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City Showcase (All games welcome) => Mayors' Diaries => Inactive Recently Published => Topic started by: KooriSim123 on January 16, 2007, 08:11:42 PM

Title: Rise of Kooriopolis - UN of Gondwanaland
Post by: KooriSim123 on January 16, 2007, 08:11:42 PM
UPDATE 1 Rise of Kooriopolis

  G'day all and welcome to my Simworld called The Rise of Kooriopolis - UN of Gondwanaland.
First off let me introduce myself a little. I'm a 37 yr old Aboriginal man and i am currently living in Sydney. I have 7 children, 5 boys and 2 girls and a little grandson named zachiriah who's 2.
My hobbies include dreamtime paintings (aboriginal), playing my didgaridoo, drawing, most sports, camping and of course SC4.
I'm a bricklayer/builder by trade and love and have a passion for designing eco-friendly homes using all the natural elements.
My ancestor's or tribe are from the Newcastle region in NSW Aus. We call ourselves Awabikal. Now that i have given you a brief description to you all about myself i will get on with the Region.

  The map i am using is one from STEX called greater Sydney, though i have modified and terraformed it quite extensively to suit my needs.
Here is a shot of the region
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg107.imageshack.us%2Fimg107%2F8083%2Funofkooritopiamy2.th.jpg&hash=5c1ce945375ce7116362cb1fc27ece4d66b115ba) (http://img107.imageshack.us/my.php?image=unofkooritopiamy2.jpg)
As you can see it is quite large with 61 cities which make up the UN of Gondwanaland

This next shot shows where it is positioned on the globe
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg107.imageshack.us%2Fimg107%2F6479%2Fno5ri1.th.jpg&hash=ce09391aac22fce903fdf2af631216e396bfdb6d) (http://img107.imageshack.us/my.php?image=no5ri1.jpg)

catch ya all later
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: dedgren on January 16, 2007, 10:50:19 PM
Hey, KooriSim-

Welcome to the exclusive fraternity here at SC4D of Mayor's Diarists.  Great background info- very pleased to have you on board.  That's an ambitious map, I'm sure everyone will be waiting to see what you do with it.

Take care and good luck!


David
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: thundercrack83 on January 16, 2007, 11:27:46 PM
Wow, the map looks outstanding. I can't wait to see how you use it! Also, I've heard that it's extremely hard to play the didgeridoo!
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: nedalezz on January 17, 2007, 12:04:53 AM
Welcome! The map definitely has a lot of potential, my guess is you're gonna add quite a bit to the Mayor's Diaries section. Awaiting the next update!
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: bat on January 17, 2007, 05:44:21 AM
Wonderful start and great update and pictures!

Looking forward to update 2!
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: NikNik on January 17, 2007, 06:18:28 AM
Nice map. Huge isn't it.

7 children you have. How can you manage to still be able to play SC4? I have my hands full with only 3 (well mine are 1.5, 5 and 7 years old thats probably much younger than yours).

Looking forward to see the region development.

Nik-Nik
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: sebes on January 17, 2007, 01:37:23 PM
Interesting start. I am looking forward to your updates.
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: KooriSim123 on January 18, 2007, 12:35:32 AM
COMMENTS

David -  Thanks for the welcoming and cheers for the comments mate. I was wrapped to see ya dropped in as i have learnt so much from 3RR,  unbelievable stuff man and you deserve a pat on the back for your contribution as it has taught me heaps.

Thundercrack83 - It took a bit of time as i did alot by hand and not through sctf. The didge is a extremely hard instrument to play. I reckon the hardest but thats my opinion of course. I love the spiritual feeling i get while playing and try to give the listener a feeling of semi-conscious or dreamtime as we call it.Thanx for the comments mate

Nedalezz - G'day and thanx for dropping to comment it sure does lift ya spirits when you see a post. I hope you enjoy future updates.

Bat - Thanx for dropping by mate comments are so very welcome and give a great surprise cheers.

Nik Nik - G'day and thanx for dropping by. The map is rather big and i was actually thinking of cutting it back a bit but i thought bugger it, I'm in for the long one with this one. My chidren range from 8 - 22 and they all still keep me on my toes and from time to time try to pull the wool over my eyes though they never succeed lol catch ya later

Sebes - thanx for the comments i hope you enjoy.

