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City Showcase (All games welcome) => Mayors' Diaries => Inactive Recently Published => Topic started by: jaxom101 on April 18, 2008, 08:23:17 AM

Title: San Francisco Jaxom Style
Post by: jaxom101 on April 18, 2008, 08:23:17 AM
*****WARNING Please Read******
If you're looking for a CJ with wonderful Made up City Names and colorful History's then this CJ isn't for you. That just isn't something I'm very good at. If you're picky on Spelling and proper English then leave now because I also suck at that. I would be lost without my Spell Checker and if I type without using it you will probably not like it.

If you looking to get involved in helping me build a huge Realistic Region with Major City's to Mountain Passes and all type of Villages and Farmlands then maybe you will enjoy this. Or if you're looking for ideas or tips on how to do many things in the game then think of this as a CJ/Tutorial that you may find useful.

MY GOALS
-To keep things looking fairly realistic.
-To showcase many of the Great BATs and lot's from all the great people involved in the Game.
-To try and feature ever type of area you may ever want to build.
-To push the limits of the game Mechanics to get the desired results I want.

My Hopes
-To get Ideas and feedback on how to achieve what I'm looking to do.
-To maybe even get some community feedback on how to make things better.
-To maybe even get some help from people out there in the form of Lot's and custom BAT's that may help me along the way.
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 18, 2008, 08:36:43 AM
With that being said let me introduce you to the Region I will be working on.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2FSan_Francisco_Finished.jpg&hash=2d4af58695c2f2a1b1f752d36f6e1c68eba9151f)


I created this Region using MallowtheCloud's Accurate Scale Map of San Francisco (http://www.simtropolis.com/stex/index.cfm?id=13186). I posted it on STEX (http://www.simtropolis.com/stex/index.cfm?id=19533) and already have a 10/10 rating on it which I think is wonderful for a Map File. It has areas to build anything you could ever want from Major City's to Mountain passes and Farmland.

I will be starting with the Major City areas first. I like to lay out several areas first to get an Idea how things will look when I'm ready to start Building. Also deciding on how much Education and were I need to connect different area's I believe is important also. You don't want High education in an area you want Dirt Industry for example. And Areas with higher education will eventually demand more Commercial then anything. So deciding were you plan on having higher density and taller building all need to be planed out ahead of time. If you want more residential to grow you don't want to connect to an area were a lot of immigrants will be able to cross the border either and drive your demand for residential down.

I want things to develop realistically so everything will look right in Region view. I don't want Tall City's next to rural areas so it looks funny when viewed. You can see were I am looking for all the tallest Building to develop and branch out from here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0103.jpg&hash=5eae3706691b502440c5fe26afc22172d9acf2c5)

The area to the left of this is where I'm looking to build my major Seaport area also.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0024.jpg&hash=9acf05f08e228f7be834520e6e2abf71b812581b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0028.jpg&hash=780af2fc24db978a824255936a7bb94ce2425660)

I will close for now with some Eye Candy and see how much Interest I can get on this project

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0026.jpg&hash=572771b9e1b6ad279e09908d19884794786af6b5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0035.jpg&hash=e8f8483080279f2c178587f833e7f17f6963b1ce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0104.jpg&hash=edee812264107697ca8a0e7b5e57abc8872fdcc5)

Title: Re: San Francisco Jaxom Style
Post by: CasperVg on April 18, 2008, 09:04:49 AM
Great work, awesome. I'll be following this one!
Title: Re: San Francisco Jaxom Style
Post by: Alfred.Jones on April 18, 2008, 09:14:08 AM
Very nice start!! I look forward to seeing more :thumbsup:
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 18, 2008, 12:14:48 PM
Well a couple of comments and 1 person that's going to look back in so I'm not boring everyone.

