Poll
Question:
Which bus series you'd prefer to see in game?
Option 1: Ikarus 1950-1970s
Option 2: Ikarus EAG
Option 3: NABI
I thought I share my experiments with you. I have multiple projects running that I planning to post here sooner or later.
I was fed up with most of trucks in game, so decided to make my own based on some images available on internet.
With regards to free time available, I am planning to derive a complete set of trucks from the model above. A surprise is near introduction here as well :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F1821%2Fvolvoolasz2ok6.jpg&hash=eb2bfbaf0fa672a1151a335aa6f22871115a14b6)
Now that looks like a truck and i cant wait to see more Olasz and great work here
Nice truck there
:thumbsup:
Can't wait to see more
Your truck looks great and I'm happy to see you started a thread here at SC4D.
Cheers,
Kevin
The reason why a heavy prime mover is needed
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F8479%2Folaszroadtrainyk5.jpg&hash=eba420445e12660e6e9468950f3caedccd8cd141)
That truck will look great once the trailers are fully textured. How well does it cope with bends and corners?
they do not look well in turns above 45 degrees.
I have not found any property that I could edit to change the kingpin position - it's aound z=-2 on the tractor and 0 on the trailer if I recall correctly
So, you know how to bring own models as automata in game. Can you shortly explain this or write a tutorial?
Well, I'm not sure which part would be the most interesting, so just let me know from the below
I am creating the raw points and poligons manually in Excel then editing and texturing in the reader. I have just recently figured out how I can create alpha blended images from GIMP color and alpha in Fishman.
The automata type is denoted by the exemplar associated with the model. Trailers and trailer orders are scripted in the LUA file.
Multiple exemplars can use the same model and exemplars can load additional models as well
I would not have figured all the exemplar and LUA out without reversing Swamper's Vandy automata file. So thanks for him for that
Quote from: Olasz on September 01, 2007, 06:27:30 AM
I would not have figured all the exemplar and LUA out without reversing Swamper's Vandy automata file. So thanks for him for that
I don't mind you doing so, as long as you use a range of Occupant Group ID's that are different than mine. I use the range of "A38" for my creations.
-Jan
Am I right in thinking that you have three models here: the tractor, the first trailer without the front set of wheels and the second trailer with three sets of wheels?
And in the LUA, have you defined a tractor and the first trailer as a vehicle and then used that as a vehicle with another trailer added? So it's ((tractor+trailer)+trailer) rather than tractor+(2 x trailer)?
@Jan:
I use the range offered by SC4Tool. Reading your post I feel I not credited but offended you ()what()
@zero7:
I have 4 models:
- trackor
- short B trailer
- long B trailer
- C dolly
The LUA defines it like this: (((((tractor+short)+long)+c-dolly)+short)+long). This makes a BB Quad. But an AB-Quad, BA-Quad, B-double or B-triple can be created as well
Quote from: Olasz on September 01, 2007, 06:27:30 AM
Well, I'm not sure which part would be the most interesting, so just let me know from the below
I am creating the raw points and poligons manually in Excel then editing and texturing in the reader. I have just recently figured out how I can create alpha blended images from GIMP color and alpha in Fishman.
The automata type is denoted by the exemplar associated with the model. Trailers and trailer orders are scripted in the LUA file.
Multiple exemplars can use the same model and exemplars can load additional models as well
I would not have figured all the exemplar and LUA out without reversing Swamper's Vandy automata file. So thanks for him for that
Isn't it possible to include a 3d model instead of texturing it in the reader? Sounds extremely complicated, especially when I try to insert a carriage.
Quote from: Olasz on September 02, 2007, 03:33:42 AM
@zero7:
I have 4 models:
- trackor
- short B trailer
- long B trailer
- C dolly
The LUA defines it like this: (((((tractor+short)+long)+c-dolly)+short)+long). This makes a BB Quad. But an AB-Quad, BA-Quad, B-double or B-triple can be created as well
Yes, that makes sense to me. I have been looking at all the lua scripts including vehicle.lua and thought that was possible. I only have theory at the moment, as I haven't had time to carry out experiments to check my ideas.
From your knowledge, can this also be applied to trains - as a ((tractor+short) + n x long) type shape would be a major thing for the rail buffs as it would allow steam locos with tenders.
Quote from: FromTheAshes on September 02, 2007, 03:42:46 AM
Isn't it possible to include a 3d model instead of texturing it in the reader? Sounds extremely complicated, especially when I try to insert a carriage.
I think it would be possible if one had 3dsmax. Reader has export/import 3ds functions. Gmax has only import ()sad() and I could not find any module able to save in 3ds or convert gmax to 3ds
Quote from: zero7 on September 02, 2007, 03:46:39 AM
Yes, that makes sense to me. I have been looking at all the lua scripts including vehicle.lua and thought that was possible. I only have theory at the moment, as I haven't had time to carry out experiments to check my ideas.
From your knowledge, can this also be applied to trains - as a ((tractor+short) + n x long) type shape would be a major thing for the rail buffs as it would allow steam locos with tenders.
I am not 100% sure if this can be applied to trains as well, however it would be interesting to try. If it works, it might let you construct trains with one type of car as well (eg. a tank cars train)
Quote from: Olasz on September 02, 2007, 04:15:04 AM
If it works, it might let you construct trains with one type of car as well (eg. a tank cars train)
Looking at the way the freight trains are defined in the LUA I think that is likely. I need to get my current BAT projects out of the way so that I can experiment.
Too many ideas; not enough hours in the day $%Grinno$%
Same here ;D Sounds promising. BTW, are referring to vehicl &mmme.lua for the freight trains as well? It's been a long time I found it in the sc dat files and I just quickly forgot what was included there
Quote from: Olasz on September 02, 2007, 04:12:14 AM
I think it would be possible if one had 3dsmax. Reader has export/import 3ds functions. Gmax has only import ()sad() and I could not find any module able to save in 3ds or convert gmax to 3ds
Thats right, it's not possible to convert .gmax into .3ds. Fortunately I DO have the 3ds Max ;)
Quote from: Olasz on September 02, 2007, 04:26:35 AM
Same here ;D Sounds promising. BTW, are referring to veliches.lua?
Yes, vehicles.lua. If you haven't already studied it, take a good look at templates.lua as well, there's a lot of very useful information in there.
Quote from: Olasz on September 02, 2007, 03:33:42 AM
@Jan:
I use the range offered by SC4Tool. Reading your post I feel I not credited but offended you ()what()
I'm not offended. I'm just trying to make sure there aren't any collisions with Occupant Group IDs for the script files, for when I release some of my projects once I finish them. Your semi project is showing promise for SC4.
As for freight trains, I'm pretty sure that you cannot define a engine to have particular cars due to how Maxis implemented the ClassID's and the fact that the game randomly picks from the "pool" of freight train cars to attach them to the engine.
-Jan
Good to hear Jan you have vehicle projects in the works :)
In the meanwhile I finished texturing and added some details
Now I move on for different tractors and trailers
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F9886%2Fwestlimewl2.jpg&hash=55e03a316d31a80fb014fa60743650c63462ec8e)
I can't believe no-one's commented on this. You've created something pretty unique here and I, for one, am really looking forward to seeing it released. I'd love to see a log-carrying variant, the road-train format would really suit.
Your automata is looking great, Olasz. I, too, would like to see other variations.
Just out of curiosity, what ever happened to the GLR in Street project?
Cheers,
Kevin
Thanks for your comments, I really appreciate it.
@zero7: I've been thinking of a log-carrying version, however it would be pretty time consuming to create the logs (if I cannot use the in-game version)
@BigSlark: the GLR-on-street project is being worked on ;) the textures along with new pieces have been recreated and now I am working on pathing. However there is no release date yet
that lorry looks very nice
I am sorry I haven't responded before as I have seen these great models ( automata ) before and marveled about the uniqueness gamewise. Better late then never ... great work! :thumbsup:
Of course the inevitable question is: Will you accept livery requests? ;D
Quote from: Olasz on September 10, 2007, 12:24:25 PM
however it would be pretty time consuming to create the logs (if I cannot use the in-game version)
Possibly, but if you assume the logs are pre-trimmed and relatively uniform in size (as they tend to be from large managed forests), you could probably get away with relatively simple shapes for the stacks of logs on the trailers and let the texture do the hard work of making it look like a pile of real logs.
(Z7 goes away and fires up 3ds max ... )
@Madeira, Serkanner:
thanks :)
@Serkanner:
I haven't thought of that, so likely as long as we have common interest :D (and of course as RL lets me work on them)
@zero7:
yes, been thinking of that. I'm pretty sure you're cooking something interesting in 3ds :)
could you do a bendy bus for me if you have time? it would be great because my country takes them for granted to try and get people off their cars and that they are desperate to cut down climate change.
if there were bendy buses then simcity 4 will set a good example for me and the end users because simcity will be a little bit more attractive.
you have done great mods, pushing the mechanics of the game to the extreme, yet i like to make cars like these in future, having being inspired by you.
in process, you make sc4devotion a very attractive place and i like you for your lorries and cars. keep up the good work.
thank you.
Thanks Madeira, but I think you credit me for others' work (I think Swamper, who's been adding really great value to the game already, especially in terms of great automata, his board is here: Swamper's Garage (http://sc4devotion.com/forums/index.php?board=111.0), and Mikeseith, whose car sets are wonderful: Mikeseith's automata and dealerships (http://sc4devotion.com/forums/index.php?topic=1100.0)). FYI, I don't have any mod released yet. However you could have seen some of my experiments, mainly over at ST. One of them was some articulated buses ;). I plan to revive the bus project when get a bit exhausted in the road train project
I guess you mean something like this ;D (a premature attempt, that needs a lot of additional work and cleanup)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F6525%2Fikarussmallzh4.jpg&hash=29406d80bb8bcf38c1443ce2515b79bca72e9ab9)
The bendy-bus has potential - I'd love to see that in game.
Here's a quick try at the logs - I've not bothered building a full trailer as I wasn't sure of the dimensions.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.atitlan.org.uk%2FOtherpics%2Flogs.jpg&hash=470bdcfea880a68ab770bed0cb60bebe1867355e)
Obviously sizes can easily be varied and more bent and twisted trunks should be possible with a little bit of playing with the deformation tools.
:thumbsup: looks great! this could be used on the log truck if you agree
very nice.
Finally, the grain truck (with a week delay - RL)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F7828%2Fsouthernhdy0.jpg&hash=261a204051b647fa932e9fdc1da77c5cf5b8e2c1)
Looks good. Not sure what is going on, on top of the roofs. Looks a bit weird. Looks a bit like you have two faces very close to each other.
Probably I screwed up blending settings, I will check it in game
very nice.
here's a tip, blending problems might be caused by duplicate objects in the same place and position.
I like the idea.
Especially cuz these xtra long trucks are a recent political topic atm over here in germany.
I hope it'll work fine in sc4 :thumbsup:
I like the livery on the grain truck. :thumbsup:
Hope you can resolve the problem affecting the roof.
thanks for all comments, and zero7, thanks for the + :). by the way, I did not forget our chat on the next item ;)
These are great i cant wait to get them in the game in my opinion there arnt enough vehiclesw even though ive went thruogh the downloads.
thanks for the encouraging words.
this Mack Superliner will soon pass assembly and get its paint
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg54.imageshack.us%2Fimg54%2F8316%2Fmacksuperlinermodelvr6.jpg&hash=19fc9cac344d54e1b05160b5876094acbd68003e)
the Superliner/Titan is near completed (2160 triangles)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F8272%2Fsuperlinernq8.jpg&hash=1346c7e0ca031242e08c60e00a322a83eb69a774)
(imageshack...)
Oooooooooo WOW Olasz that superliner is looking magnificent - pat
Thanks Pat, I can't stand finishing it and posting in-game pictures.
The positive side is the modular structure of the model so I can derive different versions with some additional work (after worked on this dozens of hours)
oooh wow i do wish you the best, its great to here now at least you have a base structure to use... I will be following here some more, i love biiiig rigs....
happy to hear, and I hope your expectations would be met ;)
Great truck ya got there!
I'm a Citizen!
2670 triangles
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F3066%2Fmackslshellrq8.jpg&hash=63c102bfd7198cb5e3d0f9466d5907991a671334)
WOW for nothing but triangles.... That is amazing truck!!!
isnt 2670 triangles a bit much for sim city 4? afaik the most you can do with it is around the 100-200 range.
anyway, it looks awesome, a sure download from me!
Meastro, the automata in ga me on the previous page consist of slightly less triangles, but well over the 100-200 range. the same applies to Swamper's Vandy automata. So (yet) I am not worried.
Currently I am very pressed by RL, so I cannot predict when I could make a downloadable version (the last two tractors have not been put in game at all). Maybe if I cut from my plans... But thanks :)
Have done automatas with a lot less triangles.
A lot of details are lost in-side the game, so why have it ? It just slows down the game.
The front grill could be made up of 2 triangles and a fsh with an alpha.
The wheels could be made up 2 triangles and a fsh with an alpha. (Take a look at my trams and the in-game cars)
Remove all triangles that is hidden behind other triangles.
i agree with vester, the quality goes down in the game and you could delete some unseen trianglesand slim down some stuff. they llok great though :thumbsup:
Quote from: zero7 on September 02, 2007, 03:46:39 AM
Yes, that makes sense to me. I have been looking at all the lua scripts including vehicle.lua and thought that was possible. I only have theory at the moment, as I haven't had time to carry out experiments to check my ideas.
From your knowledge, can this also be applied to trains - as a ((tractor+short) + n x long) type shape would be a major thing for the rail buffs as it would allow steam locos with tenders.
What a shame:
Quote
-- Road Vehicles Only: a list of one or more automata group names. Any vehicle created from this group
-- will have this list of trailer vehicles following it, like a train.
-- Any automta group with the trailers property must also have its class_id set to that of
-- cSC4TrailerVehicle ("0x4a5b69ed")
trailers = type_list( "string" ),
Another limitation from the game engine that likely cannot be overcome
Wow Olasz...
Wonderful job!! &apls
Can't wait to see it finished... ;D
I wonder if i could create something like that... &Thk/(
Quote from: gallard0_inc on August 17, 2008, 09:40:57 AM
Wow Olasz...
Wonderful job!! &apls
Can't wait to see it finished... ;D
I wonder if i could create something like that... &Thk/(
Please do not bump year old threads... ::)
Sorry,
Just wanted to show my feelings :)
Objection! last entry pre gallard0_inc from me on the 17th of July (that's being 1/12th of a year)
thanks gallard0_inc for the encouragement. there's been some progress not posted yet
ooo... i'd love to see what's been created lately... and what happened to that articulated bus?
- Allan Kuan
Quote from: Olasz on August 18, 2008, 12:56:58 PM
Objection! last entry pre gallard0_inc from me on the 17th of July (that's being 1/12th of a year)
thanks gallard0_inc for the encouragement. there's been some progress not posted yet
Well,, thanks olasz..
You know, i got some problem using english ;D
So, still not finish yet Olasz? :)
The solution for public transportation problems from the once-glorious and once 4th largest of world bus industry:
the Ik260 (assembled in Cuba as the Giron XIII).
Member of the legendary 200 series developed in 1967, the 260 is the generic city bus with underfloor engine, delivered all around the world. Additionally, 200 series bodies were built on chassis and branded under the following names: Scania, Volvo, Bedford, Renault, Steyr, Iveco
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F8554%2Fik260te1.jpg&hash=ae374cd8ca66ce3aeb31f6b7df4193a941ab48dc)
Attached to post is a factory proto painted version that replaces in-game default automata
That's a great job! :thumbsup:
The Ik280 is the articulated version of the Ik260, sharing membership in the successful 200 series, manufactured a volume excess of 200.000. This puller articulated underfloor engine bus was manufactured from 1971 to 1999. Due to its then special feature steered C axle it can turn on the same radius as the Ik260. Its North American variant is the Ik286
This model was also assembled as/by:
- Giron XVI in Cuba
- Orion III in Canada (Ik286)
- Crown Ik286 in US
- Ik USA Inc in US
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F2427%2Fik280wy3.jpg&hash=f092fe92d385c5ace610fc7549633e4c91162ae3)
Attached to post is a factory proto painted version, that functions as an additional bus automata. The automata is a tradeoff between exact size, realistic turning, free time and the game engine. Playerdrive is only permitted to those holding minimum category D driver license, but DE is strongly recommended ;).
