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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: feelingshehides on August 13, 2008, 12:48:05 AM

Title: Changing Menu Order for BSC_DAE_ForestLots_nobase
Post by: feelingshehides on August 13, 2008, 12:48:05 AM
Hello, I am still quiet new with editing files, been trying to edit in BSC_DAE_ForestLots_nobase.dat but failed :( since there are too many things when i open the file x_X I tried editing others they were easier but this one.. was  &mmm

wanting to change this:

BSC Forest Water Tower - currently is at the bottom of the menu list, i am wondering how to change it to be the first if not the 2nd after the PIPE ? or is there a way to arrange by plop cost. It looks weird being bottom because its one of the cheapest, bottom should be expensive =x

BSC Forest Fire Tower - its at the bottom of the menu list as well in the Fire department, i want it to be first xD.

BSC Forest Recycling Centre - It's also at the bottom of the menu list, should be 2nd or 3rd in order since its not the most expensive >_<

I hope someone can help me <3 (all of the above are in BSC_DAE_ForestLots_nobase.dat)

Thanks, sorry if this is the wrong area to post
Title: Re: Changing Menu Order for BSC_DAE_ForestLots_nobase
Post by: BarbyW on August 13, 2008, 01:18:52 AM
First of all when you open the file in Reader, select Filter from the top menu. Uncheck everything then select Exemplars and Refresh. That will remove many of the files that you do not need to look at.
Once you have only the Exemplars you need to scroll down the list until you find the Building Exemplar for the lot you wish to change. The Building Exemplar is the one with lots of text in; the LotConfig Exemplar is the one with lots of numbers and you can ignore them.
In the lot you want to change find the Item Order property. I shall now quote from BigRedFish's post at ST when this property was first examined;
Quote
Lots with Item Order 0x00000000 are sorted with the default lots

Lots with Item Order 0x0000ffff (-1) are sorted immediately before the default lots

Lots with Item Order 0x00008000 (-32768 )] are sorted before those lots (at the very top)

Lots with Item Order 0x00007fff (32767) are sorted at the very end.

This applies to at least items under the Parks menu.

The Item Order is of the form 0000xxyy

where xx is one of 80=top, 01=bottom, 00=middle.

yy is in the range 00-FF, and sets the order within the group set by xx.  Lower numbers appear toward the top of the group.

In order to change the position you will need to work out from that where you wish them to appear. Change the property for each lot.
Once you have finished all the ones you want to change, right click in the centre panel and select ReIndex. Right click in the centre panel again and select Rebuild Directory file. Then Save it and test it out.
If the only thing you change is the Item Order property you won't do any damage to the file. If you make a mistake just close the file without saving.
Hope this helps. If you have more problems, please ask.
Title: Re: Changing Menu Order for BSC_DAE_ForestLots_nobase
Post by: Andreas on August 13, 2008, 01:34:01 AM
In addition to what Barby said, the menu order is defined by the following hierarchy:

Item Order - Plop Cost - Lot ID (this is a guess, but from what I've seen, two or more lots with the same Item Order and Plop Cost are also sorted in a certain way)

Personally, I sort different sets of lots by Item Order, and the position within such a block by plop cost (i. e. straight path §5, curved path §6, T intersection §7 etc.).
Title: Re: Changing Menu Order for BSC_DAE_ForestLots_nobase
Post by: Diggis on August 13, 2008, 01:39:38 AM
Quote from: Andreas on August 13, 2008, 01:34:01 AM
In addition to what Barby said, the menu order is defined by the following hierarchy:

Item Order - Plop Cost - Lot ID (this is a guess, but from what I've seen, two or more lots with the same Item Order and Plop Cost are also sorted in a certain way)

Personally, I sort different sets of lots by Item Order, and the position within such a block by plop cost (i. e. straight path §5, curved path §6, T intersection §7 etc.).

Lot size is also a factor.  2 lots with the same order and price will go 1x1, 2x2 etc.  Not sure how a 1x2 and a 2x1 would be sorted though.
Title: Re: Changing Menu Order for BSC_DAE_ForestLots_nobase
Post by: feelingshehides on August 13, 2008, 02:29:50 AM
It works! Thanks again Barby :x i wonder how many times have i said this to you! thanks guys :p
On the menu topic, is there a way to make Custom menu ? Like a Restaurant Menu or Shop Menu

Hmm, on the same file i found black/bluish graphic problems on the lots

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs3.supload.com%2Fthumbs%2Fdefault%2Fsimsgrap.JPG&hash=053c1af6f372d64066999aaa3e5bedef53e4a50d) (http://s3.supload.com/free/simsgrap.JPG/view/)
Webhosting with cPanel (http://www.made2own.com/)

Weird thou i got all the needed Dependencies except 1 thou:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs3.supload.com%2Fthumbs%2Fdefault%2Fsimdep.JPG&hash=383760965c5c4e6a4ecfbc83e0dd5f3b4121a272) (http://s3.supload.com/free/simdep.JPG/view/)
cPanel WebHosting (http://www.made2own.com/)

I'm sure its not McCormick and Company-0x5ad0e817_0x71bc08fc_0x30000.SC4Model causing the problem =x Sometimes all of them get the weird graphics when zooming in and out.
Title: Re: Changing Menu Order for BSC_DAE_ForestLots_nobase
Post by: Diggis on August 13, 2008, 03:35:23 AM
You can't add sub menus to the Maxis menus.  There are a few items in the works that will provide a similar service.  Search for DAMN and have a read.

The graphics issue you see is the water graphics bug.  It occurs on lots with an overlay and no base texture.  You need to change to the zone view and back to fix it.  This is unavoidable unfortunatly.
Title: Re: Changing Menu Order for BSC_DAE_ForestLots_nobase
Post by: feelingshehides on August 13, 2008, 04:23:23 AM
Ahh thank you