First things First
Senses this is going to be the Major Hub of the entire region I need to plan things out carefully here. Every Area will have a bit of everything. Residential, Commercial and Industry will be included to get the Balance of what I'm hoping for. This shows my Basic Idea to start. Everything from here on out will be Farms and Smaller Cities and Villages. This will be the only place for HD anything.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2FRegion_Overview.jpg&hash=58be668484388bc31211fe996a2ce97b2c34ccea)

Setting an Education level for each Region is next. Education level is really one of the biggest Keys to get an area to develop the way you want.

Region 19
-0 Education – I want to keep them in Dirty Industry completely.

Region 20
- 50-100 Education – I want Mostly Manufacture Jobs.

Region 12
-100-150 – I'm Not sure what I want here and May have to see what happens later.

Region 21-29
-Max Education – I want Big City and Skyscrapers here so they need to be as smart as I can get them.

I use a 6x6x6 Grid that I have always used, 6x6 Squares per Block and 6x6 Blocks between Major Roads. I then delete and Move Roads depending on what's going there. I like LD & MD Residential at 6x8 and HD Commercial and Industry at 8x8. This Grid comes out in different Size within a few Squares no mater what you go with. And I use that area to Mix things up a bit so I don't start looking to Girded out. I will never do 6x6 With Parks in between and Bus Stop on every Corner type things. But Most Cites do look pretty Girded out so this system works Great. It also allows Major Roads to Pass threw areas and Match up later down the line. So all Areas will Have Major Roads passing threw them in the Same Places and I will deal with where they end up when the time Comes.
Title: Re: San Francisco Jaxom Style
Post by: thundercrack83 on April 18, 2008, 12:18:37 PM
Hello, jazom101!

Looks like you're off to a great start here, my friend. You've got everything planned out quite well, and I can't wait to see how you implement these plans.

I do have a question for you, though: Is a "street-by-street" recreation of San Francisco, using maps, GoogleEarth, etc., or is this you're own take on the city? Either way, I'm sure it will be great!
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 18, 2008, 12:38:24 PM
Quote from: thundercrack83 on April 18, 2008, 12:18:37 PM
Hello, jazom101!

Looks like you're off to a great start here, my friend. You've got everything planned out quite well, and I can't wait to see how you implement these plans.

I do have a question for you, though: Is a "street-by-street" recreation of San Francisco, using maps, GoogleEarth, etc., or is this you're own take on the city? Either way, I'm sure it will be great!

This is totaly made up and Im just using this area because I like it. I actualy did render and have the Life Size map and thought about that but several things stoped me.

1. This area is FAR from being square enough to look right.  You could cover the Major areas and make the best of it but

2. The shear time in doing just that. I enjoy the short times I get to play.

Im good enough from years of playing that I can make it do just about anything that can be done. I can Free hand cut a Shore line for Seawalls in minutes and not miss a thing. I can do a little work with the B.A.T, Lot Editor and Reader to Mod thing's a little when needed. So I just want to jump in and make a cool looking Region and have fun. I have a Bad habbit of starting thing and stopping so this is hopefuly a reason to keep going and complete something. Years of playing and I have never completed a single City much less a Whole Region.
Title: Re: San Francisco Jaxom Style
Post by: Pat on April 18, 2008, 03:53:44 PM
Hi Jaxom101 welcome to the wonderful world of MD'ing!!! I like your goals you have set here and I for one will be back in as much as I can... Two things if I may?  One would be when taking pics turn off the grid as that will give a better feel for the pics and to do that just hit "G" on your keyboard.. Number 2 would be downloading this wonderful mod here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=18680) as it will remove that nasty yellow pause thingie lol.... I will be back for more devolpment here and again great start!!!!!
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 18, 2008, 07:35:50 PM
Pat
Thanks for the advice. That’s what I’m hoping for more of. I’m good at making things work but I’m not good at making them look good when they do.

