Poll
Question:
The railway viaducts are to have which texture?
Option 1: grey natural rocks texture
votes: 45
Option 2: yellow brick texture
votes: 13
Hello "$Deal"$
The new heavy elevated rail viaducts will be released soon. At the moment, there are two styles available, grey natural rocks (currently the standard appearance)...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg127.imageshack.us%2Fimg127%2F8913%2Fdiabrcke1pd4.th.jpg&hash=b831167e91a0ea2ea6e2b813a99a65c296adb5a8) (http://img127.imageshack.us/my.php?image=diabrcke1pd4.jpg)
... and a yellow brick texture.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F7251%2Fbraunerviaduktbruecken1cg0.th.jpg&hash=6774da702bbe3235f23ac62e788b609439db5368) (http://img218.imageshack.us/my.php?image=braunerviaduktbruecken1cg0.jpg)
Both textures seem to have quite a fan base, so I'm starting a poll which one should become the standard look, and which one should be available as separate plugin. So, here's the question: Which style do you like more, the grey natural rocks or the yellow bricks?
If you don't know which one you like better, here's a BETA version that contains both styles:
http://www.simforum.de/showpost.php?p=2947252&postcount=41
@EDIT: THANKS ANDREAS FOR THE TRANSLATION. :thumbsup:
I like the grey natural rocks better, because it's more neutral and IMO fits in with more styles. The yellow brick is just too... yellow. :P
-- John
I cast my vote for the grey textures as well - at least as long no red brick texture is available. ;)
I would also like to cast a vote into the general direction of the greyish colour. I like both colours but the grey ones best. A red one would be even better.
But GREAT work Arkenbergjoe :thumbsup:
Ich mag die braune Version am meisten. Doch sind beide Versionen sehr schön! :thumbsup:
I like the brown version the most. Though both versions are really beautiful!
I have to vote for the Grey Stone as my first choice.
Now, I like both versions. And it has been found that it should be possible for us to make this into a Draggable Option like SAM where you can have the multiple skins selectable by a Puzzle Piece Starter. I think it would definately be worthwhile to cerate a RAM (Rail Addon Mod) which will included the MAXIS Base textures, these two El-Rail Viaducts, NOB's Rail textures and NCD's Rail Textures.
___________________________________________________________
Ich habe zur Abstimmung für die Grey Stone als meine erste Wahl.
Nun, ich mag beide Versionen. , Und es wurde festgestellt, dass es möglich sein sollte, für uns, um diese in eine Draggable Option wie SAM, wo Sie die zahlreichen Skins wählbar durch ein Puzzle Stück Starter. Ich glaube, es wäre auf jeden Fall lohnt sich cerate RAM (Rail Addon Mod), die auch die MAXIS Base Texturen, diese beiden El Rail Viadukte, NOB's Rail Texturen und NCD's Rail Texturen
I vote for "grey stone." And for jplumbley's idea. ---^
Quote from: jplumbley on October 29, 2007, 11:13:48 AM
I think it would definately be worthwhile to cerate a RAM (Rail Addon Mod) which will included the MAXIS Base textures, these two El-Rail Viaducts, NOB's Rail textures and NCD's Rail Textures.
Now we're talking! :D
Never miss a chance to create a new 3-letter acronym! $%Grinno$%
If we'll get puzzle pieces first, before seeing it draggable, then my preference is the grey one as well!
Quote from: RippleJet on October 29, 2007, 12:43:42 PM
Never miss a chance to create a new 3-letter acronym! $%Grinno$%
We're not the only ones guilty of 3-letter acronyms--*cough* CAM *cough*. Just the vast majority of them. :D ::)
I too would vote for the "grey stone" option, and I'm all in favor of helping Jason out with the RAM project.
This is truly excellent work, Arkenberge Joe. Es ist sehr gut! :thumbsup: (My German isn't all that great--I'm far better at translating German-to-English rather than the other way around.)
-Alex (Tarkus)
JP, your German is quite good for a Canadian! :D ;D
QuoteNever miss a chance to create a new 3-letter acronym!
Speaking of which, there's a HAM in the works (Highway Addon Mod), dealing with the RHW, the UHW and the MIS. :P
I go with the grey one! I think its more realistic.
Ich finde auch, dass die graue Version besser aussieht... ;) Aber dennoch sehen beide sehr schön aus.
Und natürlich find ich jplumbleys Idee noch besser. :)
translation:
I think also that the grey version is better. But nevertheless are looking both very beautiful.
And, of course, I find jplumbley's idea also good.
I think they both rock. Will they ONLY work on rail, or will I be able to use it on elevated roads and avenues too?
Theses are specificaly for rail.... but maybe later LOL :P
You should release both! I can't make up my mind!
However, for my cities anyway, the yellow does look a little better.
I vote for the yellow, and I think we need a new acronym, as we are going to run out of letters to add to AM at the rate we are creating them. :P
Maybe we need to replace the AM with something else, I'm up for suggestions.
Perhaps "EM", for "Expansion Mod" or "Extension Mod". The Rail Extension/Expansion Mod would end up being REM. :D
-Alex
as was talking with jplumbey a whiles back we still got the RAM rail addon mod :D so we can keep this goin since we have the NAM SAM now RAM hehe
Quote from: Haljackey on October 31, 2007, 12:50:54 PM
You should release both!
They will be released both. ;) The poll is just there in order to decide which one should become the default style.
JA, I will find a use for both versions for sure. Thanks for your excellent work :thumbsup:
Quote from: Filasimo on October 31, 2007, 04:38:14 PM
as was talking with jplumbey a whiles back we still got the RAM rail addon mod :D so we can keep this goin since we have the NAM SAM now RAM hehe
Don't forget the CAM. :P Not a NAM addition, but still an AM. :D
Love the look of the grey ones, the look so natural :thumbsup:. Definitely would like seeing these replacing the existing ones.
I'm already using the beat yellow version, which I prefer for some reason or another. But a red brick variant would be nice.
Cheers,
Kevin
@all: Thanks for the voting
Here is the first funktional Heavy-El-Rail-Station, with the Modells from "Viktorianischen Station"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F5482%2Fdiagonalerbahnhof1zn9.th.jpg&hash=5393812e0da28286a59a903908608d364cdff887) (http://img228.imageshack.us/my.php?image=diagonalerbahnhof1zn9.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F2431%2Forthogonalerbahnhof1ut0.th.jpg&hash=f0f40021b0720284b6564201189b538ad4f02504) (http://img442.imageshack.us/my.php?image=orthogonalerbahnhof1ut0.jpg)
In the red circle is ar bug with the modells :(
These are real sweet models and I do like the grey one but looking more at what you just posted today JA.... Heck Id say release both version for sure wow cause they are great in their own respective rights - pat
ArkenbergJoe,
I'm ready and waiting for the heave el rail station, I have lots of places I could use it...
Cheers,
Kevin
The Original Modell is from STEX
http://www.simtropolis.com/stex/index.cfm?id=11944
the autor is morifari.
i have now the modding...
Das Original-Modell ist vom STEX. Der Batter ist morifari. Ich habe es nur gemoddet.
Es kann nur mit Zustimmung des Erstellers online gestellt werden... &mmm
@ArkenbergeJoe: Leider ist morifari schon lange nicht mehr aktiv, und ich weiß nicht, ob wir ihn kontaktieren können. Aber solange Du am BAT-Modell selbst nichts geändert hast, würde es doch ausreichen, den gemoddeten Lot online zu stellen und auf die Original-Stationen als Abhängigkeit zu verweisen. Davon abgesehen denke ich aber, daß morifari nichts gegen eine Veröffentlichung hat; in der Zeit, als der GLR-Mod als Beta-Version verfügbar war, war er auch damit einverstanden, daß GoaSkin seine BATs auf der temporären GLR-Seite veröffentlicht hat.
Unfortunately, morifari hasn't been active since quite a while, and I don't know if we are able to contact him. However, if you didn't touch the BAT model itself, it would be sufficient to upload the modded lot file and link to the original stations as a dependency. Apart from that, I don't think that morifari wouldn't object such a release; at the time when the GLR mod was developed as beta version, he was ok with publishing his work at the temporary GLR download site GoaSkin put up.
Ich konnts nicht lassen
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg45.imageshack.us%2Fimg45%2F5562%2Fweicheorthogonalph8.th.jpg&hash=59b216e9df14a9f8faa6810f0ab0ab98abdc201c) (http://img45.imageshack.us/my.php?image=weicheorthogonalph8.jpg)
This is beta-modell. Is not finished ;)
QuoteTechnical Instruction:
53264FE0-4, 53264EE0-4 Rail-textures
53264100, 53264110-4, 53264120-4 Modells, Exemplar, LText
A250 - A257 [HigwayIntersectionInfo]
preview_rail_puzzlepiece021
@Andreas: is so O.K...
This is looking very awesome--aside from the MIS, this is my most anticipated release.
Everything is grey where I come from. We haven't any pretty yellow stone and even the yellow brick turns dingy in the rain... All the viaducts in the drier west seem to be dark tarred wood and steel with a few being sandstone or concrete.
-Crissa
One more vote for greyish color.
Just played with beta version, picture is updated version of "NAM Overpass Support Files for Alternate Rail". Textures of rail viaduct can be anything since my file only changes IIDs of texture that S3D files are referring to.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3734%2Farmsfv2ajviaductur7.th.jpg&hash=12e9bb56ab411d73bea89892b7e0b619c2bd824c) (http://img265.imageshack.us/my.php?image=armsfv2ajviaductur7.jpg)
Biggest change is, there's no brighter rails under overpasses.
NAM's elevated heavy rail uses only one rail texture for both overpass and ground. If that texture was changed to Pegasus's rail, overpass shows dirt shoulder as well as the ground. To avoid it, I set MAXIS' IIDs to ground rail in previous version. But it caused another problem, texture appears a little brighter. It happens when the textures for texture based network are used in 3D model based network. I wanted to solve it somehow though I know it is specification of the game.
Luckily ArkenbergeJoe's viaduct uses new IIDs for rail overpass, I could change texture I said before to Pegasus's rail without "dirt shoulder in the sky" issue. It is unexpected bonus for overpass support files. I've adjusted the brightness of textures, and it's not only for NAM's items. I've expanded it to MAXIS' highway, el-rail and monorail, HSRP is covered by a patch file. There may be something I missed, but "brighter rail" would not appear anymore.
Quote from: ebina on November 10, 2007, 04:04:05 AM
....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3734%2Farmsfv2ajviaductur7.th.jpg&hash=12e9bb56ab411d73bea89892b7e0b619c2bd824c) (http://img265.imageshack.us/my.php?image=armsfv2ajviaductur7.jpg)
Biggest change is, there's no brighter rails under overpasses.
