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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => Topic started by: 0715463494 on June 26, 2018, 12:45:55 PM

Title: RRW QUESTION
Post by: 0715463494 on June 26, 2018, 12:45:55 PM
Hi all.I have maybe a stupid question about the rrw puzzle pieces.Why does the pieces not all have the same texture like the rail line itself?Did i install something wrong or what?
Title: Re: RRW QUESTION
Post by: eggman121 on June 26, 2018, 01:00:28 PM
Looks like you are missing some RRW FSHs for the Legacy Puzzle Pieces

Check to see if you have this file.

NetworkAddonMod_WideRadiusCurves_RRW.dat

If this is installed and you are still having issues a reinstall may be needed.

-eggman121

Title: Re: RRW QUESTION
Post by: 0715463494 on June 27, 2018, 12:38:00 AM
Hi all,thanks for the advice.Found the problem after a whole lot of soul searching, $%Grinno$%.Very happy now :bnn:
Title: Re: RRW QUESTION
Post by: huzman on June 27, 2018, 07:29:27 AM
0715463494: "Found the problem..." Or the answer.
Mind sharing? I have a similar problem but with grass in all the transportation routes, I mean ALL.
Thanks in advance,

-h
Title: Re: RRW QUESTION
Post by: 0715463494 on June 27, 2018, 08:49:17 AM
Hi,how do you mean grass????Send a picture please,so i can understand ;) ;)
Title: Re: RRW QUESTION
Post by: Seaman on June 27, 2018, 11:54:48 AM
@huzman:
I am not really qualified in this, but tinkering with grass on all transportation networks reminds me of MGB204's Terrain Grass NAM (TGN) or No Grass NAM (NGT) mod. Is there the possibility that you have it recently installed and mixed something up there?
Title: Re: RRW QUESTION
Post by: mgb204 on June 27, 2018, 02:40:04 PM
None of my mods affect RRW in this manner, it actually sounds like one of the base texture mods included in Rivit's RUM for RRW.
Title: Re: RRW QUESTION
Post by: Tyberius06 on June 27, 2018, 03:07:00 PM
Yepp, rivit's mod can give your railway network grass or other pavements, but that mod shouldn't affect on other networks. Robin's NGN (No Grass NAM) mod defenetly won't give any grass texture, I'm using that mod since it's out.
Title: Re: RRW QUESTION
Post by: mgb204 on June 27, 2018, 03:19:38 PM
I think a screenshot would really help here. To be clear, Rivit's mod only adds grass under zoned sections of RRW. So if it's all networks affected, then that's probably not it. But then again, grass is a part of most networks, unless a mod is used to remove it, so thinking about it now, I'm more confused not less.

Perhaps you previously had a No Grass mod (such as NGN), but it's being overridden or otherwise no longer showing?
Title: Re: RRW QUESTION
Post by: huzman on June 27, 2018, 11:14:11 PM
oh dear! I seem to have opened a can of worms... ()what()
As far I  can understand the answers, most screenshots (not mine) I seen here at SC4D, a lot of them, have a grass tile next to rail or any route.
But I have to munch and check my own on this and I promise some pix.
Thanks you all, tho.

-h
Title: Re: RRW QUESTION
Post by: huzman on June 30, 2018, 02:32:16 AM
All right folks... It looks like I expressed myself backwards.
I do not have any grass/nograss lots. But I'm looking for them since I see them in other peoples' posts.
I mainly interested in hiding those saw teeth in diagonal and curved routes.

I will check Rivit's mod, Robin's NGN (I may not want that), and mgb204's are definitely worth looking for. First I have to find all three of them.

The first screenshot is Saitama by kelis and it shows quite a variety of vegetation and that's the way I want to go.
The second pic is from me and it shows a few problems: the two different dirt trails, the default street not turning into a trail, the red 90° turn, and the road used as a blocker.

I hope this will give you a better idea of what I'm after. And Thanks a bunch for your opinions a tips.
Title: Re: RRW QUESTION
Post by: art128 on June 30, 2018, 02:46:48 AM
You didn't post any screenshots, though. ;D
Title: Re: RRW QUESTION
Post by: huzman on June 30, 2018, 03:24:38 AM
art128: man, you are quick! You are right, I did forget to upload the pix.
Just corrected that hick... &ops
Title: Re: RRW QUESTION
Post by: Tyberius06 on June 30, 2018, 05:33:50 AM
1) Robin-mgb204-rsc204 all of them the same person :) He has quite a few mods related with custom sidewalk textures.
2) on Kelis's picture those are not texture MODs, rather MMPs and custom base textures for lots (on the HSR slope around the tracks), but I don't know about those lots, you may want to ask Kelis about them.
3) Rivit's mod won't affect on the HSR lines, it's working with RRW only.
4) the mess with your dirt streets is defenetly a mess in your plugin folder around the different texture mods. I know it because I had similiar problems a few months ago, MGB204 helped me to clean most of my confliting network mods.
I don't have the knowladge it explain what and where could go wrong, but things are just overriting each other in your plugin folder...


Title: Re: RRW QUESTION
Post by: huzman on June 30, 2018, 10:17:08 PM
Thanks Tyberius06!
1) Robin (and all): I'm looking for them.
2) I'm contacting Kelis
3) Glad about Rivit's mod. That's what I want: RRW only
4) You mean several different textures trying to do the same thing simultaneously? That is worth looking into.

You are full of good tips. Again merci
Title: Re: RRW QUESTION
Post by: huzman on July 01, 2018, 06:48:43 AM
Folks, just a quick update.
Tyberius: Your post about my plugins mess was very good. I got rid of two or three rural/dirt roads and I kept the SAM mod. It improved considerably. But it hasn't worked with WRC (whatever they are called) and related things, including KFC :D).
I'm working on a picture, trying as many dirt roads on it, but I haven't had the time to them all.
One thing I did notice was that the SAM starters didn't have their equivalent on the Stop xxx.street. Had to revert to a road tile or two.
But, hey we are making progress! At my local SOUP I was considered MVP!

-h
Title: Re: RRW QUESTION
Post by: 0715463494 on July 12, 2018, 07:28:20 AM
Hi all,i was wondering if there was a way to change the rrw texture,it seems i can find no mod to change it &Thk/(.If someone know of something,please give a solution.
Title: Re: RRW QUESTION
Post by: Simmer2 on July 12, 2018, 08:00:26 AM
Quote from: 0715463494 on July 12, 2018, 07:28:20 AM
Hi all,i was wondering if there was a way to change the rrw texture,it seems i can find no mod to change it &Thk/(.If someone know of something,please give a solution.

Hello  0715463494

If you mean change it from the Maxis vanilla to RRW then you would need to install the latest version of the NAM and choose the RRW option.

Simmer2
Title: Re: RRW QUESTION
Post by: 0715463494 on July 12, 2018, 08:18:38 AM
Sorry,maybe i explained incorrectly,i installed the rrw network,no problem with that.I want to change the skin of the rrw network from brownish to something else,is it possible?
Title: Re: RRW QUESTION
Post by: Simmer2 on July 12, 2018, 08:24:50 AM
Quote from: 0715463494 on July 12, 2018, 08:18:38 AM
Sorry,maybe i explained incorrectly,i installed the rrw network,no problem with that.I want to change the skin of the rrw network from brownish to something else,is it possible?

I see. I think you are referring to the Reskin project.

It should be available with the next NAM iteration but nothing is set on stone. Therefore you will have to wait and see how it develops.
What you have seen on some pics is just a beta version.

I hope that answers your question.

Simmer2
Title: Re: RRW QUESTION
Post by: Tyberius06 on July 12, 2018, 09:02:41 AM
Quote from: 0715463494 on July 12, 2018, 07:28:20 AM
Hi all,i was wondering if there was a way to change the rrw texture,it seems i can find no mod to change it &Thk/(.If someone know of something,please give a solution.

