SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => BSC Creations => Topic started by: BarbyW on August 29, 2007, 10:51:43 AM

Title: Simgoober is arriving in force
Post by: BarbyW on August 29, 2007, 10:51:43 AM
I have been sorting, updating and packaging all simgoober's lots. I have organised the residentials into sets by type and they have been uploaded to the LEX. I have now finished sorting, updatin and packaging all the commercial lots and am ready to start uploading but need to explain a little about how it has been done. I have sorted into types - adult lots, hotels, offices etc - and updated with the X Tool to be CAMpatible although there are not many CAM lots. In many of the oldest lots, there were separate small props and also queries. The queries were often repeated in lots so I have collected all the queries and sounds into one file and the small props into another. The models and growable lots have been packaged separately into dats using DatPacker and will be uploaded separately each with its own Cleanitol file. The ploppables will have a separate upload for those who wish to use them but you will need to download all the model packs even if you only use the ploppables. The only exception to this is that where ploppables are rewards these have been kept in with the growables.
I would ask that anyone who wants to collect the packs does the following in preparation:
1. Make sure you have installed the latest version of BSC Essentials first.
2. Run the Cleanitol file for the SG extras and back up any files found.
3. Install SG Extras.
I shall start uploading the models first then the lots so I can link the model pack in the Readme. Each Readme will not have the stats for the lots as there are many lots in each pack - over 60 in one case - but will have a linked dependency list.
The lots have been already uploaded to the LEX have not been included as they are up to date. These are the ones that go back over 3 years on the STEX and many were in need of a modding overhaul ;D Simgoober has not the time to do this himself so I volunteered to do it. I trust he will approve :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: RippleJet on August 29, 2007, 11:00:27 AM
This is tremendous, Barby!
Finally all SimGoober's creations will be updated and available at the LEX! :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: Serkanner on August 29, 2007, 11:05:53 AM
I am currently running around my desk cheering as loud as if Holland had won the world cup.  :thumbsup:

Thank you BarbyW for completing this enormous task and making the game better again.
Title: Re: Simgoober is arriving in force
Post by: vester on August 29, 2007, 11:12:15 AM
You really live up to your CML. You are a true Goddess.
Title: Re: Simgoober is arriving in force
Post by: rooker1 on August 29, 2007, 11:28:19 AM
This is incredible news.  You are the best and as Vester said your CML is well deserved!! ;)

Robin   :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: Pat on August 29, 2007, 12:03:55 PM

Yup Yup Barby i resound what both Vester and Robin have said you truely do live upto your CML  :thumbsup: :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: M4346 on August 29, 2007, 01:43:16 PM
Thank you very much! :D
Title: Re: Simgoober is arriving in force
Post by: fantnet on August 29, 2007, 01:45:53 PM
BarbyW 

Is Simgoober still part of BSC? havent seen him in a while.

btw - what ever happen to SNM Airforce lots?
Title: Re: Simgoober is arriving in force
Post by: BarbyW on August 29, 2007, 01:50:16 PM
Simgoober is very busy with RL but is still a part of BSC. He pops in from time to time and has sent me some of his unreleased stuff - now on the LEX. He hasn't anywhere near as much time to BAT as he had but does do a bit now and again so there will be new SG arriving.
The SNM Airforce lots were stalled when ripptide disappeared. I think he is on overseas deployment but we have not heard from him since last October. If he returns the series will continue.
Title: Re: Simgoober is arriving in force
Post by: flame1396 on August 29, 2007, 01:52:19 PM
I thought this meant he was creating again  ()sad()

This is good news though :)
Title: Re: Simgoober is arriving in force
Post by: XiahouDun on August 29, 2007, 02:26:45 PM
I have no idea how to describe the true joygasm I just had. I've always been a huge fan of his works (to the point that I've been trying to get my BATs up to his quality), so seeing them updated is much loved and appreciated :thumbsup: Throw in Barby's amazing talents, and I'm left sitting here in completely dumbfounded on what to say, other than I'm going to completely rework the cities I've been forming for my MD to reflect the changes to their full potential ;D
Title: Re: Simgoober is arriving in force
Post by: hydra on August 29, 2007, 03:29:17 PM
Nice to hear that Barbyw.
Title: Re: Simgoober is arriving in force
Post by: Sim Shady on August 29, 2007, 08:21:25 PM
 &mmm At first glance i thought this was actually sim goober making a thread to produce more custom content which i was obviously ecastic about.  O well its great to hear Barbyw is taking the time to do all this work for us,  Thanks!  :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: Ennedi on August 29, 2007, 10:11:29 PM
That's a really great work, thank you very much!  :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: figui on August 29, 2007, 10:30:30 PM
yes, yes. thanks a lot BarbyW  :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: Kitsune on August 31, 2007, 07:31:34 AM
I have a ton of the Embassy Suites Buildings(there worse then Wrens for some reason) in my cities, so is it safe for me to run the cleanitol and use the new packs?
Title: Re: Simgoober is arriving in force
Post by: Diggis on August 31, 2007, 07:46:56 AM
Goddess, your are... there are no words...  &mmm

&dance &dance &dance &dance &dance &dance &dance &dance &dance
Title: Re: Simgoober is arriving in force
Post by: BarbyW on August 31, 2007, 08:26:24 AM
Kitsune, I have not changed the IIDs so it should be safe but I would advise backing up the cities first, just in case ;D. You may find they dilapidate or get overgrown quite quickly which will help with the Wren effect.
If you do have problems you can always reinstall from the Cleanitol backup as the files are automatically backed up and not deleted.
Title: Re: Simgoober is arriving in force
Post by: Diggis on August 31, 2007, 08:48:41 AM
do the downloads readme contain a list of the lots included? I am reinstalling my plugins and need to replace the lots I had in my city originally so need to be sure I have them installed.
Title: Re: Simgoober is arriving in force
Post by: BarbyW on August 31, 2007, 08:51:30 AM
The RemoveLists have the lists of the lots included in each pack. BSC Cleanitol works to reach parts other programs can't :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: High5Tower on August 31, 2007, 09:01:24 AM
Wow! quite to project. Got all the new simgoober stuff done and tested and all my ducks are in a row again. Thank you for stream lining this large group of art by simgoober. I am keeping my eye on the Embassy Suites to see if with the new packaging if they still will grow like weeds. Thank you
Title: Re: Simgoober is arriving in force
Post by: Diggis on August 31, 2007, 09:26:48 AM
Quote from: BarbyW on August 31, 2007, 08:51:30 AM
BSC Cleanitol works to reach parts other programs can't :thumbsup:

