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SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => BSC Creations => Topic started by: tag_one on January 26, 2007, 01:39:56 AM

Title: Tag_one's Place
Post by: tag_one on January 26, 2007, 01:39:56 AM
yo there,
Welcome to the place where I will show my work and where you can ask questions about my stuff.
Title: Re: Tag_one's Place
Post by: tag_one on January 26, 2007, 01:44:37 AM
I'm working on some Austria based stuff. they're all slope friendly (after a long strugle :P).
in the pic below you'll see two austria styled homes. they're ready and available at simtrop. I will also upload them here as soon as I get my upload rights *hint for the local modd*
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F6486%2Fcf8apr3cp.jpg&hash=f95f83adc8b8b33cdf84ae71361efb6eaebd95c0)

this is another building I'm working on. it's called Leurink Architects and it's a small CO$$$ building:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F8346%2Fcf31meiui1.jpg&hash=46d8d0048d9e852f17cdfa6ba1fdb9140c39b961)
Title: Re: Tag_one's Place
Post by: Serkanner on January 26, 2007, 02:14:05 AM
It should be dealt with great speed to get you the upload rights Tag_one. These great small Austrian Homes deserve a place amongst the fantastic content already available.

Yesterday ( very late ) I had the first one growing im one of my cities ... it looks awesome on a slope.  :thumbsup:
Title: Re: Tag_one's Place
Post by: bat on January 26, 2007, 03:26:09 AM
Fantastic building! Nice lights!
Title: Re: Tag_one's Place
Post by: NikNik on January 26, 2007, 03:58:28 AM
Great to see you here Tag_One.
Have a look at http://sc4devotion.com/forums/index.php?topic=35.120Show us your...Suburbs (http://sc4devotion.com/forums/index.php?topic=35.120Show%20us%20your...Suburbs). I liked a lot working with your stuffso I am glad to see some more coming.

Nik-Nik
Title: Re: Tag_one's Place
Post by: tag_one on January 26, 2007, 08:58:53 AM
^^ wow! you've done an amazing job with my appartmets  :thumbsup: I knew they grow a bit to easy :D
Title: Re: Tag_one's Place
Post by: dioangel on January 26, 2007, 11:27:36 AM
Nice work!!  &apls
Title: Re: Tag_one's Place
Post by: tag_one on January 27, 2007, 01:38:43 AM
time for some industrials again!  ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F120%2Ffertilizer1fd4.jpg&hash=c257512543aaff5b886e66ebd1672457e4fe42b0)
This is one of the buildings for a fertilizing factory I'm going to make.
Title: Re: Tag_one's Place
Post by: bat on January 27, 2007, 02:16:58 AM
This industrial building looks wonderful! :thumbsup:
Title: Re: Tag_one's Place
Post by: sebes on January 27, 2007, 02:35:56 AM
Hey Merijn - I am looking forward to your next releases here.
I love your earlier work - the apartments as shown by NikNik but also the Dutchfarmhouses, Glasshouses and the oil refinery stuff.
So, I am glad to you joined here too! :thumbsup:
Title: Re: Tag_one's Place
Post by: Alfred.Jones on February 01, 2007, 01:46:07 AM
Very nice detail :thumbsup: Keep it up
Title: Re: Tag_one's Place
Post by: Gaston on February 01, 2007, 09:48:52 AM
Glad to see your stuff will be available over here soon Tag_one.    You have created some great stuff that grows well in my cities.   I have the Austria houses but haven't seen them grow yet.   But that is most likely because I have a TON of custom residential stuff from everyone that will make it, and I think they just haven't come around to growing yet.    LOL


---Gaston
Title: Re: Tag_one's Place
Post by: tag_one on February 04, 2007, 01:49:24 AM
tnx for the comments  :thumbsup:
@Gaston, don't worry they will grow. it's on only a single lot so with a lot of custom content the chance you'll see one is only a bit lower.  ;)
Title: Re: Tag_one's Place
Post by: jacqulina on February 05, 2007, 10:30:28 AM
excellent work and i like the fertilizer factory
Title: Re: Tag_one's Place
Post by: keithsed on February 06, 2007, 02:36:42 PM
Well done.

Keith
Title: Re: Tag_one's Place
Post by: tag_one on February 10, 2007, 05:34:12 AM
before I continue with new projects like the fertilizer factory I'm going to finnish a request.
Jacqulina requested some time ago for some ploppable stables and fences. finally I've got enough inspiration to make the lots. all lots you see in the picture are slope friendly. the stable has some CS$$ jobs and is designed to fit well with the rural roads in the NAM. the biggest lotting and modding work is done. expect it on the stex somewhere next week (it needs some beta testing first)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fbscboard.hopto.org%2Fdownload.php%3Fid%3D16953&hash=71669b1ba6f105a1e87c47a0b9fdcea13c28fc19)
Title: Re: Tag_one's Place
Post by: Schulmanator on February 10, 2007, 08:32:40 AM
Nice! These would be great in Paradise Falls!
Title: Re: Tag_one's Place
Post by: bat on February 10, 2007, 09:10:00 AM
I can agree with Schulmanator!

Great lots!
Title: Re: Tag_one's Place
Post by: Gaston on February 11, 2007, 12:56:32 PM
I personally would like to see the fences available on thier own with an invisible base texture.   Just a suggestion.


---Gaston
Title: Re: Tag_one's Place
Post by: tag_one on February 11, 2007, 01:21:47 PM
thanks for the comments! the fences are found in my proppack which is on the LEX, feel free to use them in the LE  ;)
Title: Re: Tag_one's Place
Post by: Cali on February 11, 2007, 04:45:59 PM
great job Tag! :thumbsup:
Title: Re: Tag_one's Place
Post by: Gaston on February 11, 2007, 07:40:47 PM
Thanks Tag I'd love to but at the moment I can't get LE to work.   After downloading it several times and even having Dedgren e-mail it to me, it showed up as a hidden file on my pc and I can't seem to do anything with it.   I e-mailed EA support but am still waiting for a response.


---Gaston
Title: Re: Tag_one's Place
Post by: Cali on February 11, 2007, 09:08:28 PM
gaston i got a copy if you want me to zip it up for ya.
Title: Re: Tag_one's Place
Post by: jacqulina on February 16, 2007, 06:08:16 AM
hi my friend how are you,i see you also are doing excellent work and progress
Title: Re: Tag_one's Place
Post by: rooker1 on February 16, 2007, 06:37:38 AM
I really like the fertilzer factory, will you be making it a little more dirty looking?  I have a perfect spot it all ready.
Title: Re: Tag_one's Place
Post by: Zaphod on February 17, 2007, 01:14:44 AM
like what rooker said, I think maybe the tanks would look better a bit dirtier or rusty looking. Maybe they wouldnt need to be completely decrepit, just some minor rusting around where the joints/etc are.

Still its pretty awesome and like other people have said Im saving a place for it
Title: Re: Tag_one's Place
Post by: Gaston on February 17, 2007, 07:03:03 PM
Cali & Tag,
    Just thought I'd let ya'll know I got LE running, after Dedgren spent a ton of time walking me through it.   It turns out it was my download manage that was causing it to not work.  Thanks for the offers to help though.
     Looks like I might be making those fences afterall.       LOL   If I do I'll post um in here so ya'll can tell me what you think.

---Gaston
Title: Re: Tag_one's Place
Post by: tag_one on April 12, 2007, 08:13:06 AM
^^ great, welcome to the wonderfull world of making custom content  :thumbsup:
anyway I should finnish some older projects like the factory and the horse riding stuff. but I got bored with it. I'll try to finnish the Jacky's stables this weekend. so expect it on the lex next week.
yesterday I woke up with the feeling of making something big. so I came up with this. 37 stories, over 1400 R$$ residents and a Dubai styled look.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu22.webshots.com%2Fimage%2F12861%2F2001590833595370850_rs.jpg&hash=13373952851d00564c66cf21f8a5a9a2a25e699b)
no nightlight shot atm, as I've screwed it up a bit. but I can garantee you that it will look nice.
hope you'll enjoy this one :)
Title: Re: Tag_one's Place
Post by: sarungman on April 12, 2007, 09:53:24 AM
wow, simple but looks beautiful &apls..... i'll build it in my city after it's released..... :thumbsup:
Title: Re: Tag_one's Place
Post by: villaV on May 27, 2007, 05:09:51 AM
 I especially like your Austria batiments &apls, because i come from Haute-savoie, near Geneve, et houses are Similar, i like it very much :thumbsup:
Title: Re: Tag_one's Place
Post by: bat on June 14, 2007, 06:55:28 AM
Nice looking building, tag_one!
Title: Re: Tag_one's Place
Post by: tag_one on November 09, 2007, 01:38:26 AM
Time to put some live in this topic again. Although real life tend to take away my batting time, I'm still alive and kicking. Last summer I found a lot of beautiful buildings from JENX, I started to search for the lots and found out that the lots where outdated. Properties where outdated or wrong and the lots could be nicer with todays dependencies. Time to revitalize them I thought. There 26 new lot waiting for you which are currently in beta and a bunch of others are in the make. Here's a small teaser for you

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb41.webshots.com%2F4904%2F2160479510101078776S500x500Q85.jpg&hash=a82791634af009f7c39f7a97115d8fdbed57c134)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb63.webshots.com%2F7230%2F2164819250101078776S500x500Q85.jpg&hash=617a806b77df3179db8ed99c1a2872b78bdce1a3)

I hope you'll like them. :)
Title: Re: Tag_one's Place
Post by: metasmurf on November 09, 2007, 01:45:46 AM
Like them? I freakin love them  :thumbsup:
Title: Re: Tag_one's Place
Post by: sebes on November 09, 2007, 03:52:12 AM
They are absolute gorgeous tag_one.  &apls 

They do not fit in the cities I normally make, but I might consider changing themes now.... :thumbsup:
Title: Re: Tag_one's Place
Post by: capo on November 09, 2007, 04:34:08 AM
tag one = my hero  :D

I'm right in the middle of a dutch medieval MD, you can't believe how much these buildings are wanted by me. If you need any testing done, I would so much love to :)
Title: Re: Tag_one's Place
Post by: bblubb on November 09, 2007, 04:53:43 AM
That is some really nice lotting work. The lot style suits the models very well and I would surely like to see these grow in my smaller high wealth areas. The only thing that is slightly bothering me is, that I have never seen such building next to a pool. I think it looks a bit odd but it might just be me. Nevertheless thanks a lot for creating these, they will be a great addition to the game.
Title: Re: Tag_one's Place
Post by: tag_one on November 09, 2007, 08:47:33 AM
comments :)
Metasmurf; I'm glad you like them, there's more in the make ;)

Sebes; thanks. I'm looking forward to see them in your new cities.

Capo; thanks. Don't worry you'll have them soon. I'll hope you can still wait for about a week?

Bblubb, There are lots for all wealth levels. Personally I like the swimming pool. It might not be the most realistic combination, but it adds some diversion to your neighborhoods.

News
The pictures I posted in my previous post where from my Residential Pack. Today I've also worked on the relotting of JENX buildings for the commercial areas. I've now about 26 new commercial lots. Most of them are CS, but there are also some offices. The CS grew pretty well so far, the offices not. Here are some pictures.
Let's start with some low wealth lots
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F5968%2Fjenx1cd0.jpg&hash=b72c44f6f7be1d9e18c20b8ecb52aa473a865f73)

Here's a small pub which grows almost everywhere in my city
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8301%2Fjenx3pd1.jpg&hash=790b619539e5ea9e56abb7d2f3d555a9b2bd29f0)

And the last picture, a nice CS$$ restaurant
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F6777%2Fjenx2hx8.jpg&hash=2d43e5238c876da3496780797a731bbf8cc57548)

More pictures will follow soon...  :)
Title: Re: Tag_one's Place
Post by: bblubb on November 09, 2007, 09:53:31 AM
These new pics look great too. I'm looking forward to the lower wealth CS ones especially. And about the pool, I have to admit, that it looks very eye pleasing and that I like the look of it. It just doesn't feel quite right. But maybe in a few years I will have one too. &dd But who cares...
Your lots are great and it is surely my own problem waging this war against every poolsided lot in my towns ;D
Title: Re: Tag_one's Place
Post by: Schulmanator on November 09, 2007, 05:51:05 PM
They are delightful! Might you consider also relotting to make a pack suitable for a true medieval looking city - with the newer props but lots which would blend into cobble or sandstone NAM ped mall? I would like to make a whole city as authentic looking as possible.

Thanks for all you do!
Title: Re: Tag_one's Place
Post by: tag_one on November 10, 2007, 02:25:31 AM
Comments :)

Bblubb; Thanks, if you really don't like the swimming pool you can always decide to remove it in the LE after you've downloaded it. You simply search for the lot in the LE and adjust it to your preferences. Don't forget to overwrite the old file with the new one, otherwise you got 2 lots. one with and one without a pool  ;)

Schulmanator Thanks, I will think about relotting but I can not guarantee I'll do it. I really should be in the mood to relot 50 lots again  :D

More pictures
I'm now alfa testing them to see if they all grow and if all properties are allright. Good news; I've seen them all and I'm very pleased. I'll now start on the worse part, writing the readme...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb29.webshots.com%2F29660%2F2072138380101078776S600x600Q85.jpg&hash=6f1a2a894aeae9d6b36c2724a26f3a5b335cd79e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb46.webshots.com%2F28845%2F2791351890101078776S600x600Q85.jpg&hash=5494cdec8f5acdc4efa5b5e74ece5ea9c949b7f8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb13.webshots.com%2F30092%2F2434344740101078776S600x600Q85.jpg&hash=8d49eac175aae9bdbc6acd66363551b229cea39f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb40.webshots.com%2F27943%2F2703878430101078776S600x600Q85.jpg&hash=8d8179f34596721d774a276416a6affd9495e2ce)

Have a nice day :)
Title: Re: Tag_one's Place
Post by: Pat on November 11, 2007, 01:08:01 AM
sweeeet Tag_One these relotts are looking great.... Very good job on them  &apls &apls :thumbsup: :thumbsup:
Title: Re: Tag_one's Place
Post by: tag_one on November 16, 2007, 11:06:32 AM
Patfirefghtr Thanks, The release of pack one is this weekend. Maybe pack two will also be released, but that depends on when I hear something from the beta testers.

