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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: choco on August 11, 2008, 07:37:52 AM

Title: Texture ID Issue?
Post by: choco on August 11, 2008, 07:37:52 AM
Hi all.  Need a little help with a small problem.....pictures are worth a thousand words....or so they say.

it happens both at zoom 4 & 5, and the misplaced texture changes with orientation.  I'm not even sure where to start, other than bulldozing it and starting over.  I have the CAM installed (obviously), with about every available CAMelot I've come across. 

I was hoping maybe someone will recognize the misplaced texture and may know what buildings they are from.

Thanks in advance for any help!  :thumbsup:
Title: Re: Texture ID Issue?
Post by: BarbyW on August 11, 2008, 07:43:57 AM
Please query the lot and let us know the name of the building. It looks as though it is a similar problem to the one found in superstar's Key Tower.
Title: Re: Texture ID Issue?
Post by: cogeo on August 11, 2008, 08:23:42 AM
Definitely a texture ID conflict with the ingame stuff. This is caused by exporting the same BAT again and again. Notify the BATter, the model has to be exported anew (it will get a new ID) and the the building exemplar(s) must be updated (to use the new IDs). There are ways to control ID generation and assignment, both with the old and new Maxis' ID generator scripts.
Title: Re: Texture ID Issue?
Post by: choco on August 11, 2008, 09:30:35 AM
hey, thanks for the quick reply.

the building is the triangle tower, possibly made by superstar (SS?).  im blocked from the stex so i can't verify that till i get home. 

CO$$$11_4x4_Triangle Building SS_73f015ec


appreciate the help.  i'll see about getting ahold of the BATter when i get home.

Thanks all!
Title: Re: Texture ID Issue?
Post by: Rayden on August 11, 2008, 11:49:38 AM
Quote from: cogeo on August 11, 2008, 08:23:42 AM
Definitely a texture ID conflict with the ingame stuff. This is caused by exporting the same BAT again and again. Notify the BATter, the model has to be exported anew (it will get a new ID) and the the building exemplar(s) must be updated (to use the new IDs). There are ways to control ID generation and assignment, both with the old and new Maxis' ID generator scripts.

It's not really necessary, Riplejet has fixed a couple of buildings with the same problem. I'm not sure exactly, but I can guess how. The model should have all the fsh files of the building included, only a few of them might have the IDs somehow mixed up and assigned to the same of that strange building appearing. With reader, those fsh files can be rearranged and have the IDs changed to the right ones. Anyway, the batter must update the lot where ever is up to download.
Title: Re: Texture ID Issue?
Post by: RippleJet on August 12, 2008, 05:00:12 AM
Read about Superstar's Triangle Tower in this post: :thumbsup:
http://sc4devotion.com/forums/index.php?topic=3020.msg93627#msg93627

The fixed model is included in Superstar MEGA Props Vol02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=756)
Title: Re: Texture ID Issue?
Post by: choco on August 12, 2008, 05:55:52 AM
Thanks RJ! I didn't realize there was an update for the prop pack.  All's good in sim world now.  :thumbsup: