I was going to start this topic from a long time, but there is a good occasion today - Chrisadams3997 started his Rural Renewal Project - see here (http://sc4devotion.com/forums/index.php?topic=2352.0). Answering for my question Chris explained some ineresting things about making sheep automata, so I decided to make a request.
Sheep are an important part of the landscape (it's said from SC4 point of view :D), not only in mountains, but on many large grassy areas, and they can be a great addition to SC4.
Btw, sheep are closely connected with SC4 (I've bought this postcard in UK a few years ago)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F7803%2Fowcerhou5.jpg&hash=8cea5f4889ca0dd678196b8f58b711d3f63307be)
But too much sheep can lead to serious traffic problems
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F6576%2Fowce2implo1.jpg&hash=8c332f9d2040d74df33076a82f01d70a8533adb9)
Speaking more seriously, sheep look great on the mountain meadow
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F286%2Fowieczkinarusinowejju6.jpg&hash=cd72d06f62a1267675f0b82784785e8ba65bbf5e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F9489%2Fowieczkipodgiewontemhq5.jpg&hash=c452223a21fa85e9fc2f99c810022deaa57a7ca4)
An important aspect of sheep is density (exactly as for residentials).
We can speak about various density levels of animals:
Low (lions, bears, also tigers)
Medium (horses, deers, also elephants and giraffes)
High (cows)
Very high (sheep)
And this is a main reason for such high sheep density
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F1784%2Fglownaeq9.jpg&hash=c1df9c4600cc129f471234e896a8c27abf763aaa)
Compact version for very small pastures
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F5944%2F1100456809galowczarekopya9.jpg&hash=dc380970a6a636444886356427b44abd308c1c29)
Maybe somebody could be interested in it?
Quote from: Ennedi on September 12, 2007, 12:25:24 PMSheep are an important part of the landscape (it's said from SC4 point of view :D)
Well, I'm sure the Welsh, Australians and New Zealanders agree and support this wholeheartedly :P You know what rumour has about them and sheep, right?! :P
Anyway, I hope someone takes this up! ;D
it would make a great change from south american llamas. i put my support to this idea.
huzzah! sheep!!
Your post gave me a good laugh, Adam. :D
I really hope somebody would pick up on the idea... ;)
At least you don't try to pull the wool over our eyes , you come straight to the point and i agree with you. New farm animals in the game would be great. it would make rural areas more realistic.
Quote from: Madeira on September 12, 2007, 12:42:02 PM
it would make a great change from south american llamas. i put my support to this idea.
I was wondering, seeing as there was a way to reskin vehicle automata in the game could we not do something similar and reskin some of the animals within the game.
Somebody has probabaly mentioned this before but its just a thought.
Derry
yeah, reskin the llamas to be sheep and put in a CONTROLABLE spawn point, where they spawn and hang around for a while.
Very good idea with these llamas :D, but never have I seen a dense group of llamas in SC4 - and did you notice what I said about the sheep density? ;D
Yeah, I saw a lot of single sheep roaming around in Scotland, but I think it would be nice to see a flock of sheep on the meadow ;)
And this is the reason why I think about "plop a sheep" lot
this would be great :thumbsup:
QuoteYou know what rumour has about them and sheep, right?!
There's a saying in these countries....
"Where men are men and sheep are nervous" :thumbsup:
So I've been rooting around a little bit for .fsh files, and ran a little experiment just to make sure it would work. In simcity dat 2 and 3 I've found skins for a number of animals, though not all of them. If any of you have looked through there I'm sure you might have seen them as well. So I modified one of the three horse skins:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F770%2Fhorsespotwy1.jpg&hash=4a3fa0192b7b3b83cfbf9090b5bd685718988769)
And got this in game:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F7384%2Fdamnkidswiththeirpaintbyv3.jpg&hash=88c6d375105b293ae3c40a9fff2c1246aa0bde4c)
Which clearly shows that with a little work, assuming one knows the right files to manipulate, there are clear possibilities for this. However, these files are quite scattered. Most are within certain ranges of dats 2 and 3, but there are a lot of them that aren't. As yet I haven't seen any for cows or llamas, though most of the others I've seen. Here are three that particularly caught my eye, though I'm not sure what if anything in game is actually utilizing them. The form looks like a dog, but yet the second one has interesting markings... at any rate, with their IID's
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F7387%2Fpossibilitiespn6.jpg&hash=5bec9b779e16061e4ee5963efa4ec63995cfaaaf)
The last one actually had colors just like the second file shown that 'blacked out' when I clicked on another file then came back to it.
EDIT: After looking at the llamas in game, I'm pretty sure this is the texture for them, but I haven't checked it yet. At any rate, the model wouldn't do a good job of simulating sheep.
I messed about with the BAT ( something I can barely use $%Grinno$%) and yes I know its very very basic but could this be classed as a (Sheep) &mmm ........
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F263%2Fsheep0005ty2.jpg&hash=91a215073d303793587b115e078e595c9b194a2b)
other pics as thumbs so as not to clutter up the thread with my pathetic ::) attempts :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F5536%2Fsheep0004ya2.th.jpg&hash=7590634b4e5a5b725b8c3c0f7ac940d69d309354) (http://img525.imageshack.us/my.php?image=sheep0004ya2.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F4200%2Fsheep0003wi0.th.jpg&hash=fb52577d2a40612e614907731a3f91e0de338af7) (http://img503.imageshack.us/my.php?image=sheep0003wi0.jpg)
not visible here as so small
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F2977%2Fsheep0002ft9.th.jpg&hash=0220567639b3f70e2ba097a2ffed5429cd06e728) (http://img84.imageshack.us/my.php?image=sheep0002ft9.jpg)
aligned to slopes too ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F7672%2Fsheep0008qw5.th.jpg&hash=85a40b22f0b0cc5be019d852e74e2d31804a2870) (http://img518.imageshack.us/my.php?image=sheep0008qw5.jpg)
and the bat pic
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F5152%2Fsheep0009ou0.th.jpg&hash=797a7d621b3f1b9c19dd144d1fec817dcabb6d39) (http://img225.imageshack.us/my.php?image=sheep0009ou0.jpg)
As i said a very basic thing coz thats the level of my skills with the BAT ::)
:satisfied:
TTC
Thank you very much my friend!!!
Indeed your sheep look very disciplined (or strongly magnetized), maybe it could be good to rotate some of them, but at least somebody started with them - and it is a goood starting point!
A present for you
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F8176%2Fpodbor715kp9.jpg&hash=1d63973a8755cec50f3dfa30e49914d2dc7ae47c)
Thank you- nice pressie too :thumbsup:
yes i agree about rotating them easy to do in the LE as i made them as a prop.
And if we a shepard with a dog running around them :D
as you say its a start :D
:satisfied:
TTC
Actually, the best approach would be to turn them into mayor mode ploppables, as Ennedi suggested, as this will allow you to place them in any configuration you wanted to, and it automatically rotates them. Additional you would want to render them at several other angles with would be additional models in the 'cluster' made for the sheep plop. That way they wouldn't all be standing at right angles to each other ;D.
Of course, while it's a start, the model might require a few upgrades(like a head maybe :P), but once modelling is done I can easily do the modding for it. I might also eventually get to doing a model if you don't beat me to it ;). Here's the side of a cow model I started the other day(since I know more of what I'm doing there), just to experiment with approaches to the modelling. Sans head, feet, and tail thus far ::) And for anyone curious, the markings are not complete yet either, but it's the start of a Hereford.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F1755%2Fcowmodelxn9.jpg&hash=c0aea89c0252ff4aeaa98e4aae9b10816231ff31)
I can pretty easily convert it over to a sheep model once it's finished, but this was the easy part(and the shape isn't perfect yet either)
Chris
Great start guys! Just one thing...
Quote from: Chrisadams3997 on September 19, 2007, 10:15:59 PMI can pretty easily convert it over to a sheet model...