:thumbsup:
Quote
Luckily ArkenbergeJoe's viaduct uses new IIDs for rail overpass,...
...It is unexpected bonus for overpass support files...
For my is it expected bonus. &idea
....the next Object:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F1771%2Fweichediagonalck6.th.jpg&hash=0ec76de2a62e680ed80420f72f9b3aab49f9522e) (http://img251.imageshack.us/my.php?image=weichediagonalck6.jpg)
QuoteTechnical Parameters "$Deal"$
Railtexture...53264FD0-4, 53264ED0-4
Modelle, Exemplare, LTexte... 53264130, 53264140-4, 53264150-4
[HigwayIntersectionInfo]... A258 - A25F
preview_rail_puzzlepiece022
Costs: 200$ (both junctions)
So so so much better than the original! :thumbsup:
Indeed, it makes it look even more realistic. I wonder if we can actually use the same technique (where the underpass texture is separate) for the other network models (such as road, avenue, etc). It'd be extremely useful and the process would be less complicated texture-wise.
The modding of morifari's Victorian Elevated Rail stations is done. :) I have yet to test the diagonal version, but the orthogonal one works fine. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F4873%2Fmorifaribahnhof1fz8.jpg&hash=8de58dc75e91ef4876b25e35df3c7d250389813a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F3446%2Fmorifaribahnhof2lk6.jpg&hash=1c51594f041e9f6c771b361624da84994de7622b)
Now we only need a red brick skin for the viaduct models... ;)
Hey, sieht echt gut aus!!
It looks very good!!
:thumbsup:
Thank You, Andreas ...
All Your works like HiFi Mercedes !!!
GREAT GERMANY QUALITY !!!
Thanks. :) I should point out that ArkenbergeJoe did the transit modding, I only adjusted some other building stats and made the quick test run.
Wow that looks great Andreas.
It reminds me of an idea I had for an EL-station. (http://sitecenter.dk/jernbane/nss-folder/nrrebrostation/101Norrebro%20Personstation.jpg)
Ahem...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F4873%2Fmorifaribahnhof1fz8.jpg&hash=8de58dc75e91ef4876b25e35df3c7d250389813a)
Not to be the bringer of bad news, but the right side column looks terribly thin for a support column... :D
- Allan Kuan
Well, that's a graphic glitch that is caused by the model. Unfortunately, this cannot be fixed without modifying the original gmax file, which only morifari could do.
Andreas,
You and ArkenbergeJoe have made my day.
Cheers,
Kevin
Looking great all the work on these viaducts! :thumbsup:
Quote from: Andreas on November 18, 2007, 05:11:28 PM
Well, that's a graphic glitch that is caused by the model. Unfortunately, this cannot be fixed without modifying the original gmax file, which only morifari could do.
No I believe that is a new, thin, very very strong material called morifarium, which is only able to be used in those situations. :P
^
Too Funnie diggis way too funnie lol.... Andreas and ArkenbergeJoe great job on this :thumbsup: &apls
quick addition to make:
if you ever un-installed the NAM and then re-install it, this mod seems to have no effect after re-installing it.
just thought i would throw that out there.
Quote from: dragonshardz on December 05, 2007, 10:01:00 AM
if you ever un-installed the NAM and then re-install it, this mod seems to have no effect after re-installing it.
Well, the beta version that ArkenbergeJoe posted a while ago contains a modified NAM controller - so if you reinstall the NAM, it will change your installation back to the default NAM controller. I suggest to wait for the final version, which should be released soon. :)
yeah. dl'ing it agian fixes it though.
Happy XMas
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.world-of-smilies.com%2Fwos_weihnachten%2F1xmas500.gif&hash=9700332beb09071236018018107580916dec7bb0) (http://www.world-of-smilies.com)
Here is the 3. Texture-Mod for the El-Rail
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg102.imageshack.us%2Fimg102%2F9652%2Fbaumschulenweggc5.th.jpg&hash=acd0f6e619bf137887763240068cd9f783763eec) (http://img102.imageshack.us/my.php?image=baumschulenweggc5.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.myimg.de%2FStreckehellrotUnfalle6c01_thumb.jpg&hash=01f1ea601f242d6d0c1712ebf07c9db2b5fe0c3b) (http://www.myimg.de/?img=StreckehellrotUnfalle6c01.jpg)
ATTENTION:!!!! "$Deal"$
The new Name for the Haevy-El-Rail is CITY-RAIL
city rail it is! \
great work ABJ!
Oooooh WOW that is sweet AbJ!!! Love the new name as well!!!
I love how you captured a crash scene... they must have been soo amazed at the great work you have done
Its amazing thank you so very much
Joe
EDIT by Andreas: No need to quote images. ;)
So it will be City Rail by name and City rail will be its use in Solaria.
With the extensive heavy rail network (as well as subway [see transit pic]) taking preference over GLR in Solaria for the rail based mass transit network this City Rail will go great in the Core with the amount of high density development
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp5%2FPalpatine001%2FSolaria-transitupdate89.jpg&hash=09f7cfa4bd83a7338147af1c4346ec9cc861230c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp5%2FPalpatine001%2FRangitotoTownat400k.jpg&hash=6d4e93a37f50883bad3a19606e6cc7ffeff5c256)
Those pics are examples of where the rail runs if you can see it
So I await the City Rail with great anticipation :thumbsup: :thumbsup: :thumbsup:
Quote from: ArkenbergeJoe on December 14, 2007, 08:52:55 AM
Happy XMas
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.world-of-smilies.com%2Fwos_weihnachten%2F1xmas500.gif&hash=9700332beb09071236018018107580916dec7bb0) (http://www.world-of-smilies.com)
Here is the 3. Texture-Mod for the El-Rail
ATTENTION:!!!! "$Deal"$
The new Name for the Haevy-El-Rail is CITY-RAIL
Attention passengers! The train on platform 4 will be delayed by approximately 5 minutes *chorus of groans erupts on platform* CityRail apologises for any inconvenience caused.
:P
(sorry, the rail system here happens to be called CityRail (often nicknamed CitySnail and CityFail due to it's unreliability).
Yes Yes Yes Yes Yes Yes Yes. Need i say anymore.
Quote(sorry, the rail system here happens to be called CityRail (often nicknamed CitySnail and CityFail due to it's unreliability
And I know how bad it is. Every time I want to catch a train from one of the North Shore stations, they're always doing "track work".
Venting aside (well, there's more, but that's for another day), that looks great, ArkenbergeJoe!
HAPPY XMAS
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg102.imageshack.us%2Fimg102%2F9652%2Fbaumschulenweggc5.th.jpg&hash=acd0f6e619bf137887763240068cd9f783763eec) (http://img102.imageshack.us/my.php?image=baumschulenweggc5.jpg)
Here is the Red-Viadukt-Texture as BETA-Variante
See your in Simforum.de (http://www.simforum.de/showpost.php?p=3039047&postcount=131)
Well I can say the Elevated Rail Viaducts are just what the doctor orderd, no more traffic snarl ups at busy level crossings.
Thanks to the team who made this possible indeed :thumbsup: :thumbsup: :thumbsup: :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp5%2FPalpatine001%2FSolarianCity-ELRail1.jpg&hash=f48704710d277eb30dfda2a6551ba25a52a12a3f)
That is an example of the work being used, thought I might showcase an example to the team so they can see the fruits of their labour paying off.
Again well done
Now, just make the EHR draggable like the GLR, and we are off to the races.
Quote from: RebaLynnTS on January 06, 2008, 03:23:07 PM
Now, just make the EHR draggable like the GLR, and we are off to the races.
Don't worry, we planned that already; it just needs time. :)
Quote from: Palpatine001 on January 06, 2008, 02:47:43 PM
...traffic snarl ups at busy level crossings...
Level crossings? BAH, humbug!
Quote from: dragonshardz on January 07, 2008, 03:25:41 PM
Level crossings? BAH, humbug!
Bah Humbug? Alrighty then Ill leave you to Bah Humbugging while I raise another 50km of Rail
And yes dragable Heavy Rail Viaduct with matching ground junk depending on wealth would be even a finer edition... :thumbsup: :thumbsup:
what i meant was that I will never use a level crossing again, ie, default RR crossing.
Unless, of course, it is on a rural lightly trafficked street.
Another option that uses the girder pieces to form the network instead would be nice, as the stone gives it a older field - but the girder pieces give it a more modern feel.
I'll bet that one day, they will do something like the SAM with a lot of the networks. We'll be able to have lots of version of each of them. :)
Quote from: RebaLynnTS on January 22, 2008, 01:43:46 PM
I'll bet that one day, they will do something like the SAM with a lot of the networks. We'll be able to have lots of version of each of them. :)
Actually, they are planning on doing a RAM (Rail Add-on Mod), but that's a long way off (or so I heard).
-- John
What exactly is that rumored to include? Single tracks? Multi-tile crossings that actually stop cars from crossing if a train passing on any of the tiles? That's what I'd like to see.
well ive seen pictures of three track elevated rail....
The RAM will, to my knowledge, probably include single-track rail, elevated rail [it's currently puzzle pieces, but all the needed models are already done so it shouldn't be a problem], and of course, multi-track rail that may be done RHW-style. Heh.
We'd probably see R-1, R-3, R-2 left and right, R-4, and so on :P
single track-rail.. that'd be great!
(from the nearly 3000 km of the net in uruguay, only 18 km are double line %wrd)
mauricio.
Where can I see the working on the Railroad Addon Mod?
Quote from: Tolsome on January 26, 2008, 03:30:04 AM
Where can I see the working on the Railroad Addon Mod?
The work hasn't started so far, except some planning maybe. ;)
Hello
Here is a new graphic-mod from the viaduct-rail.
The Puzzles have a footpaths for the Sims.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F2716%2Fpedviaduktera9.th.jpg&hash=3f1cfe97696d4e95812517d9e7b89175f89ae8c1) (http://img440.imageshack.us/my.php?image=pedviaduktera9.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F273%2Fpedviadukte3gu5.th.jpg&hash=630c1ce5403736063054ebaa2cf2c01d68c21e04) (http://img170.imageshack.us/my.php?image=pedviadukte3gu5.jpg)
The diagonal Ruzzle have a footpaths only by urban area (except onewayroad)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F9002%2Fpedviadukte1mo1.th.jpg&hash=463651fc32bd143c9fd6e0769af03cbaecb63656) (http://img255.imageshack.us/my.php?image=pedviadukte1mo1.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F1426%2Fpedviadukte2yg1.th.jpg&hash=5121ce452220eb46e5567c3ef088760b4be982c9) (http://img255.imageshack.us/my.php?image=pedviadukte2yg1.jpg)
Hey joe, the girder pieces over the road are very nice. Any chance of extending those pieces into a full out network so people can have something more industrial looking instead of the arches?
