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SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent Mod Projects => Topic started by: DanFraser on September 26, 2007, 05:54:35 PM

Title: Sunken Highway Junction
Post by: DanFraser on September 26, 2007, 05:54:35 PM
I had started this project a while ago, but got sidetracked by illness, forgetting about it, then discovering it got caught up in a cleanup.

When I use sunken highways with the normal highway pieces along with the name, I feel there are far too many junctions that inhibit  a free-flowing traffic system.  So, expanding on my original plan, I have come up with this.  The idea is the crossing forces more traffic off the sunken highway further off it, but still allowing access to buildings very close by.  When the pathing is done, certain routes will hopefully be closed off so that sims are forced to use certain ways of getting round.  All that is needed is a little more touch up, some extra fluff knocking about and then to texture it and figure out how to get it in to the game.  After that it's on to creating variations.
Title: Re: Sunken Highway Junction
Post by: Gaston on September 26, 2007, 08:37:58 PM
This is some really nice work.   It has great potential.


---Gaston
Title: Re: Sunken Highway Junction
Post by: Jonathan on September 27, 2007, 09:53:37 AM
WOW. :o :thumbsup:  :thumbsup:
That is quite something, if you could get that made into an interchange that would be more than fantastic. I would give up my own time to make it functional, but RL and other projects are in the way.
&apls
Title: Re: Sunken Highway Junction
Post by: Boernie on September 27, 2007, 11:01:17 AM
It's a junction for left hand traffic, isn't it? So the right hand traffic would be nice too..  ::)

But this is really fantastic!!
Title: Re: Sunken Highway Junction
Post by: DanFraser on September 27, 2007, 12:11:40 PM
It is left hand at the moment, however I should imagine it's not that difficult to mirror stuff for right hand drive (it'll take me a few key presses to do it instantly).

Oh, and here's a model update.  Any crits, suggestions?  If not, throw me plenty of links for getting this through gmax and on to sc4!
Title: Re: Sunken Highway Junction
Post by: Toichus Maximus on October 04, 2007, 12:25:23 PM
Its beautiful, can't wait for ingame pics and eventual download  &apls
Title: Re: Sunken Highway Junction
Post by: thundercrack83 on October 04, 2007, 01:01:45 PM
This is quite the effort here, my friend! I'll be looking forward to seeing more development!
Title: Re: Sunken Highway Junction
Post by: Toichus Maximus on October 04, 2007, 06:24:45 PM
You're my hero  &apls
Title: Re: Sunken Highway Junction
Post by: Shadow Assassin on October 04, 2007, 06:49:16 PM
It looks great!

The problem is getting it into the game...


We could do with some RHW pieces, though. :P
Title: Re: Sunken Highway Junction
Post by: Pat on October 04, 2007, 07:30:52 PM

hmmm intresting here indeed if this flys great this would be awesome...
Title: Re: Sunken Highway Junction
Post by: Emperor Stormont on October 04, 2007, 07:51:36 PM
That looks stunning, would love to have those in Atlantis, we need more high quality interchanges, truly wonderful work.

It would also seem it is Left-hand Drive, so even better.......although I'm sure the others that drive on the wrong side would like one to suit them also.......j/k  :D
Title: Re: Sunken Highway Junction
Post by: freedo50 on October 09, 2007, 09:00:17 AM
Oh, wow! Great modelling skills, I have only one question; for someone who knows about interchanges in-game, isn't there a size limit and isn't there also a polygon limit? It could be that I am just making this up, but I'm pretty sure I've heard both of these problems before. If this isn't the case then I can't wait to see this in-game!

Fred
Title: Re: Sunken Highway Junction
Post by: ssc4k on October 10, 2007, 03:58:50 PM
there is a polygon limit and im not sure about size limit.. but the stack interchange i know is 72 x 72 tiles in bat or at least according to the interchange tutorial. so   im sure it can fit :P
Title: Re: Sunken Highway Junction
Post by: DanFraser on October 10, 2007, 04:15:25 PM
Guess this is popular then!

