Me and pat were planning in doing a realistic mexican mall, this will be a big mall that will include many stores ;)
The desing will be similar to this mall...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F4529%2Fp1010118yh5vd2.jpg&hash=d4536e90f9dd668ed63916e967a9f95a33ea71a9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F6400%2Flmall028on5.gif&hash=e4febc7d9d932af1e214676ece44533ca1826ada)
This what I have now (some boxes ;D)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg365.imageshack.us%2Fimg365%2F1598%2Fmall1lh4.jpg&hash=e23cc2c31ae2da9a6a6a50eff69b56da6a466775)
Im planning in doing the next stores and restaurants...
Liverpool
Apleebe's
Hooters
Mix Up
Suburbia
Sears
Cinepolis VIP
A food court (a mix of small stores like mc donals, burger king, suhi, etc)
Moy Land
Chilli's
JCPenney
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F8937%2Fmallpjw3.jpg&hash=4066be9167c0b53e81243defd88874d41e5d7259)
Will show the progress of this project here...
The mall will be separability using the shops as props and the lot will have a lot of dependencies more ;)
Looks great Heb. :)
Once again, if you need any modding/lotting help on this one, just give me a ring. But I think you and pat got it covered this time. :thumbsup:
many thanks Travis! :)
I have a JCPenney section completed...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F6036%2Fjcpeni6.jpg&hash=f5e4a9f510d3c69df8a19ec11551750d74a81cd5)
still an entire section to comple /wrrd%&
looks good so far...we really need more large megamalls for the game...
Yoder, thank you alot!
Now a sanborns restaurant completed...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F2840%2Fsansbuy8.jpg&hash=21a38b4fe1612b4779ca99fce5788c5530a0523c)
Looks really good :) Kind of looks like the mall near me, except smaller. Has a Sears and JCPenney though
XiahouDun: thank you alot! ;)
A chilis restaurant and a main access to the mall...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F1572%2Fchiliscd7.jpg&hash=9d9840b906538bf8673a67a21b59dddf859a3882)
Quote from: Yoder7652 on August 26, 2007, 05:01:57 PM
looks good so far...we really need more large megamalls for the game...
yoder, i second you. big cities always have a shopping center near..
figui: thanks alot :)
Heres a back side of the mall, including the food court and some entrances...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F16%2Fbacksidtx5.jpg&hash=fbf7d32ede37270454ddfab9f7675b339221e580)
Hab wow omg this is looking sooooo stunning wow... better then i could have ever at imagined this has put a great plus on my weekend as its been tough and tiring on me and now im struggling to relax so i can get to bed and well i was reading threw my new replies to and accidentaly hit show unread post since last visit and i saw the thread for the mall.... Im defintly gonna have my hands full lotting... But i promiss i wont use to many dependcies will try to keep it down to a dull roar say a 1000 lol... Naw really im gonna try and keep it basic sorta if anyone has seen BLaM Park Place Mall on the stex...
Pat: many thanks to you and for giving me the idea in making this mall, without u this mall would be not possible :D hope its not a problem the lotting im sure you'll do excellent the lot
Here is a SEARS (thats all for now im taking a rest)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F89%2Fasearsmf3.jpg&hash=4e9934468dd88ebcfc023ce5d6f581f61911432e)
im sooooooooo droooling and dont worry i am planning attack on the lotting... All dont worry i will show daily progress as i can on the lotting once Hab gets to that stage of sending me the file to convert...
It's quite nice and modern. I like it, it's very similar to malls around here.
Do a preview render for us :thumbsup: It might be nice :P :P.Looking great !
I like this project very much, many various forms here, but the general look its very nice! :thumbsup:
I like it is not aggressive, it will look good both near the modern city centre and on large open suburban space
I will wait for next views :thumbsup: good work guys!
pat: thanks! ;)
Shadow Assassin: thanks!
jayo: thanks! i will do it soon :)
Ennedi: thanks!
I got the entire mall textured, son only some brads to do, then i will start working with datails like a modern crystal plaza and roof complements...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F2189%2Ffronmviewea3.jpg&hash=bd48356e7ca8919d1c345b96187c6c428cd4fe53)
I have done since yesterday this Suburbia department store...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F7509%2Fsubsbk1.jpg&hash=6107f120e40d467efa9ef7a01a6ef6e37a5a40b9)
what u think? ;)
Its looking really good. Have you thought about putting a skylight on the roof, or does the real mall not have one?
XiahouDun of course im going to do that... there will e alot of skylight over the mall but is not yet finished... ;)
here is the first sim city 4 preview
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F5825%2Fsc4mallyx0.jpg&hash=a8e3692c68049c6bf251e75e52c50756ed143eb4)
Whoa! That was FAST! ;D
The middle section of the roof is suffering from some texture repeating, and the wall textures could probably use raytracing. Its looking amazing though, just needs some minor tweaks.
toxicpiano: thanks!
XiahouDun: yeah many thanks will fix that, probaly i will change the roof textures of the departamental stores for avoid it to look so repeated...
Here is an restaurant and a departament store...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F5079%2Faplelivwn6.jpg&hash=850b85d3d4e16fbb3ff55ecdd20232538f176c2b)
Only the cinema left for to start detailing the roof and some skylights ;)
Aye! This is amazing! :thumbsup:
Be very careful with the size of the lods, though. There is a maximum amount of textures slabs that you can apply to a s3d file, and if surpassed you get an error 6. Just a warning.
The texture seems very the same for every roof section of the building, amybe a bit variaty will make this model look perfect!
btw, what zoom is that preview?
autoVino: thanks for the suggestion, its in a scale of 1:4 the mall... this happens if I divide the model and export it sparely?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F3451%2Fmalldkc7.jpg&hash=de8ae333e3957e0f8cb237bf0ebd4bfa08460bb6) (http://img204.imageshack.us/img204/9356/malldetbh8.jpg)
click on image for a detailed image...
Will be working on roof complements and for the skylights windows...
this is getting great.
maybe you can add one extra floor in the middle... :-\
just a sugestion
That roof texture looks a lot better. :thumbsup:
I just noticed the roof at the Sanborns has a little bit of wall sticking out where it shouldn't
Hey hab im in and ive seen what you done today and wow im loving it very much... One thought is that maybe seperating the models up a bit IE the anchor stores i can make into props and the main mall section will be the main building... So that way to avoid any texture conflicts or error 6's as auto said that might help...
figui: I will add a big skylight window in the middle that rpobably you will love ;)
XiahouDun: Thanks! I noticed that too and some other minior details that i have to fix ;D
patfirefghtr: Thank you alot! and yeah im thinking about that too in separate the model into pieces so i can avoid that problem as auto and you said...
good deal... more auto that has said then me... i can understand the specs but to imply them i cant, so other words i can't bat to safe my life lol
I think this is coming along very well.
I do have some suggestions if you don't mind. I think Sears should be two floors high for sure. Most of the Sears stores where I live are, specially in the malls. &idea On second thought, maybe all the corner stores could be two floors high....that may look nice.
Also some malls in my area get additions added to them and they look a little bit different. The brick or the colour. Maybe you could do something like that as well.
Last but not the least, maybe the roof could have different textures here and there to show roof repairs over the years.
Anyways, what ever you decide, these are only suggestions of my opinion.
This is going to be a great piece of work!
&apls
Robin :thumbsup:
wow great idea, somthing we really needed. looks great!
Good progress! :thumbsup:
Couple of thoughts, It is very realistic and for this very reason very boring looking...
I mean it look great (in a mass produced suburbia kind of way) from ground level camera, but the game view shows mostly the roof, so you gonna get out of your way to make it interesting - creative texturing and roof-junking will be important.
Currsntly the texture on th emain section roof is way to stretched, it makes the whole thing look small, toy-like. The best solution if you don't have areally big one 8few thousand, ot at least 2000 pixel in size) is to tile it but not in the modeling program (do you use GMAX??); instead do it in some image editing package where you can layer it with dirt, noise etc to hide the tiling.
Also don't skip on polygons where it counts - that circular thingie... even at that zoom you can see clear stepping, does suppose to have those? or is it suppose to be smooth? If later is the case I guess you better attend to it...
Also there is some clear issue with scale - look at the relative door size of Applebee's and Liverpool.
Also a little suggestion - those "standard" entrances, the one that are placed in corners, i think you made alter then a bit to reflect such a location. And also check the UWV mapping on those as paneling appears to be crooked on the first preview.
Anywho... Hope you wouldn't think that I'm out to get you, or something... just want to give some advise, praises aren't in short supply around here!
patfirefghtr: okey thanks :)
rooker1: This mall has two floors everywhere, hope you can notice that ;) probably when I made the skylight view inside ;) And about the roof is not complete im working on that...
Patriots1228: thanks!
SimFox: Thank you for you constructive criticism!, as you noticed I haven't started working on the roof and I know I have many things to fix in the roof, the idea of the skylight will make this mall a bit interesting and not bored... About the circular thing (The food court) i didn't noticed about that, i will fix it up with a smooth hopefully, and many thanks to you for this constructive comment :)
Edit to simfox: about the scale ive fixed already that (the render is a bit old) ;)
I wouldn't suggest you to make skylight so that you could actually seeing in during the day - it would be highly unrealistic. During the night - yes,but not day. Also don't skip on the lattice when doing it, huge panels of glass 10m across don't add to realism...
Quote from: SimFox on August 28, 2007, 03:27:10 PM
I wouldn't suggest you to make skylight so that you could actually seeing in during the day - it would be highly unrealistic. During the night - yes,but not day. Also don't skip on the lattice when doing it, huge panels of glass 10m across don't add to realism...
dont worry I will do it realistic possible ;) and it will be reaslistic at day too... i dunno why u say that... ???
Simfox is trying to keep you on your toes i bet hab lol
thats make me feel sad $%Grinno$% Im just a simple student that I dont have lots of knoledge in 3d architecture ;D
I think you are doing a great job and I can't wait to see more.
Robin :thumbsup:
Yes you are Hab you are doing a great job!!!! I do think simfox is trying to teach you the way though?
He did give a good piece of advice here
QuoteAlso don't skip on the lattice when doing it, huge panels of glass 10m across don't add to realism...
btw pg 3
yeah thats that was a good suggestion :) but its a pain in the head doing that :D
great job! Hab!
Quote from: Heblem on August 28, 2007, 07:51:11 PM
thats make me feel sad $%Grinno$% Im just a simple student that I dont have lots of knoledge in 3d architecture ;D
ahh, but this is why we learn.
Anyway, love the progress. &apls I think the red roof fits more into the style of the building. As for your question, dividing the model into seperate parts should make it easier and safer to export, that is less chance of crashing, (although longer and more tedious) but only do this if youre model is
huge. To test the size, create a simple lod encompassing the building, hide the actual building, and render the lod. If it renders with success then you should be fine. IT may take a while to get through the zoom fives, though.
In order to divide it into seperate parts, it's best to keep the model in the same location when done and to just make the lods different parts of the building (don't forget to rename the files once rendered, otherwise they may get erased) without centering them. This way you could more easily reconstruct the building in LE. Man, my spelling is terrible today, please excuse if there are any mistakes I didn't catch.
dmscopio: thanks!
autoVino: thanks for the suggestion i will follow something that i didn't know, thank you alot ;)
Here is the first skylight I done (the same is for Liverpool and Sears)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F3875%2Fjcpengr6.jpg&hash=a7bbb0759dbe6e6c0fcaacd2fd24eecc2281bd99)
Will be working in other skylights over the mall
Hab that is looking real good :thumbsup: :thumbsup:
pat: thank you very much!!
Here's a skylight for the food court...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg480.imageshack.us%2Fimg480%2F3568%2Ffoodcoxx6.jpg&hash=3e22d4aba15367e6770bd392880627a002fb4c18)
Hab i real love the food court dome that is perfect IMHO
it looks really good :thumbsup:
Coming up nicely! &apls
Couple of points:
About food court.
That massive concrete wall cutting into it looks a bit odd, but that is a purelly matter of opinion.
But what is really wrong is the relationship between the glass part of the roof/dom and it's lattice. First of all I would suggest to add at list on subdivision to each segment of the lattice. Amount of geometry it would add will be negligible, but looks will improve significantly. But more importantly you should do something about the glass part. Not it is mimicking contiguous smooth surface, while it should be assembly of flat glass plates. Same goes for the "barrel" part as well.
Well sometimes they do use curved glass plates, but those are VERY expensive running into tens of thousands dollars per plate and normally used in most prestigious and posh of places, not a mall food courts...
With JC Penny/McD block - there is an issue with mapping. What did you use? Box mapping? I mean those seems between panels on the vertical bit og the wall do not match those on horizontal... You can actually remove seems from horizontal altogether but if they are still there take a look at mapping.
patfirefghtr: thank you alot! ;)
figui: gracias! ;)
SimFox: thanks or the suggestion about the food court, ive made some modifications, hope this better this time... thank you alot for commenting ;)
This is my recent mall render...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg461.imageshack.us%2Fimg461%2F4987%2Fmall30iq1.jpg&hash=723722586a6008666a9cb2cc8a82fcbccc57950a) (http://img366.imageshack.us/img366/5776/mall31hi3.jpg)
(click on image for better quality)
Still need to do:
-The main center skylight (a big one)
-Fix some textures that don't show up
-Fix some floor details in entraces of the mall
-Some small details to the roof
-Roof junk (over the mall)
-Nightlights
-Separate the model or exporting...
Thats one nice looking structure. Very impressed.
Presonally I like the concrete wall sticking out of the dome, it matches the others you have, and is an architectural statment.
This is coming along very well. Great work and this is going to be awesome.
&apls
Robin :thumbsup:
It's excellent Heblem !
Hab oh my dear god this is looking realll great wow im gonna have a tough time in lotting and some modding for this to compliment such a great bat.....
Gotta say that this one ROCKS!!! This will be a winner when it's done FOR SURE! :thumbsup:
The skylights look simply amazing! Nice work on this, keep it up! :thumbsup:
- Kyle
Wonderful work on that building, Heblem! :thumbsup:
Thank you very much to all! ;) :thumbsup:
I have finished the model of the mall, i can modify it with a few suggestions ;)
only the nighlight left for to do... and export of course ()stsfd()
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F5346%2Fmsprepf2.jpg&hash=332422e85ffdfd5045c05058571213c7e8e9b474) (http://img373.imageshack.us/img373/4545/msjr2.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg373.imageshack.us%2Fimg373%2F6960%2Fmnprexi5.jpg&hash=4a9fa44172f7d3d73b79e97f80cb3f71edb94232) (http://img386.imageshack.us/img386/3373/mnvy3.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F8548%2Fmepreoq6.jpg&hash=9f6316a28bb999b02bc87671ddab8f3b97e4b4bf) (http://img502.imageshack.us/img502/8404/mele4.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F774%2Fmwpresp6.jpg&hash=b324589f1cc8f8601e7b4fedc17ee0ee1d0588fe) (http://img376.imageshack.us/img376/3115/mwkk7.jpg)
Wow! I'm extremely impressed, this model looks great. So I have to ask...will this be a CAM growable? ;D
Cheers,
Kevin
Quote from: BigSlark on September 02, 2007, 02:00:04 AM
Wow! I'm extremely impressed, this model looks great. So I have to ask...will this be a CAM growable? ;D
Cheers,
Kevin
I don't think so, the model exceed the 16 squares limit, so there will be two lots for this ;D
Great work, best mall what I've seen &apls as good as Goober's work :thumbsup:
Only thing what's "wrong" is brown colour, it makes it looks so boring but I guess it's the real colour in North American malls :)
Hab i love it and i cant wait to start to work on it....
I must say, absolutely amazing &apls
That looks amazing!! :thumbsup:
Wonderful progress on that fantastic looking building! :thumbsup:
Really good work on that. It's not that huge but it's pretty big, so almost perfect size for SC4 :thumbsup:
OK, where is the fainting smilie? That is amazing, love it.
Quote from: Heblem on September 02, 2007, 02:02:01 AM
I don't think so, the model exceed the 16 squares limit, so there will be two lots for this ;D
What do you mean by "16 squares limit"? You can make growables of virtually any size witout any problems, so this could be easily fitted on one lot, including a massive parking lot.
I have to agree that the whole model looks a bit too brownish, and you might try to reduce the saturation of various textures a bit. Some of the roof look a bit like they were made of sand or dust, without any visible structure. Apart from that, this is an amazing model, though, and with or without CAM, this will be an excellent addition to the game.
That is ah-mays-ing.
Hey Hab what you think after reading what andreas said? Do you think we should see if Barby would set a growable for us, i think it would be great to see this go cam and that would all the more challenging for me
and i love a good challange - pat
it isn't really a 16 square limit, but a 16 texture slab safety limit. There is a maximum bat size and this bat may reach it. There is a fix for this in the script and it seems to work sometimes, so huge bats are possible, but generally its rather dissapointing when after many hours your bat has been rendering and then it crashes... If it doesn't work it should display that the bat is too huge, but for some reason it causes and error 6.
If that doesn't happen and an error occurs then you have reached the gmax ram usage maximum (which is primarily for working with the rendered textures), and unlike in 3ds max, I don't know how to change that.
But this has nothing to do with lot size, its a script thing.
WOW! this is incredible. nice roof junk.
@autoVino: Ah, thanks for the information. I guess it would be possible to slice the model into two or more parts, and render them as separate props, if necessary. SimGoober's large RLS Mall also uses props for the three large department stores, and there is no visible seam due to some tight LODs (I assume he adjusted the LODs to avoid any visual glitches). Anyway, I modified the RLS Mall lot for myself and made it a 18x11 growable, which works just fine. :)
wow Heblem. this is great, can't wait to see the lighting.
Excellent model indeed :thumbsup:
Heblem... it is imposing, I find it just a little clean and white texture is a little too clear.
But otherwise, it is brilliant! &apls
BigSlark: I dont know if this will be CAM grow, but it will be normal comercial grow too ;)
Bengt: thanks, about the brown color exactly like that is the mall in RL that im basing
patfirefghtr: thanks pat, you will se above a bad new
XiahouDun: thanks!
rickmastfan67: thanks!
Bat: thanks!
FromTheAshes: yeah i think thats a good size...
Diggis: thanks!
Andreas: thank you, i dint know about that, thank you for you explanation
autoVino: i dont see a problem about that, i will divide this BAT in more than 6 pieces, for every departamental store and the main mall in 3 pieces...
figui: thanks!
jeronij: thank you!
bat56: thank you!
:::Bad news::::
I dont have enough ram to continue in making lights for the model and not sure for exporting this whole thing... (in pieces as i said)
Soon (not sure when) i will get new ram for my computer, and probably i could continue working at this mall ;)
After that Pat will make me a favor in lotting the entire mall then i will upload this soon at CSC :)
Have you tried to break it down a bit to finish the job? About how long do think it will be before you are able to get ram? Just some question - pat
About 2 weeks ;D i tried it but still slow, that was i was doing...
LoL sweeeeeeeeeet just in time for me to be coming back from my vaction then almost... im leaving monday and will be gone for 2 wks and no internet and no Devotions :'( but when i get back watch out lol
nice! ;) have a good vacations :)
Quote from: Heblem on September 05, 2007, 03:54:07 PM
:::Bad news::::
I dont have enough ram to continue in making lights for the model and not sure for exporting this whole thing... (in pieces as i said)
Soon (not sure when) i will get new ram for my computer, and probably i could continue working at this mall ;)
Are you talking about rendering it? I think there is a ram maximum for gmax, maybe 300mb or so, (like in 3ds max). I know that in 3ds max you can change that value so probably in gmax you can somehow change it using scripts... but I think this is for image size and storage and stuff like that so it might not effect night lights and such...(check in the task manager and If I'm not mistaken, during rendering gmax will never use more ram then a certain value (300mb?)... I have my ram max for 3ds max set at 700mb, and it usually stays around 698mb or so when rendering complex scenes... )
(gosh, I feel like the grim reaper, bringing in all the bad news...)
