(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi15.photobucket.com%2Falbums%2Fa384%2FSACSAC2%2FOlympia%2520-%2520the%25204th%2520edition%2FImages%2520-%2520Icons%2520and%2520Stuff%2Fsac1001.png&hash=e3a548b844a7ed16daa6704c8189a8e5ae167c77)
Once upon a time...that's how Badsim started his tribute to Olympia here at SC4Dev. And he couldn't be more right! While most of you may remember "Olympia - a source of inspiration" from the CJ's at ST and SCC, it's a fact that Olympia celebrates its 10th anniversary in 2008. The first edition of Olympia saw the light of the day during the SC2K-era in 1998, shortly to be followed by a 2nd edition when SC3KU/W, (SimCity 3000 Unlimited/World Edition), took over our lifes. And then, during 2003-2004, the 3rd edition was developed using Maxis last and final sequel to its amazing SC-series, SC4.
With the celebration 2008 in mind I have decided to develop a 4th edition of the Olympia CJ. Not only due to its 10th anniversary, but also due to the fact that a lot of things have happened as far as custom content regards. While projects such as the NAM wasn't even proposed when the first bulldozer entered what was to become the Olympia County region, it is today a natural part of SC4 just as the game discs themselves. And with even more B.A.T's available to choose from, only a fool would restrain from continuing playing SC4, despite other city building games available outthere! ;)
So, what to expect?
Well, in opposite to the 3rd edition, this new Olympia CJ will focus even more on a European stylished development. This is of course possible with all new B.A.T's delivered the last couple of years - and still continuing - something that was a bit more tricky earlier to say the least. A lot was accomplished using the Lot Editor, but nothing of that is even close to the possibilities surrounding us today.
Olympia is basically known for its hidious terrain with large mountains, hills here and there, cliffs and valleys in between. This 4th edition is no exception. On the contrary to be honest. Expect a mountainious landscape with lakes, rivers, and impossible terrain areas to work with. Or so it may seem! A challenge isn't a challenge, if there's nothing there to challenge you. More focus will also be put into the entire region. Even though Olympia the 3rd had a somewhat developed region, it wasn't actually developed up to standards. This will change. A lot! Everything to create an even more realistic metropolis area!
How to develop the city?
The 3rd edition was mostly developed using growables with a big addition of custom lots. One of the biggest issues with SC4, (imho), is the lack of involvment when it comes to which buildings should be built where. In most European countries it's often required that a constructor gets permission from a local authority before any bulldozers can start working. And new buildings often needs to conform to the surrounding buildings, the landscape, and such. And basically it would have been a huge step forward if the SC4 mayor had been offered the ability to choose between a number of buildings to be built on an pre-zoned area. The lack of this feature forces most of us with clear ambitions to wait, and wait...and wait...for the "appropriate" building to show up. If developing a housing area, typical European style, this means a lot of waiting.
With this 4th edition of Olympia I will focus on both growables and ploppables, assuming it works to zone an area and wait for the first building to show up, then quickly place my own choice on top of it. I will not, however, go with the CAM feature at this point. From reading so far I understand it brings even more growth stages, thus resulting in an even more realistic development. While I'm not sure if it's possible to use buildings, (B.A.T's), that are made for the CAM-feature along with ones not adapted yet, I believe I'm better of not introducing CAM at all. Correct me if I'm wrong though!
I will use the NAM - obviously, and I will use lots and lots of B.A.T's, just as I'm probably going to use the Lot Editor to make use of some of Maxis original buildings that may work in an European CJ - or to improve others and make new ones. I'm not sure if it's possible to use the SC4Tool to "update" my previous custom lots. Anyone with information?
Finally;
Again, don't expect a quickly developed Olympia County Region. Real life is still an issue, and as mentioned, I'm pretty sure a lot of my spare time will go into working with the Lot Editor tool as well! :D I'd appreciate inputs of all kind, positive as well as negative ones! If you don't like what you see, than please say so! I have always encouraged honesty, and have no intentions whatsoever to change that! ;D And before anyone asks; why here at SC4Dev? Well, finding the much appreciated "Tribute" is a reason as good as any, but since I already have been at both ST and SCC with my previous CJ's, I figured it's only fair to chose another site for this 4th edition. It will be up and running here until the final move to the new and upcoming SimuScape site! ::)
Okey, so being away for a couple of years due to real life issues and also focusing on other games, there are lots of things I need to get familiar with. Apart from getting "warm" with the game itself, the terraforming tools, I also need to learn about all the new stuff available, how to make use of "projects" like the NAM, and so on. But currently though I'm searching all downloads available ever since I left, and will go through a sorting progress mixing both new and old stuff from my SC4 folders. With this said, please be patient with updates from this point!
Olympia City Council
Mayor SAC
Horrible teasing! We DEMAND pictures $%#Ninj2 you legends always tease us mortals.. ;)
Also looking forward to pictures!!! And nice start. Welcome, too.
Welcome back to the community SAC. It is with more then just interest that I will be following this tenth anniversary of Olympia. I remember one of the main inspirations of making custom content myself was watching the Olympia website. Its great to have Olympia back :thumbsup:
The aléa of life wanted I opened LotEditor while you were "disappearing" . You have found right words about AntigOne , a gallery among many talented galleries of what's today possible , thanks to what the SC4 communities here and everywhere else have accomplished so far ; maybe just a begining ...
November the 24th 2007 ; SAC is back .
A warm welcome . :thumbsup:
Hello SAC,
It's very nice you decided to start the new Olympia here!
Some of us knew your work earlier, and some others konw about it from a great Badsim's presentation.
Personally I'm in this second group. Looking at your old city pictures - these tunnels, bridges, your buildings choice - I must say I like your kind of imagination! :thumbsup:
What you say about city building (in the "how to develop a city" section) is very similar to my own point of view, I am trying to make something similar. So I think I will learn a lot from you :)
This site is full of kind and helpful people, if you are not familiar with anything or if you will look for anything, simply ask for it, you will not wait too long ;)
My personal knowledge is very limited, but if you will see something in my work which you are interested in, ask for it in my MD or via PM and I will try to explain everything.
And at the end - don't hurry! collecting new stuff, learning and using it needs a lot of time, we all understand it. Your work should be a pleasure firstly for you, and then for your viewers! :thumbsup:
Thanks for the warm welcoming everyone! :) I'm very pleased to be here, and to be part of this community. I recognize quite a few names from when I myself was active, and it's always a pleasure to find others still dedicated to the game. :)
Do excuse the lack of images at this point. I've spent the last couple of days searching through the internet database of custom content for SC4, and still have quite a few pages to look over before I can even start my CJ - not to mention my previous in-game folders. I assume I have a bit of a headache ahead of me before all those folders are sorted out, but once there.... ;D
Anyways, the reason for starting this CJ already at this point is due to the fact that I, which I already mentioned, have been away for a long time, and might be in need of assistance to get the whole grip of everything -especially with all the new stuff available. I do hope you don't mind finding mostly text within this particular thread for a time ahead until I'm ready to start the actual CJ? &ops
I can't wait to see what you'll have in store for us SAC... I know what an inspiration you were to me and to so many others with lot-building and showing what SC4 could be. The community is glad to have you back!!! :thumbsup:
Thank you! I'm actually happy to be here, but mostly of course eager to start playing again! It'll take awhile for me to get familiar with everything, but once there... :P
Hello and welcome to the MD's section SAC ¡¡¡. It is a pleasure and a honour to have you aboard :thumbsup: ¡¡¡¡
Take your time to warm your mouse, and to find some interesting content.... we have around 3GB of it here ;D ¡¡¡
I hope to see some pictures soon. I felt in love with your first pictures, and every single one shows so many ideas¡¡¡. I specially liked the city pictures. The lots are also nice of course, but not so challenging for me like a good difficult terrain ;D
EDIT: Feel free to PM if you need help about something that I have done and may be useful for you ;D
btw, I have some models which you may find interesting, since they are intended to be european, but perhaps too mediterranean for your taste ?¿
http://sc4devotion.com/forums/index.php?topic=1773.0
Thanks for the welcoming Jeronij! :) I'm happy to be here! It seems like a place of my taste! :thumbsup:
As for the models of yours, I'd be honored to give them a place in Olympia. Fantastic work Jeronij!!! All of them would fit greatly as a "close-to-downtown" residential area/block! Superb if you ask me! :thumbsup:
Wow its great to see you back SAC! I loved your Olympia at SCC and ST. I cant wait to see the new Olympia!
You said you are downloading lots of new content, so I thought I would give you the link to wouanagaine's SC4 Datpacker (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1271) if you don't already have it. Its an extremely useful tool that compresses your plugins into a single .dat file that vastly decreases SC4 load times and makes SC4 much more playable. Without the Datpacker, SC4 is unplayable for me and I dont have that many plugins. With so many good BATs around today, you will most likely end with a large plugins folder and the datpacker will make SC4 so much more playable.
I hope you find the datpacker as useful as I do and once again I must say, I cannot wait to see Olympia again!
Thank you Cameron! Interesting tool. Will look into it further once I'm done downloading. It'll take awhile though as I'm working my way from one site to another right now... :)
SAC, I cant wait to see this. Your a true artist with Sim City 4 (and 3K as well), beauty beyond words is the best way to describe it.
Quote from: Krio on November 24, 2007, 08:21:24 AM
Horrible teasing! We DEMAND pictures $%#Ninj2 you legends always tease us mortals.. ;)
?$%kar&%h ?$%kar&%h ?$%kar&%h
:D take your time.
i'll patiently wait :thumbsup:
mauricio.
Hah, this'll be good to see. I'm definitely looking forward to seeing the beginnings of Olympia 4.
And hopefully we'll see a true 'old-town' setting right in the middle of the city, especially with all those BATs...(old-town, for those who don't know, basically means meandering streets and buildings close together).
The legend continues.
SAC,
I'm very excited to see that Olympia is coming to SC4D! I love your work and I cannot wait to see what you come up with this time.
As for the CAM, I highly recommend you use it. While I'm the type who jump off the cliff with a Beta or Alpha version with no hesitation, I assure that CAM is the finished product. It adds another dimension to the game and fixes so many problems that its hard to describe. The best example that I am able to think of is suburbia. You can have sprawling single family homes and rows of big box commercial retailers along avenues that all grow, are all within the same general growth stage (read: size), and same wealth level. If you want to have an urban wasteland of low wealth, low rise apartments it is also very easy to grow, simply have the bare minimum of education and health care.
And the towers! I am finally getting stage 12 and 13 towers in a city of 650,000, they are amazing as they not only take a long to build, but grow together and you have watched the zone go from a local grocery store and a pet store up to a high wealth 50 story commercial tower. It gives me a true sense of accomplishment simply through the time and effort required to attract these big structures.
As for industrial areas, the new farms look great and the massive I-M and IH-T lots are impressive in ways that I didn't think was possible in SC4.
The three caveats I have about CAM:
Use the traffic plugin that was written for it. You'll need it.
Water everything, including farms. You won't get about stage 1 without it.
Build multiple-layered transit systems in what you plan to be your densest areas as the increased number of commuters will overwhelm buses or GLR or subways on their own.
I suggest you download the excellent CAM Manual and give it a read. If you have any questions, PM me or send a message via MSN.
I really do hope you adopt CAM, it will change the game for you.
Cheers,
Kevin
Quote from: Kitsune on November 24, 2007, 06:15:24 PM
SAC, I cant wait to see this. Your a true artist with Sim City 4 (and 3K as well), beauty beyond words is the best way to describe it.
Quote from: figui on November 24, 2007, 09:40:12 PM
?$%kar&%h ?$%kar&%h ?$%kar&%h
:D take your time.
i'll patiently wait :thumbsup:
mauricio.
Yes, be patient. It'll come eventually. :P At the moment I'm simply amazed about the amount of new B.A.T's available outthere. People have been busy to say the least! ;D
Quote from: Shadow Assassin on November 24, 2007, 10:31:50 PM
Hah, this'll be good to see. I'm definitely looking forward to seeing the beginnings of Olympia 4.
And hopefully we'll see a true 'old-town' setting right in the middle of the city, especially with all those BATs...(old-town, for those who don't know, basically means meandering streets and buildings close together).
The legend continues.
Well, well, well...another name I recognize from the "past"! Good to see you again! :) And you took the words right out of my mouth. Of course there'll be an "old town" setting. While there were few, if any, B.A.T's available at the time of the 3rd Olympia edition, I can tell the situation is rather the opposite now. I have even created an "old town" folder filled with B.A.T's that are suitable for this kind of project - just as I have created a folder filled with B.A.T's suitable for a typical "China Town" project within the Olympia Downtown Area as well. I don't think it'll ruin the actual European feeling at the end. Mostly it's a matter of how it's done, and perhaps a bit of an improvement in some cases using the Lot Editor! We'll see! Most of those buildings are too good to be ignored either way! ;D
Quote from: BigSlark on November 24, 2007, 11:12:15 PM
SAC,
I'm very excited to see that Olympia is coming to SC4D! I love your work and I cannot wait to see what you come up with this time.
As for the CAM, I highly recommend you use it. While I'm the type who jump off the cliff with a Beta or Alpha version with no hesitation, I assure that CAM is the finished product. It adds another dimension to the game and fixes so many problems that its hard to describe. The best example that I am able to think of is suburbia. You can have sprawling single family homes and rows of big box commercial retailers along avenues that all grow, are all within the same general growth stage (read: size), and same wealth level. If you want to have an urban wasteland of low wealth, low rise apartments it is also very easy to grow, simply have the bare minimum of education and health care.
In all honesty I haven't checked this new CAM-feature that much yet. Currently I'm collecting B.A.T's in order to start the actual Olympia-project, but will have a closer look at the CAM once done collecting.
