SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => Closed Requests => Where can I find this ....?¿ => Transit Related => Topic started by: sithlrd98 on February 11, 2008, 03:08:27 PM

Title: Uniform sidewalk mod
Post by: sithlrd98 on February 11, 2008, 03:08:27 PM
After looking around , searching through textures in L.E. , I am looking for either the maxis pinkish(high wealth) texture (the textures I have in L.E. don't match exactly) or ,a sidewalk mod that will make all of the sidewalks one color(like the sandstone mod and the asian , concrete etc...)the white/gray med. wealth preferred since most of the w2w lots use that. I have used Jeronjis mod but it wasn't what I was looking for. I'm presently using Swampers sidewalk mods , and unless I'm doing something wrong , the sidewalks still show lot wealths.
Title: Re: Uniform sidewalk mod
Post by: Swamper77 on February 11, 2008, 09:19:00 PM
True, it does still show wealths. I simply removed the grass from the network graphics for all wealth levels for that particular mod.

Here are a couple of links to files that make all the sidewalks look the same:

Euro Sidewalk Mod:
http://www.simtropolis.com/stex/index.cfm?id=17351

SMP Sidewalk Mod:
http://www.simtropolis.com/stex/index.cfm?id=17323

BLAM Oriental Sidewalk Mod:
http://www.simtropolis.com/stex/index.cfm?id=18176

There can only be one of these installed at a time, but all the sidewalks for the various wealths should look the same for your zones. I personally use the Euro Sidewalk Mod on my systems.

-Swamper77
Title: Re: Uniform sidewalk mod
Post by: sithlrd98 on February 14, 2008, 03:26:33 PM
Thanks , Swamper , but what I was looking for was for a mod (or how to) to make the sidewalks white.
By looking at the sandstone mod , I see that the files are all .fsh , so I extracted the texture from one of the simcity DAT files (don't remember which one) used Fishman to turn them into .fsh files , now I am stuck as I am trying to replace the FSH files within the sandstone mod , and using the same numbers import the new FSH files. I used sc4tool to extract the texture, and am using reader to do the import. I am not a modder so I am pretty much using the "lets try this" approach and seem to be way out of my element!
Any help would be very appreciated!