This isn't good...
Here's what my building should look like:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F5675%2Fringleprevzb2.jpg&hash=f549d03d46a605067075081a6e1003665d0fed1e)
But instead I get this mess:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F4057%2Fproblemchildfe1.jpg&hash=78da0495c6550cc1368652ef768d4b6d20705af9)
What's the problem? I have the BAT patch
try refitting the LODs and camera rig, that should work.
Quote from: Xiziz on September 23, 2007, 03:56:38 PM
try refitting the LODs and camera rig, that should work.
I'll try that and give it another shot.
EDIT: Tried and no luck. ()what()
okay, then try selecting all parts of the building(everything you want to render) and nothing else(no camers, lods etc). then go file->save selected.
open up the new file, and render, that usually fixes this problem.
This has nothing to do with Camera and LODS. this is result of texture IDs conflict. your BAT uses same as something else and that's why mess...
What you have to do is basically generate new set of IDs. to do that you would need NEW scene. so open empty scene and merge into it the entire content of you old one. when you export this one you'll have new IDS.
Another may be simpler way to handle it could be just saving you current scene under different name. I believe BAT would consider it another bat and issue it new set of IDs...
Actually, it's a little of both...If it were just an ID issue you'd be getting chequers. As the model is shown yet distorted, it's a LOD issue too. Simplest thing is to merge model into a new scene as Simfox suggested but refit LODs to basic ones to see if the LODs were all bananas. If you've used custom LODs, did you collapse the modifier stack or convert to editable mesh before output?
Quote from: SimFox on September 24, 2007, 02:13:52 AM
This has nothing to do with Camera and LODS. this is result of texture IDs conflict. your BAT uses same as something else and that's why mess...
What you have to do is basically generate new set of IDs. to do that you would need NEW scene. so open empty scene and merge into it the entire content of you old one. when you export this one you'll have new IDS.
That's exactly what I did and it worked, thank you.
Quote from: WalkingSnake on September 24, 2007, 04:24:03 PM
That's exactly what I did and it worked, thank you.
Thank you, thank you, thank you ! I had the same problem, and after thousands of rerenderings I saw this help and now I get it! &apls &apls
I had this similar problem. The bat was normal on all but the two closest zoom levels. On those it resembled the gray and black blob. Will re-fitting the LODs fix this, or one of the other suggestions help?
Also, what does LOD stand for?
Quote from: joelyboy911 on May 29, 2009, 05:03:46 AM
Also, what does LOD stand for?
Level of Detail (http://en.wikipedia.org/wiki/Level_of_detail_(programming)) :)
Just to clarify what has happened here, because it happened to me, one of the faces of the LOD had the normals flipped, so the game was seeing the face of the LOD as the inside and applying the texture there.
I Know this is an old topic, but it has been very helpful as I just had the exact same problem :thumbsup: sticky? :D