SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => Topic started by: henryking on September 14, 2007, 05:51:52 AM

Title: OWG OneWayGLR
Post by: henryking on September 14, 2007, 05:51:52 AM
First of all I have no modding experience till now...and I'm just getting into textureing.....But I had a Idia for something I would really like to see in my City: The OnewayGLR.....consisting of:
A onewayroad with only the right lane for cars...the left one is replaced by a GLR-Track
And a Road with one GLR-Track on the median...I would really like to know if it is even possible to allow transit of GLR only in one direction...and if there is someone who could help me with this idea....

Edit: seems that I have mweesed up the Pictures a bit....there only this two ones supposed to be seen...but not 3 times for one of them ....
Title: Re: OWG OneWayGLR
Post by: M4346 on September 14, 2007, 05:56:34 AM
I am not a transit modder, not even close, but I have to say that it is good to see you take the initiative yourself to create the textures for the proposed addition, unlike many others who just make a suggestion and expect the transit modders to just add it to their already heaped up pile of work. :)

So, I do hope that his is workable and viable, and that you can get somewhere with it.

Huge kudos for taking the first steps!  &apls And good luck!  ;D
Title: Re: OWG OneWayGLR
Post by: henryking on September 14, 2007, 06:00:53 AM
Well thanks for the nice words.
After all I think it's shameless to say like...."Uhm I had this Idea...no idea how to do this...so do it for me!"

So I just have to do it myself.....Well and afterall I dont want to slowdown the progress for the upcoming NWM, SAM, TLA, RHW-Mods
Title: Re: OWG OneWayGLR
Post by: Starmanw402007 on September 14, 2007, 06:22:43 AM
So far those photos are looking great, Just Keep Up your good work on the project. Looking forward for more updates.

Your Friend;
Mayor Of Steven's Point & Maxiston
Title: Re: OWG OneWayGLR
Post by: jplumbley on September 14, 2007, 06:29:53 AM
HAHA... nothing can slow us down on the SAM right now!  You may see something very soon?  ???

This is a doable MOD... Time-consuming like every other transit mod.  I have the RULs essentially laid out as a template for something like this.  Some additional modding and textures is all it really needs.  The additional modding is SC4Path files and then updating the Transit Simulator to allow GLR traffic on OWRs and then we can make this into a SAM-like variation of the OWR System.  Eventually the SAM is going to expand to other networks beyond just streets so this can be included eventually if you create the textures and pass them over to me in PNG format.
Title: Re: OWG OneWayGLR
Post by: FromTheAshes on September 14, 2007, 06:32:27 AM
WOW this will be amazing  :shocked2: Exactly what I need to add a more european and realistic flair to my cities.
Besonders das zweit-letzte ist geil!  ;D
Title: Re: OWG OneWayGLR
Post by: henryking on September 14, 2007, 06:41:14 AM
 &hlp YAY, for hearing that it is possible....I won't be online during the coming weekend, but I could get the first set of textures done till next week, and send them to you.

Ja ich hab hierbei vor allem an die Kampstraße vor Karstadt in Dortmund gedacht...naja da ist zwar Straßenbahn in beide Richtungen aber dass bekomme ich nicht auf nur ein Feld Breite unter und für zwei Felder gibts schon die Avenue mit GLR
Title: Re: OWG OneWayGLR
Post by: bat on September 14, 2007, 07:57:50 AM
That's looking great so far and is surely useful! :thumbsup:
Title: Re: OWG OneWayGLR
Post by: Filasimo on September 14, 2007, 08:26:02 AM
im must say those textures u made henry are really "SAM"-thing else!  :D
Title: Re: OWG OneWayGLR
Post by: Jonathan on September 14, 2007, 08:52:48 AM
Quote from: jplumbley on September 14, 2007, 06:29:53 AM
HAHA... nothing can slow us down on the SAM right now!  You may see something very soon?  ???

This is a doable MOD... Time-consuming like every other transit mod.  I have the RULs essentially laid out as a template for something like this.  Some additional modding and textures is all it really needs.  The additional modding is SC4Path files and then updating the Transit Simulator to allow GLR traffic on OWRs and then we can make this into a SAM-like variation of the OWR System.  Eventually the SAM is going to expand to other networks beyond just streets so this can be included eventually if you create the textures and pass them over to me in PNG format.