My point of view when it comes to city building is the control itself. As is common in most European countries, I too want the ability to be part of the decision as to which building is built where on the map. This is especially important when trying to develop a typical European residential area in the outskirts. I remember from the 3rd edition of Olympia that I had to wait a tremendous amount of time for a particular building to show up, and to sort of "control" this I had to ensure that closeby zones stayed low-wealth, middle-wealth, and so on during the process using suitable industrial lots. I'm not prepared to do this again as the process I'm using when building cities is time-consuming enough as it is, (terraforming and such). That's why I intend to use a mixture of growables and ploppables with this 4th edition of Olympia.
If this intention is easier to reach with the use of CAM, I might consider it! Another issue I may have right now, only by learning a little from what I've read so far, is that I might not be able to use every B.A.T I want outthere - unless they are CAMified. If that's a correct assumption I'm not sure I'll bring CAM into Olympia. However, if I can solve some of those needs myself by simply re-lot those B.A.T's using CAMified empty lots, (if available), it'll bring the CAM into another light for me! ;)
QuoteAnd the towers! I am finally getting stage 12 and 13 towers in a city of 650,000, they are amazing as they not only take a long to build, but grow together and you have watched the zone go from a local grocery store and a pet store up to a high wealth 50 story commercial tower. It gives me a true sense of accomplishment simply through the time and effort required to attract these big structures.
I'm happy to hear you've been able to achieve your goals using the CAM. Olympia on the other hand is a European city, and the use of highrised towers will be sparse, very sparse. I'd say that usage of "towers" in Olympia will basically include a few hotels or some very specific office areas at the most! Not sure what effect the CAM will have on an European stylished city with a typical European downtown area though!
QuoteI suggest you download the excellent CAM Manual and give it a read. If you have any questions, PM me or send a message via MSN.
I really do hope you adopt CAM, it will change the game for you.
Cheers,
Kevin
I will most certainly download it and have a look. And I'll be sure to post questions once there! Thanks Kevin! :)
After reading about your project, I think this guide will be really useful for you ;)
Making growable lots larger than 6x6 - Megalots (http://sc4devotion.com/forums/index.php?topic=18.0)
I hope this helps :thumbsup:
Welcome SAC, hope you enjoy your time here. If you are just starting out on your downloading, I can suggest the following:
The marvel that is Wouanagaine made a tool for the LEX here, it's a downloader.
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=841
When you are browsing the LEX, look for a link that says "Add to Download List" and this will add, as it describes, the file into your download list. Once you have selected all the files for download, launch the LEX Downloader and enter your LEX username and password. The software will then get your download list from the site and start to download automatically all the files you've added. This saves an incredible amount of time and can be left unattended.
Hope this helps
Lee
Quote from: jeronij on November 25, 2007, 02:09:46 AM
After reading about your project, I think this guide will be really useful for you ;)
Making growable lots larger than 6x6 - Megalots (http://sc4devotion.com/forums/index.php?topic=18.0)
I hope this helps :thumbsup:
Thanks Jeronij. Interesting link - again! :) I actually thought of this during the 3rd edition, but never went further as the biggest issue back then was - and still will be - my choice of a hidiously unfriendly terrain! :D But for some stuff I might consider using the guide! Thanks again for providing the link! :thumbsup:
Quote from: callagrafx on November 25, 2007, 02:15:15 AM
Welcome SAC, hope you enjoy your time here. If you are just starting out on your downloading, I can suggest the following:
The marvel that is Wouanagaine made a tool for the LEX here, it's a downloader.
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=841
When you are browsing the LEX, look for a link that says "Add to Download List" and this will add, as it describes, the file into your download list. Once you have selected all the files for download, launch the LEX Downloader and enter your LEX username and password. The software will then get your download list from the site and start to download automatically all the files you've added. This saves an incredible amount of time and can be left unattended.
Hope this helps
Lee
Thanks for the welcoming Lee! :) And thanks for the info of what seems to be a very useful tool. I haven't reached SC4Dev as far as my "download-new-stuff-process" concerns, but once there I'll definately make use of it! One thing though; I tend to download and sort in categories, (subfolders), depending on the type of buildings I grab. This tool you're referring to, will it download to a specified folder of my choice, (all downloads going into one folder), leaving me to "sort" afterwards? If so it might not be an alternative as I'm saving a lot of time sorting at the same time I'm downloading! :P
SAC, I would be honoured if you'd want to try out the CAM in Olympia! :)
Quote from: SAC on November 25, 2007, 01:50:04 AM
If this intention is easier to reach with the use of CAM, I might consider it! Another issue I may have right now, only by learning a little from what I've read so far, is that I might not be able to use every B.A.T I want outthere - unless they are CAMified. If that's a correct assumption I'm not sure I'll bring CAM into Olympia. However, if I can solve some of those needs myself by simply re-lot those B.A.T's using CAMified empty lots, (if available), it'll bring the CAM into another light for me! ;)
All existing stage 1-6 residential and commercial bats are CAMpatible. The lower the growth stage, the more CAMpatible they are.
The bigger the old building is, especially existing stage 8 towers, the less CAMpatible are they.
In other words, for a European city/town you would, except maybe for a few selected lots, only zone low and medium density, and not bother about getting stage 8-15 buildings. With the CAM that would be easier than without it, since the city is allowed to sprawl out a lot more before the simulator starts demanding high-rise towers. :thumbsup:
The main improvements that have been seen in smaller buildings when they have been "CAMified" is that they have been modded with Wouanagaine's new "X Tool" (yet another by him) and have appropriate property values, not just for occupancies, but for pollution, consumption, building value, etc.
Quote from: SAC on November 25, 2007, 03:00:20 AM
Thanks for the welcoming Lee! :) And thanks for the info of what seems to be a very useful tool. I haven't reached SC4Dev as far as my "download-new-stuff-process" concerns, but once there I'll definately make use of it! One thing though; I tend to download and sort in categories, (subfolders), depending on the type of buildings I grab. This tool you're referring to, will it download to a specified folder of my choice, (all downloads going into one folder), leaving me to "sort" afterwards? If so it might not be an alternative as I'm saving a lot of time sorting at the same time I'm downloading! :P
No problem...Yes indeed it does, but most of the BSC stuff that you'll find here makes use of installers, putting the downloads into specific locations grouped by author under a "BSC" folder. For example, my stuff will install to MyDocuments/Simcity 4/Plugins/BSC/CAL/<downloadname>
:D
I've always hated these "installers" as they bring more work into my own personal sorting. I prefer my own way of sorting buildings. I'm not too keen about sorting files in groups of creators, but rather in terms of building types. It gives me a better overview of what I have, and above all - where to find stuff quickly. I'm sure others prefer the creator group sorting, but that's not my cup of tea! ;D Yes, I use the installers since I have to, but afterwards I re-arrange everything!