Great looking busses, Olasz. I can't wait to see these in some different liveries...
Cheers,
Kevin
Thanks Kevin ans sciurus54
Olasz
bendy busses! &apls
&apls
How do you do it?
Could you help me made them like that?
thanks Meastro and Sanye.
Sanye, there are 4 tricks:
- the automata consists of 3 main parts: front, joint and rear
- each part is supposed to rotate around (in practice near) 0 of the Z axis
- the three parts are joined by a lua script as they were a semi trailer
- the rear and front load their respective main body parts. this way the centre of rotation is near in the middle of the joint (this is important for the parts not to start moving away on the X axis during turn, as you can see on page 2 old automata). these parts cannot be a single piece either, as the game engine seems to add some offset
I am pretty sure you have already downloaded the file. let me know if you need more help. I am not sure though (yet) if the bi-articulated can be aligned visually correctly to avoid the page 2 bug. there is one Ik version though that is bi-articulated and I will likely try
Can this been done with EL-trains as well ?
Would love to make a new version of my trams with a front and a back car.
Vester, partially yes, though the limit is one engine and one type of car (or unlimited but uncontrollable random mix). the trick here is that the car can still auto-load rear panel that are all hidden by the next cars apart from the very last one. I had some early experiments with models based on Combino Supra, but I did not finalize them
yahoo!
thanks Olasz! :thumbsup:
stupid mistake of mine: left additionally the ik260 model only in the ik280 file &mmm. if you do not have the ik260 file besides, it is very likely that you will get the replacement model with some distorted maxis texture. the articulated still appears correctly. here is attached the fixed ik280 articulated file.
also, due to popular demand (Kevin asked for it) I attached a texture override for the ik260. this will only work with the original file (ik260fp.dat) containing the model and it needs to load after that file. if you place my files into the same folder and don't change the names, the override should automagically work ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F1517%2F260blgrtf8.jpg&hash=6eb60bf6848f62a575c0dee644f9669432270289)
Olasz... is it possible if you can make a New Flyer D40LF and a D60LF?
I wish I could do this myself but my computer runs Windows Vista which doesn't process alpha textures properly in all of the modding programs that I have tried using.
- Allan Kuan
Hello Allan, thanks for visiting :). sorry, if you do not have models, then chances are lower.
how about the following menu:
- Orion III
- NABI 416 (old front)
- NABI 436
- NABI 40LFW
Olasz
maybe...
i think i just need some modern looking buses with a family look and varied length, if that's possible.
- Allan Kuan
Hey, that is my dream to see ikarus in sc :D I love it!
But if you can, maybe you'll make polish jelcz, solaris, or sweedish scania? ;)
http://www.komunikacja.krakow.pl/autobusy/dj/dj649/20000227_649.jpg
http://www.komunikacja.krakow.pl/autobusy/ps000/ps023/20030119.jpg
http://www.komunikacja.krakow.pl/autobusy/pe000/pe082/20000213_082.jpg
http://www.komunikacja.krakow.pl/autobusy/bu/bu808/20040704_808.jpg
Olasz,
I feel guilty for asking for a different livery for IK260, I have no intention of taking away from your development time.
I really like how both the 260 and 280 look in game, you make great automata.
The only bug I have to report is that the end of the 280's trailer appears about half the time, making the bus look like its missing its rear.
Keep up the amazing work, I'd love to see you and Vester partner on articulated trams!
Cheers,
Kevin
kbieniu, you are the first to name them ;) I guess all major Polish cities may still run these versions, probably some other versions as well. Solaris...maybe. How about the Scania E94 or E95, if you know what I mean ;D
Kevin, don't take it personally, it was a joke. I would have done the texture otherwise, and I could call your request the reason :). The issue you write sounds a bit strange and not. Is it my 1st or 2nd file? Is it UDI, or generated automata? Do you have similar issues with semi trucks? Honestly I never have exactly this issue - though I test in a near empty quad. Well, after a collision the rear may seem left on the spot, but still displays behind building shadows. I can also imagine you have a lot of automata displayed (up to maximum) and thus some automata is removed. I don't believe it would be a conflict with other plugins since according to your description neither of the exemplars, models nor lua seems to be permanently suppressed
Does anybody have similar issues?
-Olasz
I have a tiny bug but nothing major... if you drive in circles you can hit the rear end of the articulated bus with the front and knock a piece of it off xD
- Allan Kuan
Hello Allan, I confirm this issue in free drive, not following paths. This is due to the centre of rotation being the joint of bus.
You mean it? - http://www.komunikacja.krakow.pl/autobusy/ps100/ps149/20010522.jpg I don't exacly know what you mean, if it isn't it :P
I mean this ;)
http://www.agriavolan.hu/hun/Kepek/helyi/ike94/0008.jpg (http://www.agriavolan.hu/hun/Kepek/helyi/ike94/0008.jpg)
http://www.agriavolan.hu/hun/Kepek/helyi/ike94/0002.jpg (http://www.agriavolan.hu/hun/Kepek/helyi/ike94/0002.jpg)
There no of those buses in Poland (I think but I could be wrong)
But nice bus :P
Texture replacement for the Ikarus 280
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F559%2Fik280blgroc6.jpg&hash=8c8a5037b153922e1c0c73a2c26515cf08ae2e6a)
nice work!
looking forward to seeing more buses(and road trains!) could you make a double decker london buses
http://images.google.co.uk/images?hl=en&q=double+decker+bus&btnG=Search+Images&gbv=2
Several have been made already. Check the STEX and SimCityCentral's Exchange. At SimCityCentral, Oppie made a few double decker buses, based on the ones in London.
-Swamper
Very excellent i have never seen this with "accordeon" it's very interesting for us we could repeat your shema for our trains
very very nice
@carkid: thanks. Sorry, no London doubledeckers from me
@Jan: thanks for guiding carkid to the right place
@Girafe: thanks. My method cannot be directly adapted to trains. we are trying an alternative with Vester though
-Olasz
The Ikarus 293 bi-articulated bus was developed on the foundation of the Ik280 in 1988. It was intended for BRT and feeder service for the expanding subway network. Only one vehicle was manufactured that was througoutly tested. Drivers complained on lower turning capability and worse acceleration than of the Ik280. The bus was refitted with a 280HP engine and sold to Tehran. There are rumors about a second vehicle as well that was probably cut into parts on the grounds of the factory.
From 1984 the Trilex discs were replaced and the folding doors substituded with flapping doors on the 200 series, unless the operator requested otherwise.
The file is compatible with the 260 and the 280 files thanks to the merged LUA package. Due to the nature of the automata in sharp turns the slide bug appears at the second articulation point. Nevertheless, who would bring the 293 to hairpin bends?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F5421%2Fik293nb0.jpg&hash=3feafa96a627744da13b1b4739aa7dfd958ef22e)
Could you ad links as you want (in this case more 2 ) ???
il will be awesome if you arrive to transform this process for tramway for example or trains in these case we could make reverse engine
i wait for news
Nice to see it in sc :P But second joint cannot bend?
And trams would be cool, but buses also are nice ;)
Thanks Olasz for thise Ikarus buses. At last I can see in SC4 very familiar bus. In Warsaw we have still more than 500 Ik 260 and 280 :)
Kbieniu and I have made small retexture of yours Ik 280 :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6316%2F74928849rp5.jpg&hash=02de6aa980b9a1002832d80c666b8cec81be5de3)
The retextured version looks great, feroxx!
Olasz, can you make more modern articulated buses? In my country it's very hard to see Ikaruses nowadays. (but before 3-4 years there were a lot of them ;))
Olasz and Vester, I can't wait to see what trams come out of this new modding technique. I'm excited!
