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SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => BSC Help => Topic started by: scorer on February 23, 2007, 08:34:58 AM

Title: Cycledogg Meadowshire Tree Controller
Post by: scorer on February 23, 2007, 08:34:58 AM
One question came to my mind while planting trees using Cycledoggs awesome "Meadowshire" River Tree Controller:

Although I have all listed dependencies installed, large areas are left "unplanted" when I plop trees in god-mode. Is this intentional or am I doing something wrong?

Or is it made like this to reenable people to actually populate some empty areas instead of stalling them while they're looking at their gorgeous terrains :-) You're doing great things for SC, cycledogg!
Title: Re: Cycledogg Meadowshire Tree Controller
Post by: meinhosen on February 23, 2007, 08:45:21 AM
Quote from: scorer
One question came to my mind while planting trees using Cycledoggs awesome "Meadowshire" River Tree Controller:

Although I have all listed dependencies installed, large areas are left "unplanted" when I plop trees in god-mode. Is this intentional or am I doing something wrong?

That's intentional.  Without sounding too much like the fool, I believe it's meant to simulate the actual growing patterns of trees on a particular type of terrain/altitude. 

Hope that helps a bit.
Title: Re: Cycledogg Meadowshire Tree Controller
Post by: scorer on February 23, 2007, 09:13:33 AM
Quote from: meinhosen on February 23, 2007, 08:45:21 AM
That's intentional.  Without sounding too much like the fool, I believe it's meant to simulate the actual growing patterns of trees on a particular type of terrain/altitude. 

Hope that helps a bit.

That might be true, but normally trees (or bushes or flowers, as both are used by the controller) grow everywhere up to a certain height. Well, not in deserts or tundras, but this controller resembles some kind of temperate climate zones. That's why my brain says "trees should grow where green grass and flowers live happily" :-)
Title: Re: Cycledogg Meadowshire Tree Controller
Post by: pvarcoe on February 23, 2007, 09:21:46 AM
I believe the effect you describe is largely dependent on altitude.
For me, I would like it if the "growing zone" extended higher up in elevation, than it is currently set to.

One way to change that is to lower the overall elevation of a region.
That you need to do in SC4 terraformer.

I have done that in my Terraforming Teton diary.
Title: Re: Cycledogg Meadowshire Tree Controller
Post by: Rayden on February 23, 2007, 12:02:10 PM
It has to do with altitude. David has a link to a tutorial by Thalassicus in his MD, right here (http://sc4devotion.com/forums/index.php?topic=112.msg13193;topicseen#msg13193), where he explains that very well. Also, if you have the SC4Tool or Reader and know your way around with it, open your terrain mod controller and play with that number in the circle on the picture bellow. That number means how high and how the distribution of the flora will happen. Increasing that number, I believe it will extend the height until where the flora will grow. I've never tried that with the Reader or SC4Tool, but played a little bit with Thalassicus tutorial and his method and it worked quite good. Unfortunately, it doesn't work with the new terrain mods, which they use texture codes not within the range of the tutorial.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F6753%2Fterrainparametersyl5.jpg&hash=33d14b74249a03cf7fc30371f501cc7191932e9a)

Give it a try and then let us know how it went. ;)
Title: Re: Cycledogg Meadowshire Tree Controller
Post by: Cezar_Santos on December 29, 2011, 03:42:31 PM
Hi all!

I've instaled this package of flora but is missing some dependencies:

BSC Props Jeronij Vol 03 Trees
BSC MEGA Props - MJB Vol01.dat
BSC MEGA Props - SG Vol 01.dat
JohnB-Cactus.dat and
BSC MEGA Props - RT Vol01.dat

Can anyone say where i find this dependencies?

Tks!
Title: Re: Cycledogg Meadowshire Tree Controller
Post by: Lowkee33 on December 29, 2011, 05:27:44 PM
I'll refer you to this thread:  Link (http://sc4devotion.com/forums/index.php?topic=1469.0)

The dependencies are for all CP tree controllers are the same.

Finding John B. Cactus may be a little difficult.  I can say that MeadowShire does not need it.
Title: Re: Cycledogg Meadowshire Tree Controller
Post by: jmyers2043 on December 29, 2011, 06:07:27 PM
That is a helpful link. I'll have to bookmark it.

regarding JohnB - It's here

http://www.simtropolis.com/forum/files/file/4344-desert-flora-mod/ (http://www.simtropolis.com/forum/files/file/4344-desert-flora-mod/)



Title: Re: Cycledogg Meadowshire Tree Controller
Post by: Lowkee33 on December 30, 2011, 07:26:58 AM
Another little hint, makes my life easy:  Now that I have all of the required dependencies for a CP tree controller, I have them all safely together in their own folder on my HD.  All of the tree controllers have their own folder too.  So, someone says "I have problems with..." I just copy/paste from the bank :)