Now I’m at my first dilemma. I want to run a GLR Avenue down through most of Downtown and the HD Residential. At the end of each area I will go underground and use Subways in the other areas. The first Picture will give you a good Idea of were I want it to run.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0118.jpg&hash=fe8b2835cd9caa96dab05b04afedaf99e119371d)

My first question is, does anyone know of an Avenue/GLR Bridge? I hate going underground to cross the River in the few places I need to cross.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0114.jpg&hash=ec2d63c6ff6004f7db404f303b9ee4b57c1b14ad)

Does this area look decent? My question is, Will ped malls look the best here and do they need to be side by side to look right? Can I mix different Lots with Lights and benches here?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0117.jpg&hash=5c35b9d537ca723a33a7aa0cbf8b5769df96d944)

Any suggestions here on things I might look at doing to make it more realistic?

Title: Re: San Francisco Jaxom Style
Post by: CasperVg on April 18, 2008, 08:07:01 PM
It looks really nice, I would suggest you use a different colour of pedmalls tho, it doesn't seem to fit the area. Other than that, great planning and I'm sure the area will get very nice!  ;)
Title: Re: San Francisco Jaxom Style
Post by: thundercrack83 on April 18, 2008, 08:31:12 PM
Looks good to me, my friend! As of right now, I don't believe there are any bridges that incorporate the GLR-in-Avenue into them for technical reasons that are beyond my expertise. Your solution to the problem seems fine, though!

As for the ped malls, I tend to agree with caspervg--if you can find ones that match the surrounding a bit better, it would be perfect. Then again, it looks pretty great to begin with, so it's completely up to you!

Looking forward to seeing more development!
Title: Re: San Francisco Jaxom Style
Post by: Pat on April 18, 2008, 08:51:15 PM
Jaxom I do agree with Casper and Dustin on this that the ped malls need to be changed to a diffrent color...  Im trying to figure out what you are going to do with those large flower gardens??? Other then that Dustin is right the way you handled the crossing there of the river is perfect!!!!
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 19, 2008, 04:59:35 AM
Pat
   The Flower Beds were there just to give me an Idea were I wanted my Avenue/GLR to run.

As far as Ped Mall's there don't seem to be alot of options. I also couldnt find any Addon Packs for them. Would it be easy to make my own? I would also like to see different Props along the way. Benches, Trees and maybe even some Street vendors in different areas. Im also using 2 Rows so Maybe if I left one and did the Row closes to the Road in Regular Tile with Props might look better.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0120.jpg&hash=4d68149b535f1c9c30bf936af98d9e7589f72d3f)

Im also not real Happy with the JS Sea Walls. They look great at certain Zoom Levels but you get the Water Bug as soon as you zoom out a little and they disapear totaly when you zoom all the way out. There just dont seem to be alot of Choices in Seawalls out there for $$$ Type areas that also Handle Diags and Roads Crossings.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0121.jpg&hash=806070fc82d1a717beea84865afb40f9c152cea3)

Now you dont see the Walls at all
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0122.jpg&hash=f5a160b501d68e02f4ab110593eaa5b635329a9d)

How hard would it be to Edit a Set of the Japan Walls to be placable on Water? Or is there more set's out there that Im not aware of?  Jeronij has some Great sets for more Industrial and Rual areas and Pegs RKT3 Set is nice but dont handle angles.


Title: Re: San Francisco Jaxom Style
Post by: bat on April 19, 2008, 06:09:53 AM
Great start there on your San Fransisco, jaxom101! Looking forward to more of the development!
Title: Re: San Francisco Jaxom Style
Post by: Pat on April 19, 2008, 10:17:55 AM
Hey Jaxom as far as editing the walls I dunno how to avoid the water bug at all but on the ped malls I like the red brick one the best honestly.... I cant wait to see what you do for them though...
Title: Re: San Francisco Jaxom Style
Post by: szymcar on April 20, 2008, 04:38:57 AM
You are building a little untypically. I don't like such a grid of streets but I will wait with the assessment.  ;)
Title: Re: San Francisco Jaxom Style
Post by: sebes on April 20, 2008, 05:54:42 AM
OK - I read your first post, and you can consider me a SFJS-regular already - this MD is going to be to my likings, that's for sure.