Feroxx, Could you upload the retexture, with Olasz's permission, of course? I've got the retextured 260 motoring around my cities and a matching 280 would make me very happy.
Cheers,
Kevin
Wow, those Ikarus buses look really good! I've always wanted to see some in SC4.
@Girafe: yes, road automata (like my last bus) can be further expanded
@Kbieniu: the last part bends as well
@Feroxx and Kbieniu: the new texture looks good. feel free to post the texture. may I recommend keeping the naming like zzz_ik280_texture_warsaw or so?
@io_bg: 3-4 of years ago I've also seen some in Sofia and Burgas. Even here with the beginning of this year the folding door (older) versions of both the 260 and 280 suddenly disappeared. I heard some rumors they are scrapped. More modern versions: I plan to move now to the 405, 415 and 435. It will take more time since at them moment I don't have either the model nor the texture completed.
@Kevin: I'd be happy if Feroxx contributes his texture. Anyway, the 260 equivalent texture for the 280 is attached here: http://sc4devotion.com/forums/index.php?topic=2210.msg212660#msg212660 (http://sc4devotion.com/forums/index.php?topic=2210.msg212660#msg212660)
@Rusty: happy to make wishes come true ;)
Regarding tram and train expectations, it is more complicated and the yield is supposed to be less favourable. we'll see anyways. I shared my trial file with Arne, but haven't heard back from him since. RL I assume
Thank for all of your encouragement :)
Olasz
I like your work with the Ikarus, Girafe my friend speak to me to your automata. And i'm here and i'm amazing with your job. &apls
I would like to study and to reuse your LUA file, authorize me you to it?
And if yes I could uploader my realizations?
Orange
Orange: merci! no problem, feel free to examine the LUA included. Please make sure though to replace the package signature, the occupant and instance ID. I'd be happy to see your coming works, so once done I'd appreciate a PM pointing to it ;) I am also sending you a PM right now
For those have requested the raw textures for the available buses I attached them with alpha included to this post
Olasz, forgive I my clumsiness and my lack of speed for answering you. &ops
I received your mp and I am anxious to apologize publicly.
Concerning your demand, my tractors are at present too complex to be transformed into automata. But these last ones in the daytime I have recreate a tractor. He can be easily transformed and the skin will be much easier to put.
I have to create the skin, but I did not make the uvmapping
I you sending tomorrow what I made
Orange
Orange, thank you, and especially for the extra work spent to recreate it. Looking forward to see it. I hope I can make some similar tricks with it.
The Ikarus 415 was planned and developed from 1970 as the first model of its series to replace the aging 200 line. The first version was introduced in 1984. Its North American variant is the 416
Also manufactured as:
- American Ikarus 416 (US)
- NABI 416 (US)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F8765%2F415ov0.jpg&hash=5f16dbf061f7d57b3c8cb73497f15569e17b4aea)
Attached is a second generation 415. Appears as an additional automata
Looking great, Olasz! I now have 260's, 280's, and 415's running my cities, I can't choose which one I like the best.
Cheers,
Kevin
Olasz, I like very much what you make. but the textures are not the most attractive &mmm
it's a possibility of improvement
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F7941%2Fik415pd5.jpg&hash=bbed695b26abb5ed7187485f023e21fce7cc4e12) (http://imageshack.us)
This file it's for you ;)
@Kevin: thanks. the best thing you don't need to choose. you can use all at the same time :D
@Orange: truly amazing how you increase 3D effect with the tones. :thumbsup: I only hardly dare to say the greys of the roof slightly mismatch with the side. But in overall, really good work
Olasz , great job on these buses! &apls Maybe I'll have to start using more public transportation in my cities now :)
Jayson
Great job! :thumbsup: I really like that bus!
