SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: Glenni on November 26, 2007, 07:58:50 PM

Title: Need some help with unwrap UVW.
Post by: Glenni on November 26, 2007, 07:58:50 PM
Ok, so i decided to make my own automata model.

and i already got the texture, model etc.. but now what?ยจ ( this is in 3ds btw)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi80.photobucket.com%2Falbums%2Fj179%2FGlenni91%2FBAT%2520pics%2Fblah%2Fmercedesvito-texture2.jpg&hash=1b38b995fd2001f833b9a84d3fb5dd9f5490637a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi80.photobucket.com%2Falbums%2Fj179%2FGlenni91%2FBAT%2520pics%2Fblah%2Fhalp.jpg&hash=74e5962f232b7fa9c0413b0efbea154fa9b0ee94)

Here's the result i want:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi80.photobucket.com%2Falbums%2Fj179%2FGlenni91%2FBAT%2520pics%2Fblah%2Fmeredezvito.jpg&hash=fd66f7b64487dd0416c6eeaebeb9b38cfd421d2c)
This was done by detaching each face and then UVW mapping it, but from what i heard, you can't do so.
And that UVW unwrap thing is just confusing to me, i don't understand anything in it...
Title: Re: Need some help with unwrap UVW.
Post by: SimFox on January 31, 2008, 03:28:21 PM
wow! so am I getting you right -  all the texturing you were doing before (on that water treatment facility) was done without UWV unwrapping??
Title: Re: Need some help with unwrap UVW.
Post by: cogeo on January 31, 2008, 03:57:37 PM
You don't need to detach anything. UVW Unwrap allows you to select a specific part of your texture, instead of the whole one. That is you can move UV maps (vertices) as you like, ie set the desired UV coordinates for each vertex separately.