The light-rail have but the industrial look.... ;)
Now what I'd like to see is an elevated heavy rail passenger station and a freight station. Or, more preferably, a variety of them. I don't like having a long stretch of elevated heavy rail in a dense CBD where I don't want to bulldoze roads crossing under the railway to make way for an elevated/ground transition so I can build a station. Of course I could use Smoncrie's hole digging lots, specifically the ground lifter, to raise the station, but that would involve doing things with the terrain that I don't like to in CBDs and it would be difficult to get a road up to the station in a CBD setting.
nerdly_dood: for passenger stations, I believe there were Victorian El-Rail stations converted to be passenger stations for the rail viaducts.
Quote from: wes.janson on August 18, 2008, 01:26:17 PM
nerdly_dood: for passenger stations, I believe there were Victorian El-Rail stations converted to be passenger stations for the rail viaducts.
I guess he's aware of that, but apart from those, there is no other station so far. royal from the SFBT is working on a station for the rail viaduct pieces, though, and it looks very promising already. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fa576676d263b9c3d8916c29dcd83f9c0.jpg&hash=50e1648f48a44a4c4f697c7b9031b074ab099f0a) (http://www.ld-host.de/show/14645) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fcdd4b155fd393ca0ed4daf5d7626fe49.jpg&hash=6dd026217b9240c0acf3cff11f66cb3dc9c41290) (http://www.ld-host.de/show/cdd4b155fd393ca0ed4daf5d7626fe49.jpg)
Fixed first image link. ;-) -Alex (Tarkus)
I have some that I saw on the Massive Japanese BAT gallery. They're not true station lots, just very delicately placed overhanging props with a station to the side. They look actually quite nice, even if they aren't TEs.
And aslo you can use the onslope adapter to make a station on an embankment, and tunnels can go through it..
This is very nice. Problem is the file is not available. Anyone know how I can get it?
Rich
It's included in the latest version of the NAM, and you have three styles to choose from.
I'm looking forward to the SFBT stations to be released, I could use them, thanks for helping.
Hello
Here is the first Picture from the diagonal OnSlope-Viaduct.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F8526%2Fdiagonalehangpuzzlest1.th.jpg&hash=32e68a0d1920aded51927e842115ebbc3f6aaeea) (http://img404.imageshack.us/my.php?image=diagonalehangpuzzlest1.jpg%5D%5BIMG%5Dhttp://img404.imageshack.us/img404/8526/diagonalehangpuzzlest1.th.jpg%5B/IMG%5D%5B/URL%5D%5BURL=http://g.imageshack.us/thpix.php%5D%5BIMG%5Dhttp://img404.imageshack.us/images/thpix.gif%5B/IMG%5D%5B/URL%5D")(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimages%2Fthpix.gif&hash=66eb55feeae7cefd09bcc19408dea2281b5152f3) (http://g.imageshack.us/thpix.php)
This is still the testphase
that looks ace (would it be poosible to make it draggable?
joe
This is only new Puzzlepiece.
I have not time for the draggable mod. &mmm
Well it looks very nice :)
That's not just nice, it's marvelous! Can't wait to see the gray stone version! (or the yellow brick version for the people who use that one)
Wow, this is very nice. :thumbsup:
We can make it draggable in the RAM, pretty easily after STR, but we'll need permission to reIID (and rotate) the models.
It's good to see a diagonal onslope piece though. :thumbsup:
Jonathan
Here is the permission for the draggable Version with my viaduct-modells :thumbsup: (and One-Railway-mod...)
I create more modells. ;)
EDIT: Please for the Access to the private RAM-Team-Discussion
Thanks,
I'll ask David/Alex if he can allow access for you?
Jonathan
Thank your Warrior &hlp
ArkenbergeJoe, these are looking fantastic as always! I've just added you into the RAM Team group, too. ;)
-Alex (Tarkus)
Thank your Tarkus (Alex) &hlp
fantastic news :) cant wait to see some teasers ;D
Joe
omaigod. This is a dream come true
ArkenbergeJoe, that is one great addition and look foward to working with you on the ram :)
dave
Here can your the puzzlepics place directly of the Maxis-rail
#Hier kannst du die Puzzles direkt auf die Maxis-Schiene plazieren#
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F4180%2Fsetzbarly0.th.jpg&hash=99dd57d46c279f335cbf0f6093529c618bd6054c) (http://img390.imageshack.us/my.php?image=setzbarly0.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimages%2Fthpix.gif&hash=d691804fbda58f29a55123d442326850d7bbe38b) (http://g.imageshack.us/thpix.php)
it is functioned for all Maxis-traffic-ways, and tram-rails and diagonale streets.
And your has the functioned connection to the region.
#Sie funktioniert mit allen Maxis-Verkehrswegen, und der Tram und diagonalen grauen Straße.