Jayson, I hope I will be able to further encourage you ;)
io_bg, thanks
Sneak-peek into assembly
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg54.imageshack.us%2Fimg54%2F3157%2F435spupload.jpg&hash=fe74e47c4328e3ebe4772c69494e0e38ddb2f7cd)
sweet could u re texture and convert the 415 to replace school bus automata ()what()
The Ikarus 435 is the pusher articulated version of the 415, with the first version introduced in 1984. As the 415, it has floor height of 770mm compared to the 260's and 280's 920mm
Variants: 436 for the North American and 438 (with floor height of 920mm, puller) for the Russian market
Also manufactured as:
- American Ikarus 436 (Ikarus USA, NABI - US)
- NABI 436 (NABI - US)
- Московит-6222 (Тушино-Авто - RUS)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F7381%2F435z.jpg&hash=d032d226640e02cb7c3ea1722e45ccd36071e767)
On display a 1993 second generation 435. Functions as additional automata
*Available only for selected partners (preferably operators with broad Ikarus operation experience) during limited trial period.
The 435 is looking really good :thumbsup:. If it's possible, could my city's transport department test the 435? They currently use Ikarus 260s, 280s, and 415s but they're wanting to add a more modern articulated bus to their fleet.
Great work ;) Will it works with previous ikarus in one time?
Thanks kbieniu, yes it functions as an additional automata besides the existing ones
carkid, interesting idea, but definitely not in short-time plans
Here is my little contribution to Olasz' great work:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F9597%2Fmecitg.jpg&hash=3603bdd4ec4026a1fa29647e6c6876d6fbf7d8cf)
It's Mercedes-Benz Citaro G, test driven by NYC Metropolitan Transportation Authority. I wish I could have the s3d model without these funny Ikarus' bumpers. Olasz, do you have any :)?
looks nice, Gwail. the bumpers can be stripped pretty easily. if you need, I can do that
Olasz
That would be great, Olasz :thumbsup:!
Good job Olasz and your texture is beatifull Gwail &apls
in the works, American look and feel
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F9113%2F436miami.jpg&hash=abc2c4d27e37499352f650d068b4a0339ab80c50)
Looks good, but to me the rear part of the bus is too short compared to the front one.
io_bg, thanks and yes, that's the American way. For the first look the European and the US versions are almost the same. After some time of closer look you start to notice all those differences. And the total bounding box is 61ft, so I am close to the intended 60
Olasz
Not always, Olasz. Here you are pic of New Flyer D60HF (as usual - NYC MTA :) ):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.thebergennetwork.com%2Fna%2Fny%2Fmtanyct%2Fbus%2F1016.jpg&hash=d6fb4b9075f9c84cdf6f2ca88913082507fb0862)
Anyway, I'm very pleased with your progrss, can't wait for release :thumbsup:.
Gwail, can you please share your great bus skin showed in post #116, or tell me where can I get it?
Olasz, keep up the good job! (However BKV is definitely not my favorite public transport company ;) )
Quote from: Gwail on April 06, 2009, 03:27:19 AM
Here is my little contribution to Olasz' great work:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F9597%2Fmecitg.jpg&hash=3603bdd4ec4026a1fa29647e6c6876d6fbf7d8cf)
It's Mercedes-Benz Citaro G, test driven by NYC Metropolitan Transportation Authority. I wish I could have the s3d model without these funny Ikarus' bumpers. Olasz, do you have any :)?
kodlovag, glad you like it. Of course, I will share it, when it's ready. So far it still needs a bit work and I'm off due to RL business.
very nice &apls
Gwail, thanks. Well, I was convinced to cut 1.1 ft from the front. Neverthless, the 436 will be still more emphasized on the front compared to the 435. BTW, it's near completion
Jacqulina, kodlovag, thanks
Olasz, I only have 2 words for your work: Dzienkuje bardzo!!
This bus-skins are perfect for my actual region, the bay of Gdansk (O.k. maybe not for Gdansk-City, but the painting of the Gdynia-Busses are very similar).
If you sometimes will make bending trams my public-transportation would be perfect.
Many thanks, every new mod will be welcomed!
Bloette, thanks for the encouragement. Especially that you decided to dedicate your only post to my topic
Bloetee probably thinks you are Polish, because he said "Dziękuje bardzo" ;)
Olasz, what will you made next? Maybe Scania CN113 CLL, or ALB? Or maybe Jelcz M121MB/181MB or Solaris? xD
I hope somewhen you'll take them. ;)
(raises hand for Solaris) =P