Hi!

Well, there is a RRW Reskin mod work in progress, which may will be available with the next NAM as part of the NAM, and there will be a few option (2 what I know: MGB's RRW Reskin (https://community.simtropolis.com/forums/topic/64116-mgb-lot-and-mod-shack/?page=6&tab=comments#comment-1653118) and Rivit's RRW Reskin) which you can choose from, but at a time only one type of texture can be used (so nothing like SAM as I know), and I saw reskin previews from Badsim (http://sc4devotion.com/forums/index.php?topic=217.msg516174#msg516174) and Simmer2 has also a RRW Reskin.
On the above link in MGB's topic you will find a google drive link where you can download the beta preview version of his Reskin version, it has an *.exe installation, i should start with that, easier to understand the different options to choose.
Rivit's version also can be found in his latest post on Simptropolis (https://community.simtropolis.com/forums/topic/41496-rivits-street-and-rail-mods-support-thread/?page=4&tab=comments#comment-1697801) under a OneDrive link. But in this case you need to check the files and choose the option manually, like your sims are using LHD or RHD (driving side) setups, EU or US etc...

- Tyberius
Title: Re: RRW QUESTION
Post by: 0715463494 on July 12, 2018, 09:09:18 AM
Thanks a lot man,thought i was the stupid one,lol $%Grinno$%.So there is nothing at this time that one can replace it with then ?()sad().
Title: Re: RRW QUESTION
Post by: Tyberius06 on July 12, 2018, 09:13:49 AM
Rivit's and MGB's version is available and can be used and more or less they are ready, they even have some kind of rail lot texture support as well. Since it's a retexturing mod, you can change back to the normal RRW textures at anytime by removing the mod's folder. But these mods are only working with the NAM RRW option, they won't work with the game default maxis rail textures...
Title: Re: RRW QUESTION
Post by: 0715463494 on July 12, 2018, 11:23:00 AM
Thanks a million guys,i installed it and it looks great :bnn: :bnn: :bnn: :bnn:.Been looking for that texture everywhere and couldnt find it.Thanks again.
Title: Re: RRW QUESTION
Post by: 0715463494 on July 12, 2018, 11:59:31 PM
Hi again my friends,now i have a new problem.Can someone please explain to me whats going on here,lol.Looks like i have two different game versions.
Title: Re: RRW QUESTION
Post by: Tyberius06 on July 13, 2018, 03:40:49 AM
Hi!

As I can see you started to use Rivit's Reskin. I ran into the same issue with MGB's reskin. You can find information about it on this link (https://community.simtropolis.com/forums/topic/64116-mgb-lot-and-mod-shack/?page=7&tab=comments#comment-1690429). Above that you can see my sample pictures about the issue. But you won't need that file, what MGB gave me on that link.

But, as I see, you're using rivit's RUM for RRW mod too. Well he made a special RUM for RRW setup for his RRW Reskin and MGB's RRW Reskin too, therefore you should install that specific RUM for RRW mod which is matching with your used Reskin MOD. You can download that version of the RUM for RRW from rivit's OneDrive.

I hope it helps.

- Tyberius
Title: Re: RRW QUESTION
Post by: mgb204 on July 13, 2018, 05:50:56 AM
The basic problem here is that whilst it's easy to make overrides for all the various railway textures, it's a whole different story with BATs or models. The rail tunnel portals are such models and a complete set of overrides don't currently exist for them in the released version, hence the mismatch. Since Rivit has provided the textures to them which I used in my variant, I'm sure eventually this will be addressed. However, you may find other models that aren't overridden too, mostly bridges and if you have it, my rail to subway conversion lots.
Title: Re: RRW QUESTION
Post by: 0715463494 on July 13, 2018, 06:49:53 AM
Thanks again guys for your help.Looks like it is fixed now :) :) :).Appreciate it very much.