  OK well i have a little bit to do in RL and i will have a full update later on tonight.
catch ya all later    &dance

Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Shadow Assassin on January 18, 2007, 04:09:52 AM
QuoteThe didge is a extremely hard instrument to play. I reckon the hardest but thats my opinion of course.

I agree with you on that, having tried it out myself. :P

Very nice terraforming. I can't wait to see what you make of your version of Sydney. I expect it'll look quite cool, and uniquely Australian, eh?
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: petercintn on January 18, 2007, 06:29:06 AM
Nice map!  I bet that took a long while, looking forward to the rest of the diary.  (I will become a grandfather this summer!)
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Gaston on January 18, 2007, 04:59:27 PM
Welcome KooriSim123,
      This looks to be an interesting diary.    I'll deffinately keep checking it out.
Do you knoe what terrain mod you are gonna use, if any?    You deffinately need to use the trees for the southern hemisphere.    I think they are by cycledogg.    Someone help me out with that.   I can't remember who made um.     I'm looking forward to seeing your work on this.


---Gaston
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: thundercrack83 on January 18, 2007, 09:03:34 PM
QuoteThe didge is a extremely hard instrument to play. I reckon the hardest but thats my opinion of course.

Yes, I tried to do replicate one once with a piece of PVC pipe and I couldn't even get the mechanics of playing it. I know that it involves circular breathing, but I wouldn't even know how to start learning to do that! Anyway, like I said above, I'll be looking forward to seeing more of your work!
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: KooriSim123 on January 19, 2007, 09:53:08 PM
   
Rise of Kooriopolis

G'Day all and welcome back to the Rise of Kooriopolis. Before i give the actual update i have a dilemma with the water modds and which one to use. First i would like to answer to comments and then i will give you a little more detail.

Shadow Assassin - Hey mate thanx for dropping by and i hope the region will eventually look uniquely Aussie to people like yourself. Did you enjoy playing the didge and could you get a nice sound?   

petercint - G'day mate glad you like the map the extra terraforming took quite a while. The flora and fauna well that will be a different story. Congrats for this summer on becoming a pop i hope everything goes well

Gaston - Mate it was like you had read my mind ;D The terrain will more than likely be columbus though its a toss up with Cycledogg's itailia river. The flora used is all what can be found here on our shores, in our bushland or scrub. I will be using the different varieties of eucalypts from Jeronij "bless him" Thanx for dropping by

thundercrack83 - Mate a piece of PVC pipe is fine to practise on if you cant get the real thing. The best way to learn how to play it is to do pretend farts with your mouth then slowly take your tongue out of it to give a different pitch. A good way to learn circular breatheing is to usa a glass of water and a straw. Put the straw in your mouth in the glass of water as if you were going to drink it. Now as you blow bubbles slowly, try to breathe through your nose. It will take a while. 2 little tips are to always have your lungs about 2/3 full and dont blow to hard  Good luck and thanx for dropping by and leaving a comment
 
  OK well i am still a little undecided how i will run this MD. I have most of the map planned and lots of ideas but the thing that has been niggling me for some time is which water mod to use. I have given a few shots on the ones i have decided to narrow it done to and with some help with the look-er-inners lol i can make a final decision

The 1st  is  Brigitine
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F2923%2Fbrigatinell4.th.jpg&hash=d4ce3c7bca288b9256d025799522fe0b1d2bd207) (http://img442.imageshack.us/my.php?image=brigatinell4.jpg)

The 2nd is Crystal Lagoon
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F2670%2Fcrystallagoonpd9.th.jpg&hash=a58ae3e053ded7d92641dba90a60455c95686ce7) (http://img263.imageshack.us/my.php?image=crystallagoonpd9.jpg)

The 3rd is Clipper water mod
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F1027%2Fclipperwater2uv.th.jpg&hash=196992becabda202048b25dc5a5ff6d12c4fdeda) (http://img181.imageshack.us/my.php?image=clipperwater2uv.jpg)

Next is DarkBlueishGreenish
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3699%2Fdarkbluishgreenish6xo.th.jpg&hash=88ac2f517ce48134a8ef286789a0b1e10bc5fdde) (http://img264.imageshack.us/my.php?image=darkbluishgreenish6xo.jpg)

And last is the oceanriver mod
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6396%2Foceanriver7qi.th.jpg&hash=f20258b63be6bb1bfc929e4000cb158127fc43ad) (http://img264.imageshack.us/my.php?image=oceanriver7qi.jpg)

This other Picture is more for Gaston to show the different types of flora that will be used excluding a couple but i will go into more detail as the MD goes along.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F8256%2Fmulawaislandsjan4001169kl6.th.jpg&hash=8cda947026259611791707278711d60138d7799f) (http://img441.imageshack.us/my.php?image=mulawaislandsjan4001169kl6.jpg)

All opinions will be much appreiciated and thanx for dropping by shouldnt be to long until the official update.
catch ya all later and take care of yourselves and loved ones

Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: dedgren on January 19, 2007, 11:22:19 PM
Hi, Koori-

I'm a huge Brigantine fan- I think that it stands out among the many contributions Peg has made to the game.  That said, Crystal Lagoon (I've not seen it before) might fit better with the sort of region you describe developing.  I use timotheus4's Edmonton water mod to make the water a dark blue, then I mod things further to add some "murk."  You probably want clearer water (hey, I'm speculating here) "down under"- Crystal Lagoon look like a good fit.

Methodical evaluation and choosing of components, looking for feedback, just generally thinking things through- you're ticking all the boxes on the way to a great MD.

Let me know if you'd like to chat further about water- anytime.


David
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: thundercrack83 on January 20, 2007, 01:10:24 AM
Personally, I like the first one (Brigantine, I believe), but they all actually look good, so I can see why you're having trouble picking one! Also, I'm going to try that trick with the glass of water and the straw to learn circular breathing. Thanks!
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: sebes on January 20, 2007, 03:24:56 PM
I think the Oceanriver mod will go great with the map...
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: bat on January 21, 2007, 09:18:49 AM
I would use the DarkBlueishGreenish mod, because in my view, the others looks too dark and "dirty" for this beautiful region...

Fantastic using of many trees types!
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Air6 on January 21, 2007, 09:25:38 AM
I think the Brigantine mod... Is more realistic.
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: nedalezz on January 21, 2007, 09:32:45 AM
It all depends on what type of physical feel you're going for. If you're aiming to have the city be more of a tropical, sunny place, Crystal Lagoon is your pick. However, if you're thinking its going to be a sort of cloudy, rainy type of place (think England), then go for the last one. If you want a neutral selection, then the first one is your best bet.
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: mattb325 on January 21, 2007, 03:32:56 PM
Koorisim123, as a fellow Sydney sider, I have to say the clipper mod....it's exactly like the harbour. Good luck with MD :thumbsup:
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: emilin on January 21, 2007, 03:43:28 PM
Interesting start! I vote Brigantine. It's the only mod in my plugin folder that I never considered changing, actually. It looks good almost anywhere.
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Gaston on January 21, 2007, 07:33:57 PM
Okay KooriSim123,
    Here is my humble opinion.   I have been using "Brigantine" for over a year now.    I have considered changing to "Crystal Lagoon" or "Clipper" several times.    Most of my cities are in more northern looking regions and the tropical look of the later two never quite looks right.   I might just have to try another mod just for a change of pace.    So I guess I can only narrow it down to either Brig or the other two.   Sorry I couldn't be a bit more helpful, mate.    But I love the trees.   And the Italian Terrain  is one I have been thinking of changing too myself. 

---Gaston
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Diggis on January 21, 2007, 08:17:13 PM
Wynney? Is that you?  This looks good mate.  And seems the consensus is with Brigitine, although I like the lighter Crystal Lagoon personally.
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Yoder7652 on January 21, 2007, 09:59:49 PM
personally I'm liking number 1. can't wait to see some development.
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: KooriSim123 on January 22, 2007, 04:51:45 AM