Nice quote,
Title: Re: Simgoober is arriving in force
Post by: Kitsune on August 31, 2007, 10:35:34 AM
Quote from: BarbyW on August 31, 2007, 08:26:24 AM
Kitsune, I have not changed the IIDs so it should be safe but I would advise backing up the cities first, just in case ;D. You may find they dilapidate or get overgrown quite quickly which will help with the Wren effect.
If you do have problems you can always reinstall from the Cleanitol backup as the files are automatically backed up and not deleted.

ok, a new issue, seems none of the querys want to work (rather for the Embassy Suites, or other things that I did not have installed that have since grown), any suggetions?
Title: Re: Simgoober is arriving in force
Post by: figui on August 31, 2007, 10:47:07 AM
have you downloaded SG Extras (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1090)?
i think they're there
Title: Re: Simgoober is arriving in force
Post by: BarbyW on August 31, 2007, 10:50:31 AM
Thanks, figui, the queries are indeed in the SG Extras install.
Title: Re: Simgoober is arriving in force
Post by: Kitsune on August 31, 2007, 11:08:49 AM
Quote from: BarbyW on August 31, 2007, 10:50:31 AM
Thanks, figui, the queries are indeed in the SG Extras install.

Yeah, thats what I was missing, thought I had it, and we all know what thought did  :D.
Title: Re: Simgoober is arriving in force
Post by: bat on August 31, 2007, 11:11:59 AM
Thanks for uploading these, BarbyW! :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: Citynut on August 31, 2007, 03:48:45 PM
yippy skippy I can now have all of SG's stuff at one time - so to speak. Barby thank you so much for all of your efforts and hard work. You truly are a LEX Goddess
Title: Re: Simgoober is arriving in force
Post by: rickmastfan67 on September 01, 2007, 05:24:55 AM
Wh00t!!  Now I can be sure I have all of SG's wonderful buildings downloaded and installed.  Thanks BarbyW!!! :thumbsup: &apls
Title: Re: Simgoober is arriving in force
Post by: EDGE4194 on September 01, 2007, 06:41:17 AM
wow- it's amazing what happens when you're away for a few days!  Let me add to the chorus. Barby thank you so much for all of your work. I agree- you really do live up to your cml  :wings:
Title: Re: Simgoober is arriving in force
Post by: nwelsh on September 01, 2007, 10:57:47 AM
Thank you very much BarbyW for uploading and updating Simgoober's lots.  &apls

However, I seem to have a problem with the Simgoober Small Shops Model Pack.  Every time I

download it, I get the message "The zip file is invaild or corupt".  I humbly ask you to please fix this item when

you have the time.

Thank you very much for your time and patience.
Title: Re: Simgoober is arriving in force
Post by: Serkanner on September 01, 2007, 11:12:18 AM
Quote from: nwelsh on September 01, 2007, 10:57:47 AM
Thank you very much BarbyW for uploading and updating Simgoober's lots.  &apls

However, I seem to have a problem with the Simgoober Small Shops Model Pack.  Every time I

download it, I get the message "The zip file is invaild or corupt".  I humbly ask you to please fix this item when

you have the time.

Thank you very much for your time and patience.

Hi nwelsh,

One minute ago I successfully downloaded and installed the model pack you mentioned. At this end of the line there isn't anything to fix. Perhaps you could try again, or try again with a different browser. IE7 works correctly ( amazing I know ).
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 01, 2007, 11:14:49 AM
nwelsh: clear your cache before trying again. This is a known issue that if you download unsuccessfully the remains in the cache will prevent a correct download.
Title: Re: Simgoober is arriving in force
Post by: jacqulina on September 01, 2007, 12:56:52 PM
this is excellent news  &apls
Title: Re: Simgoober is arriving in force
Post by: TheTeaCat on September 01, 2007, 02:22:21 PM
I have just downloaded all of the updated Simgoober creations and updated my plugins. The amount of stuff I was missing but now have thanks to all your had work Barby is incredible. A very large cuppa is on the way to you for ALL the work you do in the background to make the game so enjoyable for us all.

I then created a test area with just the dependencies and simgoober lots to check all was there and I seem to be missing the chocolate Boutique. see below.

Everyother lot and prop was perfect except for just this one thing

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F769%2F09012007220120ms3.jpg&hash=b9c1fc034db4f5da13f33fdc102d3b67773f42db)

I have done a thorough search for the missing building but cannot find it and as the packs have been amalgamated,its a bit difficult to find the readme also so I could track it down. your assistance would be appreciated.

Thanking you in advance Goddess

:satisfied:
TTC
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 01, 2007, 02:52:09 PM
Many apologies. Somehow I missed that model out of the pack but have now updated it with the missing model.
Title: Re: Simgoober is arriving in force
Post by: TheTeaCat on September 01, 2007, 03:07:01 PM
I didn't even have time to make a second cuppa and you've done it &apls &apls

Bary there is no need to apologise. I mean what would we do without you?
Where you find the time is beyond me $%Grinno$% $%Grinno$%

It must be one of your Goddess power to stop time to get everything done.

Could you throw a few spare minutes to me?

One very satisfied devotee

thank you

:satisfied:
TTC
Title: Re: Simgoober is arriving in force
Post by: BigSlark on September 01, 2007, 04:37:26 PM
Sorry Barby, but I seem to have found another missing prop. The Movie Theater prop is missing for me, I even reinstalled the Entertainment Model Pack to no avail.