This will get done, however mostly in spurts.  I just found out I have 8 weeks to do 8000 words for uni :(
Title: Re: Sunken Highway Junction
Post by: Shadow Assassin on October 10, 2007, 07:13:34 PM
ssc4k: The maximum is 16x16 tiles, not 72x72 tiles.
Title: Re: Sunken Highway Junction
Post by: ssc4k on October 11, 2007, 03:31:44 PM
really??? oh yeah they tell you to number things to that much... well im sure if the cloverleaf fit this would :P
Title: Re: Sunken Highway Junction
Post by: rushman5 on October 11, 2007, 03:37:59 PM
I see great potential here.  You may want to contact haleburg about his rural interchanges as well.
Title: Re: Sunken Highway Junction
Post by: Heblem on October 11, 2007, 03:42:44 PM
WOW, amazing!! cant wait to see your interchange in game  ;) excellent work!
Title: Re: Sunken Highway Junction
Post by: jeronij on October 12, 2007, 02:54:29 AM
Due to the nature of the design, sunken highways are not an special network, I think the only solution to put this nice intersection in the game woul be making a TE lot. I know all the drawbacks of TE lots, but even so, it would work right enough.  Custom LODs are a must. Also previous accurated terraforming would be needed to place the intersection. But it is sooooo nice  ::)

I could give a had with some parts of the process, like LODding and modding, but what it would be nice is to see a first textured render of this beauty, in due time of course  ;)
Title: Re: Sunken Highway Junction
Post by: Jonathan on October 12, 2007, 08:44:09 AM
Surely a puzzle piece/s is an option?
It would be a ground highway/ ground highway interchange.
Title: Re: Sunken Highway Junction
Post by: ssc4k on October 14, 2007, 04:31:20 PM
a puzzle piece, in my opinion, is a better option.

though i have a quick question, can te lots be put in a tab filter on a menu?
Title: Re: Sunken Highway Junction
Post by: Jonathan on October 15, 2007, 08:47:38 AM
To be short it is not possible to put TE lots on a tab ring, that is is only for puzzle pieces.
Title: Re: Sunken Highway Junction
Post by: ssc4k on October 16, 2007, 02:33:47 PM
well than im in favor of a puzzle piece :P
Title: Re: Sunken Highway Junction
Post by: jonoboo on May 23, 2008, 03:18:43 PM
Very nice, keep up the excellent work ;D
Title: Re: Sunken Highway Junction
Post by: dragonshardz on July 06, 2008, 09:02:39 AM
Ah, but puzzle pieces are restricted to an area of 16x16 tiles.

That'd be, in RL measurement, about 1024 square meters.

4*4=16 (1 tile)

16*16=256 (puzzle piece tiles)

256*4=1024 (total area in meters)

~~Dragonshardz~~
Title: Re: Sunken Highway Junction
Post by: smoncrie on July 06, 2008, 06:20:28 PM
I designed the new Double "T" Highway OnSlope Puzzle piece to work with intersections and additional puzzle pieces at the top of the slope.  For example, I suspect that it would be very easy to make another puzzle piece that could be added to the double "T" OnSlope to build a cloverleaf with the sunken highway and the Highway crossing it.  Would people be interested it that?

Other kinds of connecting lanes between a sunken highway and the Double "T" OnSlope are also possible.
Title: Re: Sunken Highway Junction
Post by: MandelSoft on July 07, 2008, 06:30:21 AM
I have a few things to say:

First of all: WOW! It look good. It shows you have excellent modelling skills. Bravo!  &apls

Second: The real problem is getting it into the game. You must divide the whole interchange into 16x16 pieces and export each part as an 3DS model. Then import it into the reader as an S3D file. From here on I don't know how it's done next, but ask that to other persons or look over at the NAM howto-tutorials.

Third: I've seen some sings and streetlights. These things shouldn't be part of the interchange model, but should be added seperately in a T21 exemplar file. Again I refer to the tutorial section.

Keep it up!

Best,
Maarten
Title: Re: Sunken Highway Junction
Post by: nerdly_dood on July 14, 2008, 11:08:30 AM
Yeah I have a suggestion:  Keep it up! This interchange isn't bad at all! I have made a similar interchange for RHW, but not sunken:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHelsvarna-Jan15061152545418.jpg&hash=878ddadb03853210d62ee3354edba3e373249963)

A close-up of the center:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHelsvarna-Jan15061152545448.jpg&hash=6013def2a4cc4726ea1210b4af30223f5eea1662)
Title: Re: Sunken Highway Junction
Post by: darraghf on July 21, 2008, 06:43:49 AM
looks really good keep up the good work! ;D