Hello,
after modifying the output and cost values of water production buildings (i.e. water tower, pump and large pump) with SC4Tool I'm experiencing some strange behavior ingame.
The change:Using ILives Reader I extracted the respective "buildings" from simcity1.dat, put them in a new DAT which I placed in the plugins directory. Then I modified the values using SC4 Tool's comparer and exemplar editor.
The issue:The
maximum capacity of the water production buildings is somewhere above 500,000,000, both in the query window and the diagram. The exact value seems to vary. However, the
used capacity value does never exceed the
should-be maximum (e.g. 20,000 for the water tower). And even though the water tower is running at full (should-be) capacity, the whole city is supplied with water just fine.
The measures taken so far:
- Destroyed and rebuild the water tower multiple times, with waiting and saving. Tried replacing it with a pump.
- Restarting SimCity, reloading the region.
- Loaded the DAT in LEProp (instead of SC4Tool) and saved them again.
- Started a new city with no connection to any existing ones
I'm running out of ideas here. Did someone ever experience something similar to this?
Thanks in advance!
Did you give the extracted buildings a new instance and generated a new lot from it? iirc strange things happens when there're multiple water lots with the same IDs present in the plugins.
Really? I thought this would overwrite the existing exemplar. How else can I modify the values of Maxis buildings?
Well, it's been a while since I've tinkered with the water utilities but I recall running into similar trouble. In the end I just made a new watertower in the SC4Pim (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2260) and never explored further what, where and why it went wrong initially.
Instead of modifying Maxis' content I'd recommend making new utilities and civics yourself, or download an appropriate plugin to play around with. In general that's a faster and safer practice. And in case something does go wrong, easier to trouble shoot as well (no need digging through the main game files).