Hi
I've had a problem with my textures;Some of them don't actually show up in the renders(and thats just the renders[the areas were they don't show up are the white bits of the model)I've had this problem before but it usually just goes away after i retexture it or select it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi214.photobucket.com%2Falbums%2Fcc273%2Fjayo_011%2FJFNK.jpg&hash=db80eee08ffc6948b1fbfaa1ac36bc56d6265714)
thanks.
This can happen when you apply a new texture and then do a test render. The way to avoid this is to save your work before doing the test render. Exit your project by starting a new one. then immediately open your just saved project. Now your newly applied textures will show up properly. I don't know exactly why this happens but I've gotten very fast at the process. And I've also seen your question before so your not the only one plagued with this gmax idiosyncrasy.
jmyers2043:When this happens,do your textures show up in the veiwports but not in the render like me??
Thanks for the advice :P
Yes. They will show in the viewports. Will not show up in a test render. And will not show up if you export it either.
Ok-Well that didn't work-I suppose,i'll have to put thst project on the back burner until i find a method of fixing this &mmm
Good news is,it only took a few hours to make :P
Just had another thought. Try to apply a UV map to the object. As an example - textures will not show up if I make a box then boolean a round hole through it but they will once the map is applied. Another example is that textures will not show up if I make a line with the mesh setting enabled. Like one may do when making frames around windows panes. I'll have to apply the UV map before a texture will show on that sort of object as well.
Worth a try I think.