Great textures, does JPlumbley's post mean we can have draggable dual networks now?
Title: Re: OWG OneWayGLR
Post by: jplumbley on September 14, 2007, 09:27:57 AM
Quote from: Warrior on September 14, 2007, 08:52:48 AM
Great textures, does JPlumbley's post mean we can have draggable dual networks now?

Yes, but we have to be careful with them.  If we over use them we will cause issues that are unknown.  It is ok to do it for a network or two, but not every network.

Im also toying with the idea, that it may be possible to add other network paths to the subway system.  I have only done theoretical research and no experiment has been created, I would need some talented help for that.  What would be required is a Station like Rail to Subway, update that Subway system Path files and add lets say Rail Traffic in this instance to the Subway Network.  Instead of the Station converting the Rail Traffic to Subway Traffic as it does not, we may be able to convert it to Rail Traffic.

Now, the theoretical possibility of this is that by adding Rail Traffic to the Subway System in the Transit Simulator will allow us to have different speeds and keep each traffic type separate from each other.  Stations are able to accept only certain traffic and Convert it above or below ground, I dont know how well this would work, but it may allow us to tell Road Traffic to go underground into the Subway System and Travel at 100km/h rather than 225km/h.  Another benefit by separating the Traffic is that we can "Restrict" Entrance/Exits to a certain type of Traffic (I am pretty sure this is possible on the Station LOTs).

So in effect you could setup a subway system that goes east to west with "real" subway stations connecting two areas.  And then you can design a North to South Highway system which has an underground segment that requires an intersection with the subway line and you'd be able to keep the traffic separate from each other.  The Road Traffic from the Highway would be considered a separate system to an extent from the Subway Traffic from the Subway Lines.  Essentially a BBD without the issue of sims taking the tunnel entrance and leaving at a subway station and walking away forgetting their cars in the subway.

I am sure I have just confused alot of people.  But, thats ok!

I dont have time right now to make this experiment.  So, it wont be attempted any time soon.
Title: Re: OWG OneWayGLR
Post by: Olasz on September 14, 2007, 09:59:51 AM
I think the textures could extend Tarkus' Single Lane Avenues nicely  :thumbsup:
Title: Re: OWG OneWayGLR
Post by: Gaston on September 14, 2007, 01:55:33 PM
   This stuff is fascinating.    It really brings up some very interesting ideas.    The new ideas just keep coming.   Keep it up.     :thumbsup:


---Gaston
Title: Re: OWG OneWayGLR
Post by: rickmastfan67 on September 14, 2007, 02:53:06 PM
Interesting ideas there Jason.  I'm looking forward to when you can play with that stuff. :)
Title: Re: OWG OneWayGLR
Post by: Tarkus on September 14, 2007, 03:11:59 PM
henryking, I had actually just been thinking of undertaking something similar--I'm rather familiar with this sort of setup, since the nearest light rail system to me (Portland, OR) has a similar setup downtown.  Thanks for producing those textures--they look great and will accelerate things. 

I'll see if I can work up a puzzle drag prototype here, though I do have a fair amount of stuff to get caught up with the RHW and TLAs. ;)

Quote from: Olasz on September 14, 2007, 09:59:51 AM
I think the textures could extend Tarkus' Single Lane Avenues nicely  :thumbsup:

Couldn't agree more Olasz.  They'd fit perfectly. ;)

-Alex (Tarkus)
Title: Re: OWG OneWayGLR
Post by: thundercrack83 on September 14, 2007, 06:30:18 PM
Great job here, henryking! This looks like a fine idea, and I'm glad to see that it can be done. I can't wait to see more development!
Title: Re: OWG OneWayGLR
Post by: figui on September 14, 2007, 06:59:22 PM
really interesting ideas. i'll stay tunned
Title: Re: OWG OneWayGLR
Post by: sc4luv2 on September 15, 2007, 06:23:22 AM
If you want some more textures:

ROADGLR-2:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F4893%2Fowglrroadstraightgg3.jpg&hash=5a5c06a13e045d9b05f59bb92a28d3cdffe047fc)

RGLR-2 at OWR-2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6122%2Fowglrroadstraigh0towr2ika7.jpg&hash=7b132eca3930333b843d17ead4d7b63dafc04acd)

RGLR-2 at Road

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F5650%2Fowglrroadroadintersectixz0.jpg&hash=e801caa96d9f9ae45b68ed0c397749cc62c1905a)

OWGLR-1

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F752%2Fowgrstraightpy6.jpg&hash=947035c73fd390527dcd9de726baca20449800da)

OWGLR-1 at Street-2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F5184%2Fowgrstreetintersectiontks8.jpg&hash=07ec08da0ff7fa3183f7e2a916364071f2cbd481)

Also, here is a list of POSSIBLE NEEDED INTERSECTIONS AND TEXTURES:

= Done X = not done

RGLR-2 at Road
RGLR-2
OWGLR-1
OWGLR-1 at Street-2 (T)
RGLR-2 at ROAD (T) X
All diagnoal pieces X
RGLR-2 or OWGLR-1 at TLA 5, 7, and 3 X
RGLR-2 or OWGLR-1 at RHW 4, 6, 8, 10, 12 X
RGLR-2 or OWGLR-1 at AVE-2, 6 X
RGLR-2 or OWGLR-1 at OWR-5 X
RGLR-2 or OWGLR-1 at GHW/EHW X
RGLR-2 or OWGLR-1 at EHW-DDH X
RGLR-2 or OWGLR-1 at SAM-asphalt X
RGLR-2 or OWGLR-1 at SAM-stone   X

These are not all that are needed, these are just the ones that I thought of,

Thanks,
sc4luv2

Title: Re: OWG OneWayGLR
Post by: henryking on September 15, 2007, 12:39:18 PM
Hey seems like I've hit a point here.....people actually seem to like my Idea....well I'll have time tomeorow so as I said I will finish the first set of textures tomorrow...what I would like to know anyway is whether you guys would prefere it with or without roadmarkings....
Title: Re: OWG OneWayGLR
Post by: henryking on September 17, 2007, 05:12:33 AM
Ok...here a look at one of the first eleven textures I've finished, and sent to jplumbley, so far....just to show you guys that I was serious with this projekt and am working on it

(BTW....how can I post pictures not only as a additon but in the post?)
Title: Re: OWG OneWayGLR
Post by: RippleJet on September 17, 2007, 06:06:51 AM
Quote from: henryking on September 17, 2007, 05:12:33 AM
(BTW....how can I post pictures not only as a additon but in the post?)

You need to host them off-site, e.g. at http://imageshack.us/
Title: Re: OWG OneWayGLR
Post by: figui on September 17, 2007, 12:21:02 PM
Quote from: henryking on September 15, 2007, 12:39:18 PM
would prefere it with or without roadmarkings....

i'd like them both way.. but i think that the t-intersection could have stop lines drawn (on the road)
Title: Re: OWG OneWayGLR
Post by: rickmastfan67 on September 17, 2007, 06:30:52 PM
Quote from: henryking on September 17, 2007, 05:12:33 AM
(BTW....how can I post pictures not only as a additon but in the post?)

You could upload the images to a site like Photobucket (http://photobucket.com/).  Once you upload the image to that site, you get a IMG code that you can just paste into any message you make wherever you want.  From the top of the message to the bottom of the message, you can place it anywhere. ;)
Title: Re: OWG OneWayGLR
Post by: henryking on September 18, 2007, 02:29:37 AM
Ok, Thanks for the answer.
Title: Re: OWG OneWayGLR
Post by: thundercrack83 on September 18, 2007, 10:46:12 AM
You're doing well here, henryking! Keep plugging away at them and I'll be looking forward to seeing how your progress continues!
Title: Re: OWG OneWayGLR
Post by: dragonshardz on September 19, 2007, 06:29:38 PM
wow, cool. once i retreive all my textures and SC4-programs, i can help with textures, once i've experimented a bit.
Title: Re: OWG OneWayGLR
Post by: bat on September 21, 2007, 10:28:46 AM
Great looking new texture(s)! Wonderful progress.
Title: Re: OWG OneWayGLR
Post by: henryking on September 24, 2007, 06:25:24 AM
Well I worked a little on the textures Again and this would be an other version what do you think?:


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F3486%2Fowglrroadul4.png&hash=200465433ab1c9ecb3adbdfd5ed65ad26a325284) (http://imageshack.us)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F8780%2Fowglrowrze9.png&hash=772425cd8179ba83bd153a6484a8b4b29fd2225e) (http://imageshack.us)

Title: Re: OWG OneWayGLR
Post by: figui on September 24, 2007, 09:24:22 AM
they look great, the yellow painting seems to be ok, but in Uruguay there isn't any glr line so i have no experience in this stuff and my comments are kind of.. well, i'm not expert $%Grinno$%
anyway, i like this concept and think those textures are great. i will download whenever it's available ;D
Title: Re: OWG OneWayGLR
Post by: Gaston on September 24, 2007, 02:49:30 PM
I have to admit I have never seen anything with that particular paint pattern used that way.    I do however really like it.   It is something different.


---Gaston
Title: Re: OWG OneWayGLR
Post by: Thundercry on September 24, 2007, 03:06:45 PM
Well for the first one it'd be fine, but if for the second one you'll be mixing the tram and the vehicle traffic it'd be better to remove the yellow markings.
Title: Re: OWG OneWayGLR
Post by: dragonshardz on September 24, 2007, 03:53:37 PM
thundercry is right, they don't have any paint on the roads in Sacramento where the trams and cars share the roadways.
Title: Re: OWG OneWayGLR
Post by: henryking on September 24, 2007, 03:57:38 PM
This is actually not meant as a lane used by both....but as a lane used by only tram.....in germany this would usally be Marked similar to this in white....normally you don't find this layout for longer distances but sometimes you can find it.
Title: Re: OWG OneWayGLR
Post by: Thundercry on September 24, 2007, 06:18:28 PM
but is there going to be a lane for both? Cuz that would be awesome, if it's at all possible.
Title: Re: OWG OneWayGLR
Post by: JosefBrisko135 on September 24, 2007, 07:21:23 PM
Very Nice, there's a street in Tampa called Polk St. in which the rail road runs straight through the center, and on a few streets in the Ybor District it runs along the side.
Title: Re: OWG OneWayGLR
Post by: dragonshardz on September 24, 2007, 08:38:30 PM
i'm assuming that it's not, due to the fact that there have been ideas about avenues under highways that have been shot down. the problem is that one network would always be under- or over-speed/capacity.
:thumbsdown: to MAXIS for not giving us the .exe file.
Title: Re: OWG OneWayGLR
Post by: henryking on October 05, 2007, 07:56:03 AM
Actually I have no Idea about the whole modding Part...I have a few limited texturing skills that's all, BTW I didn't work to much on this in the last weaks cause University's about to start again....Also the most skilled people are working on all the NWM mods (RHW, TLA, OLR, and even thou it's allready published the SAM)
I hope to ge some help from this people as soon as they are coming to an satisfying end with this stuff....so don't await results in lets say next summer.....after all the NWM is in the work since a similar timespan.
Title: Re: OWG OneWayGLR
Post by: carkid1998 on December 30, 2008, 06:13:03 AM
 ;DCoool! will this be in 09 nam???
Title: Re: OWG OneWayGLR
Post by: Andreas on December 30, 2008, 06:17:44 AM
Please have a look at the post dates, this thread was dormant for more than a year. I doubt that any progress was made since then.
Title: Re: OWG OneWayGLR
Post by: Ryan B. on December 30, 2008, 06:18:46 AM
Carkid, please do not reply to older threads.  Before your reply today, there hadn't been one since October '07, which means well over a year has passed since the last reply.

To answer your guess - since it hasn't been worked on in over a year, it won't be making the newest NAM release . . .

whenever that is.

Quote from: AndreasPlease have a look at the post dates, this thread was dormant for more than a year. I doubt that any progress was made since then.

Wow, you're quick on the draw today.   :P