This is something new I'm working on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F3484%2Frockwoolinsulationrendewn4.jpg&hash=70e6f31e95e3b6d7759b07f1d87b849558332124)
I'll hope I don't need to explain what it is :D
Title: Re: Tag_one's Place
Post by: Pat on November 16, 2007, 01:20:28 PM
LoL tag nope not on my end at least.... That is some great news, Hopefully the testers will "git r done" lol
Title: Re: Tag_one's Place
Post by: bat on November 18, 2007, 03:22:10 AM
That is looking really nice, tag_one! :thumbsup:
Title: Re: Tag_one's Place
Post by: tag_one on November 18, 2007, 06:41:41 AM
Pat Thanks, both packs and two little presents are on the LEX now.  :)

Bat Thanks, I'll change the roof textures because they're not very nice. It should be ready next week and uploaded by the end of this month :)
Title: Re: Tag_one's Place
Post by: Pat on November 18, 2007, 10:23:21 PM
Tag thank you soooo much  :thumbsup: &apls &apls
Title: Re: Tag_one's Place
Post by: tag_one on December 22, 2007, 08:58:37 AM
Good day to you all, finally my Christmas holiday's started so I've some time to play the game again. Last weeks ware very hectic with homework and stuff, so there's no progress on my shed. I tested it in game and saw that the doors where to small for a truck  :angrymore:. Instead of finishing it I started to BAT another building. It's a large commercial W2W mall. It's now about 4x2 tiles.
Here's a picture of what I've made so far. I still need to finish the roof (including HVAC and stuff), the interior and the night lights.  :satisfied:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb37.webshots.com%2F36452%2F2014125090101078776S600x600Q85.jpg&hash=04a7bedb8c90dcba1da55747469bfdb3f55e734a)

If you ever bin to Utrecht, you might recognize its shape  ;)

Title: Re: Tag_one's Place
Post by: Nealos101 on December 22, 2007, 04:34:57 PM
Well, so long as you are going to add a few things to that interoir I'd say I looks very nice indeed! Unlucky about the shed (Sorry but I really am going to ask - What is the purpose of it? ?=mad)= )
Title: Re: Tag_one's Place
Post by: tag_one on December 23, 2007, 06:27:44 AM
Nealos101, Thanks! The shed was meant to be an I-m building for logistic purposes. It's not really doomed yet. Maybe I'll have a look at it tomorrow or whenever I've time.

Today I finished most of the mall. The roof is ready and all the textures are final. I'll only have to add the night lights and some other minor things. Here's an update. Please tell me what you think
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F6914%2Fbijenkorfrenderbp4.jpg&hash=e16bc08dc55896c1a02abc7d476ef018c6e7a1eb)

:)
Title: Re: Tag_one's Place
Post by: Nealos101 on December 23, 2007, 08:50:28 AM
It appears you have a reflection error my freind; are those mullions and transomes supposed to be reflecting as well? Other than that very nice indeed...
Title: Re: Tag_one's Place
Post by: tag_one on December 26, 2007, 06:43:16 AM
Merry Christmas folks  ;D

I've removed the reflection as it was demanding a lot of render time. Here's the almost final result.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F5640%2Fa1lq4.jpg&hash=0f6fa61fb52cf81e61e30183e9d99ac17c2541c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F1258%2Fa2ns2.jpg&hash=d6d253f0483eafe82370a980a4ad5340f7499bee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F545%2Fa3am0.jpg&hash=79ed8529534192d2a928f0b5b4c706b661c1fbdd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F1484%2Fa4lg2.jpg&hash=9c3ec678085a7417f801cd057934746ea8cc31a0)

Suggestions to make the building look nicer are more than welcome :)
Title: Re: Tag_one's Place
Post by: sebes on December 30, 2007, 09:10:46 AM
It's LaVie (http://i241.photobucket.com/albums/ff155/dgnk_amsterdam/SC4D/LaVie.jpg) right? I had to look twice because you only made the facade !
Title: Re: Tag_one's Place
Post by: tag_one on December 31, 2007, 08:17:20 AM
^^ yep it's LaVie. I didn't made a replica of it because I've some bad memories with batting replica's. Instead of that I took the most important shapes of the building and Batted my own version :)

Yesterday graped my industrial shed and changed it a bit to make it look better in SC4. Here're some pics to show you how in looks in game. There're still some annoying lightleaks and the overhead door in the center need some more work, somehow it looks hideous now. Anyway here are the pics, enjoy :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F7797%2Funidek1ui3.jpg&hash=7b3d4ca65044939ed5565ec9c00783f9dad256ba)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F2873%2Funidek2fm4.jpg&hash=6ffb9f3655768fd9d0104f7bdbc372024ec20fbe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F4161%2Funidek4uw5.jpg&hash=c3c3c15612a33a652188ac64c24e282b39734e48)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg259.imageshack.us%2Fimg259%2F6513%2Funidek3yj8.jpg&hash=08212ba7de1c3a687d1152adecb9c1024e1cb93b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F7523%2Funidek5he1.jpg&hash=8eb09996d4e6053fc4b325385912a4d0815a07a5)
Title: Re: Tag_one's Place
Post by: sebes on December 31, 2007, 08:22:56 AM
It's very nice. I have a suggestion though: can you put the bat right on both sides of the lot? That way you can place some together to create a very big transport warehouse company  ;)
Title: Re: Tag_one's Place
Post by: capo on December 31, 2007, 08:37:33 AM
No Tag_One, it does not look hideous at all! It looks great actually. As you know we have many of these types of industry where we live, so I like what I see. How many jobs do you plan to give this lot and are there plans to make a bigger version of this with more 'doors' and possibly trucks? The yellow does strike out a lot, I don't know if it's possible but perhaps a more shady yellow would do the lot more justice.

(Last days I've been rebuilding my plug-ins folder to change to modern times, one thing I noticed is that I don't have enough Tag_One buildings :D... No pressure! )

edit: I like sebes his idea about the lot to make bigger lots with combining these.
Title: Re: Tag_one's Place
Post by: ky72x on December 31, 2007, 10:57:51 AM
Very nice work, Tag_One!  Great to see this back in the pipeline.  Sebes's idea of creating a large warehousing complex sounds very cool, I like it!  ;D

Even if you do not decide to do that, I will still definitely be pleased as long as there's some appropriate industrial props, such as jestarr's trucks, placed on the lot.  Obviously you aren't quite to that stage yet, but hey, why not start brainstorming now?  :P

Keep it up, can't wait to see more of this!  :thumbsup:

- Kyle
Title: Re: Tag_one's Place
Post by: Nealos101 on December 31, 2007, 02:08:10 PM
Brilliant my freind, that BAT is coming along very nicely!

I assume that isn't the lot it's going to be put upon, becuase I have seen many makeshift frame buildings like these across england in multiple Units surrounding car parks and such. Just a pre-lotting and perhaps aternative design suggestion...?

Neal.
Title: Re: Tag_one's Place
Post by: tag_one on January 01, 2008, 02:27:12 AM
Happy new year everyone! That 2008 might be a great and productive year :D
I'll hope that everyone enjoyed the firework and the party.  ;)

Sebes Thanks for the suggestion. I've made the building a bit bigger with the scale function in Max. The building is now exactly 32 meter wide.

Capo Thanks, well the door in the center and the text above it are a bit blurry in the render. Now that I've increased the size of the building a bit it looked way better in the preview. When I'm finished with writing I'll export it again to check if it still looks great in SC4 :)
I agree with you about the yellow. It's clearly 'visible' in the mostly grey and depressing looking I-m area's. I'll make the yellow a bit more weathered so that it fits better in the game.

ky72x I'm glad you like it. Don't worry about the look of the lot, this is just a ploppable testlot to see how the building looks ingame. The real lot will of course have some props and another size. I was thinking about two versions: a 3x4 and a 3x3. Maybe I'll end up with some more variations, especially when I'm making a large warehouse :)

Nealos101 Many thanks. Like I've said to ky72x this is just a lot to see how the building looks ingame. I'll try to finish the building this afternoon, than I'll also post some pictures of the real lot (If it has grown of course) 
Title: Re: Tag_one's Place
Post by: spa on January 01, 2008, 12:20:27 PM
Great warehouse!
Title: Re: Tag_one's Place
Post by: tag_one on January 01, 2008, 01:13:34 PM
^^ Thanks Samuel :)

This afternoon I've exported the building again and found out that the central overhead door still looks blurry. I guess I'll have to take some radical solutions over there ?$%kar&%h
Apart from that I've also started to lot. I now have a 3x3 and a 3x4. Both of them are stage 3 with about 150 jobs. Here are some pics.
And yes I deliberately placed the truck on the sidewalk, hope you like it :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F8938%2Funidek6se5.jpg&hash=c9a44ee583d593d2ff8d4fae9d86122a2124484b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F2319%2Funidek7as0.jpg&hash=ca16d7f8ca4dd1cf4e23ba5d18d61aabd924b0bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F603%2Funidek8ek1.jpg&hash=bc7f93ad7b8ca293d3260d79c5e8a2886eb8662a)

You can ignore the 1x1 lots around the lot. They're not part of this building...
Title: Re: Tag_one's Place
Post by: Nealos101 on January 01, 2008, 03:39:02 PM
I pity the poor sim who walks into that truck! :D

But very good indeed my freind! This will certainly find a home in my plugins folder!
Title: Re: Tag_one's Place
Post by: existenz on January 01, 2008, 04:03:15 PM
The 1x1 lot on the right side of the building ( left when you look down at the building) does it have random timed props or something because I'd be interested in it if you wanted ( ;D ) to include it with the building or perhaps as a seperate lot. The building itself looks great and am looking forward to its release.
Title: Re: Tag_one's Place
Post by: tag_one on January 02, 2008, 12:57:36 AM
Neal, thanks. Luckily there aren't many pedestrians in industrial neighborhoods. At least not in my cities  ;)

existenz Thanks, I'll try to finish the lotting today so I can put it into beta this evening. With a bit of luck it can be released in a couple of days.
The 1x1 lot's contain only normal props. There are 5 variations of them with different props. The only problem with them is that they are bugged. Not severely, but enough to irritate. If you unzone the land the lot remains except for the base texture. This kind of behavior is of course unacceptable for a public release so I'll keep them for my self a while. But someday...
Title: Re: Tag_one's Place
Post by: ky72x on January 03, 2008, 11:11:50 AM
Looking good!  ;D

Clever idea having the truck extend from the lot.  I like the arrangement of all the props on the lot!  Definitely can't wait to see this one released to the exchange.

- Kyle
Title: Re: Tag_one's Place
Post by: tag_one on January 04, 2008, 05:39:55 AM
^^ Thanks Kyle! Well, everyone has to wait a little while before this will be released. I've changed the plan a bit.  ;) Yesterday I was playing the SC4 and I thought it would be nice to block all Maxis' I-m buildings as they are ugly (imo). Unfortunately I couldn't find enough modern looking industrials to block them all. That way I've decided to BAT enough models to cover stage 1 up to 4 for I-m industry.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F787%2Fnoordelijkhavengebied21aa2.jpg&hash=285a11a7cbbf8aafd51cd3ee1ed32add5de9c954)

The red building in the left is the second building that will be put in my proppack. It's a small 2x2 stage 3 building (really the xtool said stage 3...).  There are also 2x3 stage 2 and 3x3 stage 1 lots for this building. I'll also make a small 1x2 lot. Perfect for those difficult places where a normal building won't fit and where Jess 1x4 buildings are to big  :D
I'll render more of them with different textures and roofjunk so that you'll get a nice variation.
Title: Re: Tag_one's Place
Post by: rooker1 on January 04, 2008, 05:49:11 AM
This is actually some great news, tag_one.  I agree that there isn't enough modern looking industrials and that Maxis' I-m buildings are kinda ugly.  I already block Maxis high tech, now that is horrible.  ;) What you have so far looks great, I can't wait to see what you will add.

Robin  :thumbsup:
Title: Re: Tag_one's Place
Post by: sebes on January 04, 2008, 08:39:14 AM
Wonderful Tag_One: the maxis industries do suck indeed, so all industrial custom content is more than welcome!

Your warehouse is turning out super - and I love the truck-on-footpath idea.... soooo Dutch!  :thumbsup: 
Title: Re: Tag_one's Place
Post by: Pat on January 04, 2008, 09:56:01 AM
Tag that is looking soo very good on the warehouse... I cant wait to get ahold of them and work with it!!! Sorry that ive been slacking in showing up lately here, been busy...
Title: Re: Tag_one's Place
Post by: ky72x on January 04, 2008, 11:09:27 AM
While I am not very fond of the Maxis industry, I would not like to get rid of it completely.  Perhaps I would if there were around 25+ filler lots released by industrial specialists like you, jestarr, and marcszar.  Right now, I don't think that there are enough to compensate for Maxis.   

Nice work on the new lots!  This is a step in the right direction, having smaller filler lots that can take the place of some unwanted Maxis ones.  Keep it up!  :thumbsup:

- Kyle
Title: Re: Tag_one's Place
Post by: tag_one on January 06, 2008, 10:58:09 AM
Robin Thanks!

Sebes Thanks! Here in Nieuwegein there are always trucks on the sidewalks so it can indeed be something Dutch  :D

Pat Great to see you here again :) Glad to hear you like the warehouses.

Kyle 25 'lots' that would be possible, 25 bats would be another story :D But don't worry those buildings can serve as a add-on or a replacement of your I-m area's, it depends on whether or not you install the BSC I-m blockers.

Project update
I haven't had many time to BAT this weekend, real life started to take away my time again. Next week I'll have to go to university again so don't worry If you won't from me for a couple of weeks. Luckily it only for two weeks, after that I got holidays again. ;D

Yesterday I had some time to make 2 variations on the small I-m building. Here is a picture of one of them. The other one has no skylight, but has the same gray textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F125%2Fnoordelijkhavengebied5jtj9.jpg&hash=28d17616661d3916f8788b3802ed2fb1315ffa0d)

And a nice bonus. An Industrial neighborhood with only buildings made by me  ::)
As you can see my warehouses are growing like wheat  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F5834%2Fnoordelijkhavengebied5fic7.jpg&hash=d738dba15cc0876dd69678998040037c46e59e08)
:)
Title: Re: Tag_one's Place
Post by: ky72x on January 07, 2008, 10:45:22 AM
Yeah, addons are for me!  :D

I like how that industrial area turned out, lol.  Both of those small buildings look excellent.  I will be eagerly awaiting your return in two weeks!

- Kyle
Title: Re: Tag_one's Place
Post by: rushman5 on January 07, 2008, 03:12:38 PM
Like wheat, the way they do in real life.  Very suburban industry style, and I loooove it!
Title: Re: Tag_one's Place
Post by: spa on January 08, 2008, 08:14:54 AM
That looks awesome tag and is definitely a niche that hasn't been tackled!
Title: Re: Tag_one's Place
Post by: sebes on January 08, 2008, 01:59:27 PM
I love that last picture - you can be proud of having a "Tag_one-only-zone" that looks so good!
Title: Re: Tag_one's Place
Post by: cammo2003 on January 10, 2008, 02:23:32 AM
The warehouses look great - and they actually look great when they're growing like weeds  :D
Title: Re: Tag_one's Place
Post by: tag_one on January 21, 2008, 01:48:12 AM
Hi all, I'm back in action again. I finished my exams and now I've about two weeks of well deserved rest.

Kyle Thanks, I'll make some more small industrial buildings this week and add them to a proppack. My plan is to get it done within two weeks.

rushman5 Yeah, here in Holland they also grow like wheat, especially along the highways :)

spa Thanks :)

cammo2003 Thanks, sometimes they do other times they grow a bit to much imo  :D

I'll post some picks from my new industrials this afternoon. I've also a bonus building that has nothing to do with industry. I started two days ago with it after I found some of Bixels pencil towers on the STEX. It's far away from finished, but will keep you warm for a while  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F9236%2Fpensiltowermr9.jpg&hash=883f3d2bc03320d350c1085c68ab71fb5686f752)
Title: Re: Tag_one's Place
Post by: tag_one on January 22, 2008, 03:16:52 AM
No update on my industrials today, but a small update on my pencil tower. I've finished about 80% of the tower. I only got to tweak the textures a bit more and make some roofjunk and stuff. Here's how it looks so far in game. Hope you like it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F1581%2Fkiratowerpub0kt9.jpg&hash=61a82755a326fff4266064b3d1af9b641592abdb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F3050%2Fkiratowerpub1qd6.jpg&hash=a4ebefe3f7fad297fde07454e5e7d3171a2a6c58)
Title: Re: Tag_one's Place
Post by: SC4BOY on January 22, 2008, 04:03:08 AM
Sweet little lot there! :)
Title: Re: Tag_one's Place
Post by: ky72x on January 22, 2008, 06:02:11 PM
Nice.  Can't wait to see them all released, of course.  ;D

Great job on the tower, from what I see so far it looks like it'll blend quite well with bixel's work, which is probably what you're aiming for.  This particular building won't grow like wheat, right?  :P

- Kyle
Title: Re: Tag_one's Place
Post by: Godzillaman on January 22, 2008, 07:29:35 PM
Gah! Who knew pencils were so hot! :D
Title: Re: Tag_one's Place
Post by: tag_one on January 23, 2008, 01:25:29 AM
SC4BOY Thanks

ky72x Thanks, I'm not sure if they grow like wheat or not. This is just a CS$$ plop with jobs (really easy to make with the secret X Tool), I haven't made a a R$$ jet and I have no idea how high capacity 1x1's behave in the game.

Godzillaman Yeah pencil towers seems to become hot these days. I personally like them a lot because they're so slender. Unfortunately they're only found in Hong Kong so far.

I thought well it's time for industrial pictures again. I'll present to you some I-m filler lots:
a simple shed (the small building in the center)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F4750%2Funidekko2.jpg&hash=a817c24ce8f269921d234a4e6e0282587c79c0d8)

and some storage vats:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F8988%2Fstoragevatsei5.jpg&hash=272ae32392cbd17199d0536076e30cac0ea02822)

I'll make some more buildings today :)
Title: Re: Tag_one's Place
Post by: rooker1 on January 23, 2008, 05:56:16 AM
tag_one....These are coming along very well.  How many do you have now?

Robin  :thumbsup:
Title: Re: Tag_one's Place
Post by: sebes on January 25, 2008, 03:54:40 AM
Die industriĆ«le lots zijn prachtig Merijn!   

Those industrials lots are splendid Tag_One!
Title: Re: Tag_one's Place
Post by: tag_one on January 25, 2008, 10:52:40 AM
Rooker1 Thanks, I now have 11 buildings

Sebes Thanks

Good news, I finished this project today. Currently the prop pack and the first bunch of lots are being scrutinized. I've just finished writing the second (and longest) readme for the next bunch of lot. I guess I'll be ready with writing and packaging by tomorrow. So expect this project fully on the LEX within a week :) There will be 5 uploads in total. A prop pack, a upload with small I-m buildings, a pack with I-m filler lots, the Unidek warehouse (CAM), and some small CAM buildings.
:)
Title: Re: Tag_one's Place
Post by: ky72x on January 28, 2008, 07:37:36 PM
Awesome, can't wait to see them all uploaded!  The filler lots should come in handy as well.  ;D