Cheers,
Kevin
Title: Re: Simgoober is arriving in force
Post by: nwelsh on September 01, 2007, 06:47:39 PM
Thank you Barby for having patience and answering my question.  I did what you said and it worked.

And thank you again for uploading the Simgoober lots.  &apls
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 01, 2007, 11:17:17 PM
BigSlark: The Entertainment Models pack has been updated. Apologies again.
Title: Re: Simgoober is arriving in force
Post by: Tarkus on September 02, 2007, 12:36:09 AM
Barby, I don't know how you do it.  This is an absolutely incredible thing you've done for the community here.  I can't even begin to imagine the amount of work that went into organizing this whole thing.  I have to second Citynut here--you definitely deserve the LEX Goddess title.   :thumbsup:

-Alex (Tarkus)
Title: Re: Simgoober is arriving in force
Post by: Diggis on September 02, 2007, 01:15:33 AM
Quote from: BarbyW on September 01, 2007, 11:17:17 PM
BigSlark: The Entertainment Models pack has been updated. Apologies again.

2 mistakes in howmany packs containing how many lots? You should not be apologising! &apls
Title: Re: Simgoober is arriving in force
Post by: northjon79 on September 02, 2007, 06:53:29 AM
Awesome news.

Saves me hunting through everything on the STEX for his BATs/LOTs.
Title: Re: Simgoober is arriving in force
Post by: Sober on September 02, 2007, 12:38:07 PM
Oh, now this is just awesome. This is one heck of a project you've got here Barby! Great for people who don't want to hunt down everything SG, or a good way to get people into SC4 by having all of SG's stuff organzed and updated! &apls

Though there are a few things I found while going around with cleanitol -

Residentials:
in the \Simgoober\RLS\Homes folder (using SG's file hierarchy), it seems a few files remain:
I went through the cleanitol lists - this 2x3 Berwick isn't listed (but everything else is under that). Not exactly an expert and reading SC4tool, but the dependency scanner shows a 2x3 berwick (R$4_2x3_SG_Berwick_01). I assume this one is actually of a different growth stage (if you updated it). The Brownstones I'm not entirely sure about.

Commercials:
Entertainment:
in the \Simgoober\RLS\MovieTheatres:
the Entertainment_Lots dat file doesn't list a 6x4 century movie theatre according to SC4Tool.

Hotels:
in \Simgoober\Hotels\Ritz Carlton:
the cleanitol grabbed the lot, but not this (it was looking for the SC4model files). I assume everything but the lot is in the .dat file, so that should be included in the cleanitol file. (Downloaded this from the STEX)

Shops:
in \Simgoober\PlopAShop\Pack 4\ folder:
Can't find it in the new small shop lots dat, although if it was a repeat then there already is a 2x4 in that .dat; the cleanitol doesn't have this file listed though.


Nothing too bothersome for you I hope. :)
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 02, 2007, 12:51:52 PM
I think I shall post a pack of master Cleanitol files separately when all the RCI growables and ploppables are done rather than update the packs on the LEX. It will save bandwidth  :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: Pat on September 02, 2007, 07:04:04 PM

Hey Barby i don't know if anyone else has had this yet but the query for SG Perkins rest grow is not working at all... Just a heads up though.....
Title: Re: Simgoober is arriving in force
Post by: Sober on September 02, 2007, 07:54:54 PM
query doesnt seem to work for Borders Books either.

/edit: also, it seems like many of the single-family homes seem to have their capacities bumped up by quite a bit (around seven-fold with some). Was this intentional to have it work better with the CAM?
Title: Re: Simgoober is arriving in force
Post by: rickmastfan67 on September 03, 2007, 03:18:11 AM
Ok, I have a little problem here with missing a texture on one of the lots.  It's with the SG_CheckCashing lots in the SG_Models_Small_Shops.dat.  Somehow, I'm missing the base texture for it and I've downloaded all of the dependencies listed on the readme that came with the lot download for the small shops.  The texture has the ID of 0x1DA4446A.  Does anybody know who's mega pack that texture might be in?

Thanks in advance for the help.
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 03, 2007, 03:53:15 AM
The file for that texture is in the
SG Extras (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1090) pack on the LEX.
The SC Extras pack has been updated to include some missing queries. The files for these were in the ploppable lots that are still being processed.
Title: Re: Simgoober is arriving in force
Post by: Ramona Brie on September 03, 2007, 10:20:03 AM
Barby? If you could just send the Chocolate Boutique model to me or upload it separately, that would help eliminate the final missing thing. (One of your BLS houses has something I'm missing, though. It's a house prop...)
Title: Re: Simgoober is arriving in force
Post by: TheTeaCat on September 03, 2007, 10:56:40 AM
Quote from: Tracker on September 03, 2007, 10:20:03 AM
Barby? If you could just send the Chocolate Boutique model to me or upload it separately, that would help eliminate the final missing thing. (One of your BLS houses has something I'm missing, though. It's a house prop...)

This is the file you need tracker as its the same problem I had. SG Commercials Models Medium Stores simgoober
   
Hope that helps tracker :D

:satisfied:
TTC
Title: Re: Simgoober is arriving in force
Post by: Ramona Brie on September 03, 2007, 12:37:53 PM
Quote from: TheTeaCat on September 03, 2007, 10:56:40 AM
This is the file you need tracker as its the same problem I had. SG Commercials Models Medium Stores simgoober
   
Hope that helps tracker :D

:satisfied:
TTC
I downloaded that.
Title: Re: Simgoober is arriving in force
Post by: TheTeaCat on September 03, 2007, 01:20:14 PM
Quote from: Tracker on September 03, 2007, 12:37:53 PM
I downloaded that.

