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SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => CAM - Colossus Addon Mod => Topic started by: DutcHmaNinc on February 16, 2008, 02:04:40 AM

Title: Mass transit overcrowded
Post by: DutcHmaNinc on February 16, 2008, 02:04:40 AM
My nice CAM city has his mass-transit system mega overcrowded like everything is working @600%. Now i read somewhere in the forum you can edit the buildings to have a higher capacity. I've been searching but i cant find the thread anymore :S.

Can someone guide me in the right direction, or link the desired tool?

thx
Title: Re: Mass transit overcrowded
Post by: xxdita on February 16, 2008, 02:12:41 AM
I use iLive's Reader, available on the LEX. http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=656
Title: Re: Mass transit overcrowded
Post by: DutcHmaNinc on February 16, 2008, 02:27:31 AM
thx seems complicated though :S
Title: Re: Mass transit overcrowded
Post by: xxdita on February 16, 2008, 02:28:49 AM
can be at first, but it's very useful once you get the hang of it.
Title: Re: Mass transit overcrowded
Post by: DutcHmaNinc on February 16, 2008, 03:00:58 AM
yeah i've edited my buildings :D ... seems i need to replop everything though ... bleh. Ow well thx for your quick help xxdita.
Title: Re: Mass transit overcrowded
Post by: cammo2003 on March 11, 2008, 11:08:56 PM
yeah, modding station capacities is pretty simple, I've been doing it for ages (to create stations with ridiculous capacities such as 400,000  :P).

Only two properties at most actually need to be touched (Transit Switch Traffic Capacity and Catalog Capacity (or something like that). The first is what the simulator uses, the second is what's displayed in the UI if I recall correctly.

Many of the ordinary stations I use in central cities have capacities of 65,535.

Title: Re: Mass transit overcrowded
Post by: RippleJet on March 12, 2008, 01:47:01 AM
Quote from: cammo2003 on March 11, 2008, 11:08:56 PM
Only two properties at most actually need to be touched (Transit Switch Traffic Capacity and Catalog Capacity (or something like that). The first is what the simulator uses, the second is what's displayed in the UI if I recall correctly.

You recall it quite correctly! :thumbsup:
Title: Re: Mass transit overcrowded
Post by: OnionStrider on April 27, 2008, 10:45:21 AM
I have a few questions on how to edit the transit station capacity:
1. Most of them have .sc4lot and .sc4desc files, both contains Transit Switch traffic capacity, which files (or both? but they seem to have different initial value) should I edit?
2. Sometimes I am not able to find catalog capacity, where else can I edit the displaying of the capacity of the station in the game?

If anyone can make a quick guide about how to change the transit station capacity, I would really appreciated it.
Thank you very much
Title: Re: Mass transit overcrowded
Post by: Andreas on April 27, 2008, 11:01:03 AM
1.) For ploppable lots, the Building Exemplar file from the SC4Desc has been included into the SC4Lot file by the Lot Editor. You can safely delete the SC4Desc for ploppables (if they hold a copy of the Building Exemplar file!). The superfluous Builing Exemplar file will always show 0x00000000 for the Item Icon property, so you can easily see if it's actually associate to a lot or not.

2.) Catalog Capacity is used for displaying purposes only, i. e. in the menu description. Usually, civic lots have a variable monthly cost due to the budget slider, so the value that is displayed in the menu can be specified in the Catalog Capacity property.

3.) For changing the capacity of a station, you need to edit the Transit Switch Traffic Capacity property in the Building Exemplar file.
Title: Re: Mass transit overcrowded
Post by: OnionStrider on April 29, 2008, 10:50:32 AM
Thank you,

I have tried to edit the lot's capacity using SC4Tool.  However, for some reasons, the lot I edited the first time reflects the changes I made, but the second times doesn't seem like so. It is the same as original lot.
To verify it, I download "I lives reader" and open the lot I modified and it seems to have the values I intended.  Why was it now shown in the game?
I even removed the file from the plug in, run the game and move it back and run the game again, but have no success.
Please help, thank you again.
Title: Re: Mass transit overcrowded
Post by: xxdita on April 29, 2008, 06:20:25 PM
Check for duplicate files. Remove the one you know you've fixed, then check in game to see if the station still shows up in the menu. If so, you'll need to scan your Plugins for the duplicate. Just type the name of the lot into the Windows Search bar (make sure you have Search set to scan subfolders as well). Or open notepad, and type in the exact filename of the lot, save that, and run it through Cleanitol.
Title: Re: Mass transit overcrowded
Post by: OnionStrider on April 29, 2008, 08:49:21 PM
xxdita: Thank you for your suggestions.  When I was trying to copy the name of the file into notepad, I found that there were extra .sav file for the lot.
After removing it, the transit lot works the way I intended.
Thank you for all your help.
:)
Title: Re: Mass transit overcrowded
Post by: gabrielbyrnei on February 20, 2009, 07:32:57 AM
I follow the steps named on this topic but i cant seem to find Catalog Capacity on the lists.
Title: Re: Mass transit overcrowded
Post by: RippleJet on February 20, 2009, 07:43:03 AM
If a station's building exemplar doesn't include a Catalog Capacity, then it probably isn't used in the item description either, and thus isn't needed.

Tell me which station you'd like to mod, and I'll take a closer look at it.
Title: Re: Mass transit overcrowded
Post by: gabrielbyrnei on February 20, 2009, 07:21:31 PM
Its called   Jasoncw - Medium Train Station

Thanks
Title: Re: Mass transit overcrowded
Post by: RippleJet on February 21, 2009, 04:47:57 AM
That train station does indeed not have the Catalog Capacity.
Instead, the Item Description says "A medium-sized train station with a capacity of 3,250 passengers."

Thus, if you change the Transit Switch Traffic Capacity (which is set at 3,250),
you should also change the Item Description so that the correct capacity is shown there.
Title: Re: Mass transit overcrowded
Post by: gabrielbyrnei on February 21, 2009, 01:47:50 PM
Ok, great, feels great to know im not dumb hehe.

Also, can recycling centers, water pumps, etc be edtited too ?
If so, how?

Thanks
Title: Re: Mass transit overcrowded
Post by: RippleJet on February 21, 2009, 07:13:43 PM
Quote from: gabrielbyrnei on February 21, 2009, 01:47:50 PM
Also, can recycling centers, water pumps, etc be edtited too ?
If so, how?

Of course they can. ;)
I suppose you want to increase their capacity as well... ::)

In that case...


for Water Pumps:

for Recycling Centers:


In both cases you probably also want to:

Otherwise you'd be creating pure cheating lots which won't be as fun in the long run in the game... ::)
Title: Re: Mass transit overcrowded
Post by: gabrielbyrnei on February 22, 2009, 06:11:49 AM
yup, i want to keep it as real as possible, and recycling center on SC4 are from realistic, to have a good recycling system running you would need like 8 recycling centers for a 150.000 city.

Whats that property "Population Served" ? What changes if i increase or decrease? Considering that the percent reduction is the "capacity"

Thanks
PS: Where can i find Maxis original buildings?
Title: Re: Mass transit overcrowded
Post by: RippleJet on February 22, 2009, 06:51:26 AM
The in-game recycling center serves a population of 25,000 and reduces the garbage by 20%.
So, yes, in order to enable a 20% garbage reduction for a population of 150,000, you would need 6 recycling centers.
For a 100% garbage reduction you'd need a whopping 30 recycling centers...


Quote from: gabrielbyrnei on February 22, 2009, 06:11:49 AM
PS: Where can i find Maxis original buildings?

Attached to this post... ::)
Any changes you make to these files will override the corresponding ingame facilities.
Title: Re: Mass transit overcrowded
Post by: gabrielbyrnei on February 22, 2009, 07:18:06 AM
thank you sooooooo much, you have been extremely helpfull
Title: Re: Mass transit overcrowded
Post by: gabrielbyrnei on February 26, 2009, 06:50:48 AM
can you attach the dat file of the standard  water treatment plant ?

thanks
Title: Re: Mass transit overcrowded
Post by: RippleJet on February 26, 2009, 06:55:56 AM
Quote from: gabrielbyrnei on February 26, 2009, 06:50:48 AM
can you attach the dat file of the standard  water treatment plant ?

Yes, Sir! :)
Title: Re: Mass transit overcrowded
Post by: gabrielbyrnei on February 26, 2009, 07:04:40 AM
sorry i must be dumb or something but i couldnt modify the water pumps correctly, i set the Water Produced on 30.000 and 400.000 for Regular Waster pump and Large Water pump respectively, but in game i get a 2172384726387 water produced. When i put my mouse over the icon though, it displays the capacities correctly, 30.000 and 400.000.

What am i doing wrong ?
Title: Re: Mass transit overcrowded
Post by: RippleJet on February 26, 2009, 07:25:41 AM
Bulldoze the old pumps in the game and replop them.
This needs to be done every time you mod a ploppable building. ;)
Title: Re: Mass transit overcrowded
Post by: gabrielbyrnei on February 26, 2009, 07:29:30 AM
already tried that, built a brand new water pump.
Title: Re: Mass transit overcrowded
Post by: RippleJet on February 26, 2009, 08:54:05 AM
At least that worked in the city I just tested it in...
It already had a water tower built, and I placed a modded version of it in my plugins folder,
with the capacity increased from 2,400 to 5,000.

Back in the game, the one that was already built in the city still had a capacity of 2,400.
After I bulldozed it and replopped it, the new one had a capacity of 5,000.

Did you change any other properties in addition to the Water Produced?
Title: Re: Mass transit overcrowded
Post by: z on March 03, 2009, 06:27:29 PM
I have a related mass transit/menu question.  Simulator Z quadruples the monthly cost of subways, but someone recently noticed that the increased cost was not reflected in the menu item.  (I always use Shift-T for subways, and apparently no one had noticed this before.)  So I made a copy of the Subways exemplar from SimCity_1.dat and changed the property "Catalog Monthly Cost (float)" from 0.3 to 1.2.  It worked fine - the new value shows up in the menu now.  Only one problem - there are now two menu entries for subways right next to each other, both with identical information, and they both work.  I tried deleting various combinations of the properties SubmenuKey: Networks: Miscellaneous Transport Menu, Item Icon, Item Order, and Item Icon ID, and also tried setting Item Icon to zero.  However, the combinations either had no effect (there were still two items), crashed my game, caused the message "Missing Thumbnail" to be displayed in two consecutive icons instead of the subway picture (never saw that one before!), or simply left a blank space in the menu where two icons would fit.  Is there a way to change only the one subway menu item?
Title: Re: Mass transit overcrowded
Post by: Andreas on March 04, 2009, 05:21:32 AM
For some reason, doubled exemplar files for network items cause doubled icons in the menu. This also happens if you have two copies of the NAM installed, for instance. Have a look at the custom menu plugins that were included into the NAM. Back then, Tropod used a method by making the default icon invalid (deleting most of the properties) and create a new instance with different ID. You would have to do the same for all instances where you want a different label for the cost.