i fellin love with uki stone walls Funaya docks http://uki-sim.seesaa.net/category/7892400-1.html (http://uki-sim.seesaa.net/category/7892400-1.html) - the texture is just amazing, and they go both with game and plop water ! What's not to love ? But when when plopped, a funnya thing happens : the shadows are all over the place -- which plays havoc with any MMP :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1129.photobucket.com%2Falbums%2Fm513%2FTaryelle%2FA%2520SC4%2520Images%2520transfert%2Fmosaic%25201%2520plop%2520water%2520uki_zpsyuyvvszv.jpg%7Eoriginal&hash=e3d25dfe9bf6e0492a9f40d40c905d7737f0e51c)
(thankfully it's OK with other fillers, but.) :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1129.photobucket.com%2Falbums%2Fm513%2FTaryelle%2FA%2520SC4%2520Images%2520transfert%2Fuki%2520stonewallsfunaya%25202%2520IND%2520filler_zpsfxrzhq0m.jpg%7Eoriginal&hash=be7e53c5a49355acfc76d2ec9315d85c4df8f95e)
I am no lotbatter, so I don't know : it this fixable ? All those lots are what I call --perhaps mistakenly -- "datpacked" i.e. "file.dat" ; I assume they would have to be de-datpacked in order to be changed. And if they can be, being no batlotter, bis, I would have to rely on the Kindness of Strangers... :)
I think this is one of the most beautiful Uki's creations, however I don't like x2 and x3 Funayas, so I used ilives reader to cutoff those exemplar files from the .dat file. I gave also 5 CS$ jobs each. I can't share my modified file, but you can use the reader to modify them at your pleasure. ;D
What about shadows, seems that they are designed to lay on the shore and not on the plopable water, but I don't know much how shadows rendering works. ()what()
I know about the shadow issue.
This is of those strange bugs in the game. A model that is under ground throws its shadow into the opposite direction.....
When they are props you can edit the "is ground model" property to 0x00 = off. Then there will be no shadow at all. If it's a building I don't know for sure... Buildings don't (always) have a ground model property. Probably because they (probably) are always a gound model. I did not check extensively, so I might be wrong, but it sounds plausible.
Thanks both !:-) As I said, I am no batlotter, I don't tinker with lots (although perhaps I should, but it's a can of worms I am not ready to open, timesink-wise -- just playing, or preparing a region, map and choice of lots, is eating up so much of my life !:-))) I am going to try and plop those on game water, first, not on dry land. And for plop water, if I use them on it, well, it'll be Photoshop Time !!!:-)
I use this for a perfect dock height :thumbsup:
http://community.simtropolis.com/files/file/4527-peg-cdk-leveler-v205/
yes, I know.But thanks for the thought !:-)