Looking at the pictures of your next updates proofs it. The carefull planning is showing, and believe it or not, I thought I could picture how the end result would look like (just wonder where the airport will come...).

But to my surprise, the second update already proofs I was wrong. I still love the MD, and will do so for ever probably - but the first developments showed me something that I did not picture myself.... so I am very pleasantly surprised, a second time.

And you don't stop to surprise me there... the third update made me gasp for breath. You have the GLR going underground to cross the river. I never ever thought of doing that, and think I did not even see it before in any MD. It's so good thought.... I really want to applaud for that. True, seeing GLR cross the bridge would be great too... (it will also be an awesome day if someone will manage to that). But for now I think do did the best thing. You can even make a opening bridge now, so that barges can pass, without hampering public transport!

But also the pavements used in the ped zones of the avenue is unique! I really hope that somebody can help you to get those worked out as you want, with street add on junk. The result will be awesome ( I think I can picture the result - but at the same time think I 'll have to adapt my mind again after a next update ;) )

Regarding seawalls - I am with you. In town I like the JS walls that you used. I less dense areas I prefer the Marrast walls, and in industrial areas I like PEG's CDK-IND the most (with inside en outside corners, but - no diagonals  unfortunately :( , so diagonals shores can only be build like steps... )

I will stay tuned to see you solve this and what you decide...




Title: Re: San Francisco Jaxom Style
Post by: TopCliff on April 20, 2008, 08:27:46 AM
Hey there Jaxom. Looks pretty good so far, good use of the GLR Avenues. I think the seawalls you're looking for are Marrast's classic seawalls. Look great at any zoom, can handle road crossings, and they look great anywhere. I hope I've helped. Say, you wouldn't happen to be JaxomLotus, would you? Just curious.
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 20, 2008, 04:11:49 PM
bat
   Thanks for the Comments.

Pat
   Your right, I like the red ones also. Now I need to find the Texture so I can make some Lot so it dont look so barren.

sebes
   Thanks for the Great Comments. Do you happen to have a Link to the Marrast walls? I searched every were and couldnt find them. I would like to take a look at them. I dont want to use the JS Walls in the Whole City but nothing else looks right here. Im giving the Airport thing alot of thought. It will probably be about 2 Regions below this one.

szymcar
   Keep in Mind Im trying to create a City that will span 5-6 Large City Areas. Most Typical US Citys do look very Grided. They run Roads NS and EW untill they run into something then they deal with it. In my Last picture Im about to post you will see how many Angles I will have to deal with just in this area. And Realty is there is only a handful of good Diagonal bats out there to use. You could porbably use most of them in one Picture then you would have to use them over and over. I also like to Grid everything out like this just to get an idea what I want to do. And it also helps to make sure all the Areas will look like one continues City in Region view. Its also easy to go back when Im done and knock out big areas to break up all the Grids. Remember I plan on putting in things like Malls, Parks, Zoos and even some Apartment Complexes. So alot of the grids will get knocked down later.
  I also figure I will have around 100 Large Scyscrapers in this area when Im done. This area is all about Big Buildings and dense City blocks. I have alot more areas I can try my hand at a more contemporary style.

Red Brick does look good. Just looks bare for now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0128.jpg&hash=d7fbec1df20e376f47c101f87b777fe41a2e1a4e)

Thats alot of angles to think about
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0129.jpg&hash=b10cde9cc1c1f8d05750fb6d250f6c0b61adccb7)

Theres the basics. Now for some real decisions
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0130.jpg&hash=2dead8b56eb6903e60d1c0f0a67f8c9f416edb8b)

Just had to Show some future area I hope to work with
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0123.jpg&hash=469e2bfa6112fb0f3b25795162c88b4d7885cad5)

Can you say PEG MTP
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0126.jpg&hash=5a206f4c4b66ac7532420ddf8e42480386221ea7)

Well its back to work. Next update I should have the Whole area Grided out and all the walls in place and maybe ready for a test run.
 
Title: Re: San Francisco Jaxom Style
Post by: TopCliff on April 20, 2008, 04:26:48 PM
The red brick does look better. And methinks that mountainous area would be the Sierra Nevadas, right? Good luck with this monstrous task. Maybe you could look at some of the older SF recreations so you could see how some people did what and stuff.
Title: Re: San Francisco Jaxom Style
Post by: Pat on April 20, 2008, 05:54:58 PM
 :thumbsup:  much better there Jaxom and the red does soo much better!!!! btw check this out here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=16655)  dont tell me I cant find anything in that jungle of the STEX lol  :D
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 23, 2008, 06:14:09 PM
TopCliff
   Your right about the area. I think it would be a Great Place for PEg's MTP. I can see lookout and trails every were.

Pat
   Thanks for the link. I looked every were and even see that but didn't know it was a Seawall. I still get the water bug but I think its because my water line is high. I may have to play with that at a later date.


OK I think its time to grow something. I have all the Main buildings in place and most the land zoned. I have a ton of Plugins loaded and I'm ready to roll. This is what I like to see. Like I said in the start. I want to show off some great Bat's by some really talented people out there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0132.jpg&hash=c9441275bc32cd87c4bd0295b3a6df1da1a7886c)

And here we have our first residents

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0137.jpg&hash=f349a2c67dd7d9d00c25eec4538500ba6a1d7bbc)

We even get a few Private areas

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0138.jpg&hash=6c73a0296bc7a15934b9353488eff4d73eb70fcc)

Now we have a Mayor and our first Liquor Store

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0140.jpg&hash=5c86ed70b8fa90564fe09a46bbf0d0f57467f9f7)

Even my GLR Worked. But Im still not happy with the Ped Malls

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0159.jpg&hash=f8943868146431af9ba073fa8fb9cf85816a080e)

Some real nice areas poping up but I dont like the Road Textures with the different buildings

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0160.jpg&hash=efca9c7d9f5a202867f4a73f90c318bd88c8c266)

Well Its been 10 Years. How time flys when your having fun

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0170.jpg&hash=04fd6de81024c970d9e51938ba221d3251303441)

Well It almost time to start seeing some even better things pop up. Now its time to start trying to get area to develope the way I want. If anyone has any ideas of thing I should add or change then please speak up
Title: Re: San Francisco Jaxom Style
Post by: dragonshardz on April 23, 2008, 06:59:39 PM
there's a way to use that particular sidewalk mod to make it always red brick or the stone - personally i like the stone. read th readme and it should tell you how.
Title: Re: San Francisco Jaxom Style
Post by: Pat on April 23, 2008, 08:41:02 PM
Hmmm Jaxom I do like the update here and about the ped malls what about getting away from the all to gether and do a lot based Idea with some of the Textures from BSC Texture packs vol 1 and 2???  if you would like it I can whipp up something for you using the textures and some props to spice it up some and the PM you the pics to choose what style you would like!!!
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 24, 2008, 03:22:11 AM
Quote from: Pat on April 23, 2008, 08:41:02 PM
Hmmm Jaxom I do like the update here and about the ped malls what about getting away from the all to gether and do a lot based Idea with some of the Textures from BSC Texture packs vol 1 and 2???  if you would like it I can whipp up something for you using the textures and some props to spice it up some and the PM you the pics to choose what style you would like!!!

That would be great. I was thinking the Ped Malls just for the foot traffic but that dont seem to be working. And when I started this I was really hoping to get some ideas from other people like this. Im realy not the Artistic type.
Title: Re: San Francisco Jaxom Style
Post by: bat on April 24, 2008, 08:47:36 AM
Wonderful start on the development there! Also nice work with the GLR and roads! :thumbsup:
Title: Re: San Francisco Jaxom Style
Post by: kbieniu7 on April 24, 2008, 09:15:03 AM
Nice but those red boulevards are to empty for me.
Title: Re: San Francisco Jaxom Style
Post by: kassarc16 on April 24, 2008, 11:03:15 PM
Quote from: jaxom101 on April 24, 2008, 03:22:11 AM
That would be great. I was thinking the Ped Malls just for the foot traffic but that dont seem to be working. And when I started this I was really hoping to get some ideas from other people like this. Im realy not the Artistic type.

The one thing you need to make sure you have is transit buildings next the the ped-malls. Sims can only switch to ped-malls from bus stops, parking lots, train stations, etc., not directly from roads. Looks great so far!

Quote from: kbieniu7 on April 24, 2008, 09:15:03 AM
Nice but those red boulevards are to empty for me.

Sadly thats the only way the ped malls can be for the moment. They need T21s (which are what specify props on all the other networks), which someone showed some work on, but I haven't seen anything for awhile.
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 25, 2008, 10:08:00 AM
Quote from: kassarc16 on April 24, 2008, 11:03:15 PM
The one thing you need to make sure you have is transit buildings next the the ped-malls. Sims can only switch to ped-malls from bus stops, parking lots, train stations, etc., not directly from roads. Looks great so far!

Sadly thats the only way the ped malls can be for the moment. They need T21s (which are what specify props on all the other networks), which someone showed some work on, but I haven't seen anything for awhile.

As you see from the following picture the Ped Malls are working like I intended. I have the Bus/GLR stations right in the middle and they do get off and walk across them. I just need to place some tiles with Props around them so it looks better. I also installed the new SAM and NAM and I got my GLR Bridge as you can also see. I installed the Road side Mod and Changed the Roads next to the Ped Malls so it adds more visual effects and Im likeing it better now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0180.jpg&hash=44344120ab10aee1acfbb7893c797207bbb8dee6)

Here you can see the brick Roads better with the Road side Mod.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0184.jpg&hash=f2832468d1b64dbb9705ff0220f528fa84100c35)

I also changed to Roads to a diffrent texture and with the Roadside Mod I think it looks better

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0183.jpg&hash=6d10557a35a71dcdcf0f854dcfa6285336adc47e)

Over all I think its coming along and starting to build up nice. I have a ton of little detailing to do to fill in all the little vacent areas but Im almost there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0181.jpg&hash=d993cfa848d83db6611eafc9b950370b9f8b8cdd)
Title: Re: San Francisco Jaxom Style
Post by: CasperVg on April 25, 2008, 11:54:21 AM
Looking great there Jaxom! Great usage of the Ped Malls!
Title: Re: San Francisco Jaxom Style
Post by: kassarc16 on April 25, 2008, 02:55:33 PM
Looking awesome! I wish I could get a city to grow that fast.

I'm a little perplexed though. I didn't think Sims could cross straight to/across roads from ped tiles! I guess I don't pay enough attention and they only need the transit building to get ONTO the ped malls?
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 25, 2008, 04:21:11 PM
Quote from: kassarc16 on April 25, 2008, 02:55:33 PM
Looking awesome! I wish I could get a city to grow that fast.

I'm a little perplexed though. I didn't think Sims could cross straight to/across roads from ped tiles! I guess I don't pay enough attention and they only need the transit building to get ONTO the ped malls?

I actualy reloaded the whole City and lowered all the Taxes to 2% and ran again and got 100k at 10 years this time. Im at 15 years and 150k.

As far as the Ped Malls you can see they do get off and go stright across the Roads so that how they must work. I noticed the Buses arent getting used much so I may have to move them to the Streets to get them to use them more.
Title: Re: San Francisco Jaxom Style
Post by: CabraBuitre on April 25, 2008, 07:22:21 PM
I like your use of the GLR... one thought about the pedmalls... instead of covering the entire area, perhaps what you could do is just lay one-wide sections from the station to the street, and then on the other areas, put custom lots.  That way, the bus/GLR riders will have a way to their jobs, and you'll also have more asthetically pleasing avenues (instead of just emptyness the whole way).

Looking forward to seeing more!

EDIT: I knew I'd seen a good example lately... check out the top of the mosaic from CarmineHilton's Movian Empire HERE (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=93741&STARTPAGE=11#1385121).  It's a great example of another wide avenue.
Title: Re: San Francisco Jaxom Style
Post by: bat on April 26, 2008, 07:29:35 AM
Yes, nice new update there! Wonderful pictures!! :thumbsup:
Title: Re: San Francisco Jaxom Style
Post by: skyliner on April 27, 2008, 10:23:49 PM
I read in the first page you are looking for realism but are u going for realistic? Because I am a Bay Area native and the area you are building on is Alameda which does not connect with San Francisco via Bay Bridge. Also the coast along the channel is home to naval ports and such.

If you are not going for realisticness then good progress so far but the title is a bit misleading
Title: Re: San Francisco Jaxom Style
Post by: Pat on April 27, 2008, 11:06:37 PM
Hey Jaxom I wanted to let you know Ive been busy in trying to figure out how to convert this....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F4153%2Ffiller1x1ja7.jpg&hash=1eab8a09ea9f7310a351cc427274d798e33d6ddc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F229%2Ffiller1x1cornersbl7.jpg&hash=ef3e46c2710a4bf536ea1fed5facc9f042146e52)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F3935%2Ffiller2x2as1.jpg&hash=ac2eb87320ec2aac6bee8fb2e3cb52f5c894698e)

To make these functional and so they wouldnt be just eye candy lots....  If you want the eye candy I can then send them your way... PM me and lemme know either way....
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 28, 2008, 04:16:21 AM
Skyliner

    I want things to look like a real City. Thats why Im griding out so much and trying to let it all grow Naturaly. Im not trying to match the real area. This Map is Scaled at about 25%. The nice thing is that the real areas are just the most natural to develope. I will have Naval Bases and everything the real area does but it just may not be in the same area as RL.
   I do have acurate scaled Maps of this area ready to go if anyone wants them I can post them. I have one as a whole 16x16 and and also in quarters of 8x8. I played with them a bit and they are real close to being totaly acurate. Thats just to much of a project for me right now.


Pat
   As you can see from the first picture I made an atempt at doing something. Like I said im not very artistic and yours already looks so much better. My question is, should I leave Ped Malls on each side of the Stations for them to cross or do you think they will cross anyways? If I leave a few Ped Malls then I either have to match the texture of the Ped Mall or try and change one to use.
   You can also see that a 3x2 is what I will be using the most of if I leave 2 tiles for them to exit. I also get a Line between the regular tiles and the Ped Malls. I dont know if this is because the texture Im using isnt the exact same one or because of the difference between a Ped Mall and a Park tile. Im also going to have to live with the bifference between the sidewalk textures. I tried every Mod I could find and nothing seemed to make a difference. If I can live without using Ped Malls at all this may make a difference. All the Park ones I used had a Better Sidewalk texture and they seemed to override anything that Grew. I guess I need to go test and see if I have to use Ped Malls for them to exit.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0185.jpg&hash=fc9850df49ce8e8501eb18e6b8ad3480e77b00fa)

  I also didnt like the way it was growing so I backed up to before I start growing to do some more detailing first. I also made a whole area for 2x1 Row type Houses complete with back alleys. Im going to try and control all the Mega Lots I have instaled so they grow in a more relistic fashion this time also.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0186.jpg&hash=152220c19e2646419128eb06de741c179c90405d)

Pat
   I ran a few quick test with the City at 10 Years to see if the Ped Malls made a difference and here is what I found.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0188.jpg&hash=fd7dcc9187e9c36be1dc648390331fe3d8ebca2d)

You can see they cross normaly. I did notice they only went directly across the Street to work. This tells me I need to put something at every Square because they dont walk to the next block at all. Only across the street.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0187.jpg&hash=07702cbf5f63458f153904cbebc5de80811916bb)

This shows witout the Ped Mall they wont go anywere except back on the GLR/Bus line. So I do have to have Ped Malls here for this to work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0189.jpg&hash=bb8a96cde4dd073ad889acdfb38b3854b02c891e)

This really shows they only need the narrow path to cross. I did learn that they were all getting off the Bus at the first stop and riding the GLR. No bus went past the first station untill I installed a Bus only Stop as you can see in this Picture. So I think I will use GLR only and Bus Only and put something in between each block.