Personally I reorganize plugins after installing too ;)
I have two main folders for plugins outside of SC4 folder (on another hard drive, in my case it's disc E, 60 GB, almost only SC4 there :D):
- The first one for zips, it has subfolders for various stuff (buildings - Japan, buildings - w2w, Utilities - power, utilities - water, Tansport - roads, Transport - railways and so on; it is quite difficult to make an useful subfolders system). In every subfolder I have another one - "Unzipped", to know what is unzipped yet, sometimes I download something and don't unzip it immediately.
- The second one - for unzipped files. It has (almost :D) the same structure as the first one, unzipping files I make folders for every plugin (there is such option in WinZip). So, if the plugin consists of a few .dat files, they have a separate place after unzipping. Of course such folder includes readme, images etc., and after copying to the Plugins folder I remove these unnecessary files. If the unzipped plugin has a form of an installer, I open the Plugins folder, install this plugin, and then move it back to the folder when I have an installer. Some plugins can have various options (for example Road Top Mass Transit Pack - bus, subway and GLR stops to place directly on the road. In this case I make sometimes a few versions and change their names to know what is what :D. I keep all versions of this plugin in it's folder on disc E too, together with the basic version or with the installer.
This way I can put all plugins where I want.
But there are some plugins which have an installer and I find it useful: The good example is NAM. There are a few NAM plugins, all of them have an installer, and the folder structure of these plugins is important. In this case I installed all NAM plugins in the order suggested in their readmes, and leaved them in the place choosen by installers. This way I know averything is well-ordered in NAM folder.
Also, installing various BSC, CSX and other props I usually leave the folder structure choosen by installers. It is maybe more uncomfortable for me (because - for example - I haven't all flora stuff in the same place), but knowing the folders structure designed by the particular creator (some creators do it very good) I can check if I have everything. But of course it damages my own order in Plugins, and maybe I will change this method in future.
Keeping your own order in Plugins you must remember that the game reads plugins in the alphabetical order. A few plugins can work on the same property values, and in this case the game overwrites the earlier one by the last one.
These are my own methods and they are far from ideal. If somebody see any mistakes (or something to improve) here, please inform about it.
I hope it can help a bit, SAC, at least with thinking about this problem - you can choose different methods :)
Personally I use just about the same way of organizing my files, although I think I use waay more subfolders when it comes down to it. I have the same structure for in-game files as I have for downloaded stuff, (unzipped), and this works good for me. It's very convinient when I want to redo a lot and need to find proper files. ;D The same goes for updated files. I know immediately where to search for a previous version, both unzipped and in-game, despite various installers and other annoying programs! :D
The german team, SFBT (Simforum Batting Team) exchange is called: SimCityKurier (http://kurier.simcityplaza.de/)
They developed a few tools (http://kurier.simcityplaza.de/files.php?cat=34) too:
SC4 Startup Manager 3.0 (english) by JeanLucPicard2 (http://kurier.simcityplaza.de/details.php?file=311)
SC4Tool (english) by simrolle and Andreas (http://kurier.simcityplaza.de/details.php?file=315)
and Images for SC4Tool (http://kurier.simcityplaza.de/details.php?file=313)
Startup Manager allows you to make different set of plug-ins, that you can choice from.
SC4Tools is packages of tools like: Dependencies Scanner, Texture Scanner ect.
Sounds interesting. Shall have a closer look at that one as well! Thanks for the info Vester! :)
Welcome, from another fan of Olympia. I very much look forward to see what you will be making for this 4th edition.
And if you have any problems don't hesitate to ask, there are so many things possible for this game.
Thank you Kwakelaar, I will! :)
sweet!
I hope you don't get overwhelemed by all the stuff you can use now
Quote from: Zaphod on November 25, 2007, 08:56:23 PM
sweet!
I hope you don't get overwhelemed by all the stuff you can use now
:D
I think it's a matter of getting the hang of everything. It's funny, and I'm sure most of you recognize this yourselfs, but being away from a game for a couple of years that you've known everything - and a bit more - about, almost means you need to learn everything from scratch. Despite the fact there are new tools and programs available, the actual game-play, where to put stuff, well, just about everything, have to be "re-installed" in your mind as well! :D Perhaps that's why it's always exciting to "return" to an "old" game again. I've seen this happen with other games I sort of "returned" to as well. Or perhaps I'm just getting older!? ???
;)
Let's bring back the discussion here . ;)
As you intend to work on "unbelievably heavily moutains " , your first work should concern the landscape . You have to choose a rock Mod from Pegasus at simtropolis ( or from Jeronij on the LEX ) , then a terrain texture from Cycledogg ( I invit you to follow the priceless Ennedi's work on that subject Here (http://sc4devotion.com/forums/index.php?topic=2157.220) ) , then I suggest you the "Olympic tree controller" from Cycledogg ( at Pegasus site , Here (http://simpeg.com/forum/) , see the PLEX ) , then all Jeronij's stuff about trees and forests for Mayor Mod and his last transparent ploppable water ( on the LEX) .
Concerning the urban landscape my suggestions are , a sidewalk Mod ( I'm personally using the "EuroAsphalt Mod" from sap23 , Simtropolis , but you can check as well Andreas or Jeronij's ones ( on the LEX) , then go on Mikeseith's site , Here (http://www.props.freeservers.com) , to download all his car automatas which will replace one by one and finally all Maxis'ones ( more generally I suggest you to upload all his work ... ) .
That's not an exhaustive list , alas for you ! :D , but already a good base . ;)
Welcome back SAC from another fan of Olympia! :thumbsup:
Thank you Simrolle! :) Yet another name I recognize! ;D
And most certainly Cedric, my first task will be to terraform. I have the landscape in mind for the entire Olympia region almost figured out already. All there's to do is to actually do the terraforming part, although from experience I know that I usually tend to continue terraforming while developing the city itself... :D
Thanks for pointing me to some useful mods. I'll be looking into them closer once I'm near the terraforming part. I still have a lot of downloading to do, and some sortings of course... ;D, but all in good time! Can't wait to start though. I've seen soo many incredible creations made for use in European cities, so this 4th celebrating edition of mine will most certainly be a very fun one! :thumbsup:
I think I haven't said "Welcome back!" yet, so I'll do it now. ;) It's nice to see you back in the community, and needless to say, Olympia was a great source of inspiration for all of us. I'm absolutely sure that with all the BATs, lots and mods around, the 4th edition will be even more breathtaking, and I'm looking forward to your unique and creative approaches.
Thank you Andreas! :) I'm pretty sure I recognize you as well. German BATters have always been one of my favourites as bringing typically European stuff to the game! Looking forward to learn more about your latest achievements, that is; since my last appearance on the scene... :D
Edit to add///
On another note, anyone in here brilliant with PaintShopPro or PhotoShop? I'd like a magnificiant Olympia City Symbol to use - both for this thread and for the upcoming city celebration in 2008. :thumbsup:
Andreas is also known as Andreas Roth. He is one of the key members, if not the key member of the team SFBT, SimForum Batting Team.
Quote from: vester on November 26, 2007, 07:56:38 AM
Andreas is also known as Andreas Roth. He is one of the key members, if not the key member of the team SFBT, SimForum Batting Team.
