SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => Topic started by: swashbuckler on October 18, 2013, 04:46:12 AM

Title: Street islands
Post by: swashbuckler on October 18, 2013, 04:46:12 AM
Hello

I have one question. What option in NAM disables street islands? I can't find it when I'm installing NAM.
Thank you.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F7521%2F9nqr.jpg&hash=387eb3738074b126bc82b82f2331b45354820d9c)
Title: Re: Street islands
Post by: noahclem on October 18, 2013, 06:06:59 AM
Those islands are part of the Euro texture mod. I don't think there's an option in the installer to not have those if you have Euro textures selected but you should be able to get rid of them by deleting the file they are contained in after installing. I don't use Euro textures in my current work but in my old MD's plugins I found the file at (plugins)\Network Addon Mod\~NAM Euro Retexture Mod\z_NAM_Cosmetic_Re-Texture_Mod\zzzz_MRTNLRN_EuroTextures_Streets . The folder structure and possibly file name could be different now but at least the file name should be pretty similar. I only found one file with "euro textures" and "streets" in it. Just delete that and you should lose the islands  :thumbsup:
Title: Re: Street islands
Post by: swashbuckler on October 18, 2013, 06:09:58 AM
Thanks, I will try that. :thumbsup:
Title: Re: Street islands
Post by: Indiana Joe on October 18, 2013, 07:54:16 AM
No, those are also in the standard texture set.  You can't get rid of them without making overriding textures.
Title: Re: Street islands
Post by: noahclem on October 18, 2013, 08:31:31 AM
Quote from: Indiana Joe on October 18, 2013, 07:54:16 AM
No, those are also in the standard texture set.  You can't get rid of them without making overriding textures.

Why would it be necessary to make overriding textures to return to the game's vanilla street textures? Returning to vanilla textures should involve removing files, not adding them. I just tested removing that file and it did work. If the North American-styled NAM retextures also create those islands than they should be able to be similarly removed by removing the non-Euro version of that same street texture file.
Title: Re: Street islands
Post by: Swordmaster on October 18, 2013, 01:57:50 PM
They're mid density zone textures (with IIDs having 4, 5 or 6 as the seventh digit). You can use the Reader to remove those specific textures from the file zNAM_Retexture_and_Cosmetic_Mod_Streets_Superhands.dat.

Or, of course, remove the entire file to completely revert to vanilla street textures.


Cheers
Willy
Title: Re: Street islands
Post by: Tarkus on October 18, 2013, 05:17:21 PM
We've received a lot of complaints about the islands for awhile now.  Consider them gone for NAM 32.

-Alex
Title: Re: Street islands
Post by: Indiana Joe on October 18, 2013, 06:09:54 PM
Quote from: noahclem on October 18, 2013, 08:31:31 AM
Quote from: Indiana Joe on October 18, 2013, 07:54:16 AM
No, those are also in the standard texture set.  You can't get rid of them without making overriding textures.

Why would it be necessary to make overriding textures to return to the game's vanilla street textures? Returning to vanilla textures should involve removing files, not adding them. I just tested removing that file and it did work. If the North American-styled NAM retextures also create those islands than they should be able to be similarly removed by removing the non-Euro version of that same street texture file.

I need more sleep.   :D
Title: Re: Street islands
Post by: Wiimeiser on October 18, 2013, 09:52:01 PM
Quote from: Tarkus on October 18, 2013, 05:17:21 PM
We've received a lot of complaints about the islands for awhile now.  Consider them gone for NAM 32.

-Alex

Hopefully they'll still be an optional addon?
Title: Re: Street islands
Post by: Swordmaster on October 19, 2013, 03:59:09 AM
Quote from: Wiimeiser on October 18, 2013, 09:52:01 PM
Quote from: Tarkus on October 18, 2013, 05:17:21 PM
We've received a lot of complaints about the islands for awhile now.  Consider them gone for NAM 32.

-Alex

Hopefully they'll still be an optional addon?


That should be doable.


Cheers
Willy
Title: Re: Street islands
Post by: Kuewr665 on October 19, 2013, 09:31:17 PM
An option under the Cosmetics section would be nice.

I am personally indifferent to them.
Title: Re: Street islands
Post by: Diggis on October 20, 2013, 01:33:54 AM
Quote from: Tarkus on October 18, 2013, 05:17:21 PM
We've received a lot of complaints about the islands for awhile now.  Consider them gone for NAM 32.

-Alex

The only problem I would have with them is they should really only be on 2 streets. Normally, on direction of travel should have right of way, and they would be on the other direction.
Title: Re: Street islands
Post by: swashbuckler on October 22, 2013, 12:40:40 PM
Btw Euro Cul-de-Sacs only work for the roads not for the streets? Or am I missing something...