:o wow- this is absolutely amazing! I can't wait to see this released. &apls &apls &apls &apls
just one comment...I might consider scaling down some of the roof junk, it tends to completely overwhelm certain parts of the roof particularly alongside the skylights. This is shaping up to be a great bat. If it does go over the 16 tile limit, you could easily render the building in parts and assemble them in LE...I've had to do this with several of my bats ::)
Quote from: Yoder7652 on September 06, 2007, 04:25:06 PM
just one comment...I might consider scaling down some of the roof junk, it tends to completely overwhelm certain parts of the roof particularly alongside the skylights. This is shaping up to be a great bat. If it does go over the 16 tile limit, you could easily render the building in parts and assemble them in LE...I've had to do this with several of my bats ::)
I feel like I've confused everyone... The true limit for the amount of texture slabs is not 16, but much larger (16 times larger I think) it's just that after 16 texture slabs you need to use extra ids which makes things very complicated for the script. It increases the chance of problms later on (I've had such errors occure before, and this is what I've traced the problem to) such as what if your computer doesn't make it throught he longthy render... But the fact is that this bat is huge and it will take a long time to render. Rendering it in parts may prove to be quicker and safer then all at once.
Brilliant , awesome ... something looking like missing since always ....&apls &apls &apls...can't wait to get this baby under my hand ( sorry pat , I'm sure I'll not resist to change the Lot .... $%Grinno$% )
Looking back to the first page pictures (the real ones) , it's the certification that the world is more interesting seen like a bird ( a SC4 player ) than for a human on the ground in front of these boring fronts . ::)
Congratulations , Heblem !
Badsim i would be honoured if you did change the lot and share it with me.... I love your work man!!!
will talk to u alittle laters m8 - pat me haves a idea floating around me head lol
Thanks to all... ;)
Here is almost ready, here is a draft export of the model... for tomorrow i think this will be ready and I will give it to pat for lotting ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg372.imageshack.us%2Fimg372%2F5035%2Fmal1gr3.jpg&hash=96bc03ba37783af861fa1e2914a8310dc519d30d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6983%2Fmal2mu5.jpg&hash=1a2996b03dfa135c5014b85203c1a03aa4f129ed)
soon for download :)
oh forgot special thanks to ripplejet for helping me in modding this one :D
lol, I'm trying to remember if I've posted in here before or not and can't, but I have been looking in on this every once in a while, and I have to say I really like the architecture on this. The use of the diagonal lines in particular and I love that central skylight and the food court dome.
The only criticism I have is concerning the night lights. In several places some of the walls on the outside are much brighter than the others(in particular the white ones in the upper right hand corner, and the one beige one down in the lower left hand corner.) that could be due some attenuation settings on the lights by my guess, though it's hard to say.
Well... it would be really cool to have a custom foundation to get rid of those retaining walls in the parking lot, but having done my time in the bat, I don't think I'd blame you at all for rolling your eyes at that comment...(I know I would)
Excellent job on this.
Chris
Wow Heblem,
This mall is looking very good! This is a great project. I look forward to seeing it in the LEX.
Strechnitz.
Quote from: Strechnitz on September 16, 2007, 01:56:42 AM
Wow Heblem,
This mall is looking very good! This is a great project. I look forward to seeing it in the LEX.
Strechnitz.
my exact words as well ;D (thanks strech)
Oh daaayum.
That is sweet.... I must have it!!! :thumbsup: :thumbsup:
Quote from: Chrisadams3997 on September 15, 2007, 07:04:00 PM
Well... it would be really cool to have a custom foundation to get rid of those retaining walls in the parking lot, but having done my time in the bat, I don't think I'd blame you at all for rolling your eyes at that comment...(I know I would)
That's not a comment to roll your eyes at... it's quite valid, especially for this size of a lot.
I would also want to see a custom foundation for it.
Otherwise you would have to clear an area sized 10×20 and make it perfectly even before plopping the mall...
Ah, just suggesting it without demanding it be done. I realize it's a lot more work.
Chris
Hey everyone I have taken over lotting duties for Heblem so hopefully within the next few hours Ill be showing some pics from LE til now STAY TUNED!
snap. apparently ive hit a brainfart with as how to lot this i thinks ill hit the ritzy mall at the other side of town to get some inspiration and plus i need some things for fall anyways :D wish me luck!
The day looks great, but the night looks, well, kind of odd. Either there is something wrong with the geometry or your lights don't have proper shadows; a majority of those walls shouldn't be lit up like that, it just looks unnatural and can degrade the overall quality of the bat. Once again, my best guess is that your lights don't have shadows enabled. If that isn't the case, I would then guess that you have a lot of one-sided geometry that alows the light to leak through the plane. To help prevent this maybe check the "2-sided" option in the texture section, it should help.
I'm not saying that the overall modelling and texturing is bad or anything, I'm just saying that you should take that extra step and make it perfect. :satisfied:
Indeed, Heblem, this is one amazing BAT. And don't worry Ryan, you'll come up with a good lot. After this is released, I plan on releasing a variation
of this lot anyhow, so there's no pressure. :thumbsup:
thanks to all, now the mall is not in my hands anymore, i left it to Filasimo for lotting ;) if you want to make your own lotting and want that mall now just ask to me for it ;)
Sure Heblem, just send it over. Give me a few days and it's back to you for release. :thumbsup:
Hey Hab im home and still availble for the mall if you are looking for a spice of varity?
Hey guys gotta special treat for all you mall lovers!
After working with the Goddess and RippleJet this morning in trying to get the textures to work properly, I was able to finish the retexturing of the parking lots using SC4Jeeks Parking lot textures. These textures are not out yet but will make a LEX release near you soon! *wink wink* The lot that Heblem made exceeded the number of items in a lot 1280 items. I took over lotting and also replace the parking lot textures he had used because it didnt really look appealing imho. I also will be adding other goodies when i do the prop lotting part and will be posting pics of that in the next day or so. I hope. I have to work tomorrow and Thursday so that will take up most of my day. In the pics shown below, ignore the black hole you see in the comparison pic. I had missed those textures when I was replacing them. I hope you guys enjoy my progress on this massive lot and I look forward in presenting you the final product. Believe me there are things I have planned for this beautiful mall!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F25%2Fplazamalldayhp4.jpg&hash=a819271df46b332d8efb1e0fdfae7f8e346ae480)
Again ignore the black hole you see or you may get sucked in!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F3008%2Fplazamallnightxd0.jpg&hash=4c0aaf4b63297f41e5e882489c31baf61dcc7eeb)
The moneyshot
Thats all for now and always: STAY TUNED!! :thumbsup:
A good start, Ryan! :thumbsup:
Quote from: Filasimo on September 18, 2007, 12:56:50 PM
SC4Jeeks Parking lot textures. These textures are not out yet but will make a LEX release near you soon!
Very soon! :D
Great job Ryan. :thumbsup:
For the parking lot on my version of the lot, I'm thinking.... diagonals. ;)
Oh, and Heblem, when you're ready go ahead and e-mail it to me, but no rush. :)
@ Travis: diags huh? make sure ya show a pic of that setup. it was pretty tricky to develop a uniformed parking area around the mall with the provided overlays and base textures i used :thumbsup: btw ill give you a hint what I have in mind for the props....can you say family and seasonal? :D
Great, it looks great! good job
Quotecan you say family and seasonal?
No fair, I had that idea first. :D ::)
And indeed there will be diagonals, if I can find those textures. I do know the whereabouts of diagonal car props for sure though... ;)
Looks very good so far Ryan. Looking forward for the extra's you have planned. :thumbsup:
See jaw.
See jaw drop.
See heblem become my official hero. Thank you so much! this is one of the few things we haven't accomplished as a community yet, and you have done it. whats next, a ski resort? ;D
Great work on the lotting Ryan... I appreciate it even if people like Patriot don't notice. And, excellent work on the buildings heblem!
looks great! I really like the way its laid out, very realistic. I guess the only thing left for you to do is lights for the parking lots and maybe some flora?
Hey Ryan that is looking stunninly awsome!!! Travis i cant wait to see your work!!!
Great work, it is coming along very well, and I can't wait to get my hands on this one.
&apls &apls &apls
Robin :thumbsup:
great lighting effects
porter-a bit uncalled for? I was so shocked at how excellent the BAT was i forgot about the lot.
so Filasimo nice work, those parking textures are fantastic. As i look at it more im seeing some even more impressive detailsin the lot. nice work!
hey guys i was going to show some updates after i was done with phase 2 which was adding the cars and also some early lotting of the lights but then RippleJet decided to tease me and release new stuff on walkingsnakes ( sc4jeeks) textures so i have gone back to tidying up and making some changes to the parking lots thanks RJ! :P stay tuned for I may have some pics up later today perhaps sometime tonight!
Quote from: Filasimo on September 19, 2007, 02:51:25 PM
but then RippleJet decided to tease me and release new stuff on walkingsnakes ( sc4jeeks) textures so i have gone back to tidying up and making some changes to the parking lots thanks RJ! :P
All my pleasure! :thumbsup:
Ryan Im amazed about your creative in that lot, thank you very much for lotting that mall i really appreaciate this ;) if you need anything else just ask ;D
hey all i am hoping to get the lighting phase of the lots done this weekend then moving onto the eyecandy and detail phase then finally the seasonal trees. I have been experimenting with different lightcones to use and i must say they are a pita to deal with bc one angle theyre fine and then another rotation and it appears offset. ive decided to wing it and make the best of it. i have work all day saturday so i will try to see if i have time to move on with the lighting phase if i decide to stay home...if not then daytime sunday i can do more work on it then show some treats. i do have a small treat for you guys of a shot of what the mall will look like at its busiest. i have used a prop family of cars during the day so the number of cars on the parking lot varies depending on the time of the day. apparently it starts to dwindle when it gets dark and is usually empty around 9pm but its sounds right the mall does close around that time right? if you want to show some cars on the parking lot at night, toggle the day night option and when the parking lots are close to its peak toggle the night time mode on and take a screenie. so yeah here is my timeline i have set for myself to get these lotting done in phases:
phase 1: parking texture lotting *completed* last tuesday
phase 2: car props lotting *completed* last wednesday
phase 3: adding the parking lot lights and light cones *50% completed* should be finished by sunday (tentative could be monday)
phase 4: adding prop detail and mall eyecandy *has not yet begun* (should proceed after completion of lightcones)
phase 5: adding cycledoggs seasonal trees *has not yet begun*
phase 6: adding the final details and finishing touches *has not yet begun*
phase 7: final modding and upload to the LEX *surprise surprise*
before i leave my treat as promised:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F543%2Fcarshm7.jpg&hash=43b247433893f3e5897cde0d9eb354c363ad1d94)
STAY TUNED! ;)
Ryan, I'm trying to see if I can make a CAMpatible growable LOT with this baby, and I want to know what the lot size is for the one you have?
