Does anyone know what could account for differences in traffic counts on two sides of the same city connection? E.g. an avenue shows 6 cars leaving City A on connection C and 0 cars entering City B from connection C.
It takes some game months for the transit data to recalibrate. This is the only explanation I can come up with, at least for an avenue connection.
Oh ok. It's been a while since I played SC4 just getting back into it.
With lower commuter counts there may be discrepancies in the numbers (what the game might consider a relevancy threshold). Get the number of commuters up and the game will probably update more frequently and more accurately (because the data is more pressing for the simulator. 6 commuters is pretty easy to ignore and even in extremely low population counts will probably affect very little, because Sims don't actually work, and the traffic produced by 6 cars is negligible for customer totals.