Und du hast eine funktionierende Verbindung zu der Region.#
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F5853%2Fnachbarverbaq3.th.jpg&hash=ca96ee258c47313cc4dfdcab7723d0a343a6ad41) (http://img88.imageshack.us/my.php?image=nachbarverbaq3.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimages%2Fthpix.gif&hash=27fd1d51d1c675219bfe2c4c040f56673bb9b247) (http://g.imageshack.us/thpix.php)
i have just small another script in the RUL
oh, that feature is AWESOME, that will make it so much easier to use :)
This will be really useful.
Here is more ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F4713%2Fviaduktxdiagonalestrassuc7.th.jpg&hash=3823ca3b767e24c9b606623d784d28b74019b613) (http://"http://img139.imageshack.us/my.php?image=viaduktxdiagonalestrassuc7.jpg")(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimages%2Fthpix.gif&hash=2df9ee656979222c6fcbe2f6e3da3950d9dbce21) (http://"http://g.imageshack.us/thpix.php")
Fixing that image:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F4713%2Fviaduktxdiagonalestrassuc7.jpg&hash=80bb970b86b80cd1aa494f9de2ab7a97a3e335d8) (http://img139.imageshack.us/my.php?image=viaduktxdiagonalestrassuc7.jpg)
Click for larger version - Courtesy of ArkenbergeJoe
The new developments are looking great, I can't wait to see more.
sorry for the failed image
Here is the update from the puzzle
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F4346%2Fviaduktxdiagonalestrassgn4.th.jpg&hash=8398745b2208eb7a7f037f435b652731e346731b) (http://img135.imageshack.us/img135/4346/viaduktxdiagonalestrassgn4.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimages%2Fthpix.gif&hash=1492ae24e349a15d3ef7fcfe8c2a9d2ca9535b3e) (http://"http://g.imageshack.us/thpix.php")
i must be dreaming, this looks awsome &apls
Picture breaks the size limits, but it does look nice. plopping on top of existing networks will make it so much easier!
Oh yes this is very nice :thumbsup: Great job &apls
I mean your picture is 1280px, while the max on the forums is 1024(?) Well, is doesn't really seem to be enforced much so it doesn't really matter.
Fixed it. ;)
Here is my last project for the "standard"-viaduct:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F6088%2Fviaduktxautobahnalleepv9.th.jpg&hash=42c46560a6257faa74ca8594a3a9938afcb6998b) (http://img83.imageshack.us/my.php?image=viaduktxautobahnalleepv9.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimages%2Fthpix.gif&hash=867ca6823e88fa592c13e1a2ed93f83adaa05f00) (http://g.imageshack.us/thpix.php)
and:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F9666%2Fviaduktxdiaautobahnallewl1.th.jpg&hash=e9f2dc67de45822e10ae504969528b3e6d6f1b2e) (http://img83.imageshack.us/my.php?image=viaduktxdiaautobahnallewl1.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimages%2Fthpix.gif&hash=867ca6823e88fa592c13e1a2ed93f83adaa05f00) (http://g.imageshack.us/thpix.php)
There are still missing:
- T21-files for the sidewalk for orthogonal avenue,
- new texture (with sidewalk) for diagonal avenue,
- modells for zoom -00 >>-03
I have create new sidewalk-mod. This is the textur-mod. And have not T21-files
Street and Road have change textur, and onewayroad and avenue have static textur.
Impressionen:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F9982%2Forthxorthtexturar2.th.jpg&hash=fb9acd7ec604fcdd8b503f94456e5c44782b354c) (http://img139.imageshack.us/my.php?image=orthxorthtexturar2.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F1482%2Forthxdiatexturrx4.th.jpg&hash=7d22d2c799812e3436e20e1e7587c8ca99250643) (http://img152.imageshack.us/my.php?image=orthxdiatexturrx4.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F54%2Fdiaxorthtexturxh4.th.jpg&hash=aae54f4c8d45a4cd88743b310c654458ffff435f) (http://img152.imageshack.us/my.php?image=diaxorthtexturxh4.jpg)
Here have the all traffics static sidewalk
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F633%2Fdiaxdiatexturcg1.th.jpg&hash=fea1dfcb841dd03c2430bcf46a236ce99f1b6b4a) (http://img233.imageshack.us/my.php?image=diaxdiatexturcg1.jpg)
All puzzles have NOT T21-files ()stsfd()
This is free for the Catenaries-Mod ;)
That looks great joe :)
Is there a heavy el rail over pedmall? I was looking for one the other day and couldn't find it ()what()
No, not yet ()sad()
daaaang ArkenbergeJoe I am drooling here over the new stuff you are turning out!!!
looking fantastic :)
Joe
It is nice, and I'll re-iterate my request: Having an entire set based on those steel girder pieces would be nice for those of us who want a more gritty industrial look to our railways. Those girder pieces are very nicely done.
For Xmas....
Viaduct-Pedmalls and diagonal viaduct over double diagonal road
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F98%2Fpeddmallqh6.th.jpg&hash=8bc32c922388d1e4f9043c79c3951eb60e84f248) (http://img175.imageshack.us/my.php?image=peddmallqh6.jpg)
in function
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F5707%2Fpeddmallfunktioniertxp1.th.jpg&hash=21e1640872d76d0cdbbadca562274282b818351f) (http://img242.imageshack.us/my.php?image=peddmallfunktioniertxp1.jpg)
:o &dance &dance
Wow...
looks good!
my last project for this year:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F9475%2Fbegehbarefusswegeimspiefv2.th.jpg&hash=0bec4e07aba03c852149e9c507958a6e26ca3f2b) (http://img233.imageshack.us/my.php?image=begehbarefusswegeimspiefv2.jpg)
The Sims walking of the viaduct-pedmalls without TE-Lots!
