i think someone should make this so i dont have ot delte stuff bye making the avenue merge to road before the intersecton.what do oyu guys think?
(+part of the intersecton <<>> parts of avenue r road)
VV^^
VV^^
VV^^
<<<<<<<<<<++++<<<<<<<<<<<<<<
<<<<<<<<<<++++<<<<<<<<<<<<<<
>>>>>>>>>>>++>>>>>>>>>>>>>>>
>>>>>>>>>>>++>>>>>>>>>>>>>>>
RR
RR
RR
The only way I know of is to turn the avenues into one way roads, and make the intersection with the one ways. The road won't ever be centered, because of the grid. It'll have to be off to one side.
AA
OO
AAOOOOAA
AAOOOOAA
R
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi140.photobucket.com%2Falbums%2Fr9%2Fthegunkid%2F3X_Avenue_Road.jpg&hash=579853911a228f29a847ace52bd12c3d006891c4)
very interesting. i would apreciate it
Why not split the road into an avenue before the imtersection?
-Crissa
Like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcrissa.twu.net%2FSC4%2FSnapshot%25202007-09-23%252002-36-27.jpg&hash=2a4e68c3813cec06798d5289cc85177c926a8769)
Of course, you usually want to have more room for the traffic to collect before the light, though.
Oddly enough, the RHW2 was able to go straight across the intersection and merge into the avenue...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcrissa.twu.net%2FSC4%2FSnapshot%25202007-09-23%252002-35-17.jpg&hash=6a106f4163ed7996c5133130218921bb971d351a)
I think that is exactly what he DOESN'T want to do
well nerdly dood was right that is what i dont want to do... by the way wont that mess up all of the paths and make your sims jump to work?
oh thegunkid thanks for getting a pic i didnt have the time. :P
No, none of the paths would be 'messed up' in the intersections I showed, since they don't use puzzle pieces.
But really, that's what they do in the 'real world' because offset intersections are a pain to make and a pain to police...
With the RHW I was also able to extend the one-way of the other lane across the intersection, making for a one-way and two-way intersection parallel. Traffic would prefer to turn left onto the road it encountered first, though.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcrissa.twu.net%2FSC4%2FSnapshot%25202007-09-25%252016-29-44.jpg&hash=744ddd27d76ffc44a709366e95dd796f3ffa9666)
There isn't a tile of RHW2 merging into an avenue from an angle yet, but maybe eventually. Once again, the paths here are correct.
-Crissa
well there are also a few thigns wong with taht intersection... why would i want it if i couldnt build on it?
oh and im talking about in the interseciton the road comes out of you have an extar tile the one im trying ot get rid of good try though:P
Quote from: TheGunkid on September 22, 2007, 01:23:51 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi140.photobucket.com%2Falbums%2Fr9%2Fthegunkid%2F3X_Avenue_Road.jpg&hash=579853911a228f29a847ace52bd12c3d006891c4)
This type of intersection should already exist in the NAM, except the bottom section is a onewayroad (not a road). So I would imagine it should not be that difficult to make a road connection of this type.
EDIT: should have added; the real problem with this would be getting the Paths right, especially on the connecting avenue tile, in conjunction with the whole intersection. That's why this wasn't done initially when the onewayroad/avenue one was done.
WELCOME Tropod!
[/size]
It is great to see you have finally made the trip over here. There has been quite a bit happening transit modding anyways, you may be surprised with all that has happened in the wake of your absence. Many a new modders have joined the cause, but none will ever fill the shows of Tinker.
I hope you will make yourself at home again and look forward to seeing you around more!
Quote from: Tropod on September 30, 2007, 08:17:34 PM
except the bottom section is a onewayroad (not a road).
I use Euro road mod do to me liking Euro stuff...and my MD/CJ being based in Russia -_-
Quote from: Tropod on September 30, 2007, 08:17:34 PM
This type of intersection should already exist in the NAM, except the bottom section is a onewayroad (not a road). So I would imagine it should not be that difficult to make a road connection of this type.
EDIT: should have added; the real problem with this would be getting the Paths right, especially on the connecting avenue tile, in conjunction with the whole intersection. That's why this wasn't done initially when the onewayroad/avenue one was done.
Tropod and others, that combination is possible as Tropod has shown in the pic
I have those intersections scattered around Solaria in the Core
Best way to do it is construct the T Avenue Intersection first, then start 5 tiles back and draw the road to the intersection - NAM should allow a connection - and some pretty mean traffic accidents &Thk/(
TO save a double post
Ironic, I destroyed the last intersection like that in Rangitoto Town while upgrading Benson Road &sly
In trying to recreate it - it seems to be eluding me something shocking, yes it will allow the one way road to connect but not the darn two way road &Thk/(
I did get this which is normal in Solaria
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp5%2FPalpatine001%2FAVERoadtest.jpg&hash=6f74142b09943fb8ae50946de9fe6a484e2c6e7c)
Now I have a further discussion of this going on at Game Experiments at Simcities as a few of us tinker at it
But seems I can not link :thumbsdown: errrr you'll have to head over there and hit the Game Machanics Button and hit where I typed NAM
I'll let you know how the tinkering goes
i was talking moer about avenue on 3 sides and road on one but it would be nice to have that to.
That can already be done with the current version of NAM - just join the Ave to the cross road then add the 4th spur road to the top to get it
As for Ave, Ave, Ave Road intersection - am working on it :'(
well unless you learn to modd or find some great miracle error your probably not going to find much more than i did, nothing :P
ssc4k don't count palp out yet he has been known to throw in a grand schemer here and there from time to time
Am working on it in a limited capacity while university begins winding up for the year
So far not much luck, but will keep having a crack at it
well, good luck ;D
Below.
OK J-dub how in the world did you pull that off???
Watch the video below, and you will see
http://www.youtube.com/watch?v=emiZhdZLwPg
Very clever method, j-dub! It's great you showed the DrawPaths view as well. ([off-topic]And did you T21 those signals on there? Nice job! :thumbsup:[/off-topic])
-Alex (Tarkus)
WOW that is very great find there J-dub!!!! Hey if you want that video direct in that post try using this code...
[flash=800,600]http://www.youtube.com/v/emiZhdZLwPg[/flash]
just dump the code /code and use the [flash /flash].... Alex I belive that is in Heblems road mod which is under LBT on the LEX???
Thanx Pat, never posted videos before.
EDIT: Moved to NAM videos
no problem there J-dub just a little nugget I found out myself recently here...
NB: Yuppers thats what I've done in my MD... I thank Wou for doing that in anther thread, which then got me doing it and spreading the word!!!
Hmmmmmm, that little nugget is a great idea for a new way to do mayor diaries.
Very creative solution. I also liked the demonstration of how to do it. I'll have to give that a try next time that sort of situation comes up. Good work.
uhhh... how u suposed to get onto the far carriageway from the road?
Carriageway? What do you mean?
J-dub carriageway is what we call a highway, same thing diffrent name thing lol... Also I notice that you are changing threw the roads rather simply IE to ave to road, how are you doing that???