Of course! I should most certainly have known better! Shame on me!!! &ops
Thanks for reminding me, Vester! :P
wow so many responses without a single picture... you're stirring up quite a bit of anticipation!
but that's okay, I was always inspired by your work over on ST. i'm very eagerly awaiting your first set of pics!
~ Dan
Yes, I noticed! But to my defense I did say it'll take awhile for any images to find their way into this CJ - as I'm currently preparing for the journey to start. I simply decided to start the thread in advance to sort of have a connection when in need of help, since soo much have happened ever since I left! :D
But not worry...eventually... ;D Perhaps I should "warm up" the start field by posting images from earlier editions of Olympia? I don't think I have any left from the first round using SC2K, but from SC3KU and forward there are plenty! :P
Hello, SAC, and welcome!
It's rather difficult to explain how much you've inspired me with your creations. I owe a lot to you. :)
I wanted to say, like the others here, that if you ever have any question about the site, or any of the newer tools and custom content, don't hesitate to ask. :thumbsup:
I'll be looking forward to more. :)
PS:
QuotePerhaps I should "warm up" the start field by posting images from earlier editions of Olympia?
I think that would be a good way to get things started. :thumbsup:
Thanks Travis! :) Always a pleasure to hear that my "work" has been inspiring to others!
Welcome back SAC . I`m another fan of your excellent work. Like everyone you inspired me with your imagination and combinaison. Glad to see you around again . Unfortunately i saw Olympia a bit to late and can`t post any comment of your work. But what kind of work we can tell in front of this Masterpiece. Anyway i gonna following your work again with a big interest. Just a question , do you gonna open another Olympia site ? Take care and have fun. :thumbsup:
Quote from: kimcar on November 26, 2007, 04:00:02 PM
Welcome back SAC . I`m another fan of your excellent work. Like everyone you inspired me with your imagination and combinaison. Glad to see you around again.
Thanks Kimcar! :) Happy to be here! And hope to stay a lot in the future - although RL can have a silly impact on you at times! :D
QuoteUnfortunately i saw Olympia a bit to late and can`t post any comment of your work.
Well, while my own site is down at the moment, I can't really refer you there, but Badsim here at SC4Dev have a "Tribute to Olympia" which contains some images of the city, available HERE! (http://sc4devotion.com/forums/index.php?topic=1357.0) There are also some asian sites showcasing screens of Olympia, although I don't have links available right now. But you can of course wait fvor new Olympia screens to be posted! ;)
QuoteBut what kind of work we can tell in front of this Masterpiece.
Well, the main idea is to develop a 4th edition of Olympia, following the characteristics from previous editions, something which means a mountainious terrain for a starter. The city - and the region - is supposed to be in a European style, although I plan to include an "Asian Town" since there are soo many beautiful B.A.T's outthere. I don't think it'll ruin the general look of Olympia - although I will work my way very carefully! :P But even for a European city I believe it's possible to mix different styles - as long as it's done carefully! However, don't expect Olympia to be a city of skyscrapers. The only highrised buildings will be those making up for residential areas in the immediate and far outskirts - typical European way. Still, since I've found some quite nice skyscrapers, or at least highrised commercial buildings, it may happen some of them may find their way into Olympia. If so I'd make sure it'll look good, and possibly create a special "financial" area downtown where these may appear. But again, we're talking about a handfull of those - if any, nothing else! ;)
Quote
Anyway i gonna following your work again with a big interest. Just a question , do you gonna open another Olympia site ? Take care and have fun. :thumbsup:
well, just be patient. It'll take awhile longer before the actual CJ starts! When - and if - SimuScape gets online I intend to move ALL my stuff, including CJ's, to this new location. But considering the amount of free time I have on my hands, don't expect anything of that too soon! :D
Hello SAC and welcome! I remember seeing Olympia for the first time; your images inspired me to search for the expansion pack (I had only vanilla at that stage). The wonderful dream-like characteristics of your cities never ceased to amaze me.
You did so much with so little - the ordered beauty of your creations is absolutely brilliant - I look forward to seeing what you do with this new CJ
Thanks Matt! :)
Soo much with soo little... :D
You know, what buffles me right now when downloading stuff for the new CJ to get started, is the amount of things available. Simply incredible!!! :o
I can't help wonder how much is actually possible to put inside the in-game folders. But on the other hand, seeing as I made quite a number of custom lots back then, (parks, walkways, and so on), I have tons of new stuff to use now, thus making it possible to sort of "cut down" on my own production. I soo hope this "compile-to-dat-tool" someone mentioned earlier makes it easier to use lots of custom content - in several ways! :D
SAC, Welcome to SC4D, can't say I know much about Olympia but look forward to seeing what you do. I have a couple of suggestions for downloads, the SAM (Street Addon Mod) which allows you to change the texture of the streets using a puzzel piece. This is been released as a Beta, but is still worth a look. There are some lovely brick textures there which would fit into an old quarter of the city. And the Euro Textures are also worth a look modifying the roads to the european style.
you asked for someone who could use Photoshop, feel free to PM me if you have something you want done. :thumbsup:
Thanks for the welcoming Diggis! I'll look into all these mods once I'm done with some other "preparations"... :D And I'll be sure to contact you about the other thing as well...but for now...real life is calling - again... ;D
Edit to add///
The disadvantage by being away from a game for a longer period of time, is that with all new content available it's a huge process trying to get a grip of everything. A mess if you like. ???
I'm still in the progress of downloading stuff, but I can at least see the end of the tunnel right now. After that I'm going to sort all files and try to determine which of them I'm going to use in my own gameplay, a bit of a sorting procedure really! :) When all this is done I intend to get started with the actual CJ here at SC4Dev. Do excuse the time rame here as I also have lots of RL activities to attend to!
also a big welcome from me - thanks to you, I got interested in custom content, and my interest has since then developed much further towards developing my own custom content for others to enjoy.
Quote from: SAC on November 26, 2007, 11:53:03 PM
I soo hope this "compile-to-dat-tool" someone mentioned earlier makes it easier to use lots of custom content - in several ways! :D
SAC,
Maybe you mean this SC4datpacker (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1271)
This little tool saved my game. It was almost unplayable with all of the "indispensable" custom content I had in the plugins folder. Now it is almost as fast as SC4 without the plugins. Its a must-have for the game in my opinion.
I too, will be awaiting the rebirth of Olympia.
SAC, when your 3rd edition caught my eye, I was just starting playing SC4, and didn't know you made a SC3K version. Good thing, my middle-school life would have been killed more than it already had been destroyed if I saw that! I was in love with the last version, and even still look to that for inspiration. I can only expect the best from you again, and best wishes from me!
Hello, SAC- another huge fan (mostly from simply hearing about the great things you've done) checks in. Heh! Reading this thread so far is like cruising a high-society cocktail party- all the "names" are here, the atmosphere is wonderful and the conversation is to die for.
I'm sure this will become another "must-see" corner of SC4D. Welcome, welcome!