Ok but did it work? as soon as I reinstalled it and opened up the city there it was in all its glory! Hope the same happened for you  ;)
TTC
Title: Re: Simgoober is arriving in force
Post by: rickmastfan67 on September 03, 2007, 07:38:31 PM
Quote from: BarbyW on September 03, 2007, 03:53:15 AM
The file for that texture is in the
SG Extras (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1090) pack on the LEX.

&mmm  Well, I already had it download and I had that problem.  But I just re-downloaded and the problem was fixed. :)
Title: Re: Simgoober is arriving in force
Post by: Diggis on September 03, 2007, 11:09:54 PM
OK, just to let you know that I have downloaded all of the Goober stuff and he arrived in force all right.

I was doing a quick test (played for maybe 30 mins) and had goobers nuts, sum ting wong, jack knoffs, the tatoo parlour, goobers coverups... you get the idea.  My commerce never looked so great.  Thank you barby.
Title: Re: Simgoober is arriving in force
Post by: Ramona Brie on September 04, 2007, 08:23:38 AM
Quote from: Diggis on September 03, 2007, 11:09:54 PM
OK, just to let you know that I have downloaded all of the Goober stuff and he arrived in force all right.

I was doing a quick test (played for maybe 30 mins) and had goobers nuts, sum ting wong, jack knoffs, the tatoo parlour, goobers coverups... you get the idea.  My commerce never looked so great.  Thank you barby.
In a snap, Camelot was making history...for having the first Hooters in SimNation, located right across from Camelot International Airport.

I was noticing the flurry of new SG buildings everywhere, as well as my existing high-rise office buildings saying "CO$$$ Stage ___". (They were CAMeLots, thus the name of my city. I meant it to be beefy enough for CAM.)
Title: Re: Simgoober is arriving in force
Post by: snorrelli on September 04, 2007, 07:17:14 PM
Quote from: Sober on September 02, 2007, 12:38:07 PM
Oh, now this is just awesome. This is one heck of a project you've got here Barby! Great for people who don't want to hunt down everything SG, or a good way to get people into SC4 by having all of SG's stuff organzed and updated! &apls

Though there are a few things I found while going around with cleanitol -

Residentials:
in the \Simgoober\RLS\Homes folder (using SG's file hierarchy), it seems a few files remain:

  • R$3_2x3_SG_Berwick01_8fa9e151.SC4Lot
  • SG_BrownStones.SC4Desc
I went through the cleanitol lists - this 2x3 Berwick isn't listed (but everything else is under that). Not exactly an expert and reading SC4tool, but the dependency scanner shows a 2x3 berwick (R$4_2x3_SG_Berwick_01). I assume this one is actually of a different growth stage (if you updated it). The Brownstones I'm not entirely sure about.

Commercials:
Entertainment:
in the \Simgoober\RLS\MovieTheatres:

  • SG_6x4_CenturyMovieTheater_ef8be20b.SC4Lot
the Entertainment_Lots dat file doesn't list a 6x4 century movie theatre according to SC4Tool.

Hotels:
in \Simgoober\Hotels\Ritz Carlton:

  • SG_RitzCarlton.dat
the cleanitol grabbed the lot, but not this (it was looking for the SC4model files). I assume everything but the lot is in the .dat file, so that should be included in the cleanitol file. (Downloaded this from the STEX)

Shops:
in \Simgoober\PlopAShop\Pack 4\ folder:

  • SG_2x4_PlopAShopsA_0ea6472d.SC4Lot
Can't find it in the new small shop lots dat, although if it was a repeat then there already is a 2x4 in that .dat; the cleanitol doesn't have this file listed though.


Nothing too bothersome for you I hope. :)

What was the answer to these observations? The files can be safely deleted or not?

EDIT: I should add:

- \Simgoober\RLS\Commercials\MiniGolf\SG_3x3_MiniGolf_afbd4e54.SC4Lot

- \Simgoober\RLS\Offices\ProfessionalCenter\SG_4x4_ProfessionalCenter_af584184.SC4Lot

- \Simgoober\SG_EmbassySuites\SG_Embassy Suites01-0x5ad0e817_0xad4ba465_0x660000.SC4Model
- \Simgoober\SG_EmbassySuites\SG_Embassy Suites_Grow-0x6534284a-0xad4ba465-0x6e178fbb.SC4Desc
- \Simgoober\SG_EmbassySuites\SG_Embassy Suites_Plop-0x6534284a-0xad4ba465-0x6e179086.SC4Desc
- \Simgoober\SG_EmbassySuites\SG_Prop_Billboard1-0x5ad0e817_0xad4ba465_0x680000.SC4Model
- \Simgoober\SG_EmbassySuites\SG_Prop_Billboard1-0x6534284a-0xad4ba465-0xed95ba1d.SC4Desc
- \Simgoober\SG_EmbassySuites\SG_Prop_Billboard2-0x5ad0e817_0xad4ba465_0x670000.SC4Model
- \Simgoober\SG_EmbassySuites\SG_Prop_Billboard2-0x6534284a-0xad4ba465-0x0d95ba31.SC4Desc

- \Simgoober\SG_FairfieldInn\SG_Fairfield Inn-0x5ad0e817_0xad4ba465_0x4a0000.SC4Model
- \Simgoober\SG_FairfieldInn\SG_Fairfield Inn Sign-0x5ad0e817_0xe18ca68_0x30000.SC4Model
- \Simgoober\SG_FairfieldInn\SG_Fairfield Inn Sign-0x6534284a-0xad4ba465-0xce18caa6.SC4Desc
- \Simgoober\SG_FairfieldInn\SG_Fairfield Inn_Grow-0x6534284a-0xad4ba465-0xce18c7f2.SC4Desc
- \Simgoober\SG_FairfieldInn\SG_Fairfield Inn_Plop-0x6534284a-0xad4ba465-0x0e18c822.SC4Desc

- \Simgoober\SG_HamptonInn\SG_Hampton Inn-0x5ad0e817_0xe18fa31_0x30000.SC4Model
- \Simgoober\SG_HamptonInn\SG_Hampton Inn Curb Sign-0x5ad0e817_0xee1928b5_0x30000.SC4Model
- \Simgoober\SG_HamptonInn\SG_Hampton Inn Curb Sign-0x6534284a-0xad4ba465-0xee192990.SC4Desc
- \Simgoober\SG_HamptonInn\SG_Hampton Inn_Grow-0x6534284a-0xad4ba465-0x2e1929c1.SC4Desc
- \Simgoober\SG_HamptonInn\SG_Hampton Inn_Plop-0x6534284a-0xad4ba465-0xee1929f7.SC4Desc

- \Simgoober\MultiPack 2\Jack Knoff\CS$3_3x3_SG_JackKnoffAuto_3245722e.SC4Lot
- \Simgoober\MultiPack 2\Jack Knoff\SG_JackKnoffAutoSales
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 04, 2007, 11:18:20 PM
I think one of the problems we have here is that when simgoober updated lots on the STEX some of us didn't get the updates. That is certainly why I gave the individual model and desc instead of SG_RitzCarlton.dat. I did try to download everything from the STEX but at nearly 300 files I may have missed the odd update or two on the way as I already had a particular file. As I said above I think the best solution is to post a set of master Cleanitol files - one each for R,C and I - when I have finished the RCI uploads and incorporate all the files listed by people in this thread. That way I should hopefully cover all bases so please continue to post any left over file names in here.
I would suggest removing the left over files to the same directory as that used by Cleanitol so if there is a problem you can reinstate them. The three hotels in your list, Patrick, were all updated with the loose model and descs in a dat, which are the ones I had, unlike the Ritz Carlton where I had the loose ones - see the problem ;D
Title: Re: Simgoober is arriving in force
Post by: snorrelli on September 05, 2007, 12:41:06 PM
I do see the problem... Really emphasizes what an enormous undertaking updating all these lots is!  ::)
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 05, 2007, 02:57:22 PM
And also why it is good that people are taking the care to post problems here.
Title: Re: Simgoober is arriving in force
Post by: hippie159 on September 05, 2007, 03:02:47 PM
I have enjoyed SG's lots for years and I am very, very happy to see all( at least all the ones I knew of and a few more) his lots updated and repackaged for our CAMing enjoyment. Much gratitude to you for this Barby. :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: sandokan on September 05, 2007, 03:40:57 PM
This is EXCELLENT !!! Thousands of incredible BATs are now engrossing my already crowded Plugins folder...
Congratulations on this new achievement, BarbyW. This is indeed a BIG one. Many of the Goober's buildings are a "must have", and I think everyone at SC4D will really appreciate your hard work.
(I have to admit that I've spent a looong time downloading this stuff and installing it, because I had already "packed" most of the .dat files from SimGoober in my Plugins folder, but it was well worth the effort!!)

Again, thanks A LOT  ;)
Title: Re: Simgoober is arriving in force
Post by: M4346 on September 05, 2007, 04:22:06 PM
First of all, I want to thank you, Barby, yet again for the immense amount of work and effort that you have put into all of this. I can assure you, and I am sure that most others agree, that it is truly appreciate and is not - for the most part and by the most of us, at least - going unnoticed.  :thumbsup:

Secondly, I do however have one trivial question.  ;D My question pertains to the recently uploaded "SG Industrial Lots Ploppables simgoober". I would like to know if there are any LOTs in there that do not have growable counterparts?

I generally (well, mostly) do not like installing ploppables because they clutter up and unnecessarily increase the loading times of both the game and the in-game menus. Therefore I would just like to know whether or not I'll be missing any of the Great SG's BATs and / or LOTs by not DLing and installing the aforementioned file?

Other than that, there are no questions and queries, and most definitely no complaints. Instead, a huge kudos from sunny (and heat-wave stricken) South Africa!  ()stsfd()  ;D
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 05, 2007, 04:29:17 PM
M, none of the lots in there are without growables. Where are unique plops these are usually rewards and have been included with the growables for that reason. If you don't use plops then don't bother with the file. I don't and have dumped all of them.
Title: Re: Simgoober is arriving in force
Post by: M4346 on September 05, 2007, 04:38:40 PM
Thank you very much! ;D Just the way I like it. Very well reasoned!  ;)

Have a great Thursday!  :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: Diggis on September 05, 2007, 11:24:22 PM
Just out of curiosity, I have goobers pools and a few other goodies installed like the churches, as I just assumed they weren't being CAMed.  Am I right?
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 06, 2007, 12:47:00 AM
I will be going through all his other stuff and posting to the LEX. Some will have changes to CAMify them but others won't. I would think the pools and churches will remain as is ;D
Title: Re: Simgoober is arriving in force
Post by: Diggis on September 06, 2007, 01:00:24 AM
Excellent, they serve my purposes perfectly as they are.  $%Grinno$%
Title: Re: Simgoober is arriving in force
Post by: mysteryreb on September 09, 2007, 01:08:38 AM
Looking for any help with the SimGoober seasonals. I have CSX reward farms that work as they should, and a number of other SimGoober ploppables that function as expected. I have other seasonals that change properly, but not the SimGoober ones.  I've searched myself and am unable to find what might be missing. Any hints or help on dependencies appreciated.

The ones with problems are the rice field, tulips, corn, wheat, beans, flower and peanuts fields. And of course these are the ones that the game puts in all the time.

Now let me say that this site is awesome. I have been lurking, reading and searching for weeks now you all seem to be of great help to all. &apls &apls &apls
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 09, 2007, 03:16:49 AM
Please check you have the complete fields pack from here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=955
There a number of props in the pack that are needed for the seasonal fields.
Title: Re: Simgoober is arriving in force
Post by: mysteryreb on September 09, 2007, 10:27:05 AM
Thank you Barby, I did have that and all dependencies that went with it, I just deleted the pack I had and reinstaled it. Now it works great however I do have to bulldoze all my farmland so off I go.  Thank you again so much.
Title: Re: Simgoober is arriving in force
Post by: hydra on September 10, 2007, 06:21:46 PM
Barby I have found some problems with the new SG lots some of the queries are not in it and when you click on some of the models they don't show the queries. Oh and too Low wealth lights by maxis don't show up when I use something that install that was a SG update.
Title: Re: Simgoober is arriving in force
Post by: figui on September 10, 2007, 07:46:46 PM
Quote from: figui on August 31, 2007, 10:47:07 AM
have you downloaded SG Extras (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1090)?
i think they're there

or in this one, don't know which one you're meaning: SG Extras Agriculture simgoober (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1145)
Title: Re: Simgoober is arriving in force
Post by: hydra on September 10, 2007, 09:14:14 PM
Figui are you talking to me? I already have SG extra.
Title: Re: Simgoober is arriving in force
Post by: figui on September 10, 2007, 09:58:41 PM
hydra: i was.

just trying to help. i sometimes forgot to download the dependencies  &ops.
anyway, i thought you were talking about one of those files, both of them contain querys and small props..
Title: Re: Simgoober is arriving in force
Post by: High5Tower on September 10, 2007, 11:33:15 PM
Its sure nice to have all of simgoober in one file. Thank you for this endeavor. Today I did the next step. To remove all the simgoober plops in all of my cities. I didnt realize how much I had plopped. I replaced them all with the building plop tool. All the simgoober ducks appeared to line up according to the new rebuild accept for Buffalo Grill.  It still queried with live jobs. I have checked my file and have removed all required files for Buffalo Grill. I have checked all the farms and everything appears just fine. You have done a great bang up job on this thank you.  &apls
Title: Re: Simgoober is arriving in force
Post by: snorrelli on September 23, 2007, 11:29:59 AM
Hi Barby,

Just wanted to ask if we are done with SG updates or is there still more to come? Do you still intend to post a master Cleanitol list at some point? On the previous page, there is a sizeable list of stray files that may or may not need to be removed. A few of these were included in the remove lists with the ploppables (mini golf, century theater, plop-a-shop 4) but there are quite a few others. I've gone ahead and deleted the three sets of hotel files - seems clear that they can go - but what about the others?

EDIT: Now that I think about it I guess there must still be ploppable industrials in the pipeline, right?
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 23, 2007, 11:49:00 AM
The industrial ploppables are on the LEX now. We still have to do the civic buildings etc so I shall leave a Master list until they are done.
Title: Re: Simgoober is arriving in force
Post by: Diggis on September 23, 2007, 11:56:48 AM
Barbie, do you want us to let you know if we find any missing queries or anything?  I have a couple, although can't recall them off the top of my head. 
Title: Re: Simgoober is arriving in force
Post by: snorrelli on September 23, 2007, 11:58:18 AM
Aha! So they are...

Sheesh - been a little out of touch lately. Thanks! :thumbsup:
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 23, 2007, 12:14:54 PM
Yes please, Shaun.
Title: Re: Simgoober is arriving in force
Post by: Diggis on September 23, 2007, 01:24:11 PM
OK, the one that stands out is Perkins Restaurant.  I think it's his.  Otherwise I'll have to find out whose it is on my own  ()what()

Oh, and where are the names for the lots? One of the sainsburys is named salisbury by mistake, and I wanted to fix it, but can't find it.
Title: Re: Simgoober is arriving in force
Post by: hydra on September 24, 2007, 03:39:31 PM
Barby One of the SG updates is having a problem with maxis lot wealth street light poles in my game it seem to happen whe the CAM are in use eith SG. Do think it could be a bug or just my computer or game?
Title: Re: Simgoober is arriving in force
Post by: BarbyW on September 24, 2007, 03:49:05 PM
Can you post a picture, hydra, or tell me which of the updates is involved?
Title: Re: Simgoober is arriving in force
Post by: hydra on October 15, 2007, 02:23:21 PM
I think I fixed it.
Title: Re: Simgoober is arriving in force
Post by: SimGoober on November 30, 2007, 04:06:36 PM
Hey, just wanted to drop in and thank Barby for the trmendous amount of work she has put in to this.  She and I have exchanged a few emails here and there, but other than giving her the two thumbs up, she has done everything!  Bravo!

And just FYI, I am no longer doing anything SC4 related.  Only took a little over 2 years, but I finally just burned out on it.  I do catch myself BATting in my head sometimes, but other than that, nothing going on.  It was fun while it lasted, and I did enjoy working with the team.

Stay safe all, and have fun!!
Title: Re: Simgoober is arriving in force
Post by: Krio on November 30, 2007, 04:09:03 PM
Thank you SimGoober. No more words needed, you're a legend of custom content.
Title: Re: Simgoober is arriving in force
Post by: SC4BOY on December 01, 2007, 07:27:06 PM
Da Goob has always been my man as far as models go.. he has generally given me the kind of buildings over the years that fit my "concept" of what they should look like.. a bit messy as though used, but not generally "trashed out".. and much more modern and "western" than a lot of others.. Good to have him pop in to say "hi" and great of barby to care enought to invest tons of her time and energy to keep the spark alive here..

A hat tipper to both of ya  &apls
Title: Re: Simgoober is arriving in force
Post by: simdad1957 on December 02, 2007, 07:25:26 AM
Sorry to hear that you have left the SimCity community for good but rest assured, your creations will live on as long as there is only a single player of the game left. Your creations filled a significant niche in the game that Maxis probably didn't know even existed. Your creations gave the game a sense of realism that didn't previously exist.

You are truly a legend to this community.

Take care. &apls
Title: Re: Simgoober is arriving in force
Post by: Pat Riot on December 02, 2007, 07:53:40 AM
hmm...i was about to ask who the pill was  ;D

good to see you goober, good luck with whatever you do next

*round of applause* &apls
Title: Re: Simgoober is arriving in force
Post by: Zaphod on December 02, 2007, 10:50:12 AM
what do you do anyways?

I've just always been curious who you are and where all these buildings are from..Virginia?



