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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => Topic started by: stickinc on September 24, 2016, 03:12:16 PM

Title: Looking for a little info
Post by: stickinc on September 24, 2016, 03:12:16 PM
I have a few of bripizza lots installed with NAM. I wanted to modify the 15m station with parking to remove the parking and just have just the building, label 1, that was easy enough with model tweaker to move the models. Problem arises with the other lot, label 2, the part circled in red was moved for the first lot. Now I have a basic idea of what I need to do but not 100% sure as on how to do it. It would basically be like modding automata into props and having extra examplars for the props that need to get moved. That's were I kind of get stumped. And info or help would be appreciated  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F200qk92.jpg&hash=c74965a7c3973f848b6fdd6cef6db38fdd4b9aa2)
Title: Re: Looking for a little info
Post by: mgb204 on September 24, 2016, 03:53:36 PM
Looks like it's this file - "ENnamStaKoukaPHv2-0x5ad0e817_0xd3cf5a55_0x30000.SC4Model"?

To duplicate a model, but with a unique ID, that's pretty easy:


You now have a model with a unique ID, but without having to manually re-ID all the textures in the S3D files. But this is just the model, your new one will need it's own prop exemplar:


Of course, at this stage both models will be identical (i.e. offset), so you'll probably want to restore the original model for use as intended, only using the modified duplicate for lots you are changing. Bear in mind also, whilst almost all model files use the Group ID as the unique identifier, there are exceptions where the Instance IDs are used. This method is intended for the former only. Lastly, if you haven't already, might be worth seeing if you can simply move the model as desired on the lot. Perhaps changing the occupant size would help with that.
Title: Re: Looking for a little info
Post by: stickinc on September 25, 2016, 07:40:34 PM
Thank you for your help that was much faster then the method I was doing it :)