SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: dberke on June 18, 2012, 08:58:06 PM

Title: Lot Editor
Post by: dberke on June 18, 2012, 08:58:06 PM
Where do I get the lot editor and how do I download, install and use it?
Title: Re: Lot Editor
Post by: FrankU on June 19, 2012, 12:22:52 AM
The normal Lot Editor should be part of your SC4 installation. It's on the disk you bought.
Title: Re: Lot Editor
Post by: Silur on June 19, 2012, 07:17:21 AM
I bought a legal SC4 Deluxe disk without any Lot Editor  ;D

And Dberke: You can download Lot Editor here (SC4 Devotion site) - look at EA Support section ...
Good Luck ...
Title: Re: Lot Editor
Post by: FrankU on June 19, 2012, 08:10:44 AM
Quote from: Silur on June 19, 2012, 07:17:21 AM
I bought a legal SC4 Deluxe disk without any Lot Editor  ;D

You did?  ()what()
Title: Re: Lot Editor
Post by: vortext on June 19, 2012, 10:26:44 AM
Folks! Do yourself a big favour and try the SC4PIM (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2260) as it's far better than the Maxis LE. And it comes with an extensive userguide (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2257). Happy lotting  :thumbsup:
Title: Re: Lot Editor
Post by: Silur on June 19, 2012, 12:24:16 PM
Quote from: FrankU on June 19, 2012, 08:10:44 AM
Quote from: Silur on June 19, 2012, 07:17:21 AM
I bought a legal SC4 Deluxe disk without any Lot Editor  ;D

You did?  ()what()

Downloaded LE from MAXIS site (2004) ... with BAT and hundred essentials ...
SC4PIM is an excellent tool, but I like work with this sometimes with Textures ... 
Title: Re: Lot Editor
Post by: vortext on June 19, 2012, 12:32:17 PM
Quote from: Silur on June 19, 2012, 12:24:16 PM
SC4PIM is an excellent tool, but I like work with this sometimes with Textures ...

()what() Not sure what you mean, SC4PIM handles both overlay and base textures just fine. 
Title: Re: Lot Editor
Post by: Silur on June 19, 2012, 12:37:02 PM
Quote from: vortext on June 19, 2012, 12:32:17 PM
Quote from: Silur on June 19, 2012, 12:24:16 PM
SC4PIM is an excellent tool, but I like work with this sometimes with Textures ...

()what() Not sure what you mean, SC4PIM handles both overlay and base textures just fine.

SC4PIM is an Excellent Tool for me when I want remove base textures - no problems ...
I like it !!! Don't like work with props and loting - LE easy for me in this case ...
Title: Re: Lot Editor
Post by: vortext on June 19, 2012, 12:41:46 PM
Quote from: Silur on June 19, 2012, 12:37:02 PM
SC4PIM is an Excellent Tool for me when I want remove base textures - no problems ...
I like it !!!

Ah good to know, at first I thought somehow you had problems handling textures  :thumbsup:
Title: Re: Lot Editor
Post by: Silur on June 19, 2012, 01:24:55 PM
Quote from: vortext on June 19, 2012, 12:41:46 PM
Quote from: Silur on June 19, 2012, 12:37:02 PM
SC4PIM is an Excellent Tool for me when I want remove base textures - no problems ...
I like it !!!

Ah good to know, at first I thought somehow you had problems handling textures  :thumbsup:

No, never ...
SC4PIM is a Fantastic Tool for some my works ...   
Title: Re: Lot Editor
Post by: Rayden on June 19, 2012, 02:29:05 PM
Silur, SC4PIMx works better than 1000 LEs, actually it does the same job of SC4 Plugin Manager + LE in a joint and easier way, actually you can add the Reader to those two, PIMx can also replace it on most of the tasks. It's just a matter of reading the ReadMe file carefully. Even most of the keys are the same. The only thing for I use a different program it's when I want to transit enable a lot, for that I use SC4Tool. :P
Title: Re: Lot Editor
Post by: Silur on June 19, 2012, 02:51:31 PM
Quote from: Rayden on June 19, 2012, 02:29:05 PM
Silur, SC4PIMx works better than 1000 LEs, actually it does the same job of SC4 Plugin Manager + LE in a joint and easier way, actually you can add the Reader to those two, PIMx can also replace it on most of the tasks. It's just a matter of reading the ReadMe file carefully. Even most of the keys are the same. The only thing for I use a different program it's when I want to transit enable a lot, for that I use SC4Tool. :P
Yes, Rayden - thank YOU ...
But, please, don't treat me about SC4PIM ...
I work with LE, SC4PIM, Ilive Reader, SC4 Plugin Man, SC Tool, Dat Gen, Lot Info Generator, SC4 Dat Packer,  SC4 Files to Dat File, FiSH Man, PNG to FSH  Batch, Region Census, Ilive LE Prop, Landscape Designer, SC4 Terra Former v.09c ... unique time with BAT ...
I think - I know how I can creating some objects for me ...
Thank YOU once more and Good Luck ...
Title: Re: Lot Editor
Post by: Rayden on June 19, 2012, 05:00:31 PM
You'd better chill out and watch the caps, it was just a suggestion, you don't need to be that harsh. It's good to know you can work with all those programs, just in case I need your help sometime :-\
Title: Re: Lot Editor
Post by: Silur on June 19, 2012, 05:17:46 PM
Quote from: Rayden on June 19, 2012, 05:00:31 PM
You'd better chill out and watch the caps, it was just a suggestion, you don't need to be that harsh. It's good to know you can work with all those programs, just in case I need your help sometime :-\

Yes, Rayden - but all caps are from Authors and according my folder rules ... You can examine it ...
I can't work with BAT - this is another planet for me, I haven't enough time for it ...
Some little works with others programs ...
I must try to work with a new "SC4 Model Tweaker" by Cogeo now ... - this is very interesting for me ...
I'm with YOU and I'll help YOU if I can ...
Good Luck ...