Hello
I have searched high and low for a way to replace existing T21 mods with my own. I know that when a network tile has multiple T21's assigned to it picks props at random from the assigned set of props allocated. I guess my question is how do you make only one set of props appear if there are more than one set of props assigned to a tile?
Here is a picture of what I mean...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FT21Replacement_zpsef2d7b4a.jpg&hash=5660aef9a4038d032e49ba03dadb739b64f5da93) (http://s245.photobucket.com/user/Eggman121/media/T21Replacement_zpsef2d7b4a.jpg.html)
As you can see there is one intersection with my props and one intersection with another T21 mod. I want to replace the signs that is circled in red to the signs circled in green so the props circled in green always appear.
I know the Stoplight Replacement Mod made by Mandelsoft was able to replace the T21 stoplights so I am sure that it can be done.
Any help would be appreciated and I can offer more information if needed. Thank you for reading this and any information would be appreciated.
-eggman121
My best guess is that Maarten's mod overwrites the Maxis IIDs for the T21s. Does that make sense?
Cheers
Willy
Yup. My mod overwrites all existing T21s. With all NAM items, the IIDs of the T21 exemplars are closely connected to the tile IIDs. With Maxis intersections however... it's an unorganised mess...
Thanks for the replies guys :thumbsup:. I think I solved the problem. I was using a different group ID to the original. I will try to keep the same group ID for the rest of my work. I was using it to differentiate between the various files since there are so many just in case your wondering.
Thanks again
-eggman121