David
Quote from: mickebear on December 02, 2007, 06:55:57 AM
also a big welcome from me - thanks to you, I got interested in custom content, and my interest has since then developed much further towards developing my own custom content for others to enjoy.
Thanks! :) I'm pretty sure I've downloaded something with your name on it for this 4th edition. Have yet to organize things though to get a complete grip of everything... :D
Quote from: mikeseith on December 02, 2007, 08:03:24 AM
SAC,
Maybe you mean this SC4datpacker (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1271)
This little tool saved my game. It was almost unplayable with all of the "indispensable" custom content I had in the plugins folder. Now it is almost as fast as SC4 without the plugins. Its a must-have for the game in my opinion.
I too, will be awaiting the rebirth of Olympia.
That's the one yes! ;D I did have lots of custom content already from the beginning without running into problems, but with everything new available you'll never know... :thumbsup:
Quote from: rushman5 on December 02, 2007, 08:38:54 AM
SAC, when your 3rd edition caught my eye, I was just starting playing SC4, and didn't know you made a SC3K version. Good thing, my middle-school life would have been killed more than it already had been destroyed if I saw that! I was in love with the last version, and even still look to that for inspiration. I can only expect the best from you again, and best wishes from me!
Well, not to worry. Life offers plenty of opportunities to catch up with knowledge - whenever it's needed. As long as you're able to read, write and do the maths I'm sure you'll be fine... ;D
Quote from: dedgren on December 02, 2007, 10:34:15 AM
Hello, SAC- another huge fan (mostly from simply hearing about the great things you've done) checks in. Heh! Reading this thread so far is like cruising a high-society cocktail party- all the "names" are here, the atmosphere is wonderful and the conversation is to die for.
I'm sure this will become another "must-see" corner of SC4D. Welcome, welcome!
David
Thank you! :) I feel almost embarrased to notice that this CJ has been moved up a step in the Diary section - without even becoming a diary yet! I do apologize for the lack of actual CJ content at this point, but you'll need to understand that apart from having real life to attend to, (which is pretty much - and I soo wish I was a retiree right now :D), it's quite a huge task trying to get a grip of everything - even though I'm not new to the game. Lots of downloads to find, lots of downloads to sort, and so on. But once all that is done, I promise you a proper CJ.
The only thing I can think of right now, somewhat delaying the CJ further more would be my hopeless state of wanting to re-lot some of the stuff I've downloaded. :P
All I can say at this point is that I will not use any "normal" buildings, (i.e. residentials, commercials, industrials, civics), released as landmarks only. In those cases I believe a good idea might be to use that CAM-tool - or was it X-tool?" - in order to make them usable - and functional. Landmarks, in the shape of churches, monuments, and the likes are okey though. These are basically "eye-candy" and contributes towards a realistic city environment in the end! It's funny, but as I've always made my own buildings when playing, for instance, SC2K and SC3KU, I was on my way to learn to use also a 3D-modelling tool to be able to make my own buildings for SC4 as well. I'm rather happy I never did it though as it would have taken up even more valuable time. Besides, with all those talented guys and girls around the community, why should I have done it in the first place! I'm truly impressed by all this talents available here. And I do hope most of you realize what a terrific opportunity some of you might have in the gaming industries - or elsewhere - with such a knowledge to add to your CV's! ;D
Anyways...time to get back to my sorting... :D Thanks for all the welcoming. I really feel welcome to this place! :) And again, do apologize the lack of an actual CJ at this point! It'll come! I promise! :)
I'll just join into the "Hej och välkommen!"-choir at this point I think. ;D
Some of the earlier stuff you have produced is really amazing (and I must say that I really enjoy the old SC3K pictures in the Olympia thread too - it's hard to believ that it is the same game that I used to play.)
Anyways: Welcome aboard - and looking forward to whatever is to come. :thumbsup:
Edit: looking once again at those SC3K trams I have to ask: göteborgare?
Thank you Emilin! :) And yes, that would be a correct assumption! ;D Being, or at least staying in, Gothenburg! In short, I live in both Gothenburg and Orebro! ;)
Just wanted to let you know that I haven't abandonded the Olympia CJ. Again, lots of RL prevents me from spending as much time as I want with SC4, and apart from that I'm still in the sorting process! :)
Looking forward to Christmas though as I'm taking a couple of weeks off of work... :thumbsup:
Good to know that it isn't dead. Plus, post-Christmas updates are always a hit!
OK, I am sitting here and lurking on SC4D while waiting for some backups to finish when I suddenly spot something very interesting. I had to read it twice to believe it :o.
A big welcome back SAC :thumbsup:. I enjoyed your bats from SC3K and the 3rd edition of Olympia was a great source of inspiration to me so I am really looking forward to see your work with the 4th edition when I get back home to Gothenburg after spending Christmas and New Years Eve in Malmö.
I remember Sim Gothia and Olympia quite well. I was always amazed, looking at your LE and terraforming skills, wishing I had but a tenth of it. Anyway, it's good to see you back. Cheers!
Quote from: rushman5 on December 13, 2007, 01:24:07 PM
Good to know that it isn't dead. Plus, post-Christmas updates are always a hit!
Yeah! ;D Thought I at least should have the courtesy to let you know that I didn't start a CJ, (still not becoming one yet ;) :D ), only to abandon it shortly afterwards!
Quote from: sandrasim1 on December 16, 2007, 01:39:00 PM
OK, I am sitting here and lurking on SC4D while waiting for some backups to finish when I suddenly spot something very interesting. I had to read it twice to believe it :o.
A big welcome back SAC :thumbsup:. I enjoyed your bats from SC3K and the 3rd edition of Olympia was a great source of inspiration to me so I am really looking forward to see your work with the 4th edition when I get back home to Gothenburg after spending Christmas and New Years Eve in Malmö.
Thanks Sandrasim! I remember you too! ;D Myself I'm leaving Gothenburg for Christmas and New Year holidays, but will return to Gothenburg early next year. Even so, I have access to computers at both ends and have great use of my external harddrive! ;D
Anyways, as mentioned earlier I'm still in the process of downloading and sorting new stuff. Haven't gotten around yet to check which of my "older" files should be included in the 4th edition, if any - but the 4th edition is only a result of all the new stuff available, and so it could be nice to see what is possible to achieve with all that around! ;D
Quote from: jestarr on December 16, 2007, 04:50:42 PM
I remember Sim Gothia and Olympia quite well. I was always amazed, looking at your LE and terraforming skills, wishing I had but a tenth of it. Anyway, it's good to see you back. Cheers!
Yet another name I recognize! :) Thanks for the welcoming - all of you!
Still no pictures, and it's already in Ones to Watch?
That's a testament to how well-known Olympia is.
Hey SAC I totaly agree with what Shadow said... Its a great testament that so many peoples lives you have touched with Olympia are here and supportive and of course eagerly awaiting the start....
I agree with an earlier statement that was said about a good way to reallly tease us masses is by showing from old to new lol... Real Life is allways a first too, and i understand that soo well... I too have to admit if it wasnt for you I would have never touched the Lot Editor and for that I thank you sir!!!