- Kyle
Title: Re: Tag_one's Place
Post by: existenz on January 29, 2008, 01:33:43 AM
Fantastic work Tag. Looking forward to their release.
Title: Re: Tag_one's Place
Post by: Pat on January 29, 2008, 10:53:40 AM
Tag that is a wonderful lot and BAT I cant wait to get ahold of them....
Title: Re: Tag_one's Place
Post by: Hogmeister on February 01, 2008, 05:27:19 PM
Plenty more opportunities and potential for small industrial service plots with these
Title: Re: Tag_one's Place
Post by: tag_one on February 02, 2008, 12:50:17 AM
Hi all, thanks for all the nice comments. As you might have noticed most of the work is on the LEX. Only the small 1x2 CAMeLOTs aren't uploaded yet. I kind of lost them during a cleanup of my plugin folder. :-[

Yesterday I was working on my HK pencil tower again. I finished the textures and the nightlights and turned it into a small Stage 11 R$$ lot. Here are some shots:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F8356%2Fhktowerbs9.jpg&hash=f442b4c3d8f5ae8cd4e1f07b4a6fdf3f17dec493)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F3958%2Fhktower1sd1.jpg&hash=f5c57020d2f4eff2087d59f895edff15950f9bca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F7307%2Fhktower2qf8.jpg&hash=7ee68f96542a5915504c5b16ce782680172cde16)

:)
Title: Re: Tag_one's Place
Post by: SC4BOY on February 02, 2008, 01:06:59 AM
They looks very striking.. Those tall thin ones make nice accents..
Title: Re: Tag_one's Place
Post by: Hogmeister on February 11, 2008, 10:44:48 AM
Those towers are excellent for high density areas where flat land is at a premium.  :thumbsup:
Title: Re: Tag_one's Place
Post by: hydra on February 19, 2008, 09:03:04 PM
Nice work on the tower they are just fantastic and great job on the Industrials.
Title: Re: Tag_one's Place
Post by: tag_one on February 23, 2008, 05:44:47 AM
Thanks all :) The tower is nearing completion. The only things still to do are writing a readme and batting a custom foundation. So it won't take long before you'll see them on the LEX.

Some time ago MightyGoose requested more dirty looking industrials. After a while I finally have some time again so I started on this one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Finlinethumb57.webshots.com%2F42040%2F2704811770101078776S600x600Q85.jpg&hash=58bff2da951974a555c8f85a5bf71ef41b05417d)
It's a sulfate recovery plant. I still need to bat a lot more details and stuff, but you'll get the idea :)
Title: Re: Tag_one's Place
Post by: Hogmeister on February 23, 2008, 06:03:37 AM
I like those tall no nonsense chimneys.
Title: Re: Tag_one's Place
Post by: JBSimio on February 23, 2008, 06:11:47 AM
Mmmmm... nice and grimy!   :thumbsup:
Title: Re: Tag_one's Place
Post by: RebaLynnTS on February 23, 2008, 06:48:33 AM
More lovely, dirty industry :)
Title: Re: Tag_one's Place
Post by: ky72x on February 23, 2008, 09:51:40 AM
Nice detail on the sides of the buildings, it looks great!  My guess is that this is going to be a 2x2, right?  :P

- Kyle
Title: Re: Tag_one's Place
Post by: Pat on February 23, 2008, 10:38:11 AM
very dirty there Tag  :thumbsup:
Title: Re: Tag_one's Place
Post by: Schulmanator on February 23, 2008, 07:33:02 PM
What's that cool looking giant gold statue peeking out from behind the buildings?  ()what()
Title: Re: Tag_one's Place
Post by: mightygoose on February 24, 2008, 02:32:03 AM
great work and thanks....however are two chimneys absolutely necessary, i have to manually prune your manufacturing ones because the chimneys stick out like saw thumbs.... even if it was a separate prop family on the lot to give some variety in height and shape.???
Title: Re: Tag_one's Place
Post by: BarbyW on February 24, 2008, 02:35:55 AM
Quote from: Schulmanator on February 23, 2008, 07:33:02 PM
What's that cool looking giant gold statue peeking out from behind the buildings?  ()what()

It is the Colossus Statue in the CAMelot Counter (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1073)
Title: Re: Tag_one's Place
Post by: tag_one on February 24, 2008, 01:31:36 PM
Hogmeister, Thanks I'm glad you like them

JBSimio Thanks :)

RebaLynnTS Thanks for your reply, they fit very well with your storm drains :)

kyle Thanks, well it's actually a 3x3 lot. The images was resized a bit because Webshots didn't allow me to host a full size image.

Pat Thanks

Schulmanator What Barby said ;)

mightygoose Thanks, well the proses of sulfate recovery can't do without a furnace so the chimneys are necessary. Imo those chimneys fit better with the maxis industry than my manufacturing chimney (you meant the industrial furnace didn't you?). I'm not thinking of making them props since they're attached to the building. If I do than I'll have to work with custom LODs and those always tend to give me a headache  :D

Anyway here's some progress. I still have to bat some roofjunc and some more pipes. Nightlights are done but nothing special this time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F9512%2Ftestcase117juldt3.jpg&hash=3a0ce5eb798919a1cb7d2bff3915244d6ef0f649)
Title: Re: Tag_one's Place
Post by: mightygoose on February 24, 2008, 02:17:54 PM
its ok yeah i meant the industrial furnace.... i dont use any maxis industry.... so even having this will add variety... it looks good, the only thing i would suggest is maybe a darker roof texture... is it meant to be corrugated aluminium or something else????
Title: Re: Tag_one's Place
Post by: RebaLynnTS on February 24, 2008, 04:50:08 PM
Love to see folks using LAR :)

Your stuff makes it look even better.
Title: Re: Tag_one's Place
Post by: Hogmeister on February 24, 2008, 10:03:04 PM
I am not convinced by that roof finish, it didn't stand out in the earlier post however in this one it just doesn't look right.
Title: Re: Tag_one's Place
Post by: tag_one on February 25, 2008, 02:50:48 AM
mightygoose Thanks for your feedback. I've changed the rooftextures a bit as they where indeed a bit pale. The roof is made from bitumen sheets. On a flat roof this texture looks ok, but on a sloped roof the textures became a bit to bright because of the lights in MAX.

RebaLynnTS Thanks, and many thanks for your master pieces of civil engineering :)

Hogmeister Thanks, they are indeed a bit pale.

Here's an update with the new rooftextures and some roofjunc. I might change the roof a bit since I'm not very happy with its look. Maybe I'll need some bigger pipes and some fans?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F609%2Ftestcase117julvj4.jpg&hash=dabe012b78c111f6c57727ad07e80bf38586e8c5)
Title: Re: Tag_one's Place
Post by: RebaLynnTS on February 25, 2008, 07:23:19 AM
Looks much better. If you want fences for you lots, I am going to be uploading a new fence pack very shortly.
Title: Re: Tag_one's Place
Post by: Pat on February 26, 2008, 09:15:05 PM
Tag that is looking real good there and I love the placement shot for that factory!!!
Title: Re: Tag_one's Place
Post by: hydra on February 27, 2008, 06:03:49 PM
Great update the roof looks clear and detailed now.
Title: Re: Tag_one's Place
Post by: bat on February 28, 2008, 05:21:14 AM
That factory is looking fantastic, Tag!
Great work so far! :thumbsup:
Title: Re: Tag_one's Place
Post by: tag_one on April 10, 2008, 10:36:36 AM
^^ Thanks for all the comments  :thumbsup:
I've got good news and bad news for you. Lets start with the bad news: I'll place the dirty industrial building in the freezer for a while. But don't worry other dirty ones will follow sooner or later...
The good news. Two new buildings are nearing completion and an update for my old Hagestede apartment set is on its way. Yesterday I was in need for an larger I-m warehouse. So I made this building:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F6554%2Fgardenadaydn7.jpg&hash=f476d2715fb5283fd228b833b6c25f67cd3eb2b8)
The images is already a bit outdated as I've desaturated the textures a bit as Andreas suggested me.

I've also made a small CO$$ office. I know nothing special, but I missed small CO$$ buildings. And I'll have to have some of them before I can block Maxis hideous offices  :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F3996%2Frnppropdaypg9.jpg&hash=e4dde4cba3033518925053de97e6b00054b061a9)

:)
Title: Re: Tag_one's Place
Post by: Pat on April 10, 2008, 11:03:53 AM
Tag that is looking real good I love that I-m Warehouse!!! Also that CO$$ is looking sweet as well!!!!
Title: Re: Tag_one's Place
Post by: ky72x on April 10, 2008, 05:27:03 PM
Awesome job on that warehouse!  &apls Shelving the dirty industrial furnace was a good idea, after all.  :P

A possible thing that I would like to see would be an additional larger lot, with more room for trucks and other industrial props.  While the current one looks very nice, it's kinda unrealistic to have that little free space for a building of that large scale.  Either way, I will definitely be pleased to see this one hit the LEX!  :)

- Kyle
Title: Re: Tag_one's Place
Post by: tag_one on April 13, 2008, 01:29:03 AM
Pat Thanks! I'm glad you like them. :)

Kyle Thanks, I agree with you that the lot is now a bit small. I made that one to add some density to the industrial area's. I'll make a bigger lot (4x5) too. Both of them will be a stage 5 camelot. Oh and I hope you don't mind I took one of you wonderful downtown shots to make the reflections in the glass for this one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F1017%2Fgpbdmh7.jpg&hash=42274d7c991a001d1b2916ae12a0c193fe203740)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F6345%2Fgpbnns9.jpg&hash=4bc5901eddc50b64b9ea4a72b64de6e7c4d13645)

It's a stage 9 CO$$ building. I saw some great buildings with wonderful reflections made by simfox and pvm so I wanted to try making some reflections as well :)
Title: Re: Tag_one's Place
Post by: bat on April 14, 2008, 09:04:12 AM
Your newer buildings are very great looking! :thumbsup:
Title: Re: Tag_one's Place
Post by: ky72x on April 14, 2008, 09:20:13 PM
Great to hear that, T1!  As for the new office tower, it looks very nice.  Thanks for using one of my pictures for the reflections!  First off, I have to ask which one was it.  I can kinda see parts of a picture in there, but otherwise I'm not too sure what picture of mine it may be.  :D

- Kyle 
Title: Re: Tag_one's Place
Post by: tag_one on April 16, 2008, 12:59:42 AM
Bat Thanks! Since I'm using 3ds max instead of gmax I indeed produce some nicer buildings. I'm now able to use bumpmaps and stuff which gives a bat something extra. I also use CGTextures.com for my textures which has way better textures than the other sites I used before.  :D

Kyle Thanks man! I've used this picture of yours:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F9752%2Frbdm4dmb6.jpg&hash=e2020a5eb01533cdbe0cb306d3fb6e7094988c9e)

I particularly liked this image because of the density and the street which runs between the building. I also liked the lots you've used as plazas and parks :)


I still haven't found the ideal night lights yet on this tower. Imo it's a bit to pale and not bright enough. I'll post a new picture this afternoon.
As for my other buildings, the Hagestede Apartments are still being tested and the other ones are about to enter the scrutinizing phase :)   

Title: Re: Tag_one's Place
Post by: cammo2003 on April 17, 2008, 06:09:27 PM
Ah, good, something that should give the Tucson and Prentiss office buildings some more competition. As much as I like those buildings, they grow like the plague!
Title: Re: Tag_one's Place
Post by: spa on April 17, 2008, 06:32:14 PM
I really like the new office tower! You nailed the glass just right; busy enough to be interesting but vague enough to fit in. Bravo.
Title: Re: Tag_one's Place
Post by: CasperVg on April 17, 2008, 09:47:15 PM
Looks great! I really love that Gardena-building!
Title: Re: Tag_one's Place
Post by: tag_one on April 18, 2008, 03:16:41 AM
cammo2003 Thanks! Same story here. I block most of the maxis buildings so Prentiss and Tucson are growing a lot here too  :D

Samuel Thanks, it took me quite some time to get the glass textures look right. Especially the opacity during night time was hard.

caspervg Thanks, the Gardena building was placed in beta yesterday evening. So with a bit of luck you can download it soon from the LEX.

This morning I worked on the building again, most things are finished now. The only thing I've got to do is making a custom foundation for it. Here are some shots from the setback and the roof.  :satisfied:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F8044%2Frnp1uo7.jpg&hash=13629c12fb3dea13d0b56fdd8b2251c3707c9ff8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg365.imageshack.us%2Fimg365%2F7257%2Frnp2ch3.jpg&hash=9b4e6483053be758225784d10d4228605b539b53)
Title: Re: Tag_one's Place
Post by: rooker1 on April 18, 2008, 05:03:06 AM
The model itself looks great, I'm just not so sure of the texture of the glass.  &mmm

Robin  ;)
Title: Re: Tag_one's Place
Post by: bat on April 18, 2008, 05:46:43 AM
The setback and roof is looking very nice, tag_one! :thumbsup:
Title: Re: Tag_one's Place
Post by: Glenni on April 18, 2008, 07:13:03 AM
It's looking quite nice Tag, all though the blue glass is a bit too saturated i'd say, try making it a bit less strong, if ya can. ;)
Here's a quick edit i made of the pic in photoshop.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi80.photobucket.com%2Falbums%2Fj179%2FGlenni91%2FBAT%2520pics%2Fblah%2Fmoomoo%2Frnp2ch38-desat.jpg&hash=dbd3a5f74e48820623acb23f8046196d6e47821b)

What i tried was -50 saturation, and -11 in light/darkness, hence making it darker.
Title: Re: Tag_one's Place
Post by: tag_one on April 18, 2008, 08:55:42 AM
rooker1 Thanks. I've changed the colors of the glass a bit as Glenni suggested

Bat Thanks :)

Glenni Many thanks for your suggestion. I've desaturated the texture as you suggested. In my opinion you darked the glass a bit to much in your image, so I darkened the texture by 5 instead of 11. I just wanted to keep it a bit more blue you see :)
Anyway here's a shot from the building with the new texture:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F977%2Frnp3cn3.jpg&hash=585a73ebda688a09f8f881157f4b7c1b1b64ecce)

What you guys think?
Title: Re: Tag_one's Place
Post by: rooker1 on April 18, 2008, 09:00:39 AM
Looks better for sure, but can we have a closer shot.