I thought I removed all the sheet with the BSC No Maxis mod... :P
Good luck! ;D
Ha! I trump your typo quote with a quick press of the edit button...mwahaha ()flamdev()
This process of creation is beginning to be fascinating, much more than in the real world :D
M4346, callagrafx, RippleJet and others - thank you for your support, very nice to see you have a good playtime here, it was a side purpose of this thread (although sheep are most important ;D)
Hereford, you say... Thank you, Chris! :thumbsup:
Thie thing with the existing ingame animals is that they are true 3d models, with a model for each step they take. (I'm pretty sure that I read that somewhere)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fatitlan.org.uk%2Fotherpics%2Fsheep.jpg&hash=9ab2efd76080a3a95fc0cdf3a270124f1a485f33)
Basic longhorn sheep model that I picked up on the internet (free for non-commercial use blah, blah, blah). Would make a decent base for any sheep model ...
Creating a convincing wool texture could be 'fun'.
yeah, fun = &ops /wrrd%& &Thk/(
still, this can be done! keep going!!!
I think 'fun' in this case is probably more like = ()what() &mmm ()sad() :'( :angrymore: &idea :) :thumbsup: ()stsfd()
its very detailed but if you consider employing s3d you have to becareful with how many polygons you use because they are known to drop polygons when there are too many polygons rendered.
I don't think it will matter in this case. For a static sheep prop, it is no different to any other prop and the loss of detail will simply be down to the small size.
Character animation is not something I intend to even attempt.
In the "glad that's already done" department, whoever tackles this project at least won't have this to do [linkie] (http://www.simtropolis.com/stex/index.cfm?id=16210)...
David
David, thank you for the comment, but something is bad with the link :)
Quote from: Ennedi on October 10, 2007, 11:48:50 AM
David, thank you for the comment, but something is bad with the link :)
Link corrected. :thumbsup:
Thank you Ripplejet!
Quote from: zero7 on September 20, 2007, 02:14:40 PM
Creating a convincing wool texture could be 'fun'.
The Max got a so called "Hair and Fur Modificator". It shouldn't be a problem to create realistic wool texture (well, basicly not textur but structure or whatever you wanna call it). Can you attach that model? Or give the link.
Sorry to say that I am not able to help you in a technical way, but I hope that enthousiastic support will be nice for all of you guys! Great things are going on here.
A loud hurray
QuoteSpeaking more seriously, sheep look great on the mountain meadow
I suppose the Welsh and Kiwis would agree about that. :D
T
QuoteWell, I'm sure the Welsh, Australians and New Zealanders agree and support this wholeheartedly :P You know what rumour has about them and sheep, right?!
Ah, Australia, the land of wide, open spaces. At least we have an excuse, unlike those Kiwis and Welshies. :P
Hehe, but still... Ennedi, this is a good idea, especially when matched with Chris's Rural Renewal Pack. :P
QuoteAh, Australia, the land of wide, open spaces. At least we have an excuse, unlike those Kiwis and Welshies.
you're absolutely right. Lots of wide,open spaces, no women in sight, lots of sheep.......... :D
Ok now I know this thread is about ploppable sheep.
And as you all know I made a sad attempt $%Grinno$% with the BAT. Well I suppose in a way i was on the right track as i was looking at props packs in the LE and found these pigs in the NewmanInc mega props.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F989%2Fpigsinleyh0.jpg&hash=fa37fa46c353c95ccae69eecc6f2132c3a2ed8d3)
Now to me they look about the correct size and if you really stretch your imagination a bit maybe they've just been sheared ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2719%2Fpigsingameha3.jpg&hash=d383654a367a1c782c1ffff0d133af8f058b6ccc)
Now if you could replace the texture somehow I am sure that these could pass as sheep when you consider the scale. Btw the way the "white things" are chickens :D
So maybe its time I started to fire up the bat again eh? What do you think folks?
:satisfied:
TTC
hmmm I stinks you might be on to something there Derry.... The only thing that would be a problem if the pigs from CityNut are in a dat file then a re texturing could be hard (if im wrong here someone correct me) as I dont think you would be able to modifie them then, But on the Up Side if CityNut still has the pig file he then could send it your way???