Title: Re: Simgoober is arriving in force
Post by: Crusin_King on December 02, 2007, 04:14:24 PM
We have heard of your leaving Sim City Batting forever  that is a shame because you are the reason that i got into Batting and Map making. I finally released my first map and i will release my first Bat in jan. So i hate to see you go but whatever you do please enjoy and God Bless
You will be missed :'(

Thomas
PCG Pegasus
Title: Re: Simgoober is arriving in force
Post by: dadyrghluv on December 02, 2007, 04:34:19 PM
glad to see all is well simgoober. it's a shame we won't see u BATing again  :'( none the less, thank your for all u have done for this game. i recommend your BAT's to anyone and everyone  "$Deal"$
Title: Re: Simgoober is arriving in force
Post by: BigSlark on December 02, 2007, 04:43:01 PM
Thank you, SimGoober, for all the excellent work that you shared with the community over the years. You will be greatly missed and always remembered.

Cheers,
Kevin
Title: Re: Simgoober is arriving in force
Post by: dragonshardz on December 02, 2007, 05:55:37 PM
i can only hope that the great God of the BAT will shine his light on us again someday.

farewell, SG, farewell.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi234.photobucket.com%2Falbums%2Fee71%2FDragonshardz%2FSalute.jpg&hash=765c9ae9d1edeb8bcd8c0082c5e880327e877cc7)

I salute you. (http://www.youtube.com/watch?v=3G1FvlPakkU&feature=related) <==Click this link to play taps.
Title: Re: Simgoober is arriving in force
Post by: Pat on December 02, 2007, 07:33:59 PM
Thank you SimGoober for giving us such wonderful creations to use in our citys... You will always be a legend here Mr Goober and again a thank you again from this Northwoods FireFighter (http://www.pinelakefiredepartment.com/index.html) - pat
Title: Re: Simgoober is arriving in force
Post by: callagrafx on December 02, 2007, 07:54:38 PM
A very big "thank you" from me and I suspect every SC4 player who has ever used your content.  Indeed you have been a major part of people's gaming and for that, we owe a debt of thanks.  I hope that you will still visit your old mates on the Board from time to time, just to say hi.  It has been a privilege and great fun knowing you.
Title: Re: Simgoober is arriving in force
Post by: JBSimio on December 02, 2007, 08:27:11 PM
You are indeed a legend, SimGoober!  I thank you for the ridiculous number of things you made for us all to play with.  Even more than that, though, I thank you for taking the time to write your tutorials and teach me (and all of us) how to make the game better.  I for one have learned so much from you whether you know it or not.  (I guess you do now!)

Jon
Title: Re: Simgoober is arriving in force
Post by: cammo2003 on December 02, 2007, 09:37:48 PM
Sad to hear about your BATting retirement, SG, but do stop by from time to time.  :)
Title: Re: Simgoober is arriving in force
Post by: metasmurf on December 02, 2007, 09:51:40 PM
Cheers for bringing us all the custom content over the years  &apls
Title: Re: Simgoober is arriving in force
Post by: Diggis on December 02, 2007, 10:29:48 PM
Ditto to all the above comments.  Stay well.
Title: Re: Simgoober is arriving in force
Post by: threestooges on December 02, 2007, 10:37:09 PM
All I can think to say is thanks for the time that you have contributed. The countless BATs you have created have made their mark, and have inspired many of the up and coming BATters of today. I'm sorry to hear that SC is finished for you, but I'm glad you were here for the time that you were.
Title: Re: Simgoober is arriving in force
Post by: rooker1 on December 03, 2007, 08:51:33 AM
This is a very sad news indeed.  But all great things must come to an end sooner or later.

Simgoober has been uploading (or least as far as I can tell) from February 2004 to about the begining of this year.
I said to myself, "Self, what makes a person a Legend?"  So I decided to look up the meaning and this is part of what I found in the dictionary.

LEGEND-One that inspires legends or achieves legendary fame.
            Today a legend can also be a person or achievement worthy of inspiring such a story.  Anyone or anything whose fame promises to be enduring, even if the renown is created more by the media than by oral tradition. Thus we speak of the legendary accomplishments of a major-league baseball star or legendary voice of a famous opera singer.

So does Simgoober fit this meaning? 
I decided to do a little digging.

With 278 Uploaded BATs on the STEX at Simtropolis, he is the person with the most uploaded BATs and his views are at 4,566,212 and the downloads are at 2,206,849.  That's on average 16,425 views per BAT and 7,938 downloads on average per BAT. 
Over the three years of producing 278 BATs at about 9 per month, this doesn't even include the ones you or I have never seen.  Can you imagine how many he really made.
His highest download is his BSC MEGA Props SG Vol 01 (http://www.simtropolis.com/stex/details.cfm?id=15287&v=1)[LINKIE] at 95,263 views  and 70,458 downloads.  This is a prop pack, how ever, his most down loaded BAT is Embassy Suites Hotel (http://www.simtropolis.com/stex/details.cfm?id=3180&v=1) [LINKIE] at  51,420 views  and 25,160 downloads.
These numbers absolutley incredible.

According to the meaning above, I believe this is more than enough to make him a legend!
These numbers will continue to grow for years to come and people will still be talking about him for the same amount of time.
His Legend will continue to grow.

Just because Simgoober may be "no longer doing anything SC4 related", doesnt mean that his name or his BATs won't live on until the last days of this game.

&apls &apls &apls &apls &apls

Robin   ()stsfd()

PS, all these stats were calculated by myself straight from Simtropolis.  I beleive all my calculations are correct.
Title: Re: Simgoober is arriving in force
Post by: BarbyW on December 03, 2007, 09:04:33 AM
I haven't finished with his works yet as there are his civic and reward ones still to do. i shall also try and winkle some of his unreleased stuff of him sometime as the new W2W have proved that his work is still desired ;D
Keep watchng the LEX as I hope to have the next set of lots and models out soon.
Title: Re: Simgoober is arriving in force
Post by: Andreas on December 03, 2007, 10:36:35 AM
@Robin: Those are some amazing numbers indeed, and if anyone deserves to retire from the BAT, it has to be SimGoober. Of course, there are many others who achieved great things, but the sheer number of models that SimGoober created ist most impressive. The "legend" title is very appropriate, I'd say. :)
Title: Re: Simgoober is arriving in force
Post by: Pat Riot on December 03, 2007, 10:43:43 AM
i also like the title "The second coming of Jesus" for goober. Seriously, hes probably 30+ percent of my plugins folder.
Title: Re: Simgoober is arriving in force
Post by: capo on December 03, 2007, 10:58:07 AM
Barby: Thanks for keeping SimGoober 'alive' it's much appreciated!

Robin: Very well spoken, I think we may all call him Sir SimGoober from now on :)

Sir Simgoober: Thanks for your many great bats and work that you have done for the game and it's community!
Title: Re: Simgoober is arriving in force
Post by: DFire870 on December 03, 2007, 11:09:25 AM
Like everyone else who has posted here, you are truly a legend of SimCity 4 and your BATs are inspirational, with the extreme amount of detail you've put into them. Thank you for all of the work you've done to make those magnificent BATs.

capo, we should just shorten Sir SimGoober to just SirGoober. :D

-- John
Title: Re: Simgoober is arriving in force
Post by: Diggis on December 03, 2007, 12:15:51 PM
I have been making a list of my downloads and what I have installed.  I have managed to list almost everything except SG's.  The thought of the sheer size of his folder on my PC daunts me, and I don't think I have everything of his. (Although the recent uploads by barby on the LEX enabled me to get more  :P)

Legend is too mild a term, but short of God, I can't think of a better one.  %confuso
Title: Re: Simgoober is arriving in force
Post by: jeronij on December 03, 2007, 02:25:06 PM
I've always had (and still of course) a "Simgoober" folder in my plugins  ;) I'd say this speaks by itself, but anyway, thanks for your incompaable work  SG  :thumbsup:  We'll always be in due with you  ;D
Title: Re: Simgoober is arriving in force
Post by: ky72x on December 03, 2007, 04:05:32 PM
Thank you, SG, for the large number of excellent, quality BAT's and lots you have made of the past few years.  I wish you well in the future.

- Kyle
Title: Re: Simgoober is arriving in force
Post by: Pat on December 03, 2007, 09:13:11 PM
Robin that is a wonderful stats you have on Goober... Barby you are awesome and what you are doing is such a great honor to such a legend!!!
Title: Re: Simgoober is arriving in force
Post by: Shadow Assassin on December 16, 2007, 11:21:53 PM
Just wondering if Simgoober's Santa Clara civic pack will be released on the LEX? For some reason, it's actually not available at ST, but can actually be found elsewhere (maybe CSC, I can't remember where I dl'ed it from).

He actually made a collection of lots with a common theme to them, it included a post office, fire station, city hall and courthouse. So, I was wondering, is that small collection in the master list to be released to the LEX?


EDIT: I have a copy of the relevant files for that collection just in case you don't have it; it's not in an install file and there isn't a readme included though.
Title: Re: Simgoober is arriving in force
Post by: BarbyW on December 16, 2007, 11:46:10 PM
I have the Santa Clara set in my queue and it is nearly at the top of the list. They should be on the LEX in the next couple of weeks.
Title: Re: Simgoober is arriving in force
Post by: Shadow Assassin on December 17, 2007, 12:49:43 AM
Ah, that's great news!

It's really a good set.
Title: Re: Simgoober is arriving in force
Post by: SimGoober on March 06, 2008, 06:04:15 PM
Oh me oh my.  Y'all are gonna give me an ego or something.  I decided to check in for a bit, and find a thread where I am called a legend, a god... hmmm... maybe I should dust off that old signiture line...

"The Great and Mighty Goober has Spoken!"

LOL... Anyhow, I am not really what you would call active anymore, but I did throw a couple BATs together, and Barby is playing with them.  Been A while since I did anything, and the old modding skills got a bit rusty.  No plans to bring the BAT factory back out of mothballs, but a few teasers is all.

Enjoy!
Title: Re: Simgoober is arriving in force
Post by: mightygoose on March 06, 2008, 06:12:32 PM
good to here.
Title: Re: Simgoober is arriving in force
Post by: CabraBuitre on March 06, 2008, 08:10:01 PM
Glad to see you're giving us one last shot at some SimGoob goodness... even if it's not lots, it's something, and we appreciate it!
Title: Re: Simgoober is arriving in force
Post by: Pat on March 06, 2008, 08:13:20 PM
Mister Goober sir its always a pleasure to see something wonderful come from you, even if its just teasers!!!!
Title: Re: Simgoober is arriving in force
Post by: XiahouDun on March 06, 2008, 09:21:18 PM
Any Goober is better than no Goober at all :satisfied: Your work along with BarbyW and JBSimio were the reason I started BATing in the first place, so a releases from any of the three of you are greatly enjoyed ;D
Title: Re: Simgoober is arriving in force
Post by: dragonshardz on March 07, 2008, 05:16:30 PM
Quote from: Pat on March 06, 2008, 08:13:20 PM
Mister Goober sir its always a pleasure to see something wonderful come from you, even if its just teasers!!!!

What he said!
Title: Re: Simgoober is arriving in force
Post by: RebaLynnTS on March 07, 2008, 07:41:20 PM
Just wanted to say, that you and a few others are also the reason I started doing BATs, so glad you are not gone for good.
Title: Re: Simgoober is arriving in force
Post by: CasperVg on March 28, 2008, 05:32:32 AM
All hail Simgoober! 284 MB of downloads says enough!
Are there any plans to release the Plop-a-Shop Packs on the LEX?
Title: Re: Simgoober is arriving in force
Post by: BarbyW on March 28, 2008, 05:47:55 AM
They already are, Caspervg. They are in the SG Commercial Ploppables on the LEX.