as i review this post, i feel as if i should apologize for its length. read on if you dare.
ok i'd like to preface this thread by saying that if i had any ability or knowledge to do this myself i would. i'm hoping someone who does gets interested. ;)
ok so anyway. i have this habit of like noticing things around my area while driving that i want in the game. i noticed that where i am from [a philadelphia, pa suburb], many intersections are varied in design [median-splits, jughandles, yields for right-hand turns, etc]. now i have quickly made one possible design [mind the poor photoshopping]. here it is. afterwards you will find an explaination.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F1119%2Froadpiecevl8.jpg&hash=a20c9e988a43226736e7633cd4be2c43d7e4362a)
ok now so the intersection on the left is the default t intersection in the game [add turn lanes per nam]. now i noticed the other day an intersection like the one on the right. now the actual piece is within a blue box [2 x 3 squares]. in the middle is a concrete median which splits the road in two at the intersection. now the left turn for the left-bound lane in the picture could [in some cases] have a turn lane, but in most cases the shoulder widens to let non-turning traffic through. the down-bound lane in the picture has a stop sign [noted by the red dot]. now the inspiration for this intersection is at an area where most traffic is going in ways such that the design is more efficient than a traffic light. i think a piece [or set of pieces] like this would be a good addition to the game.
now, i am completely open to suggestions, criticisms, ideas, etc. and please feel free to post your own ideas, i'd love to see a pack of pieces.
jutrock, we've got those all over the place too here in Oregon. They're a pretty common sight many places. The best way to implement them would be through some sort of puzzle pieces, or its even possible a draggable means could be developed for some of them--either way, implemented as part of the NAM. They'd be quite easy to make, too.
And no need to apologize on post length . . . I'm all too guilty of verbose postings myself. :D
(Edit: I've moved the thread over here to NAM Place, since this would be something the NAM Team would probably be addressing.)
-Alex (Tarkus)
:thumbsup: