SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => Where can I find this ....?¿ => Open Requests => Topic started by: Grneyes on January 13, 2012, 01:39:34 PM

Title: Looking for Stream/Canal to Game Water Tutorial
Post by: Grneyes on January 13, 2012, 01:39:34 PM
Wasn't there a tutorial somewhere about how to blend in the various shades canal water with the "sea" water? Or at least make the transition from one to the other look more natural?

EDIT:  Edited title of thread to call attention to what MaryBeth is specifically looking for. -de
Title: Re: Tutorial
Post by: Gringamuyloca on January 13, 2012, 03:16:55 PM
Well... Ennedi has one here: SC4 Landscape Designers Studio Development Thread (http://sc4devotion.com/forums/index.php?topic=7959.msg262020#msg262020)
...as well Paeng has a nice one over at Simpeg as well: Ploppable Water and Waves (http://www.simpeg.com/forum/index.php?action=articles;sa=view;article=70)
Hope this helps.  :thumbsup:

EDIT:  Tamara, this isn't the first time I've seen you be helpful to folks asking for assistance here.  A K-point for those times, and for being such a nice person generally. -de
Title: Re: Looking for Stream/Canal to Game Water Tutorial
Post by: dedgren on January 13, 2012, 07:28:57 PM
The trick, MaryBeth, is using a water texture that harmonizes with your canal water, then monkeying a bit with the game's water transparency settings.  At least that's how I always did it.  Oh, and lot of rocks and underwater flora to help make the visual transition more smooth.

I think I've seen a thread along this line, too.  I'll keep my eyes out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F9867%2Feyeballs12011301.png&hash=ae32a9d43e5d7a4c1e71bdd849846c170ac6d51b)
David




Title: Re: Looking for Stream/Canal to Game Water Tutorial
Post by: Grneyes on January 14, 2012, 10:40:24 AM
Quote from: dedgren on January 13, 2012, 07:28:57 PM
The trick, MaryBeth, is using a water texture that harmonizes with your canal water, then monkeying a bit with the game's water transparency settings.  At least that's how I always did it.  Oh, and lot of rocks and underwater flora to help make the visual transition more smooth.

I think I've seen a thread along this line, too.  I'll keep my eyes out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F9867%2Feyeballs12011301.png&hash=ae32a9d43e5d7a4c1e71bdd849846c170ac6d51b)
David


I also tried placing locks and overflows...that kind of works if the canal is higher than the sea water.