I'm a bit perplexed by the fact that in texture pack (BSC Textures Vol 01) there are two smilingly identical overlay textures : 0x615fc000 and 0x615fe000, same goes for 0x615fc200 and it's would be logical counterpart 0x615fe200... I would expect them to be a mirror version of each other. That would be logical. But apparently they aren't... Or am I missing something? Some hotkey to mirror things in Lot Editor?
Or am I having somehow damaged dat file?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi036.radikal.ru%2F0805%2F0e%2F37d00d37044f.gif&hash=ed9b8aef4a315e093bce10cfab2fbdec048298b2) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi039.radikal.ru%2F0805%2Fda%2F27ce89911cc7.gif&hash=9b86adfebe7047f66a65f1304c03faa21ee32871)
Sorry, stupid me...
didn't know about M key...
but still what is that purpose of those two seemingly identical pieces with different IDs?
Hm... not only stupid but apparently blind as well... sorry for bother... found the difference...
And the difference is? :P
the left (one with ID0x615fc00x) has a border all the way along the left side. the other one doesn't...
Gotta love answering your own questions and thank you for pointing out why too there Simfox :thumbsup: