Not sure where to post this, but I hope I can get some help with an annoying graphical issue in the game as shown in the picture. It occurs both during day and night time... just more obvious during night time. I'm fairly sure this has been reported before, but I have been searching the forums for an hour now. Hope someone can help.
I'm running the game on a laptop; core i7 2.3 GHz, 16 Gb RAM, 64-bit windows-8 Pro. Nvidia geforce GTX 675M
Already adjusted graphic settings to deal with z-fighting issue.
-Alex
I think it's caused by the S3D/FSHs being split (in case of a "large" model), yet I'm not sure if some easy way to avoid this exists.
Jasoncw on ST probably knows how to fix this (I think requires editing the S3D files manually, like setting vertex coordinates in Vertex Groups to be equal).
Cogeo.. it can't be the model.. it's all over the screen.. also on unexploited terrain and on smaller buildings.... On closer look, it seems the screen is build up from multilpe squares. Somehow on my new laptop they don't fit properly and there are gaps between those squares. I tried changing screen resolution but that didn't solve it either...