I was doing some experimenting after reading through the RHW ("Rural" Highway) Project and MIS (Modular Interchange System) (http://sc4devotion.com/forums/index.php?topic=990.0) thread and found a nice looking way to do neighbor connections using the current 20 RHW release. I hope this can be useful... I didn't stumble onto any pictures of doing this kind of neighbor connections so I took some to share/demonstrate :)
You probably know that RHW4 connects to Maxis ground-level highways:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F3334%2Frhwh01ou2.jpg&hash=a0896a82b451d19661423a01cdb6ea0083461f5f)
But if you bulldoze every tile but the last tile where the actual connection is made and then connect the RHW4:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F3082%2Frhwh02ji6.jpg&hash=d298c6e5f9141a8fec516df6b2118bc4b7d0b467)
not bad eh?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F5315%2Frhwh03qk8.jpg&hash=85750ac8b31c35f78108d83c704665510b747648)
It works for avenues too:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F2030%2Frhwave01zo9.jpg&hash=3fbcd852518bb7487dbfdba12ef28514161942d7)
Just connect each lane of your RHW4:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F7389%2Frhwave02ht8.jpg&hash=c83425cbd4002254c193eb5a8599bf31fcebff6d)
I think this looks even nicer than the Maxis highway connection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F8463%2Frhwave03ls5.jpg&hash=bb015479dbb1b02ad5d95920991329039a054ff3)
Good work. &apls
Does it function? Can you do us a route query to test it? ()what()
ummm... errr... I'm not sure if I have any cities set up where I could see if it works &mmm I've only had RHW for 1 day and was just playing around on an empty map. I'll see if I can get something going to show the query to find that out :)
Looking Good with that connection. I'll give it a try later tonight.
Avenue comes in 3 tiles to the city, made the avenue connection from my established city and connected the RHW up to it "as-is" in this new city... no bulldozing any avenue tiles:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F9162%2Frhwave3tilesif2.jpg&hash=10ed20140c5a9d72a282f00558bbecf93e357869)
Buldozed 1 section of avenue tiles, leaving 2x2 section of avenue:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F3079%2Frhwave2tilesxp7.jpg&hash=5a80029b10750164902025c7bab8cfdf0f0ebbe1)
Bulldozed 2 sections of avenue tiles, leaving 1 avenue tile coming in from neighboring city... it DOES get tricky here!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F4882%2Frhwave1tileqz0.jpg&hash=499be9652fcdaa0b987884ea130038141417e7a3)
When it asks you if you'd like to make a connection to your neighboring city, click CANCEL. If you click accept, all traffic ceases!
No funny stuff... nothing but residential in this city :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F5716%2Frhwave1tileoverviewru3.jpg&hash=fe0d7d3226817f0bff4ce41e91ce00dd8c6872dc)
Thanks for sharing this method, videosean! :thumbsup:
I did find another interim workaround that will work on RHWs with wider medians as well, which can be found here (http://sc4devotion.com/forums/index.php?topic=990.msg125712#msg125712). I plan on designing some puzzle pieces to try to improve this method in one of the next versions.
Hope you're enjoying the RHW! :)
-Alex (Tarkus)
Quote from: Tarkus on April 16, 2008, 09:30:17 AMI did find another interim workaround that will work on RHWs with wider medians as well, which can be found
I don't know how much of an impact 1 tile of one-way road would have on congestion...
but since avenues work for the neighbor connection, OWR should work too and OWR is what I would use for tunnels if I needed or wanted them :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F6648%2Fowred1.jpg&hash=349ee2bd55691f3e86f94a525a7646dceab95333)
No offense is meant towards your method at all, just how I would do it... and heck yeah I'm enjoying this RHW! There's a lot of brains and talent floating around these SC4D boards and working on stuff to make the game better or just to keep it fresh :)
*edited to correct my naiveness on OWR making neighbor connections ()sad()
Quote from: videosean on April 16, 2008, 09:52:38 AM
but since avenues work for the neighbor connection, OWR should work too and OWR is what I would use for tunnels if I needed or wanted them :)
Well, actually, the OWR cannot make neighbor connections--it's a hard-coded limitation (in the .exe).
And I'm glad to hear you're enjoying the RHW--and on another note, that's a very nice little sunken Collector/Distributor setup you have there. To my knowledge, the way tunnels work with the game simulator, using the OWR tunnel shouldn't have any real disadvantages.
-Alex (Tarkus)
Just a clairification, in case anyone is confused ... OWR will make a visual neighbor connection, but not a functional one (except for freight, which is one way traffic).
D'OH! I figured OWR would because avenues do... sorry about that :-[
Quote from: videosean on April 16, 2008, 01:56:16 PM
D'OH! I figured OWR would because avenues do... sorry about that :-[
That would be logical ... but I am not so sure it is the EA way :)