Quote from: Shadow Assassin on December 19, 2007, 04:17:49 PM
Still no pictures, and it's already in Ones to Watch?
That's a testament to how well-known Olympia is.
And I am soo sorry about that SA! &mmm It should of course have at least started to become a CJ at this point. Well, at least a map anyway! :P But have faith. It'll come! ;D
Quote from: Pat on December 19, 2007, 06:33:32 PM
Hey SAC I totaly agree with what Shadow said... Its a great testament that so many peoples lives you have touched with Olympia are here and supportive and of course eagerly awaiting the start....
I agree with an earlier statement that was said about a good way to reallly tease us masses is by showing from old to new lol... Real Life is allways a first too, and i understand that soo well... I too have to admit if it wasnt for you I would have never touched the Lot Editor and for that I thank you sir!!!
I'm always pleased to hear that my work, although not much compared to many others, have had an influence. That, if anything, is worth a lot to me! :)
As for real life, yes, christmas and all but I'm at least free from work for the next couple of weeks. And that means more time to spend with SC4...yay... ;D I'm reaching the end of the downloading process and have started sorting my stuff, (that I will use in this 4th edition). Still, being away from a game for some time does reveal how confusing things can get. I must say that there are some difficult choices involved, trying to decide which mods to use and which ones to skip. Not to mention all the dependencies. There are dependencies here, there are dependencies there, there are dependencies everywhere! ??? These prop packs everywhere could have been sorted a bit better I believe, but that's my personal opionion. :P
A question though; I remember getting very annoyed with all the .dat's that came with some B.A.T's and Lots some years agom - especially since it somewhat prevented me from getting rid of stuff that I didn't want to include in my game. These self installers, just to mention another annoyance - although I see the purpose with them, only gives me more work as I prefer my own way of sorting - especially since I try to keep the same sorting tree in game as for my storage folders externally. Anyways, does anyone know if there's a tool available that can be used to "extract" files from custom .sc-dat's?
Sometimes this holiday I will try to start up the CJ by using the first post as a historical document, describing the birth of Olympia from SC2K up to SC4, using images I might have stored! This to make the waiting time less "horrible" while waiting for the actual 4th edition CJ! I'll keep you posted! :)
Since you're basically rebuilding your plugins folder from scratch, I suggest to sort the downloads and decide what you want to use, and then install everything to the default folders first. Have a good look at the folder structure, and make sure to browse through the readme files, in order to see if certain files need a special loading order (usually the more advanced mods, such as the NAM, CAM etc. rely on a specific loading order). This is also the time to look for dependencies, which should be conventiently linked in the readme files, at least in case of the files that were released here at the LEX.
Once you have installed everything, you might want to use BSC Cleanitol, in order to remove outdated files, and then you can reorganize everything to the folder structure of your liking. If you're satisified with the contents, you can DAT-pack everything, if you like, and/or use the SC4 Startup Manager afterwards if you want to have even more control over the content that is loaded for a specific region and/or city that you're going to work on.
For extracting stuff from a DAT file, there is no automatic way, but you'll have to do it manually with the Reader. It's a tedious process, but if you only need a very limited amount of props from a big package, it might be worth the effort. SC4Tool's Analyzer/Importer gives you the ability to see exactly what prop and texture IDs have been used on a lot, so you could cut the dependency packs down to what you really need - it's really only a matter of time (and probably only worth if the size of a pack can be shrinked down by a few megabytes, I'd say).
Really looking forward to this! It's great to see that you're getting back into playing Sim City. Olympia was a huge source of inspiration for me.
Remember to download my proppack, if you want to make Super-Great-Awesome cities ;)
QuoteThese self installers, just to mention another annoyance - although I see the purpose with them, only gives me more work as I prefer my own way of sorting - especially since I try to keep the same sorting tree in game as for my storage folders externally.
That's why I give them a custom folder structure every time I use them. Frankly, I think they're inconsistent. ;)
For example, I use .../Plugins/BSC/XXX/YYY where XXX is the name of the creator, YYY is the name of the type of lot it is. For dependencies, I just do: .../Plugins/BSC/Dependencies/XXX, where XXX is the type of dependency it is. (BSC's just an example... I do the same with each of the BAT teams - HKABT, NDEX, whatever) For individual users, I have: .../Plugins/username/XXX OR .../Plugins/Misc/username_XXX
Of course, I go through those folders systematically deleting any extra crap that may have been dumped in there (like readmes and promotional images... jeez).
Does that help? :P
Quote from: Andreas on December 21, 2007, 09:28:54 AM
Since you're basically rebuilding your plugins folder from scratch, I suggest to sort the downloads and decide what you want to use, and then install everything to the default folders first. Have a good look at the folder structure, and make sure to browse through the readme files, in order to see if certain files need a special loading order (usually the more advanced mods, such as the NAM, CAM etc. rely on a specific loading order). This is also the time to look for dependencies, which should be conventiently linked in the readme files, at least in case of the files that were released here at the LEX.
That's pretty much the way I do it! :)
QuoteFor extracting stuff from a DAT file, there is no automatic way, but you'll have to do it manually with the Reader. It's a tedious process, but if you only need a very limited amount of props from a big package, it might be worth the effort. SC4Tool's Analyzer/Importer gives you the ability to see exactly what prop and texture IDs have been used on a lot, so you could cut the dependency packs down to what you really need - it's really only a matter of time (and probably only worth if the size of a pack can be shrinked down by a few megabytes, I'd say).
Well, this sounds a bit like waay too much work so I guess I'll have to continue getting annoyed from time to time... :D
Quote from: Mulefisk on December 21, 2007, 11:20:18 AM
Really looking forward to this! It's great to see that you're getting back into playing Sim City. Olympia was a huge source of inspiration for me.
Thank you! :)
Quote from: Krio on December 21, 2007, 11:25:45 AM
Remember to download my proppack, if you want to make Super-Great-Awesome cities ;)
I'm sure I already have! ;D
Quote from: Shadow Assassin on December 22, 2007, 04:38:01 AM
That's why I give them a custom folder structure every time I use them. Frankly, I think they're inconsistent. ;)
For example, I use .../Plugins/BSC/XXX/YYY where XXX is the name of the creator, YYY is the name of the type of lot it is. For dependencies, I just do: .../Plugins/BSC/Dependencies/XXX, where XXX is the type of dependency it is. (BSC's just an example... I do the same with each of the BAT teams - HKABT, NDEX, whatever) For individual users, I have: .../Plugins/username/XXX OR .../Plugins/Misc/username_XXX
Of course, I go through those folders systematically deleting any extra crap that may have been dumped in there (like readmes and promotional images... jeez).
Does that help? :P
I use a similar system - although I sort everything according to the building type as a starter. Each file has the creators name attached, but I don't sort files using any creator groups name, (i.e. BSC, NDEX...)
I apologize for taking such a long time to post and welcome you here, my friend! I am also looking forward to seeing what you have in store for us here! Good luck with the organization!
