Hi, I havn't a clue what's causing this, but I somehow managed to fix it once before and got a proper rendering but now can't seem to remember how to fix it or what I did.
This is the output in lot editor. The model was rendered in 3dsmax and looked fine in the rendering window. When I open the sc4model file with ilive reader all the fsh files look like they are supposed to look and don't have this doubled up building effect that occurs in lot editor at different zoom levels.
Any help appreciated.
You can see in the screenshots that the first 2 zoom levels the model looks normal, but once I hit the 3rd or 4th or 5th zoom levels in lot editor the building is no longer the correct building and now it gets doubled up with 2 oddball buildings that I've never seen before.
The only thing that I can think of would be that the model ID of your piece is the same as the model ID of the ones you are seeing and the game is just adding it in, but that doesn't make much sense to me. I would suggest re-exporting (as from my experience that can clear up some things, but then again, I would suspect others may know exactly what this is and would be better able to help. Good luck though.
Rerender your models and make sure it will use knew GID/IID
I re-rendered no less than 6 times straight back to back which didn't help at all. I re-exported the lod and did the whole Gmax rendering the LOD files to the sc4model file, then rendered the building again using the new name that gmax assigned to the model about 2 or 3 more times.
I started a new 3ds scene and merged the saved max file and did all of the above again and still no go. Finally, on the 4th or 5th time of doing all of the above it rendered correctly. I even uninstalled the game and reinstalled in case I inadvertently did something in reader that I shouldn't have. But it seems okay now and rendered properly now.
Thanks
Have you installed the updated modelnames.ms file, available from Maxis? Otherwise known as the texture fix.
No I havn't. I could swear I read on Simtropolis that it broke more things than it was supposed to fix. I don't mean it broke the game but from a modding or batting perspective it messed things up or something like that. Is that not so?
Quote from: City Builder on February 06, 2008, 02:18:54 PM
No I havn't. I could swear I read on Simtropolis that it broke more things than it was supposed to fix. I don't mean it broke the game but from a modding or batting perspective it messed things up or something like that. Is that not so?
Never happened to me
i had the same problem with some of my bats. i think it's some kind of bug that ocurs with the lods when you render it in bat. i found that if i made the lods slightly bigger they would render fine and i could see them at all zoom levels.
Most probably a model/texture IDs conflict. Maybe the solution to your problem is here (http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=85294&STARTPAGE=15#1128280).
Despite Maxis has released a "new" script that is supposed to "fix" this, I keep using the "old" one, because I find it easier to control. The new script causes all exported models to use instance IDs in the 0x00030000 range, so it's only the Group ID that's different. That is with all these BATs and props released daily, conflicts are quite more likely. But with the "old" script you can use ranges like 0x00040000, 0x00050000, 0x00060000 and so on, therefore avoiding conflicts.
Hope this helps.
sorry to post in an old topic but, i did some rendering today and well we've got a problem.
gmax rendered the model (the lods) so that it is rotated 180 degrees to the camera. this happens "in game" at every rotation and zoom(zoom is ok).
the fsh files are ok, it's just the rotation of the lod/models arent matching up with the required rotation.
i havnt downloaded the modelnames.ms file yet but i dont think the prob is related to it.
i'll have a look at it tonight, but if any one has any ideas please reply.
Quote from: bighead99 on January 10, 2009, 01:46:12 AM
sorry to post in an old topic but, i did some rendering today and well we've got a problem.
gmax rendered the model (the lods) so that it is rotated 180 degrees to the camera. this happens "in game" at every rotation and zoom(zoom is ok).
the fsh files are ok, it's just the rotation of the lod/models arent matching up with the required rotation.
i havnt downloaded the modelnames.ms file yet but i dont think the prob is related to it.
i'll have a look at it tonight, but if any one has any ideas please reply.
Presuming you are using BAT and not 3DS Max, delete the Xref lightrig ( File > Xref Scene) and then click on any preview angle (n, s, e, w) to reset them.
Quotecal- Actually, it's a little of both...If it were just an ID issue you'd be getting chequers. As the model is shown yet distorted, it's a LOD issue too. Simplest thing is to merge model into a new scene as Simfox suggested but refit LODs to basic ones to see if the LODs were all bananas. If you've used custom LODs, did you collapse the modifier stack or convert to editable mesh before output?
ah solution found. didn't see "Re: Rendering turns in to a mess!" thread. merging into new scene did the trick .
thanks.