SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => BSC Help => Topic started by: deanva on August 20, 2021, 09:32:43 AM

Title: BSC lights
Post by: deanva on August 20, 2021, 09:32:43 AM
I was wondering how the bsclight_firelight was created, was it like using gmax BAT? Would like to use a pole 25 meters or higher for my airport apron parking instead of the highway light I an currently using using the same cone or wider.
Title: Re: BSC lights
Post by: mgb204 on August 21, 2021, 06:29:48 AM
Functioning lamps usually have two parts, the basic model of the lamppost, which is 'attached' using an RKT4 exemplar to a light cone. The light cone is a simple S3D model and FSH texture pair. By editing those you can adjust the colour and intensity of a light.

Just moving a lightcone higher might mean the light doesn't reach it's intended source. If you want such a high light, you might want to poke around the USL mod, which includes the same lightcones used with the LRM mod too. You should find about 5 different sizes for 6 different coloured lights in that pack, which fit most needs.

Probably a bit much for your purposes, but the 75m high Flood Light by T1 (BSC BAT Props - T1 Vol3 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764)), would seem a good fit here.

Either way, ideally you want to find an existing resource to re-purpose, since it would save a lot of hassle having to learn to create or edit light cones.
Title: Re: BSC lights
Post by: deanva on August 21, 2021, 10:00:04 AM
Thank mgb i will try your suggestions.
Title: Re: BSC lights
Post by: deanva on August 22, 2021, 07:03:06 PM
Those lights were too tall mgb so I went into the BAT and made some.
Title: Re: BSC lights
Post by: deanva on August 22, 2021, 07:20:30 PM
Original lights.
Title: Re: BSC lights
Post by: deanva on August 22, 2021, 07:27:13 PM
New lights.
Title: Re: BSC lights
Post by: deanva on August 22, 2021, 07:28:03 PM
New light at night.