Quotemy last project for this year:
Then I'm glad it's nearly the end of the year ;)
Great work :thumbsup:
Jonathan
:o :o
So if that is possible after all, can the samething be done for the other Ped-Mall pieces? :-\
What ArkenbergJoe has done is he added extra pedestrian paths to the overpass puzzle pieces that have a roadway going underneath the elevated heavy rail. To get the Sims from the normal roadways to the Ped Mall puzzle pieces, we would have to add extra pedestrian paths to game's normal roadway tiles.
-Swamper
Quote from: ArkenbergeJoe on November 13, 2008, 11:32:53 PM
Here can your the puzzlepics place directly of the Maxis-rail
im very happy that this functionality is present.....allows for some other things as well.... ;D
great work ArkenbergeJoe!
BriPizza made some modifications on his station
http://www.bripizza.net/sc4/285sta/285sta_c.html#rk
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.bripizza.net%2Fsc4%2F285sta%2Fimg%2FRK.jpg&hash=12770d19b0bad543a19267387554ab32c0ea3ef8)
Here is the new puzzles for the viaduct-set
The new puzzles
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.myimg.de%2FReleaseA1b4d58_thumb.jpg&hash=ad76b3982febddbc241ec494ecec9b6c86402b91) (http://www.myimg.de/?img=ReleaseA1b4d58.jpg)
Working with new diagonal onslope-puzzle
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.myimg.de%2FReleaseHangpuzzledde44_thumb.jpg&hash=1d0d3b0ec33b925c466ef2f922e70deebd0e7b46) (http://www.myimg.de/?img=ReleaseHangpuzzledde44.jpg)
Creation with the pedmall-viaduct
The orthogonal and user-diagonal pedmall-viaduct is one roationring. Change with the POS1 or END-key.
The extra-diagonal pedmall-viaduct is for the create beside the diagonal viaduct-overpass.
See your the picture.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.myimg.de%2FReleasePedMall69644_thumb.jpg&hash=f22a548d3c1de4c506a927abf3b62457b9bf3103) (http://www.myimg.de/?img=ReleasePedMall69644.jpg)
Connection with the SimRegion
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.myimg.de%2FReleaseNachbar1eff6_thumb.jpg&hash=90a82e35edaa6f49f5cb28051ca23f429a874770) (http://www.myimg.de/?img=ReleaseNachbar1eff6.jpg)
That is awesome , great work ! &apls &apls
one question, there's possible to have the elevated rail with a sandstone texture ?
Is all of that stuff going to be available in the next nam or is it already possible with the apr 2008 version
Darraghf,
The pieces that ArkenbergeJoe has been showing lately will be in the new NAM. They aren't possible to build with the April 2008 version because they aren't in it.
-Swamper
I can't wait to play with this stuff! It's amazing! &apls One question: will this be available in the next NAM or there will be an update for it which will include these viaducts?
P.S. (after reading the post after mine): oh... thanks ;D
Quote from: Swamper77(the post before yours)
The pieces that ArkenbergeJoe has been showing lately will be in the new NAM.
Jonathan
I don't know if there is the right topic :-[, but i've a request:
Can the NAM TEAM make a draggable rail viaduct?
It can be done, but someone has to write the RULs for that, which is a rather time-consuming process. Rest assured, it will be done eventually, but it will take a lot of time until the process is complete.
Hi there, great work on the diagonal on-slope pieces. Really handy.
I was wondering if anyone is working on an long curve viaduct? (Or maybe one exists somewhere?)
At this point, no one within the NAM Team is working on one. It may be one of those future additions that is on the back burner for now. I don't really know.
-Swamper
Happy New Year
My new Project: the WideRadiusCurves-Viaducts; orthogonal >> diagonal
This is BETA-Stadium, Rail-textures is not finished, and the shade is missing
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.myimg.de%2FKurve001f6540.jpg&hash=bcf8e3d88966cf357d419f2492240bb540517f9f) (http://www.myimg.de)
Very splendid job &apls
And Happy New Year !
Looks excellent, ArkenbergeJoe! :thumbsup:
And a happy New Year to you too!
yeah baby yeah.... fantastic, thats one of the final pieces of a puzzle.
That's pretty nice! Not bad! :thumbsup:
JOE! Stunning work. I'm very impressed at your steady progress through the heavy el-rail and your throughness in looking at every detail.. excellent!
Wow, fantastic work! Looks awesome! :thumbsup:
im not much for emote only replies, but....
:o :o :o
&apls Fantastic! This'll make me use the elevated heavy rail more often ;D
i can't wait until this becomes availible to download.
Looks great, Joe. Can't wait for the next NAM update!
MM, if you need computer help, PM me. I might be able to figure whatever's wrong out.
I am not sure if anyone ever asked this question but here goes. Any chance we might see a smooth ground rail to via-rail ramp? The original release ramp seems way to steep for any kind of train to transition from the ground to a viaduct.
Well, you could terraform a very smooth ramp (with the ground lifter lot and a rather restrictive slope mod) and then use an on-slope puzzle piece for the connection between ground rail and rail viaduct.
lol I happen to do that quite often Andreas. Just thought a actual piece would save from the trouble of that :P
There exists a gradual ground to elevated ramp, made by Caribou (linkie (http://homepage2.nifty.com/caribou/slope.htm)).
