year, but pleased to see you back in the world of fantasy, even if for just an hour or so.
Until next time...
Joan
They're nice........ good work there!!1 :thumbsup:
I like how the palm trees make the area look. Also, very nice work on your interchanges.