Dustin
i know this might be seen as a bump,but the truth is, i missed out on this MD start, i haven't seen this until now. Anyway
SAC, your cj was the best there ever was, the bus mods you released were perfect, and i must say that i am very glad you decided to go back to us.
It might not be as obvious that my MD Vandals Fjella was inspired by Olympia,as for example Badsim's Anitgone. But lot of my MD is indeed based of your ideas, with a lot of creativity and innovation. As well as a lot of custom lotting.
I am really looking forward to a new masterpiece by you now that several years and months has passed, and there's literally thousands of more stuff for you to re-lot and play around with. ;D
And take a look at all the new stuff on the LEX and STEX by me, i don't know if you're just going to make a european city, or better yet a Scandinavian one, but if you're looking for something around here, i have a lot of it released. Vester, and even Simgoober has released some as well ;)
Sorry I didn´t notice this MD earlier, I bow before our master who has returned and will wait patiently for this 4th generation of Olympians...
I would once again like to suggest that You PM Vester about Your SC3K trams to see if they can somehow be converted for use here in SC4.
With Your wonderful SC3K creations in good remembrance I look forward to seeing what You will bring us this time!
Quote from: thundercrack83 on December 23, 2007, 12:56:28 PM
I apologize for taking such a long time to post and welcome you here, my friend! I am also looking forward to seeing what you have in store for us here! Good luck with the organization!
Dustin
Thanks for the welcoming! :)
Quote from: Glenni on December 25, 2007, 12:25:36 PM
i know this might be seen as a bump,but the truth is, i missed out on this MD start, i haven't seen this until now. Anyway
SAC, your cj was the best there ever was, the bus mods you released were perfect, and i must say that i am very glad you decided to go back to us.
It might not be as obvious that my MD Vandals Fjella was inspired by Olympia,as for example Badsim's Anitgone. But lot of my MD is indeed based of your ideas, with a lot of creativity and innovation. As well as a lot of custom lotting.
I am really looking forward to a new masterpiece by you now that several years and months has passed, and there's literally thousands of more stuff for you to re-lot and play around with. ;D
And take a look at all the new stuff on the LEX and STEX by me, i don't know if you're just going to make a european city, or better yet a Scandinavian one, but if you're looking for something around here, i have a lot of it released. Vester, and even Simgoober has released some as well ;)
Thank you Glenni! :) Again I will have to apologize that this CJ hasn't even become a CJ yet. The truth is that up til now I've spent a lot of my spare time to get a grip on all new downloads available everywhere online - something I'm still working on. Along side I'm trying to sort all new files and will later on take a closer look at my previous game set up, (i.e. custom lots), to determine which ones to use, which ones to improve, and which ones to scrap. I've said it before but it sure can be repeated all over again; stepping away from a game and returning months - or even years - later on is definately a confusing experience. Apart from all new downloads one has to "learn" a lot of things all over again, trying to get a grip of how stuff was done and so on. It takes a bit of a time to get there - regardless of game, as I've experienced this with almost every game I've ever played. :P
As for other peoples CJ's I have to admit that I haven't had that much time looking through a lot of them yet. I still have lots of RL issues that takes much time away, and the remaining part, my spare time, is currently dedicated to the above mentioned! Christmas and New Year is taking a lot of time as well, and on top of that my home computer has broken down, probably something with the electrical devices, and since it's holidays I can't get it fixed until New Year has passed, somewhere around Januray 2nd! &mmm
As for the upcoming Olympia, the idea is to create a European city with a significant downtown area along with common residential neighborhoods. I'm also considering some themed areas such as an Asian neighborhood - or more likely a "China Town" as well, just to make use of all those wonderful BAT's made during the years! ;D I'm sure I'll be very creative once I'm getting to the actual city building part! ;) Needless to say I've dowloaded lots of typical European stuff, and your stuff, Glenni, is obviously going to be part of Olympia! :thumbsup:
Quote from: Swesim on December 26, 2007, 11:51:02 AM
Sorry I didn´t notice this MD earlier, I bow before our master who has returned and will wait patiently for this 4th generation of Olympians...
I would once again like to suggest that You PM Vester about Your SC3K trams to see if they can somehow be converted for use here in SC4.
With Your wonderful SC3K creations in good remembrance I look forward to seeing what You will bring us this time!
Thanks! :) And I bow before all the masters and their masterpieces showcased everywhere around us, in this community and in many others! :thumbsup:
As for my automata; well, I already had a look at what I made back then and I believe that there are room for improvements. I'm not sure I will spend any time making new custom buses for a public release. Most likely I will try to improve a model or two for use in Olympia. The same goes for local trains. As for trams I'm not sure what to do yet. I've seen some remarkably good models out there, and most likely I'll just make new skins for some of them - again for use in Olympia. The tram I made myself was something I made for use with SC3KU/W. It's not a 3D model at all, only graphics, and will therefor not fit the SC4 game. But again, new skins on available models will certainly take me closer to that SC3KU/W tram! :)
Sorry about the "bump" but I only want to inform those of you interested that I have had my computer repaired. Unfortunately it decided to have its power system break down right after christmas, which of course made it impossible to have it repaired during the holidays. But it's now fixed and I can slowly return to my preparation for a 4th edition of Olympia. That is, between my work and other RL activities... ;D ...as usual in other words!
Thank you all for the patience!
SAC its alright we are awaiting patiently or at least I am that is...
my 3300 post here...
Also waiting patiently to the real start of this...
btw, my 3800th post here...
I'd like to apologize for the delay of this particular CJ. Unfortunately I've had some computer issues, which is now fixed, but apart from real life I've been having little time to spend with SC4. On top of that I'm going to Egypt on vacation next week, and won't be back until mid february.
Despite all these issues I'd like to state that I'm determined to set up this 4th edition. However, do expect a bit of a time frame here. It'll come eventually! ;D
Thanks for your patience!
its quite funny really, whereas Badsim's antigone just appeared totally out the blue and blew us all away, this has gotta be the most hotly anticipated city journal since return of nexis of genesis, or maybe anduin valley revisited. i apologies for not spotting this thread sooner. unfortunately i was not around for the previous installment so some of the legends think of me as a lowly newb. either way i have seen your work and can totally appreciate what this city journal meant at the time of its publishing. it truly astounds me the capabilities you show, and looking back i can see just how many journals you have inspired/ influenced. i to will now look forward to some SAC magic....
As a great man said to me once SAC and I'll say it here "Patience comes to those who and the one who waits is rewarded with the best..."
I haven't been lucky enough to see your CJ, but by the sounds of it, it has to be very good!
You must be having some super bad RLS, I feel really sorry for you.
Cant wait...
Joe
Yes, unfortunately this is the case right now. And I'm very sorry for it. But I hope to be able to get back to this as soon as possible.
Cheers everyone!
SAC
Well I will be here when you finally shed all the RLS, and tbh, I still cant wait :)
Joe
We'll leave the light on for you SAC when you can come home....
Thank you everyone! :)