If I put it in the PIM-X / X Tool and make a CS$$ lot, it suggest that it be 9x14 and makes it a stage 5 growable, but I doubt that all the other smaller Plaza Mall Props would fit in.
Judging from your image, I think it would best be suited to a 15x20 LOT, but then the growth stage drops to 2. &mmm
Its occupant size, as suggested by the PIM-X, is CS$$ 4,082 and CS$ 16,319 when dilapidated. What do you, Barby, Tage and Heblem think of this?
@M: the current lot size for this lot is 18 wide 24 deep just so ya know.
Thanks, I managed to get it to be 15x20 tiles. I'll PM you an image.
It will be a CAM CS$$ Stage 5 with 8 377 jobs. :)
looks very beautiful indeed! Awesome job :thumbsup:
Loving the mall top notch work...its about time someone else made a REAL mall. There hasnt been a mall like this since the Surb Mall that Goober made way back. Was curious about if you could put in a Non Cam lot of it for those of us who do not use the CAM. That or...is turning it from a CAM lot to a non CAM lot as easy as just changing the building growth stage e.g. from whatever stage you set it for to like stage 1-7 like whats in the Vanilla game.
Thanks
P.S.
Any chance you gonna make a modular like one? where you can put together different malls piece by piece?
Quote from: SimNation on September 23, 2007, 01:20:01 AM
Was curious about if you could put in a Non Cam lot of it for those of us who do not use the CAM.
As long as the growth stage is 8 or below, you don't need the CAM to get it to grow for the commercial buildings. ;)
Well as me and -M- was discussing most likely this will be a CAM Stage 5 lot meaning its backwards CAMpatible with the vanilla game so people who have not migrated to the CAM yet can still use it since its not Stage 9 or above. (correct me if im wrong :-[ )
Great job so far, and I can't wait for this to be released, as like SimNation said the only other BAT mall is SG's mall. As long as this comes as a ploppable too I'll be happy.
Looking great so far. Can't believe I didn't catch this thread earlier.
One minor problem with the building is that it should be scaled upward. Some of the doors look too short for people to enter, and the whole building itself seems a little short. SimCity does this to a lot of buildings because of the perspective, so I usually stretch my buildings a bit before rendering.
That's only a minor problem, though. It's really looking great, lots of amazing detail there. Also a great use of parking lot textures. ;D
Alrighty kiddos as I have promised that I would try my hardest to meet my own set deadlines, I have finished the parking lights and light cones phase. They were a pita to deal with since the cones had to be slightly offset to look decent at different viewing angles. I have some goodies to show you all and I hope you all enjoy! Next phase will be adding prop detail and mall eyecandy and I should have it ready hopefully by Monday before I head out to my usual squeaky hole. ( Work is light this week and I just got paid w0000t! ) So here is an update of my schedule for this lot thats really starting to blossom but the way I see it weve only just begun!. ;)
phase 1: parking texture lotting *completed* last tuesday
phase 2: car props lotting *completed* last wednesday
phase 3: adding the parking lot lights and light cones *completed Sunday today*
phase 4: adding prop detail and mall eyecandy ( Should be finished by Monday if not Tuesday )
phase 5: adding cycledoggs seasonal trees (should be Tuesday or most likely Wednesday)
phase 6: adding the final details and finishing touches *has not yet begun*
phase 7: final modding and upload to the LEX *surprise surprise*
Now for the treats:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F3051%2Fparkinglotlights2qh7.jpg&hash=b84f63cce2bd29a29411f85542db1815618b601d)
The overlook of the mall area
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F5372%2Fparkinglotlights1oi6.jpg&hash=9b72c86f3aab0830593db5a8e5e39f53d04001c0)
Corner part of the mall where there is a lovely Starbucks (gotta love it)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg102.imageshack.us%2Fimg102%2F4274%2Fparkinglotlightsgy0.jpg&hash=99be8390a6c92f46d3938995dd3451017cea77b1)
The Opposite corner part of the mall where you got Krispy Kreme Donuts...mmmmm Donuts....*drool* and Red Lobster
Til the next update STAY TUNED! :thumbsup:
PS: Depending on how much I have left on item count limitations I may add more lights if I can but then again some malls dont have many lights to cut back on electricity use since the mall itself is huge anyways :P
Quote from: Filasimo on September 23, 2007, 02:58:22 PM
phase 5: adding cycledoggs seasonal trees (should be Tuesday or most likely Wednesday)
Since each seasonal tree is made out of four props, you might have to be careful not use them too extensively.
Depending on how close to each other they will be, four individual evergreen trees might look better that one single seasonal tree.
@RippleJet: Yeah my plan is to strategically place them where how you would actually see them placed when you go to the mall. I do know that some malls dont have many trees but they put them in particular areas of the mall. So I will take that into consideration and thanks for stopping by! :)
You can always use his semi-seasonal Oak Trees. ;) They're only one prop. ;D
Also, I'll get to your PMs a.s.a.p. Just got home from dinner with friends and am at my boyfriend's place until Wednesday. :)
Excellent work , really like how you do it &apls &apls
Dont forget to place the mall signal props to the lot :)
@ M: could you tell me in detail how those work? and still waiting for your reply ()what() hehe
@Heblem thanks for your kind thoughts and yes I did not forget about your signs that will be the first things to add on my things to prop list when I start lotting again. Considering i just got home from the bar and its 4am, i think its nappy sleepy time for me. then going out again monday night for a friends birthday gathering, then tuesday another friends birthday and also gonna try to catch this girl i met tonight at the bar so yes busy busy me ;D
&apls ryan- nice job. Can't wait to see a shot with the trees, and can't wait to actually download this.
oh i forgot and the signals props of the restaurants too :) (redlobster, vips, plaza azteca, etc)
this is great! we need more malls (among lots of other things) to create realistic cities.
Hey everyone just an update on the lot....been busy since monday so have not been able to work on the lotting. RL picked up a bit the past few days so I hope to start on it again sometime towards the end of the week. I will give you guys a chance with suggestions for what kind of props should go around the mall area other than the seasonal trees i will add. Since it will be in your city, you the player should have some input. whoever participates with this i will consider the best ideas and suggestions and see if i can add them according to whats available in the prop packs that are in the LEX...til now STAY TUNED and also make sure to voice your input as well :thumbsup:
I just ran across this project, and I am seriously impressed! This is absolutely awesome. :thumbsup: Heblem and Ryan, you guys deserve some major kudos for this.
-Alex (Tarkus)
Hey guys lotting this mall has been a great task for me and I would like for your guys opinion I would like to know which of the three base textures you would like added to the mall area:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F9782%2Ftexturechoicesqs6.jpg&hash=84356aad53446d8da46ec09ce3fd4adf1413691a)
The darker grey style which is the left tile, The brownish, greyish style which is the center tile, or the palish looking style .
The style that gets the most votes will be added on the lot. Thanks for your votes guys! :thumbsup:
The left one. But is there a smaller version available?
I would also go with the left style, it suits the roof and entrances. :thumbsup:
The left one stands out a bit more in contrast to the building, so make that 3 votes. ;)
-Alex (Tarkus)
I seem to be the odd oneout so far as I prefer the middle one.
I'm going with brown (the middle one).
I like the middle one as well.
left one (dark blue) 4-3.
I'm favoring the brown one.
the brown one:
darker grey style 4 (left)
brownish, greyish style 5 (center)
palish looking style 0 (right)
I like the brownish style :)
I say the middle or right one. It shouldn;t stand out too much - might draw attention away from the best part!
Well guys seems like its neck and neck bw the grey style and the brown style for easier voting i took two different shots of what both styles would look like so its now sudden death. thank you guys for all who have been participating and were not quite done yet ;)
Grey style:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F8826%2Fdarkgreyzo8.jpg&hash=2a078109d1669cb89660d3d8e00af2f034603d4d)
Brown style:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1566%2Flightbrownab4.jpg&hash=67f00e08e14cae7fd61ede0393fdcff8cafd09c9)
Vote so far is 6 for the Brown, 4 for the Grey. Thanks again everyone that has voted!
After seeing the first picture I thought the grey and brown ones were equally good, and couldn't make my mind up.
Looking at these last two images, I think I'm voting for the brown one. :thumbsup:
7-4, Browns leading... ::)
I'd actually like to change my vote. I too was equally split like RippleJet, and had gone for the grey, but I'm switching to the brown if possible, which would make it 8-3 in favor of brown.
-Alex (Tarkus)
I'm thinking brown as well, it brings out the color of the walls better.
9-3
Seems like the brown style is winning. Hence the infamous quote: " What can Brown do for you?" hehe. Im looking for a texture maker to develop custom textures for the mall lot. There are some areas in the lot that need textures for that particular area. I also will need that maker to make special base textures with whats in that lot to reduce the item count for the lot so I can avoid using overlays. If you are a texture maker and are interested in helping me, please PM me and we can talk from there. I will most likely give you the package of whats all in the lot so everything shows up properly. Another option I was going to do was cover up the areas where the textures and overlays dont line up but you can only go so far with that. Anyways once the vote gets to 13, The style that is ahead will be added in the mall lot. Thanks to everyone who has voiced their input on this amazing lot that I am lotting. I figured since its going to be in your cities why not let you guys have some input on it. :thumbsup:
I will be having some progress shots on the lotting in my next post which will hit the thread after i get back from my usual watering hole. Miso needs a beer! hehe. Til then STAY TUNED! ;)
[EDIT: immediately after i made the request Chris came to the rescue! Thanks so much Chris! I look forward working with ya on the textures! :thumbsup:
Hey guys just thought id share some progress on lotting with what time I have used this weekend. Ill see if I can get more done this week but it is a very busy week for me.With a knockout of 9-3 The brown style wins and was used for the base texture around the mall. So without further ado....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F4908%2Fmallshotslr2.jpg&hash=2ed683567706bb48598f0be7874263666c8bc6b6)
Note that I may add more to the areas upon final lotting, so STAY TUNED! :thumbsup:
*Note these pics were taken using the printscreen method while running LE so all the detail isnt there. :-[
lovely!
edit: welcome to page 9!
wow Filasimo thats wonderful i just love those props around those fits very well...
