SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => Where can I find this ....?¿ => Topic started by: SuperMessi on November 05, 2015, 06:45:57 AM

Title: Light Poles
Post by: SuperMessi on November 05, 2015, 06:45:57 AM
Can somebody tell me where can i find the light poles in the following Themistokles picture (posted on the picture competition)?


https://sites.google.com/site/themistoklescitygallery/home/Willemsdorf9a.png

Thanks :D
Title: Re: Light Poles
Post by: Themistokles on November 05, 2015, 11:20:22 AM
If you mean the light poles by the paths, they are a part of the LRM mod. I've relotted them onto a transparent park lot, though.
Title: Re: Light Poles
Post by: SuperMessi on November 05, 2015, 11:59:18 AM
Quote from: Themistokles on November 05, 2015, 11:20:22 AM
If you mean the list poles by the paths, they are a part of the LRM mod. I've relotted them onto a transparent park lot, though.

Through the lot editor? Would it be too much to ask you to upload them? xD

Sorry i cant opem the lot editor for some stupid reason :S
Title: Re: Light Poles
Post by: Themistokles on November 07, 2015, 01:27:06 AM
Finally, here is the file (and hopefully the right one!) The reason for the name, by the way, is that I originally made it for a socialist-styled city project. You'll need the props from MandelSoft's LRM German set as a dependency.
Title: Re: Light Poles
Post by: SuperMessi on November 07, 2015, 04:16:41 AM
Thanks!

Just one more question: how do you do it? There is some kind of tutorial to use the lot editor, as for example, having a set of props, and do to them the same thing you've did to this particular prop?
Title: Re: Light Poles
Post by: Themistokles on November 07, 2015, 06:23:46 AM
Yes, in this case my usage of the lot editor was really basic. I just opened the LE (which takes ages until it responds) and then opened the Maxis 1x1 grass park lot. Then I plopped the lamp prop onto it, saved and closed LE.

When LE had closed, I opened iLive's reader, found the .sc4lot file which is directly in the Plugins folder and opened it. Then I went to the property named LotConfigPropertyLotObject and began with 0x00000002, double-clicked on it. In the window that popped up, I selected the last line and deleted it. Then I closed the pop-up window, saved the lot and exited the reader.

Hope this answered your question!
Title: Re: Light Poles
Post by: SuperMessi on November 07, 2015, 01:10:10 PM
In a way... It does help...

But since i have all maxis stuff blocked, i was wondering if there is a way to just choose a blank lot in the lot editor?

Thx :D
Title: Re: Light Poles
Post by: Themistokles on November 07, 2015, 11:54:10 PM
I'm not an expert in these things, but if you have all maxis stuff blocked, I'd think that that only concerns growables, so it should not be a problem in these matters. There is no 'blank' lot in LE (but I guess, with skills exceeding mine, it would be possible to make such a thing in the reader), however you could choose to start with just about any ploppable lot, be it maxis or custom, with the possible draw-back of the new lot taking over all external properties like cost and such from the old one (again, something that could be changed in the reader).
Title: Re: Light Poles
Post by: mgb204 on November 08, 2015, 02:39:38 AM
One thing that bugs me about the Lot Editor is that you must always use an existing lot as a sort of template for making a new lot. All the information you should need is covered in a tutorial I uploaded on the STEX (http://community.simtropolis.com/files/file/30788-mgbs-my-first-mod-tutorial/) recently. Simply copying a lot without replacing the buildings exemplar can lead to problems, so I'd recommend you read up a bit if you are planning on making a few lots.

Otherwise, I can highly recommend using PIM-X instead of the Maxis tools. This application was made to replace the functions of both the Maxis PIM and LE. You can simply create new lots (based on pre-defined profiles), save lots without textures upon them and do many other useful things that the Maxis tools do not allow or make easy.
Title: Re: Light Poles
Post by: SuperMessi on November 08, 2015, 04:37:31 AM
See, I have downloaded the PIMX, but I do not know how to add, for example, a lightpole (as a prop) into a lot. I have to look into it a little bit more i guess.

Well guys thanks, I will be posting results under my Mayor Diary. Lets hope I can lot fun stuff xD