The elevated part however connects to ElRail. With a bit of modding, it might be possible to be used as a transition to elevated heavy rail.
Also, that ramp and it's derivatives are non-functional.
Quote from: dragonshardz on January 14, 2010, 09:39:13 PM
Also, that ramp and it's derivatives are non-functional.
Then how do you explain this?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F6013%2Fwitburgmay2710112443533.jpg&hash=95b2a013d09742e73a0e3c3d6d95043024b17715)
They work by converting traffic through various networks with one-another (in this case rail to pedestrian to el-rail). Remember they are TE-lots, not puzzle pieces.
Keep up the good work ArkenbergeJoe!
I'm sorry, by non-functional I meant that Heavy Rail traffic won't continue onto the El-Rail as Heavy Rail. My apologies.
Have you already seen ArkenbergeJoe's smooth viaduct rail curve in the May 2010 NAM?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F3403%2Fviaduct.th.jpg&hash=124be6d17848e2922c7c14a678fef536947f1e1e) (http://img641.imageshack.us/i/viaduct.jpg/)
I must have missed that, but it looks really great! :thumbsup:
it IS great! :thumbsup:
mauricio.
Happy New Year 2011
Here is my functional diagonal bridge created with Puzzlepics
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fc85ab40c70e64551d61df762872d368b.jpg&hash=769269e6cdac22a51073db906ab2b915caf8cda4) (http://www.ld-host.de/show/c85ab40c70e64551d61df762872d368b.jpg)
I was looking for diagonal on-slope rail transitions for just that reason :) Good to see they are being worked on :)
Quote from: travismking on January 01, 2011, 06:10:34 AM
I was looking for diagonal on-slope rail transitions for just that reason :) Good to see they are being worked on :)
They are already included. They're towards the end of the Elevated Heavy Rail TAB ring.
I have created the Bridge with the diagonal-viaduct.
STEP1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff8bfd563cd6a22a1dfeabe0e69534e39.jpg&hash=eb065aa471eced0185c54cb3e56b6f756a88ec31) (http://www.ld-host.de/)
Your has the Zero-Bridge-Mod in the Pluginfolder. And Maxis-rails dragging over the vally (without water)
STEP2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa953d88d504568cd6dcfa3b09e88fdc1.jpg&hash=7714f63356b34b5fe398346b73c8d5b20256d5d4) (http://www.ld-host.de/)
Plopp the blanc terrain viaducts of the "bridge". I created the new fundament for the viaducts.
STEP3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe3c60f672db951318ee07ab2f0e4410e.jpg&hash=8cd64b3dc34a6eb6ee8d289529e264a76805b274) (http://www.ld-host.de/)
Save the City and close the SC4. Remove the Zero-bridge-Mod to pluginfolder. And started SC4 new!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F14538d860bee905bdadc8cb46c3c8ede.jpg&hash=707fce47ea37887ca648602fee09a9fc6862d00e) (http://www.ld-host.de/)
Finished &hlp
More Info is here: www.Simforum.de (http://www.simforum.de/showthread.php?p=4022761#post4022761)
That's very clever! Wonderfull work, ArkenbergJoe! :thumbsup:
Wow! Awesome idea! :thumbsup: &apls
Outstanding! &apls Are you considering sharing the foundations you've added? I'd love to be able to do this!
Good idea and a very nice tutorial, result looks great! &apls
Amazing! &apls
The double-height el-rail stuff has been nice to have around for a while now and I've been hoping something similar is planned for heavy rail--30m or 7.5m.
What I'm more curious about at the moment is if it's possible to modify the 30m el-rail to carry rail traffic as well. I understand the rail automata works fine on those pieces now but they won't carry real traffic. How difficult would it be for me to change those pieces to carry el-rail and heavy rail? Or only heavy rail? Would it be a matter of copying and pasting the existing paths for elevated rail to paths for heavy rail? I'm pretty new to modding stuff but I've been poking around that NAM dat containing those pieces in the reader and had some ideas for what I might need to do. I'm quite sure I'm not up to the challenge of creating anything new but if it didn't sound too difficult thought I might take a crack at adding rail functionality to the existing pieces. To start with I think I'd only mess with the basic piece, the "T" on-slope piece, and the 30m el-over-15m ave piece.
Ideally I would also change the textures on the top to heavy rail ones. I'd leave the pylons as they are and probably do the same with those textures just to the side of the rail part. Is that just a matter of referencing the FSH files for the rail viaduct surface pieces instead of the el-rail ones?
Any tips? Am I in over my head?
QuoteWould it be a matter of copying and pasting the existing paths for elevated rail to paths for heavy rail?
There's that... and you also need to change the CheckTypes of the puzzle pieces so they're on rail. Other than that, it's a simple process.
Technical Parameter:
height: y = over ca 15.5 and under -100
Here is the new puzzlebridges for the subviaducts
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F69273294057540565aff7d6ed1e2ef36.jpg&hash=f35b56804fc620322fb6d409a97d27a935f1a239) (http://www.ld-host.de/)
The watertexture is not beautiful and will last the another watertexture
:o
That looks absolutely amazing. &apls &apls
Great to see this great project making progress! It might look even nicer with starting/ending pieces to the girder system (not at 90 degree anges). I'd love to have these nice, viaduct-based diagonal rail bridges in Siilijoki!