Ryan wow this is simply wonderful work and great involvement from the community.... im impressed 100%
wow great project...
we do need more malls in the game :D
heeey pare long time no see! thanks for stopping by and thanks to everyone leaving me encouraging comments :thumbsup:
Just dropping by.. Looks really good pare. :thumbsup:
Yeah more malls.. maybe you should bat a SM Mall.. ;D
This is looking great so far. Keep it up! :thumbsup:
One thing I did notice, though, is that the starbucks building seems to be floating. Perhaps I have missed this, but is there a workaround?
Ill let the pic do the talking, more to follow in a few.....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F1290%2Fplazamallseasonalnightbg5.jpg&hash=76681a8cb463f2eccfc593311cc9ccba2b8855dd)
very nice! The lotting is turning into an art just like the bat :thumbsup:
i really like your lot!! thats excellent and very well done &apls
it's continuing to come together very nicely, can't wait to see it finished.
Simply an awesome lot, the base texture under the mall looks great and the way the parking lanes conform to the sidewalk so well with it just rocks, great job Ryan, also great BAT :)
This is fantastic lot, fila! some time has obviously been put into this, but its worth the wait :thumbsup: thanks in advance! hehe
thanks for the comments so far guys i really gotta hand it to Heblem for his great mall BAT and the chance for me to lot it and also to chris for making the additional textures he made for me to blend with the parking lot setup. i should be having a full update sometime today. i tweaked the lot even more and moved some props around ( im an overperfectionist so kill me :P ) so STAY TUNED! :thumbsup:
Quoteand also to chris for making the additional textures
No problem, any thing to make this as good as possible :thumbsup:
This project is looking incredible. You guys are really doing a fantastic job. :thumbsup:
-Alex
This is looking fabulous! ;D :thumbsup:
You've given me a few ideas too... :D
Wow ... what a great piece of lotting Ryan! You have done true justice to the model. :thumbsup:
chrisadams motto-just trying to make this as good as possible ;D
filasimo-this is one hell of a lot, incredibly detailed. great work.
Quote from: Filasimo on October 05, 2007, 11:25:16 PM
( im an overperfectionist so kill me :P )
I'm one too. ;) Guess that's my downfall in somethings. LOL.
Anyways, that is looking better and better everytime you show a new picture. :thumbsup: Keep up the good work. &apls :thumbsup:
GREAT lotting &apls
edit: my 111st post to welcome page 10!
Wonderful LOTing and the textures are top-notch. :thumbsup:
Quote from: Filasimo on October 05, 2007, 07:23:13 PM
Ill let the pic do the talking, more to follow in a few.....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F1290%2Fplazamallseasonalnightbg5.jpg&hash=76681a8cb463f2eccfc593311cc9ccba2b8855dd)
its just so astig pare :)
would it be too much of a hassle to release a version with white walls instead of bricks? (ala SM malls)?
edit:
i must say..THIS IS THE FIRST TIME IVE FELT SO EXCITED ABOUT A BAT! :D
any release dates? :D (not that am rushin, im just soo excited for this one)
Quote from: Serkanner on October 06, 2007, 02:59:54 AM
Wow ... what a great piece of lotting Ryan! You have done true justice to the model. :thumbsup:
&apls complete agreement. &apls
hey guys thanks for all the comments and im glad you all like the lot. i had as much pleasure lotting it as you guys had the pleasure of keeping up with the project. and pare: if its the model ya want changed its an unlikelihood bc Heblem made the model. anyways guys ill give out one more teaser pic before i give a full update which i will give later on today
note: The mall does have nightlights. I just forgot to power the mall before i took the pics and was switching from day to night mode :-[ hope you all enjoy!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F8897%2Fplazamallseasonalnight2dp6.jpg&hash=9508d2ad1a9e8bb1aa859f35a8dd5023b97c69af)
[edit] since the taking of this pic i scaled back on some props mainly the umbrellas so i can add more trees ill explain why when i give my update and more goodies
Alls I can say is this like totally rocks!!!!!!!!!!!!!!!!!
%BUd%
Yeah!!!Good!I know just C&A because there are chain in France and mc donald's and burger king....The other i don't know!!!I love!!Good! &apls
nice teaser. waiting for that update :thumbsup:
See... this is why I can never win a picture competition.... Ryan beats me wih cooler stuff!
Awesome stuff Ry! Great lotting so far!
Mall Progress
phase 1: parking texture lotting *completed*
phase 2: car props lotting *completed*
phase 3: adding the parking lot lights and light cones *completed*
phase 4: adding prop detail and mall eyecandy *completed*
phase 5: adding cycledoggs seasonal trees *completed*
phase 6: adding the final details and finishing touches *99.9% completed*
phase 7: final modding and upload to the LEX *surprise surprise Stay glued to the LEX!*
Alright Alright! I am proud to unveil the full plaza mall lot in its entirety. It was my first time to ever put the shots i took together to show the whole mall. Both pics shown shows the mall during the day and during the night with some day shots chipped in. Whats left is 2 extra textures Chris Adams is making for me to add to the parking lots ( theres some lines visible on the main drive and me no like bad medicine! :P ) After that is final packaging and readme development and its off for scrutineering and uploading. Expect a release very very very soon! I had a blast and some hairpulling in the process of lotting this awesome mall Heblem made and this is just the beginning of the great lots coming from me. Expect more lots in the future! :thumbsup: Tomorrow I will be posting zoomed in shots of parts of the mall so you all can see how detailed the lot is and what you can expect to see ingame in your suburban areas. That most likely wont be til monday afternoon ( gotta wake up at 4am for a huge project im doing at one of my stores in my territory for the company from 5am to 10am ) but im sure these pics will keep ya waiting eagerly to see more hehe. Anyways without further ado:
Day shot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F4776%2Fplazamallhm5.jpg&hash=08f1a93970ae87f8a44814d26f620ce1e833703f)
Night Shot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F5620%2Fplazamallnightvj0.jpg&hash=c59b133c2c96887b028ad125ea4c9c64c50d14a1)
Thats all for now! Next update Monday afternoon. STAY TUNED! :thumbsup:
[Edit] For you who are wondering if the lot will be TEd, the answer is yes. Only the main entrances will be and not the smaller ones since it will look tacky. As for the Krispy kreme, some restaurants by the mall do not have mall acess ;)
OMG WOW!!!!!!! What can I say BUT WOW
Well Ryan im impressed count with me for a future projects (if i need lotting or anything else) as I told you by msn i cant describe this beauty, just excellent work!!! the lot is very well done and detialed and still impressed about how you worked with the limit of 1600 props...
I would also like to thank to ome people who worked with me, also this is one of my best projects so far...
Special Thanks to...
Ryan (Filasimo) - For making this great Lot for the mall
chrisadams3997 - For making the base textures for the parking lot
Patfirefightr - For inspiring me in making this mall
RippleJet: For configurating this mall
LBT Team - For using some props and support at CSC and private threads
BSC Team - For using their textures and props
NHP Team - For support at this project
CSC Team - For support at this project
Also many thanks to everybody who commented here ;)
edit: upps, forgot someone to say thank you... hehe
Awwwwwwwwwe Hab your welcome my friend.... This by far is the greatest singular lot to hit the LEX...
Somebody's been doing some texturing. :P
Great job, great lot, I love it.
The size alone is enough for a "Wow" effect, but the amount of work that went into the model, the lot and all the additional stuff is astounding. Great job! &apls
Thanks for all the kind replies guys. Its 4:20am and im fixing to head out to the store for my work project. Also another fact i left out. I did mention i scaled back on some props so i can add more trees was because a lot alone allows only 1280 items. This includes base textures, overlays, props, etc etc. Well knowing how large this lot was i had to pretty much balance it all out which is why i did the lotting in phases.. you can easily say i lotted this 6 times :D...Anyways Stay Tuned for the next update!
Ryan
This is looking very good, Ryan!
Quote from: Filasimo on October 07, 2007, 06:33:50 PM
[Edit] For you who are wondering if the lot will be TEd, the answer is yes. Only the main entrances will be and not the smaller ones since it will look tacky. As for the Krispy kreme, some restaurants by the mall do not have mall acess ;)
Just a reminder... every TE tile in your lot will require its own Data line in the LotConfig exemplar.
If (as I understood) you already had exactly 1,280 items, you will not be able to add any TE tiles to that... $%Grinno$%
well shucks.....what do you guys think? scale back on props to make it TE enabled or keep it as it is?
I personally don't like TE LOTs and would prefer more props. But hey! That's my view. ;D
I don't like TE lots (especially since if you put them in the wrong spot, traffic will use them as a shortcut) that much either,so I say keep it as is.
hey DFire congrats on making 200th post here in the thread &apls I had no idea it was going to get to where it is now. Anyways as promised I have more zoom in pics to show and a backdrop of the backside of the mall. That one was a PITA bc i had trouble filling in the gaps of white :'(. Anyways I will have to adjust some props bc apparently as I was taking pics i noticed sims skewing the building walls. I also may scrap the lot being TE enabled due to fully utilizing the lot's item allowance. If you guys would like to add it in SC4Tool be my guess and you can use it for your own use. Also as Dfire had mentioned, sometimes its not good to have TE lots due to the shortcut issue that was mentioned. Also if you lay that mall and it grazes another TE lot it may CTD. Also whats left is those additional textures from Chris who is working on them I will add on when theyre ready.... so anyways without further ado:
The Mall's backside....sexy isnt it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F6452%2Fplazamallbacksideoverlolp9.jpg&hash=ce591d937c55cb247d6600f018567e6caa774d6b)
Malls front right corner:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F7732%2Fplazamallrightcornerkp6.jpg&hash=01e513acc426ea13417da4c1d6f89fce0509e850)
Malls Midsection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F5035%2Fplazamallmidcenteraq9.jpg&hash=689b547f2731f46f91b9bff8f351f51781ecd85d)
Malls front left corner:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F84%2Fplazamallleftcornergj1.jpg&hash=0056030a2b46ddc76d7e072aec228a718fb8e6b3)
Malls rear right corner:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F4479%2Fplazamallrearrightcornecp6.jpg&hash=d06e8374859add4e6bbc835f06f8574c624b0aed)
Malls rear left corner:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F8748%2Fplazamallrearleftcorneraw3.jpg&hash=0aa03d30e4a29c5b4124f86fc415e909bfa41db7)
&apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
Well thats all for now. As mentioned by Heblem, I would like to thank the following:
Heblem for modelling this beautiful mall and for giving me the honor to lot it for him
Patfirefightr for staying up and keeping me sane during the late nights while working on this
RippleJet for all his wonderful help in the technical development of this mall and also for giving me some great pointers!