 
Rise of Kooriopolis - UN of Gondwanaland


G'day all OK 1st of all i can tell you that 2007 in RL has fully got back into the swing of things for me  ::) just worked from 6am till about 9.30 tonight fixing up other tradesmens mistakes gee it frustrates the hell out of me oh well you get that i suppose.
  I couldnt believe the amount of responses and comments that were left since my last visit regarding the water mod. Thank you all so much for your responses and opinions  I took everything i could think of into account aswell as everyone's opinions and decided upon this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg321.imageshack.us%2Fimg321%2F9381%2Fmulawaislandsjan40011694ku.jpg&hash=f429efe775d0bc719194b63099c5e3c68cf43475) (http://imageshack.us)

It's the Italia terrain mod with Crystal Lagoon. Most of the cities will use this terrain, though i will be using a few others as it ventures towards the mountains Columbus and/or Olympic.
I wont answer to everyones comments this time round as it will become a bit to repetative i feel but i must say to Diggis "Yes its Wynney my Pacific Ocean friend how was the holiday?
Again thanx for everyone dropping in and taking the time to leave a comment. Its funny its almost the same feeling as checking your bank balance on payday  #?¿?¿?$ maybe not but it sure is good to hear from people all around the globe.
Anyway i am going to get a little bit of shut eye. I have the next 2 days off so be prepared for some decent updates with development.
cheers
catch ya
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: dedgren on January 22, 2007, 07:41:38 AM
Koori-

Great choice- one that will surely complement your region.  Have a fine couple of days off- be watching for your post.


David
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Shadow Assassin on January 22, 2007, 05:50:12 PM
Great choice, too. I can see gizmo's water flora fitting in very well with that island. Personally, I'd go for Brigatine, but Crystal Lagoon fits in quite nicely.

QuoteShadow Assassin - Hey mate thanx for dropping by and i hope the region will eventually look uniquely Aussie to people like yourself. Did you enjoy playing the didge and could you get a nice sound?   

It was fun to play, yes. I could get a sound, but I couldn't adjust the pitch. :P So it was all one note. :P
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Diggis on January 23, 2007, 12:14:26 PM
Koori, good to see you over here too.  Yeah good holiday, wish I was still on it. This is looking good.  Like the effect you have in the last pic you posted. looking forward to your updates.
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: thundercrack83 on January 24, 2007, 01:34:51 AM
Your choice of water modds looks great! I am a fan of the Brigantine, but I must admit that Crystal Lagoon looks very good with your terrain. Great choice! I'll be looking forward to the next update!
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: bat on January 24, 2007, 07:08:44 AM
Yes, a great choice of the water modd! Looking forward to the upcomming update!
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: petercintn on January 25, 2007, 12:46:51 PM
I think you made excellent choices.   &apls
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: KooriSim123 on January 27, 2007, 06:03:55 AM

   
Update:  Rise of Kooriopolis


   Gday all thanx for stopping in again or maybe the 1st time, if so welcome. Now that the water and terrain issuses are resolved i thought i would now try to make a official sought of start.
  With the map being the size it is i have decided to develop 4 neighbouring cities or squares at a time and update to the MD as it progresses along. I have decided to go this way to save confusion for both the reader and me. ::)  ;D
  OK lets talk about the map and where we will make a start. I have thought about this quite a bit and came to the decision that the best place to begin would be Opal Cove.
A shot of the area and transportation map excluding Rail
  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F6904%2Fcityopalcoveas3.th.jpg&hash=4e92e600daa04c3c46d1b58f625fd9817fe71bbd) (http://img181.imageshack.us/my.php?image=cityopalcoveas3.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F1237%2Fcityopalcovetransitwithhp4.th.jpg&hash=541adc07e12483fcef7e5e8d82120d3775346fb7) (http://img181.imageshack.us/my.php?image=cityopalcovetransitwithhp4.jpg)
Obviously the map will thicken alot as it develops but a just wanted to give an idea of the initial routes.

