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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: mave94 on May 03, 2012, 02:49:19 AM

Title: Textures not rendered correctly
Post by: mave94 on May 03, 2012, 02:49:19 AM
Hello all,

I have had this problem before, so I decided to post it. Sometimes textures are not rendered the way I want it. Look for example at the following picture:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F763%2Frender012b.jpg&hash=1422777a67d491e73f8866c3001639b2860c59d6)
The algae in the texture should be at the bottom, instead of the left or the right side. The textures are shown correctly in the BAT itself. I've tried adding a UVW map and an Unwrap UVW, but it didn't work.
Has it something to do with a button I have to put on before exporting or is it something else?

Thank you in advance for your help,

-Matthijs
Title: Re: Textures not rendered correctly
Post by: w_swietwoot on May 03, 2012, 12:10:22 PM
he matthijs

don't know if this will help because you're batting longer than I am but I'll give it a go:

have you tried:
goto 'uwvmapping' of the surface
goto 'gizmo'
push 'select and rotate'
rotate 90deg
edit the length and width when needed
- or -
perhaps removing all the applied uwv mapping from the surface and start over. There is a chronological order you need to respect when editing.
- or -
pushing the u tile/v tile/w tile flip buttons in different combinations at the mapping parameters at the uwvmapping tab. I belive this will only flip it and not rotate it.