SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => Topic started by: den52 on August 05, 2008, 02:30:03 PM

Title: NAM- Elevated and Ground Highway Puzzle Pices
Post by: den52 on August 05, 2008, 02:30:03 PM
I'm not sure if anyone has requested the following already. One puzzle piece that is not currently available in the NAM pack is a " Ground highway Puzzle Piece". NAM currently has a road, avenue, GLR, rail, one-way puzzle piece set but no elevated or ground highway puzzle piece. Often I like to run a "highway" over water but cannot do it. It would be a nice addition to the next NAM update.

Den52
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: Diggis on August 05, 2008, 02:43:30 PM
Sorry, what do you mean?  You can drag a highway over water via a bridge.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: den52 on August 06, 2008, 03:28:54 PM
Yes, I am aware of the one where you run a highway bridge over water. What I am looking for is a highway onslope puzzle piece you can plot over water tiles or blank ground etc... The existing onslope puzzle pieces in NAM only has (road, avenue, one-way road, or GLR). See following thread. Here it talks about highway onslope piece but where can you download it. Thanks

http://sc4devotion.com/forums/index.php?topic=1138.0
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: Tarkus on August 06, 2008, 03:58:32 PM
den52, that piece you're referring to is in the NAM, and has been since the June 2007 release.  It should be under the Custom Interchanges button under the Highway menu.

Hope that answers your question. :)

-Alex (Tarkus)
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: den52 on August 06, 2008, 08:14:32 PM
Hi Alex, thanks found the ground highway onslope. Unfortunately I'm looking for an (Elevated Ground Highway) onslope puzzle piece.

den52
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: smoncrie on August 06, 2008, 09:12:11 PM
Den52, I am not sure what you mean.  The OnSlope puzzle pieces that Alex referred to are ground highway on one side and elevated highway on the other side.  I suppose you might be thinking of a high elevated highway OnSlope, as in the current high elevated rail.   A complete set of high elevated puzzle pieces would be needed, and as far as I know, no one is currently working on making any.

By the way, I created the high elevated rail, the high monorail, and the latest version of the highway OnSlope puzzle pieces.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: den52 on August 07, 2008, 07:27:39 AM
Hi Smoncrie, found "ground highway" onslope puzzle pieces. I can use "groung level highway' but do not know how or where to finf "Elevated highway" pieces. I want to place an "elevated piece" to join both "elevated highway" on each side. Thanks  See image to demonstrate
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: smoncrie on August 07, 2008, 09:09:06 AM
Den52, your picture makes it clear what you want.  I am sorry, but you can not do it with the current NAM.

It requires the creation of the high elevated highway puzzle pieces I mentioned.  I don't know when, or even if such pieces will be made.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: den52 on August 07, 2008, 10:53:52 AM
Thanks for your help and yes great High Elevated rail onslope pices you have created!

:thumbsup:    den52
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: b22rian on August 07, 2008, 05:49:29 PM
Quote from: den52 on August 07, 2008, 10:53:52 AM
Thanks for your help and yes great High Elevated rail onslope pices you have created!

:thumbsup:    den52

Hope you dont mind me "popping in" in the thread .. But i do would like to say thanks to Smoncrie..
For both the creation of the "high" elevated rail and monorail pieces.. they have been a marvelous
addition to my cities.. And i have found quite a few instances where iv'e used them..

Thanks Brian

Fixed quote formatting issue. :-) -Alex
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: heitomat on May 27, 2009, 01:47:10 AM
Might need to post a new thread for this, due to inactivity on the post..

Anyway; here goes:

What I'm currently missing in the NAM (March 2009 version) is the elevated highway 45 degree turn puzzle piece. This exists for ground highway, but as far as I know, not for elevated highway.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: dragonshardz on May 27, 2009, 04:19:27 AM
Which is because it doesn't. Not many people are actively developing new pieces for the MHWs, and since more and more players are changing over to RHW for their highway systems, there isn't much demand for new MHW pieces anyhow.

Hope that helps.