ChrisAdams3997 for making additional parking lot textures to blend perfect with Walkingsnake's parking lot textures which he has the best parking lot textures i have ever seen
The BSC Team for developing all these great props that were used in the mall lot
LBT Team for using some props and support at CSC and private threads
NHP Team for support at this project
CSC Team for support at this project
And most of all to:
The members of SC4Devotion for stopping by and also for participating in that survey I had about what base texture to put around the mall area
Everyone, lets give these great people and the community a round of applause! :thumbsup:
Without everyones help and support, this mall would not have been possible!
&apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
Good to see it finished! :)
Now, just some testing, a readme and an installer, and it should be ready for the LEX. :thumbsup:
Quote from: Filasimo on October 08, 2007, 07:48:02 AM
Also if you lay that mall and it grazes another TE lot it may CTD.
More precisely, the CTD occurs if you hover with a NAM puzzle piece above a TE lot.
hehe thanks for clarifying I knew it was something around that :-[
OMG! :shocked2: YAY!!! &apls &apls &apls &apls
Great job Ryan! I can't wait to have this baby in my cities! :thumbsup: ;D
Very good!!!I find a place for it!!!And i know when i put it, in my French city! :thumbsup: ;)
Ryan my hats off to you my friend you have done a great job on this...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Ftransport022.gif&hash=866debb646f374ad85f7c4661b6b6dc461fabdbd)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Ftransport022.gif&hash=866debb646f374ad85f7c4661b6b6dc461fabdbd)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Ftransport022.gif&hash=866debb646f374ad85f7c4661b6b6dc461fabdbd)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Ftransport022.gif&hash=866debb646f374ad85f7c4661b6b6dc461fabdbd)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Ftransport022.gif&hash=866debb646f374ad85f7c4661b6b6dc461fabdbd)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Ftransport022.gif&hash=866debb646f374ad85f7c4661b6b6dc461fabdbd)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Ftransport022.gif&hash=866debb646f374ad85f7c4661b6b6dc461fabdbd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Ftransport035.gif&hash=9967b0f0a5e399f57b9c93bdb1753c4fd650c6a0) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Ftransport035.gif&hash=9967b0f0a5e399f57b9c93bdb1753c4fd650c6a0)
Ryan keep on chuggin on this and thank you for the mention even though
you didnt need to but thank you again my friend....
That is amazing fila! You sure have got a lot of lotting talent..You managed to match and blend all those textures perfectly!
Simply amazing, you really have captured the realism that is suburban American malls, sure is one sexy backside (I could say more but I don't want to be banned, hehe) the krispy cream makes it all the more sexy :thumbsup:
again Ryan, those pictures are perfect, no words to describe this beuty ;D :thumbsup: &apls
oh wow! that is sexy!
Makes me feel all warm and fuzzy inside /&HiPP/%
:thumbsup: &apls
great great great (x100) work. An incredible combination of great BATting, ideas, and lotting. If its not too late, i would suggest rerendering that parking garage, it is too white, unless its meant to be like that.
Great job! This mall will be an awesome (and needed) addition to SC4 and the LEX. Hopefully this'll inspire other people to create other malls.
-- John
perfect, excellent.. &apls &apls &apls
This has got to be the awesomest, rockinest, coolest, bestest mall ever in world history!!!
You are THE MAN!!!!!!!!!!!!!!!! %BUd% :party:
Hey guys,
Just a brief update. Currently we are developing the readme and final arrangements and testing for the lot. All I can say is I hope you like dependencies! :thumbsup: Also Chris has delivered the last 2 textures I need for the lot so I will get on that today after I get home from work. As for the malls release to the LEX....itll be released when its released hehe.....but its sooner than you think! ;) Anyways keep posted in this thread for further updates and developments.
Ryan
Also coming soon will be a smaller version of the plaza mall for your urban areas, and also some of the department stores single lot.....the smaller version will be done by me and -M- while the single lots will be done by me so yes, There will be other goodies to come out of this bigger version. STAY TUNED! ;)
Ryan you are a true stinker lol..........
Yeah!!!Good!I'm hurry!!! :thumbsup: It's possible, for European citizen, you realise European malls or perhaps French malls? Like Carrefour, Auchan and other big brands!?
Oh boy, lots of dependencies! Well, from what I've seen, most of the restaurants and other stores on the lot I already have, so I hopefully won't have to download too much. :P
To reassure some of them are mega packs so most likely you already have the majority of them :thumbsup:
That Mall is looking really wonderful! Fantastic work! :thumbsup:
This lot is amazing, Ryan. A big thank you for spending the countless hours getting it to look just right.
I can't wait to download it.
Cheers,
Kevin
Hey guys just so you know I have officially finished lotting the lot with final touches. I ran into a hiccup with the light cones so I had to change them out. Whats next is final packaging and scrutineering and testing then who knows it may show up on the LEX this weekend hehe (no guarantees but ya gotta love the tease :P ) Anyways, STAY TUNED to this thread for release updates :thumbsup:
Ryan
This mall is amazing...just...amazing :thumbsup: &apls
Hey guys just thought I would tease you all a bit with this pic I am preparing for the upload when its ready to roll hehe
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F332%2Fplazamalluploadlz6.jpg&hash=78f4e0d0186afb965cbe3c80ed383106d25cebe5)
I know, Im so wrong for showing that hehe :D
BTW special thanks to Porter for making the crop of the mall itself that was added in the pic! :thumbsup:
Yay me!!! :P
Actually, the mall is looking absolutely amazing!! Can't wait for it to come out!
wells after tinkering once more with how i want the pic to show i came up with this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F7913%2Fmallshots1rn0.jpg&hash=50b34ac18b205bd3140bd926b0ff385a4af85565)
better yes?
wow, Heblem, fila and everyone else, you guys have done an awesome job :thumbsup: i cant wait to download it, i need a new shopping center. ;D
excellent work Ryan, thi is the original one ive used at LEX with my other creations...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F4540%2Fpreviewof0.jpg&hash=b603b4cd0f76f0794cc21ed0e60be609b03eb0cc)
Buit i could make it better if you let me do it ;)
"$Deal"$ Heblem and Filasimo: I like both of yer' logos for the upload. &apls ;D &apls ;D
I hope it gets on the LEX soon.
Thanks,
sc4luv2
I'm stunned -this is a great project and I look forward to using it in my cities. I'm also very impressed by the collboration on the project - it shows the true value of the community. Well done all. &apls
Stewart
WoW wonderful Work on the Logos both Ryan and Hab.... :thumbsup: &apls
Now the mall is in process of scrutineering, so soon will be for download at LEX ;) stay stuned :)
ive a lot ready in one of my cities for this mall, the roads have been paved and widened too :D
im tuned.....cant wait! ill go look now :p
how's the scrutineering going?
Finish it! :D
any news? ;D
not yet pare but stayed tuned! :thumbsup: well let everyone know when its ready to go :)
staying tuned for sure.....
Now your just teasing us :P
LoL that is what ryan does the best lol.........
This mall is so realistic, even the brand new Krispy Kreme is already abandoned :D(The rendered lot has no cars...)
Seriously, leave it, a good subtle reference*
I love the mall lot, parking in LE is such a pain and so easy to screw up, and you got it right.
*krispy kreme corp. expanded way too rapidly into the southwestern US and ended up having to close dozens of months-old locations permanently.
hehe thanks for stopping by zaphod i actually did place timed car props on the krispy kreme parking lot hehe
Quote from: Zaphod on October 17, 2007, 09:44:40 PM
This mall is so realistic, even the brand new Krispy Kreme is already abandoned :D(The rendered lot has no cars...)
Seriously, leave it, a good subtle reference*
I love the mall lot, parking in LE is such a pain and so easy to screw up, and you got it right.
*krispy kreme corp. expanded way too rapidly into the southwestern US and ended up having to close dozens of months-old locations permanently.
BtW Steve same thing happend here in Wisconsin KK went up to fast and not even a year later they all closed except in i think in GreenBay area....
well i don't think a corp. with the abreviation "KK" would do very well in the south...specially on halloween when they serve "Kreepy Krispy Kreme Donuts"
patfirefghtr
I know what you mean, the Green Bay one is also closed but Applton still maybe open. :satisfied:
Quote from: patfirefghtr on October 18, 2007, 11:52:18 AM
BtW Steve same thing happend here in Wisconsin KK went up to fast and not even a year later they all closed except in i think in GreenBay area....
:D @ patriots.....wrong sooo wrong!
but whats interesting is that they did start in the south, which is their traditional territory. Winston-Salem, NC is where they are from I think
Personally I miss KK. Here in Texas we mainly have Shipley's, and for all the hype their donuts are puny little puffs of air. KK's are nice and thick ()stsfd(). But then I havent had Dunkin Donuts, so thats another one we don't have..
sorry to turn this into a donut war, any news on the mall?
well the mall textures by ChrisAdams3997 have been uploaded at the LEX ;) now the main mall left ;D
hehe Im actually bout to start to prepare for my project for work in my corner office at home then head out in the field so in case it gets released today I would like for Hable to do the honors in announcing it :thumbsup:
LoL well hmm Steve its all mmmmm doughnuts good errr sorry for the side track.... I cant wait for the mall to hit...
Yes I can't wait for the mall it is spectacular work! :)
Hopefully it'll be here soon, I have a city in the process of being made and I have to keep some space left in it for this masterpiece! :)
c'mon, i know the BSC is dedcated to the Best of SimCity, but it can't take this long to scrutineer something this good! &Thk/(
Quote from: dragonshardz on October 20, 2007, 01:40:04 PM
c'mon, i know the BSC is dedcated to the Best of SimCity, but it can't take this long to scrutineer something this good! &Thk/(
Apparently it can and does. I once read a great post on how its just as important for a new building not only look amazing but function just as well.
And you're a SC4 Fan. You should know that projects get finished when they're finished by now... :D
Cheers,
Kevin
yes, i understand that, especially with mod projects. but this is so great, i can't understand why they would take so long with something this awesome.
i agree with you dragonshardz, but i dont have access to upload the file to the LEX, maybe for this Monday depending how this goes will upload this to another site...
To both Dragonhardz and Heblem,
I am one of the scrutineers of the BSC team and associates who have a look at all projects offered for download on the LEX.
We, and I think I speak for all of us, have a high standard regarding quality. Our goal is to make sure that every and all uploads to our exchange abide to certain quality standards. This testing takes time, lots of time ... FREE time.
I for one do not like to be rushed. Not by anybody and not at all when it deals with my free time.
Bad karma points for the both of you.
There is no other way we will deal with our scrutineer jobs then the way we do now.
There has been some problems during the scrutineering, maybe this file will not be uploaded to the lex for personal situations.
Many thanks to everyone who helped me with this project ;) very appreciate...
Please a moderator lock this thread
Now everything seems to be fine... getting this right
I have already apologized via PM, but I want to do it publicly as well.
Serkanner, sorry I made you feel rushed. Patience has never been my strong suit :-[ I am in no way dissatisfied with the way things operate here. I became excited and was being a TM. Again, sorry, and next time, I think I'll just say "Good Luck, Heblem!"
So.....Good Luck, Heblem, and may the Scrutineers of SC4D smile upon you and your creation!
:thumbsup:
Heblem >>> Can you tell me, what's the plaza mall's size?!Because i want to let a place in my city! ;)
wow seems like i missed most of today at sc4d land worked all day then hung with my cousin and her friends...anywho dragonshardz you know better than to rush things....testing and making sure lots are good to go take time. an adjustment here and a adjustment there. to challenge the people who make sure that quality lots are uploaded to this exchange is really uncalled for. yes i am also eager to have this lot that i have spent my free time on to finish in 3 weeks out for everyone to use, but one must acknowledge that in order to make it a successful and high quality content that things must be looked over and the T's and the I's are crossed and dotted. So when we say itll be released when released please respect that, you know better than that kiddo. Anyways as I always say: STAY TUNED!
Thank you.
woops forgot to answer rock's question the plaza mall lot will be 18x24 meaning 24 wide 18 back with the restaurants facing the front...thats the front part of the mall.
Yes, keep it up...
24x18...i say i demolish downtown and plop 3 malls ;D
Yeah..I know better now. Still, can't wait for the results!
Announcing my version of the Plaza Mall- beware though, this is only about 20% completed. ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F2160%2Fmall1cp3.jpg&hash=62e47610f44645cbd889cf6eb05c9959e1d1abac)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F1060%2Fmall2gs9.jpg&hash=d27a2797fbacbd42897aadc9ebf8eba9a93c58f1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F3148%2Fmall3ig0.jpg&hash=fbbb44469689e052a41996f4ba48432d644a132b)
I likely won't release it, though. Ryan's lot will be quite a bit better, plus the huge number of dependencies I've used for mine already. :P
looks pretty good travis ya should keep us posted at your relot. curious to see what ya got in mind :thumbsup:
Looks good Travis.
hehe ok well i did say that i would give Heblem the honor of announcing the mall to the LEX but hes asleep right now at its release so I guess Ill go ahead on his behalf. Again, we would like to thank everyone who was involved in this project and for all the supporters and the members of SC4Devotion. We could not have made this mall as great as it looks with you guys! :thumbsup: Now without further ado here's the link:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1248
I would like to give everyone a around of applauses for this great project and how much it will impact everyones city if they choose to add it in their region
&apls &apls &apls &apls &apls &apls &apls &apls
PS with this post Ive reached Governor status yaaaay! :)
Congratulations on the release Ryan and Eblem! ;D &apls &apls
Awesome work! Malls were a lack in SC and now you guys have raised the quality of them up a notch. Thanks. Is transit-enability a possibility?
Quote from: beto_080480 on October 23, 2007, 04:34:41 AM
Thanks. Is transit-enability a possibility?
Not with the current lot layout, since each TE tile takes up one extra line in the lotconfig data structure, and this mall already hit the maximum of 1,280 items.
Thanks for the big mall!!!!It look good in my city!Wonderful work! &apls :thumbsup:
yeah about it being TE it was considered at first but when i used up all the item allowance i had no more left for adding it as a TE. think of it this way would you prefer TE or more eyecandy? ;)
well im a bit late, devotion was closed yesterday for maintenance and now i can announce that you can download plaza mall at LEX and CSC, enjoy :D
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1248
or here...
http://descargas.capitalsim.net/?sitio=csc&descarga=813
also i want to thank Ryan for taking alot of attention to this project...
also everyone who collaborated with me ;)
The Mall is great work indeed
However I am having to hold off the &apls for the moment until I track down a missing dependency.
I have all the dependencies as listed and linked in the Mall Readme file
However the SC4Tool is telling me I am still missing this: PEG-MTP-Resource-2_b101.dat
And it shows with 1/2 the base texture missing in the game.
I have searched high and low on LEX, STEX and PLEX for that dat but of not luck
To make things even more interesting it seems I can not re texture the missing textures with my own in LE and I find that even more frustrating &sly to try and get round the issue.
Any help or links to that dat file or unlocking the editing would be of much help
Other wise not too many dependencies - just a bugger searching around but worth it once its all ready.
I downloaded it, but just let me get into the game to rate it...
Well, it looks great anyway in the download pic.
it'll be probaly good.
GREAT WORK!!! :thumbsup: :thumbsup:
That is a false dependency. This is the dependency list:
-BSC MEGA Props - SG Vol 01
-BSC Textures Vol 1
-BSC Textures Vol 2
-BSC BAT Props jen_p vol 03
-CSX MEGA Props -vol 03
-CP Mega Prop pack -vol01-LBT Prop Pack 1
-LBT Prop Pack 2
-LBT Plaza mall Props
-LBT Plaza mall Essentials
-LBT Restaurant VIPs
-ALN Plaza Mall Textures ChrisAdams3997
-NDEX Texture Set Volume 1
-SG Commercials Models Restaurants simgoober
-PEG Krispy Kremes And Police Station
-PEG MTP Resource vol1
-WalkingSnake Parking Textures
-SG Extras
All these are linked in the Readme which is loose in the zip.
YAY! It's out, despite a few hiccups...
&apls &apls &apls &apls &apls &apls &apls to Heblem and Filasimo
Quote from: BarbyW on October 24, 2007, 02:10:15 PM
That is a false dependency. This is the dependency list:
-BSC MEGA Props - SG Vol 01
-BSC Textures Vol 1
-BSC Textures Vol 2
-BSC BAT Props jen_p vol 03
-CSX MEGA Props -vol 03
-CP Mega Prop pack -vol01-LBT Prop Pack 1
-LBT Prop Pack 2
-LBT Plaza mall Props
-LBT Plaza mall Essentials
-LBT Restaurant VIPs
-ALN Plaza Mall Textures ChrisAdams3997
-NDEX Texture Set Volume 1
-SG Commercials Models Restaurants simgoober
-PEG Krispy Kremes And Police Station
-PEG MTP Resource vol1
-WalkingSnake Parking Textures
-SG Extras
All these are linked in the Readme which is loose in the zip.
That was what I used Barby, I used Cleanitol, and clicked every link there in the Readme to make sure I had ALL the dependencies and yet I still get missing texture as I have named above...
Again a single link to Resource 2 b 101 dat or point where it is would be helpful (or letting me redo the base textures for personal use of the lot only)
Shouldn't other people be able to edit the lot, incase they want to make it so that it works for their city? For example, my cities tropical, so it would be nice if i were able to edit the lot and replace the seasonal trees with palms.
you can edit the lot, but you can't release the edit without permission. and I know the "false" dependency is over at PEG's somewhere...
Patriots yes you can edit the lot to your liking.... far as i know Ryan has said and Tage that if add more it will max out and start to make things disappear due to 1280 items max allowed on a lot... You can of course start from scratch and delete everything from the lot and do it yourself too... What i suspect that palp is experiencing is a unique problem...
interestingly enough I've made my 2525th post here lol
Yes it is a very unique problem
and I suspect my LE could be playing up as well
Before I decide to relot the entire thing here is 2 pics of my the scanner showing the missing files
http://i124.photobucket.com/albums/p5/Palpatine001/Fracked1.jpg
http://i124.photobucket.com/albums/p5/Palpatine001/Fracked2.jpg
Cleanitol has been used and the folders organised properly
And yes I downloaded and updated ALL dependencies listed in the README
Errr anyhelp as this is a great lot - minus the missing base textures...
I just wanted to tell you guys that I really love this lot. Hopefully the food court has a Sbarro's? :D
The textures you are missing, Palp, are in ALN Plaza Mall Textures ChrisAdmams3997 here as linked in the Readme: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1243
If there is anyone who is having some issues with the plaza mall please show pics of the mall ingame. apologies to anyone who are having problems.
ok everyone due to the extent of some testing and some member testing of the lot after its release there are some undetected problems that need to be addressed such as parking lot poles showing up with the lamp pole props and also some LOD issues with the building itself. if anyone has already downloaded this mall, please show some pics of the mall to verify the recent findings. once the problems have been addressed an update will be provided.
again thanks for your support and apologies are given to all
Ryam
just to notify those are false dependencies:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F695%2Ffalsesdepesdv2.jpg&hash=f2074d63146f4ea7c79b89a8558d1a7666cdbc9f)
ok sorry for triple posting but i have some good news and bad news that you may or may not like to hear....
First off, there are LOD issues with the mall model itself such as the bases of the building are incorrect, also the lamp props are showing up also the streetlights prop also making it look really tacky.....as a result i will have to remove it and make sure its working properly afterwards... BUT i will be able to add more eyecandy props as a result....i would like to know what else could be added to the lot since i have more breathing room i was thinking about adding more seasonal trees but any other suggestions are welcome :thumbsup: again we apologized for the inconvenience's that this has caused everyone :-[ anyways let the suggestions begin! :thumbsup:
im really 0-2 in this posting concept also if a member rushes the development of any further projects that we do well only take our time more so keep that in mind ;)
BarbyW: Already have that texture pack in question however I'll recheck my plugin folder to make sure everything is where it should be.
In the meantime LE is allowing me to Re-Edit the Mall so I am going to shrink the lot a little and remove some of the carparks and replace it with underground parking, also I'll replace the textures as well to get round the problem
But now I can give a &apls for a great mall - just a shame my end seems to be screwed up :angrymore:
Well Palp, an ingame or LE pic of the lot will let us know better what your missing, but any texture starting with 0xf338xxxx, as Barby said, is one of my textures, so it looks like you missed that pack.
After much frustration ()testing() of trying to hunt down a missing texture set for the LBT Plaza Mall, I decided to relot the beast and alter a few things around.
For one I shrunk the depth from 24 to 23 tiles before removing some surface carparks and replacing them with another parking garage, a bus stop and a construction site where underground parking will be.
I also took care of the missing textures by replacing them with others I had in my LE collection while leaving the lot properties alone for now and this is what I came up with
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp5%2FPalpatine001%2FSolarianCity-JulPMoverview.jpg&hash=b9e5b53623217bd5da0590157da3dccd71a70792)
and closer up this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp5%2FPalpatine001%2FSolarianCity-PMoverviewcloserup.jpg&hash=000ab4efe79da892368e7026a64bef286ed8a4ba)
Not too much has changed, just needed to get round the texture issue
Otherwise again &apls to the creators of Plaza Mall :shocked2: :thumbsup:
Even closer pics can be found here: http://simcities.com/forum/index.php?topic=1563.new#new
Hello LBT's good members and all :)
I have some problem about Dependecies same Palpatine001 (http://sc4devotion.com/forums/index.php?topic=2171.msg84302#msg84302) and Heblem (http://sc4devotion.com/forums/index.php?topic=2171.msg84609#msg84609) posted. &mmm
Of course, I already have all of dependencies-files wrote on Readme.
and I opend a LOT with LE. Please look this one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F7074%2Fimageim4.jpg&hash=fb2acc43cd567b28f0cca314d56e81b64565ed58)
These base-textures are not disply correct too.
Do you have any idea ?? ()what()
However, This big Plaza-Mall is wonderful and powerful work!! &apls
Thank you for sharing them LBT teams !! :thumbsup:
--- Edited ---
@Palpatine001
Wow!! It's great re-prop work &apls
relic san,
domo arrigato gozaimasu for visiting the thread and also pointing it out. im bout to load LE and take a look...keep posted ill be updating this in a min or so :thumbsup:
[edit] After looking in LE there apparently is some strange texture conflicts or issues when overlays are placed on top of it although some base textures that are missing do not have overlays...it also may be the cause that even if you hit the item threshold at 1280, the lot may be unstable.. since i will be relotting and taking out some prop issues that were undetected at time of finalizing i will test around further and have some people testing it. expect an update to the plaza mall in the LEX in the coming days. as i mentioned before since ill have more free space for adding more props (which will be the same props in the prop packs that are deps for this lot so no worries) i will also adress this issue as well.. so as anyways STAY TUNED for the update fix to the lot :thumbsup:
Ryan
PS: also the model pack will also be updated also due to some LOD issues that the mall model had that also were not detected during testing.
Its all good Ryan.... By far this is still damn good mall and the best out there my friend.... please please dont beat your self up over some issues that wasnt caugh... __it happens and you know the first part lol - pat
hey guys i have one thing for you all to do if you have the plaza mall....anyone interested and would like to report back to me regarding the texture issues...if you are interested i would like for you to create a new plugin folder with just the mall and deps or if you have startup manager to set everything thats related to the plaza mall....run LE and see if everything shows....another theory i have could be a texture conflict with other textures that some people have...ive seen other pics of the mall by other members and the textures are showing up fine. if you are interested in doing the procedures i just mentioned, i would like feedback from you guys...again thanks for your support and cooperation with this project.
Ryan :thumbsup:
Ryan I'm reporting in here with what i found.... Well I downloaded everything again on the list and put everything to to the desktop before installing.... I then moved everything from my plugins folder as you said... then i wen threw and clicked on all the installers... What i did to avoid any confusion i set up separate folder for all the read mes and cleanital files and installers.... Once i was done installing that dependency i moved the installer to the junk folder with the read mes and cleanital files...
So i repeated the process over and over again till all the files was installed in the plugins folder... I then went threw in my plugins folder i setup a folder "plaza mall lot by Ryan" sub folders for "plaza mall dependency", then "essentials" and then "plaza mall by Hab".... I then moved stuff around accordingly to fit in folders as follows....
Plaza mall by hab...
LBT Plaza Mall lot_d412feb4 sc4lotfile
LBT Plaza Mall.dat
LBT Plaza Mall Props.dat
Plaza Mall Dependence's
NDEX Foundations and Retaining Walls 1
CS$$2_3x2_VipsResturaunt _13d1ddc8
LM3x2_Vips Resturaunt_b3d08622
vips2-0x5ad0e817_0x53cd129b_0x30000
vips3-0x5ad0e817_0xb3cd124a_0x30000
vips3-0x6534284a-0x937374bc-0x33d07319
peg_Krispy-Growable_8eeaa729
PEG_KrispyKreme-Kom_LOT_205
PEG_KrispyKreme-Kops_LOT_205
PEG_KrispyKreme_Engine_205
SG_Models_Restaurants
Plaza Mall Essentials
WalkingSnake Textures Vol 01
SG_SmallProps
SG_SmallProps
PEG_PineTrail Grass_TEXTURE
PEG_MTP_TEXTURES_vol1
PEG_MTP_RESOURCE_vol1
NDEX Base Texture Set 1
MBT_Extras
LBTtexts
LBT_PropPack
LBT Prop Pack 2
CSX MEGA Props - Vol03
BSCBATProps JenP Vol03
BSC Textures Vol 02
BSC Textures Vol 01
BSC MEGA Props - SG Vol 01
BSC MEGA Props - CP Vol01
ALN_Plaza Mall Textures
Well with my folder structured like so i then fired up LE and with out any problems... Everything loaded just fine and ingame i will try next but i believe it will load with out a problem as well.....
Here is the LE shot of "Plaza Mall"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F9222%2Fplazamallleuk2.jpg&hash=3fb33860c2687346ea47b40eec95a56e2e50816f)
Ingame pics and this is without full plugins folder in play.....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F3585%2Fpic1hq7.jpg&hash=960680726605c9b43cde5a6ee09433c451d9c307)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F9203%2Fpic2ao5.jpg&hash=ac14ac54d146fa1636628c2f6923eec651638d63)
Pics of the mall with full plugins folder for LE...
here are the parking lot lamps and you can see the fancey lamps as well...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F9723%2Flecloserlookingatlampswp2.jpg&hash=58c8039318ac98afbd9876e98480a5626379ee49)
and here is anther image with the textures and showing that i do indeed have the full plugins or at least part of the list....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F4164%2Flefullpluginscs0.jpg&hash=32cc034baa15d90b1410f191e822a0439fd41321)
Pat, I also suggest loading that lot in the LE as well with all of your plugins. It will take longer, but it can't hurt to be sure.
Good idea SA i was thinking the same thing :thumbsup:
[edit] wow 300th post yay!! :thumbsup:
OKies Dokies SA i will do that... as well im gonna be doing a full test now....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F9276%2Ffull1sw2.jpg&hash=e2ff7a7ca2389ff3e0a73558bbde17c1bc42241d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F2017%2Ffull2wm1.jpg&hash=7b1abeadcdc187eb72df93da33e85214480ff168)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F9255%2Ffull3cz0.jpg&hash=1325826f9114630dab95ba6d928f25019bda2558)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F8941%2Ffull4cq6.jpg&hash=a2d41d4994a71113e9dbd57268fb2bff6ec0d93d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F6937%2Ffull5dh9.jpg&hash=2ab67a2a6a39c42dbcf89be3a37b4b3a31be1476)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F5431%2Ffull6hm3.jpg&hash=635f9af3e77486cfd210962178279a90b8d60707)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F1710%2Ffull7iy1.jpg&hash=e386d271d2529a48b29356c04e62d4e41fdbd567)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F4710%2Ffull8vw7.jpg&hash=888ada81d3f3d1e2b3210e9dabd6bdd9dfe898d0)
NB: Currently working on INgame Pics shortly with Full plugins... and my folder atm is sitting over 2.5gb - pat
NNB: OK final results are in from my end... No problems that i can find all textures are working and i didnt even find any street lights other then the ones that are supposed to be there IE parking lot lamps and the fancey lights with banners...
thanks for your findings pat :thumbsup: it seems like it works fine for you after a lil bit of musical plugin folders ::) id like for other members who download this to show pics as well. the mall may look different in appearance to other people. as i have mentioned a update fix will be created and released in the next day or so. also ill be doing some changes to the lot. again i ask for ya guys to check periodically and STAY TUNED! :thumbsup:
well, i'll do it, but i may be a while. still rebuilding my plugins folder after a system upgrade. I will get back to you though.
Ok after playing Solarian City with the changes I made, the mall is running Stable and has made a great edition to the city.
Will keep you posted on anything else that crops up
Some New business i let my game run today for about 2 games years and still nothing has shown up far as street light post by the fancey light post? ? ? im baffeled here as the only thing have done really is just organized my plugins folder to allow any manipulation without any harm to cam lol... That is why i have my folder structered to the max.... Here is a sample to what ive done its just a Small Idea [Linkie] (http://img141.imageshack.us/my.php?image=mosaicxv2.jpg), The folders you see are not the only ones in each folder there is more folders accourding to downloads or menu items ie civic stuff and so forth...