  Opal Cove will becomethe busiest port in the Region and will be known as from now as the Industrial Harbour City.
The main Highway called the Gwydir Highway runs right through Opal Cove to help relieve the traffic congestion later on feeding the industrial sector's and/or using as a bypass.
Here is a few shots of the main intersection of the Gwydir Highway in Opal Cove.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F4774%2Fopalcovejan700116988700en6.th.jpg&hash=f0fc42693f036d2d5eedfb82965fb47e315cdfcc) (http://img181.imageshack.us/my.php?image=opalcovejan700116988700en6.jpg)
To the North which is straight up you are heading towards Ausgrove which is the Capital of Kooriopolis. To the East is Bankstown which will be developed for Res and to the West is Prestonvale which is semi-rural. While to the South across the harbour is Little Bay.
  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F9178%2Fopalcovejan700116988116fp2.th.jpg&hash=0e7b99d3f2967208649ceff7fdf4f4ddcd8878a4) (http://img181.imageshack.us/my.php?image=opalcovejan700116988116fp2.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F3291%2Fopalcovejan700116988694jl4.th.jpg&hash=0498e65c2b80f9762c75d804d5e20b22d3b83540) (http://img181.imageshack.us/my.php?image=opalcovejan700116988694jl4.jpg)
I will leave it at this point for now as i really need to finish the railway layout and start some full on development until next time catch ya

     
Replies

Dedgren - Thanx mate and i definately enjoyed the couple of days break but the bills seem to be neverending so its back to bloody work lol

Shadow Assassin - Yeah it was a truley hard decision and i'll probably change my mind as we go along. That seems to be the normal sort of thing for me.lol Great stuff man in getting a sound out of the didge another little tip is moving your cheeks and tongue also can control the pitch or note that flows through,Thanx for dropping by mate.

Diggis - Gday my kiwi mate how's those plans at work.Great to catch up the other day and good to hear ya had a good holiday take it easy and thanx for dropping in.

Thundercrack83 - thanx again for dropping by mate. I also like the Brigantine and all of them really so i made a decision  :satisfied:  :D  Though i hope it suits the rest and not just that 1 particular shot lol

Bat - gday mate thanx for dropping in i love seeing  people like yourself and others who contribute a fair amount drop in. It seems to give a heap more incentive to the author I'm glad you liked choice

Petercintn - Short and sweet. that is what alot of us like things done especially over here in Australia thanx for dropping by mate

Thanx to everyone for having a look and to the people who took the time out to comment.
catch ya

Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: emilin on January 27, 2007, 06:33:35 AM
Very nice detailing. The small pond with lillys and the little hut at the end of the dirtroad shows true dedication. :thumbsup:
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Diggis on January 27, 2007, 12:20:08 PM
hmmm, i'm not seeing your photos.  Are the PNG's?
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: KooriSim123 on January 27, 2007, 01:21:50 PM
 Hey Diggis, the pics are in Jpeg.Yhat's strange mate i dont know what the problem is i checked at imageshack and everything seems to be allright does anyone else have the same problem  %wrd
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: thundercrack83 on January 27, 2007, 08:24:52 PM
Great update! I love the highway with the gasoline billboards next to it. I can't wait to see how the harbor develops!
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Diggis on January 27, 2007, 11:02:52 PM
Back now, probably an issue here.
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: bat on January 28, 2007, 02:25:55 AM
Great details on the highway! :thumbsup:
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: dedgren on February 02, 2007, 08:16:50 AM
Hey, Koori, getting back after a bit.  I've sort of got the RL thing going on this week as well.

...ahhh, but it's Friday!

I'll be interested to see what you do with that long, narrow peninsula.  In my opinion, they are one of the most difficult landforms to develop in SC4, mostly due to the constraints imposed by the grid.

I note that in the past when I've terraformed a peninsula into a quad, I've tried to make it as parallel with one axis of the grid as I can- this helps somewhat.

Those 15 story tall gas station (petrol down there?) signs are the only scenery along the Interstates across the great plains of the U.S.

Have a great day, my friend.


David
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Heinz on March 26, 2007, 02:40:38 AM
hello koori, thats a great start. excellent choices for terrain and water, if i may add. the development seemed to be going well with the industrial harbor. since david's post almost two months ago, however, you seem to have gone AWOL on this MD. really hope you get the time to update us on your progress, if any, regarding this MD you have. see you soon, i hope
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Diggis on March 26, 2007, 02:31:56 PM
Zniehadajet: Koori seems to have dissapeared all together.  I was chatting to him on msn before xmas, bet he has been missing here and at Pegs since Jan unfortunatly. :'(
Title: Re: Rise of Kooriopolis - UN of Gondwanaland
Post by: Heinz on March 26, 2007, 10:21:34 PM
awww mannn.... hope hes ok so he cn go back to this  :P