~~dragonshardz~~
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: heitomat on May 27, 2009, 04:49:26 AM
Thanks for your answer, dragonshardz. Allthough it's too bad that the mentioned piece is the "only" missing..  :'(

I've had a peek at the RHW, but decided not to use it - found it too American-looking.. But I've noticed the intensive development on different RHW-textures and pieces, so I might as well give it a try. The RHW is far better than the MHW when it comes to realism.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: carkid1998 on May 27, 2009, 09:42:46 AM
There is a euro texture mod on the STEX for the RHW

http://www.simtropolis.com/stex/details.cfm?id=21483 (http://www.simtropolis.com/stex/details.cfm?id=21483)
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: heitomat on May 27, 2009, 02:11:35 PM
Thanks, carkid1998. I've seen it for a while, but thought that the plugin wasn't for me. But since my last post on this thread, I've already downloaded, installed and experimented with both the RHW-plugin and the Euro textures. I have to admit, it's a stunning addition - once I get to know the puzzle pieces..  ;)
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: Stormscape on May 30, 2009, 04:05:38 PM
Personally what's keeping me from the RHW is having to spend upwards of 5 minutes for making a simple intersection. I really do think it does need ploppable intersection pieces. It's like, why would I waste my time doing that when I can drag and drop the built in highways?
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: mike3775 on May 30, 2009, 04:38:49 PM
Quote from: Stormscape on May 30, 2009, 04:05:38 PM
Personally what's keeping me from the RHW is having to spend upwards of 5 minutes for making a simple intersection. I really do think it does need ploppable intersection pieces. It's like, why would I waste my time doing that when I can drag and drop the built in highways?

I was the same way, until I actually decided to try out the RHW and various interchange pieces

I still don't like having to make a huge interchange, but recently took a semi ride with a friend, and found out first hand how huge some interchanges throughout the US really are(where I live, the interchanges are compact, usually cloverleafs).

It takes time to make interchanges with RHW, but in the end, I love that I can make multiple lane ramps now
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: Blue Lightning on May 30, 2009, 05:20:55 PM
The main point of the RHW is to be able to have very flexible and more realisitic highways. Flexibility does come at the slight cost of taking some time, but once you get the hang of it its pretty quick.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: Stormscape on May 30, 2009, 07:15:37 PM
I tried the RHW in my city. Why I stopped using it was because everytime I upgraded roads near it they ALL connected to the bloody thing forcing me to spend ~5 minutes fixing the highway because every sidestreet within 2 tiles of it decided it wanted to be an offramp.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: mike3775 on May 30, 2009, 07:21:28 PM
Quote from: Stormscape on May 30, 2009, 07:15:37 PM
I tried the RHW in my city. Why I stopped using it was because everytime I upgraded roads near it they ALL connected to the bloody thing forcing me to spend ~5 minutes fixing the highway because every sidestreet within 2 tiles of it decided it wanted to be an offramp.

I have that issue with roads and streets wanting to make an intersection when they get near each other as well.  So its not unusual for that to occur with the RHW.  I never have that issue because I always lay out the RHW prior to any other roads/streets.  I also always plop trees or walls along the RHW as well.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: heitomat on May 31, 2009, 04:15:02 AM
An interesting debate going on here, and lots of tips as well. Still, I miss the possibility to build RHW tunnels (tunnel entrance texture issue), and I find it a little annoying that the neighbour connections have to look crippled to function.. Anyway, the network as a whole looks very realistic.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: Blue Lightning on May 31, 2009, 05:18:32 AM
RHW Tunnels are hardcoded and dont seem to be functional. The only way to make a tunnel is via RHWFLUPs (Under development) or by downconverting to road/OWR/AVE/etc right before and after the tunnel (the tunnel would be those networks I just mentioned). Neighbor connections will be fixed sometime soon.
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: heitomat on June 01, 2009, 02:55:58 AM
My experiments concentrate on using the RHW with two lanes in each direction, as this is most common in Norway. In my opinion the AVE-transitions before and after tunnels not only functions well, but it's also hard to see the transition. After all it's not unrealistic to merge lanes before a tunnel, and widen out afterwards.. Luckily, this means that my use of MHW is now close to zero.

@Blue Lightning: It's good to hear that the connections are being fixed. Looking forward to it!  :thumbsup:
Title: Re: NAM- Elevated and Ground Highway Puzzle Pices
Post by: mike3775 on June 01, 2009, 05:28:21 AM
I usually use a RHW 10 to connect my Res cities to my Com cities, and RHW 4 (just two lanes in each direction) to connect to the Industrial cities, and where they intersect, I downgrade the 4 lanes into one way roads(I would use Avenues, but the connection always seems mess up).

Where a 4 lane will end, I downgrade to one way,then go into an Ave.

Like I said earlier, I loathed RHW at first and avoided it like the plague, but after using it and getting used to it, I love it.

The RHW may have some lack of things, but its not enough to make me revert back to the maxis highways any time soon