EDIT: Hello, jaxom101! I've merged you last two posts into one. Since the hierarchy of the MD forums is based on post/view count, we generally discourage double-posting unless there has been a sufficient amount of time between posts (not less than 24 hours at a minimum). If you'd like to add something to a previous post, you may use the "Modify" option at the top-right corner of your post. Thanks! - Dustin (thundercrack83)
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on April 30, 2008, 06:42:55 PM
   If you have ever wondered what would happen if you loaded 1.5 GB of Custom Content into your Plugin Folder and Zoned out an entire region and hit run.

Here is what you get

Lots of Goober Nuts

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0216.jpg&hash=827282ee2312c5b61d92f0eabb54579ba3c3da11)

But after that here is the rest

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0193.jpg&hash=000fc7b42b464c2216df9dd04adeb209b796e5f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0198.jpg&hash=65e04669e45f1f366025a05483c0d7f759045930)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0225.jpg&hash=dd4aedd58a9a1e4a73a7232fc223c85a6ed86d5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0228.jpg&hash=4a71588cebb9f6fb2d2bcf4bb3c983842dc40f53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0232.jpg&hash=5a3e2a1c80cebd3bf6daa2af46fafa7ff25d7951)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0233.jpg&hash=238f67c4a90014d86f1b945033d8f9224227c07e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0218.jpg&hash=738b526ba55fa90519e1fa2a9386a83f0feb52a6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0220.jpg&hash=3a756a5600e26d96ac0e03989d9e91de4401a7c0)

And this was all in Low Density. Now I will start upgrading certain areas in Medium Density and see what I get.
Title: Re: San Francisco Jaxom Style
Post by: Pat on April 30, 2008, 06:49:36 PM
Looking good here Jaxom and the ped malls are looking good too!!  I see you had a inedent with the fireworks, lol did they catch a house on fire?
Title: Re: San Francisco Jaxom Style
Post by: jaxom101 on May 03, 2008, 09:00:15 AM
Well I think I bored everyone with Big Grided Citys. But I have to keep doing it so I can get the Region View to look like a Real Big City.

So I figured I needed a break and Im starting in on a Smaller area that will be a Seaport. Im going to use Peg's MTP and Seaport along with checking out the new RHW Mod.

Hope you enjoy

This will be the Basic Layout
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0234.jpg&hash=aef1c2dbe774b281c9ba3adac6622b076030acd9)

I always wanted to be able to do a Standard Highway Exit and Entrance Ramp and now I can. I need to find a Gravel Texture to go next to the Roads though. And Im not sure I like the Walls yet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0235.jpg&hash=c22b1f642413ac1545666b7958bb47dc19f5b225)

You have to love the work Peg does.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0236.jpg&hash=b8795ac375f0217b12f39c7a521a7c8e35f8c7e4)

And here will be the Exit to the Seaport area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.qualityexotics.com%2FExtras%2Fimg0237.jpg&hash=02d8bfa69e129b77c14bca302dd2ce24790cf729)

Hope you enjoyed. I will be gone for the next 2 weeks so I probably wont post anything else for awhile.
Title: Re: San Francisco Jaxom Style
Post by: Pat on May 03, 2008, 08:06:58 PM
Hey Jaxom I loved that seavillage and I hope you have fun for the next 2 weeks while you are away and take it easy!!! Will see you next update!!!
Title: Re: San Francisco Jaxom Style
Post by: thundercrack83 on May 07, 2008, 09:16:47 PM
Your seaport looks great so far, jaxom!

Have a nice break, and we'll see you in two weeks.