Robin  ;)
Title: Re: Tag_one's Place
Post by: tag_one on April 18, 2008, 09:18:22 AM
Sure  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F134%2Frnp4hc0.jpg&hash=2279192070bd9d7842ef175f04f90048215eb54a)

This time I've also added true reflections on the windows to reflect the umbrellas and stuff on the setback. I'm not very sure about it, it makes the building a bit chaotic imo. 
Title: Re: Tag_one's Place
Post by: rooker1 on April 18, 2008, 09:21:43 AM
Yup, I like it.
&apls
Robin  :thumbsup:
Title: Re: Tag_one's Place
Post by: Glenni on April 18, 2008, 10:57:43 AM
Ah yes, now the glass looks really good! :thumbsup: :thumbsup:
Title: Re: Tag_one's Place
Post by: CasperVg on April 18, 2008, 11:43:00 AM
That's really nice there, also impatiently waiting on that building to be released now. Perhaps if you could add some people on the terrace/het terras, it would look even better, and more lively. The pine trees on the back of the lot look a bit of place aswell, a cottonwood/maple/... would look much better there.  :thumbsup:
Title: Re: Tag_one's Place
Post by: cammo2003 on April 19, 2008, 03:06:46 AM
Quote from: caspervg on April 18, 2008, 11:43:00 AM
That's really nice there, also impatiently waiting on that building to be released now. Perhaps if you could add some people on the terrace/het terras, it would look even better, and more lively. The pine trees on the back of the lot look a bit of place aswell, a cottonwood/maple/... would look much better there.  :thumbsup:

Actually, I don't think that's part of the lot. It looks like a 2x3, (as in 2 facing the road) to me. It's not just that, the base texture on that section suggests to me modified BSC Park grass lot.
Title: Re: Tag_one's Place
Post by: tag_one on April 19, 2008, 06:36:44 AM
Robin Thanks

Glenni Again many thanks for your advice about the facade :)

caspervg I guess you have to wait a while. The Hagestede Apartments bugfix was placed in beta a week ago and I still haven't got a reply whether or not it works properly. I guess the scrutineers are busy with other things atm ;) With a bit of luck this one will be placed in beta this evening.
About the trees, they are like Cammo said, part of a park. They don't belong to the tower :)

cammo Indeed, they are part of a bsc park  ::)

some news. I tried to make a custom foundation for this one, but I got a bit annoyed with it since it didn't act the way I wanted to. So unfortunately this one won't be slope friendly.
I'll place it in beta this evening. Hopefully I can upload it to the public lex soon ;)
Title: Re: Tag_one's Place
Post by: bat on April 20, 2008, 03:29:46 AM
Looks really better now there! :thumbsup:
Title: Re: Tag_one's Place
Post by: tag_one on April 20, 2008, 06:02:33 AM
^^ Thanks Bat.
I placed the building in beta this morning. You can download it from the Lex soon  :)

And now...


DUBAI TIME ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F6296%2Fdubaistyletg1.jpg&hash=c1c2bae1469662d6c7faa646f9e2e0878dbad2f9)
golden windows... I was bored and wasn't in the mood of starting a new project
Title: Re: Tag_one's Place
Post by: Hogmeister on April 21, 2008, 06:54:06 PM
I think the gold works extremely well  :thumbsup:
Title: Re: Tag_one's Place
Post by: ky72x on April 21, 2008, 08:00:47 PM
Ah, I see what picture you used.  Your comments on it is precisely what I was aiming for, so thanks again!  :thumbsup:

Excellent job on both towers, can't wait for them (as well as that industrial warehouse) to be completed.  I know many people who'll also put each building to good use.

- Kyle
Title: Re: Tag_one's Place
Post by: Adept2Rock on April 25, 2008, 06:53:44 AM
Quote from: tag_one on April 10, 2008, 10:36:36 AM
^^ Thanks for all the comments  :thumbsup:
I've got good news and bad news for you. Lets start with the bad news: I'll place the dirty industrial building in the freezer for a while. But don't worry other dirty ones will follow sooner or later...
The good news. Two new buildings are nearing completion and an update for my old Hagestede apartment set is on its way. Yesterday I was in need for an larger I-m warehouse. So I made this building:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F6554%2Fgardenadaydn7.jpg&hash=f476d2715fb5283fd228b833b6c25f67cd3eb2b8)
The images is already a bit outdated as I've desaturated the textures a bit as Andreas suggested me.

I've also made a small CO$$ office. I know nothing special, but I missed small CO$$ buildings. And I'll have to have some of them before I can block Maxis hideous offices  :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F3996%2Frnppropdaypg9.jpg&hash=e4dde4cba3033518925053de97e6b00054b061a9)

:)

Thanks for the Gardena!!!So good! &apls :thumbsup:
Title: Re: Tag_one's Place
Post by: CasperVg on April 25, 2008, 09:19:05 PM
My wishes and dreams have been fulfilled! Thanks a ton for the Gardena-building!  $%Grinno$%
Title: Re: Tag_one's Place
Post by: tag_one on April 26, 2008, 01:10:21 AM
Mike Thanks. I think I'll upload the gold version as a stage 8 CO$$$ building. I'll try to place it in beta this afternoon on the private lex :)

Kyle Thanks

Adept2Rock Thanks, I'm glad to hear you like it.

caspervg Thanks. The other ones will be uploaded soon. ATM the BSC scrutineers are busy with other things  (:-\) so I guess you all have to wait a while before they'll uploaded to the public lex :)
Title: Re: Tag_one's Place
Post by: Adept2Rock on April 27, 2008, 01:22:18 AM
If you want make a other brand factory no problem! $%Grinno$% :thumbsup:
Title: Re: Tag_one's Place
Post by: snorrelli on May 29, 2008, 09:00:21 AM
Just noticed the updated Hagestede is on the LEX. Thanks very much for re-working it. As I posted before, it's one of my favorite buildings but had a tendency to take over my cities. I hope to see less of the new one and to appreciate it even more as a result!  ;)

If you find yourself looking for something else to do, another candidate with similar issues is Leurink Architects. Maybe I just need more 1X3 and 1X2 downloads for variety but that one tends to take over my small towns' main streets to the exclusion of all else. If anyone gets crossways with the owners of Leurink Architects and can't be employed at one of their 20 branch offices in town, they're screwed - no other options! :D