Hello again! I am working on a generator for planes on taxiways. The idea for now is to use roads/streets as taxiway network. As long as the taxiway road stays isolated from any other lots/buildings I assume no other traffic will appear on them.
Based on other generator examples (the eurotraffic generator and the ingame ambulance lua script) I have created a LUA script, a plane automata and a generator lot (see attachement).
Unfortunately, there is a bug somewhere... If I use it in the game, no planes are generated, and I have noticed all other generators (e.g. eurotraffic) stop working. :'(
There may be a problem with the script, but perhaps also in the use of occupantgroup IDs. At this moment I don't have a clue...
Please help ::)
Here is the script (also attached)
--#-package:e8f83fb6# -- package signature --
dofile("_templates.lua")
dofile("vehicles.lua")
dofile("pedestrians.lua")
automata_group.plane_taxiway = --TTT
{
_parent = automata_group.vehicle,
group_id = "0x8A00",
source_building = "0x8000",
}
-- create a generator that creates ambulance trucks at the edge of the lot.
generator.plane_taxiway_generator =
{
automata = { "plane_taxiway" }, -- create ambulance trucks
count = 29,
rate = 29, -- ...X times per...
rate_scale = RateScale.PER_HOUR, -- ...game minute
max_count= 99,
radius = { 2,14 },
follow_roads = true,
behavior = { -- behavior is always expressed as a table of tables, since there can be more than 1
{
state = BehaviorState.DEFAULT,
timeout = 9999,
final=true;
},
},
follow_road = true,
destroy_automata = false,
}
---------------------------------------------------------------------------------------
-- Finally, create a "school" occupant group with attached attractor & generator
occupant_group.plane_taxiway_maker = ---- this is the building group name
{
group_id = "0x8000", -- this should be a GUID defined in ingred.ini's "occupant groups" value map - building group number
controllers = {
"plane_taxiway_generator", -- DO NOT change this string without also changing cSC4Vehicle.cpp!
},
}
-- keep this as the last line and uncomment it to check your work
--~ verify_all_templates()
Argghhh.. Why is it that always 5 minutes after the post you find the solution yourself... Problem solved. The scripts are okay. Somehow the IID I used for the LUA script didn't work. Why that is, is still a puzzle to me though... but it works...
Still suggestions on where to improve are welcome!
It may be somewhat off-topic, but thanks for (indirectly) alerting me to the fact you can *actually see* the game's Lua code in Reader. Seems odd to me that it wasn't all compiled down prior to ship.
Can we have the picture back please? :P
Looked very promising as a thumbnail but had been removed by the time I tried to open it. Anyway, outstanding work as always &apls
Don't worry ACEfanatic02. LUA scripts are included in SimCity_1.dat. Via LUA it is possible to do some simple coding without affecting the actual game source code.
Noah: for now no new picture.. I want to see if I can come back with some teasers a bit later in the process of completing this.... Anyway pictures are no good in showing taxiing and flying planes.