Is there any way to get rid of the bridge abutment on the left?
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Dragging the bridge one tile inland by disminishing a little the height of the last tile.
Thanks for your advice, but I want to keep the existing street layout.
The only way to remove the abutments, would be an all or nothing modification to the bridge. If you point the exemplar that currently links to the Abutments to the regular bridge span piece, you'll get the effect you are after. But it would be much harder to make a copy of the bridge without them as a second option, although it's possible if you know what you are doing.
Quote from: mgb204 on September 15, 2016, 01:42:57 PM
But it would be much harder to make a copy of the bridge without them as a second option, although it's possible if you know what you are doing.
Well, it is never too late to broaden your (i.e. my) modding skills. :D
Thank you!
Quote from: mgb204 on September 15, 2016, 01:42:57 PM
The only way to remove the abutments, would be an all or nothing modification to the bridge. If you point the exemplar that currently links to the Abutments to the regular bridge span piece, you'll get the effect you are after.
I tried to do this as a start. So - as one-way bridges are part of the NAM - I opened the Additional Bridges Plugin DAT, selected the bridge piece files which I consider as abutment of the in-game level bridge, and changed the RKT1 value to the one of the respective repeat piece. But even if I redraw the bridge in the game, there are still abutments. What am I doing wrong?
I noticed that there are
two bridge piece files linking to the abutment model (S3D files respectively). Thus I changed the RKT1 value of both. I also noticed that, following jeronij's tutorial, these piece files have a differing group ID (0xcbe084cb, which defines one-way bridges in the NAM bridge controller's INI file, instead of 0xa82ca30f).
I think you just got the wrong bridge, this one is "Plain OWR Bridge", see attached, the fix is as simple as changing one number.
Bear in mind S3D models auto-update, so if this file (must load after Network addon mod folder), resides in your plugins, all instances of this bridge will no longer show abutments. Remove the file and they will return once more. But the changes should be limited to this one bridge only.
Indeed, I obviously got the wrong one. :D
Thank you very much! :thumbsup:
One very last question/concern: I've managed to expand the mod with the plain avenue bridge, but unfortunately failed to do so with the plain road bridge as I can't find the respective repeat piece. Basically I'd just need the IID of the model which the repeat piece links to.
If you look at the main exemplar for the bridge, "0x50500000", it lists the exemplars for the repeat piece as "0x50502000". So find that exemplar and alter the RTK to IID 0x0AC70000 (repeat piece). Note that this model is actually in SimCity_1.dat and not part of the NAM.
Thanks! :)