SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => CAM - Colossus Addon Mod => Topic started by: Shadow_prophet on October 25, 2007, 07:44:21 AM

Title: Key Tower problem
Post by: Shadow_prophet on October 25, 2007, 07:44:21 AM
Basically i'll let the pictures do the talking.

NDEX Keys tower by equinox

At zoom 2:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl108%2FShinobido%2Fproblem.jpg&hash=d81c490e846c385edb9932a0a490ffed6348f3ed)

At zoom 3:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi94.photobucket.com%2Falbums%2Fl108%2FShinobido%2Fproblem2.jpg&hash=d1207bafbf0ad190c58d5735dcae413023893c57)

The building doesn't seem to render properly only at zoom 2 other than that all other zooms is fine. Since it is CAM related just thought i should post it here as well in hopes I would be able to find a solution to this. I have also posted this on the NDEX board room at Simtrop.
Title: Re: Key Tower problem
Post by: M4346 on October 25, 2007, 08:19:40 AM
I don't think that is CAM related as the CAM did not alter the original model, as such, but merely remodded and / or relotted it.

I think that is / may be an original issue. Have you checked in a region without the CAM and when using the original lots? (i.e. non-CAM lots?)
Title: Re: Key Tower problem
Post by: Shadow_prophet on October 25, 2007, 08:23:46 AM
Quote from: M4346 on October 25, 2007, 08:19:40 AM
I don't think that is CAM related as the CAM did not alter the original model, as such, but merely remodded and / or relotted it.

I think that is / may be an original issue. Have you checked in a region without the CAM and when using the original lots? (i.e. non-CAM lots?)

I already doubted it was mostly a cam related issue but just thought about giving it a shot.
Just checked with the original and it's the same thing.

But what i forgot to mention was that in case i couldn't fix it, what files do i need to remove to ensure that this thing never grows again in my city?

Edit: Allright found out it cannot be fixxed. I can get rid of the model and original lot files but which CAM files do i need to get rid off so it never grows again?
Title: Re: Key Tower problem
Post by: JoeST on October 25, 2007, 08:28:21 AM
None aslong as the lot isnt there it cant grow
Title: Re: Key Tower problem
Post by: M4346 on October 25, 2007, 08:32:26 AM
To ensure it doesn't grow again in the future, just remove the .sc4lot and .sc4model files for that particular add-on, that is all and should suffice.  :thumbsup:
Title: Re: Key Tower problem
Post by: RippleJet on October 25, 2007, 08:34:29 AM
The south and north view at zoom 2 in the model file for the Key Tower are unfortunately scrambled.
The only way to fix that would be to ask SuperStar to re-render it from the gmax file.
And since he hasn't been active for quite a while, I doubt that will ever happen. :(


Quote from: M4346 on October 25, 2007, 08:32:26 AM
To ensure it doesn't grow again in the future, just remove the .sc4lot and .sc4model files for that particular add-on, that is all and should suffice.  :thumbsup:

Or avoid the south and north views at zoom 2... ::)
Title: Re: Key Tower problem
Post by: Shadow_prophet on October 25, 2007, 08:40:40 AM
*Sigh*

Looks like i have to hunt for the ones that grew and blow them up beforehand. Such a pity. &mmm....... :'(


QuoteOr avoid the south and north views at zoom 2... ::)

I refuse to be in denial that it looks like that, what would my sims think of me then??!! $%Grinno$% :-[

Well thanks anyways.
Title: Re: Key Tower problem
Post by: Andreas on October 25, 2007, 10:02:52 AM
IIRC, Superstar tried to fix that bug several times, but somehow, it didn't work. So you either have to live with it, or remove the Key Tower, as suggested.
Title: Re: Key Tower problem
Post by: RippleJet on November 24, 2007, 06:55:40 AM
Quote from: Andreas on October 25, 2007, 10:02:52 AM
IIRC, Superstar tried to fix that bug several times, but somehow, it didn't work.

I tried once: Key Tower by SuperStar Fixed (http://sc4devotion.com/forums/index.php?topic=3020.0) ::)


Before
After
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F9167%2Fkeytowerrenderingprobledk9.jpg&hash=3331109af3b7b67c6d06c489f6c32b6df4832ed6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F9463%2Fkeytowerrenderingfixednq3.jpg&hash=5e1599f9d5b5e49227f26e09297c376e410ec9ba)
Title: Re: Key Tower problem
Post by: BarbyW on November 24, 2007, 07:06:05 AM
 &apls &apls &apls &apls The power of the Reader rules. :thumbsup:
Title: Re: Key Tower problem
Post by: Shadow_prophet on November 24, 2007, 11:00:52 AM
Great..now I completely regret blowing up the buildings in game  :'( :'( :'(
Title: Re: Key Tower problem
Post by: RippleJet on November 24, 2007, 11:02:50 AM
Quote from: Shadow_prophet on November 24, 2007, 11:00:52 AM
Great..now I completely regret blowing up the buildings in game  :'( :'( :'(

Hopefully it will grow again! :thumbsup:
Title: Re: Key Tower problem
Post by: dadyrghluv on November 24, 2007, 02:58:24 PM
superstar, did try to fix it, and said it was due to a bad renering issue. he also stated, if he had time, he would try and re-render the building.

i geuss ripple found the solution. great work  &apls
Title: Re: Key Tower problem
Post by: rickmastfan67 on November 24, 2007, 07:38:56 PM
Cool beans!! :thumbsup:
Title: Re: Key Tower problem
Post by: Shadow_prophet on December 19, 2007, 09:18:42 PM
Guys I have another problem with the Key Tower. Now its the same rendering problem. It happens at the same zoom, but only when i am viewing the building at the western postion. North, south and east are fine. Just the western position. I just want to check if anyone is having the same problem??? Because I just noticed it yesterday.
Title: Re: Key Tower problem
Post by: RippleJet on December 19, 2007, 11:01:41 PM
When talking about northern and southern, they are not the up and down on the map.
"Southern" in relation to the building is the side facing the road (where the entrance is).

If I understood you correctly, you fixed the rendering error yourself.
I bet you fixed only the southern one of the directions (IID 0x00030100).

The Key Tower had the same rendering error in both the northern and southern view.
That's why there are two towers in the picture above, one with the road on this side, the other with the road on the other side.

The northern view has IID 0x00030120, in case you want to fix it yourself.
Otherwise, download the fix from the LEX. ;)
Title: Re: Key Tower problem
Post by: Shadow_prophet on December 21, 2007, 11:24:16 PM
Lol my bad. Thanks RippleJet. $%Grinno$%