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SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: VeTram on August 28, 2008, 02:35:07 AM

Title: VeTram's L.E Project with your Help!
Post by: VeTram on August 28, 2008, 02:35:07 AM
Hi to all! :)

-Before i write anything else's , i want to clear something...this new thread is NOT a L.E Showcase Project  $%Grinno$% , but just an attempt to become better building my region/city through that great tool that is L.E.. :thumbsup:   
That's why i asked from BarbyW , to stay here at this forum , and not move into L.E Showcase Projects...There is also another thread of mine here in this page named "help with L.E" , but i decided to open this new thread , in order to concentrate into my project and start from the beginning to put things and thoughts all tidy.. ::)
Since i began to look at L.E , i havent since now decided if i can go on , or give it up... /wrrd%&  I can easily say that this really depends on your help , so please stay with me , and help me .. Perhaps , some other friends that try hard to use L.E also like me , will get some ideas and support to their projects also..

-So , that's enough for prologue...On account i would like to sorry me for my poor english sometimes :o...hope you can understand me..
In the continuation , i would like to copy and paste some words of mine that exists in the other thread of mine i mentioned before...it was at the period , that i had moved to L.E Showcase Projects... :-[
I think i must mention some words about the history and the idea of that project.. I will try to be as brief as i can...

-This project is inspired from a real harbour in Greece , it's name is Piraeus and its one of the biggest ports in Europe and the biggest in Greece. 
I wanted to create a big , realistic port , following the steps of great post "Building a port" by Emilin , which is a MUST read for everyone that wants to deal with ports in game.. of course my intention in NOT to deal just with seaports , it just happened to face them in the beginning of my project ...dont ask me why ...i really dont know ...perhaps because my country is surrounded from the sea everywhere..

-So , i discovered that great post by Emilin   , and at the same time i discovered Google Earth in net . A new region was opened into my eyes , as i am dreaming to create a big seaport that has it all parts of a big seaport , like Emilin describes.. which means a Container Seaport , a Bulk Seaport , a passenger Seaport  etc..

-I dont know yet , how many cities/parts of the whole seaport this region is going to finally have , but i since now i am sure about at least three (3)..i am now working on one of them that contains the Container and Bulk Seaport. I am working on it about the last 2 months , and during that period i realised that if i really wanted to create a realistic seaport , i ought to use L.E...and the questions began..   .i opened a thread in L.E help , and i spend most of the time dealing with L.E , which slowed a lot the progress of the project...you will see where i have reached since now , in the images that i will post next time ( there are already some in my other thread) ......i am open to ideas , criticism , and of course help!...this is the history in a few words...

..and finally i want to add something more in the history above , which happened lately .... I opened accidently great MD "Antigone" by Badsim , and i was really fascinated with his work...there are so flattering remarks there , oh! what can i say more , than he's so great! :thumbsup:... Congratulations and from me , he is a real artist!... Of course his work is in a very high level , for a lotterer beginner , but there are so many interesting things , in his MD , that cannot resist to take a carefull look...but as more as i read , the most new questions arrived into my mind.... ()what() ...how he did that ?  ()what()... how he managed so...and so on... ()what() ()what()...I just wanted to add this , because i think that perhaps many times by his work ,it will be a guide and great inspiration for all of us newbies..

-Oh! i must not forget to mention that , i will try to express whatever i want to ask or say mostly with images...i believe it is better , not only because as known an image is equal to 1000 words , but also because of my poor english sometimes... :-[ ... and finally i must say that i am NOT so young anymore..    ( 47 y.o )  and sometimes i may need some rest... ;)...

thanks for your interesting ,and hopefully support :thumbsup:... next time i will return with images..

Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on August 28, 2008, 03:59:20 AM
I am very interested to see your work on seaports here!

After having read Emilin's great tutorial I am also addicted to the building of seaports, although nothing is really finished yet. Only parts of ports.....
Maybe because my country contains one of the larges ports in the world and is surroundend by sea on several sides.

I'd like to see what you have made. Maybe someday I will take the time to photograph and show some ports by myself.
Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on August 28, 2008, 03:47:23 PM
looking forward to see what youre planning antoni.  keep up the good work.
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on August 29, 2008, 09:12:47 PM
..Welcome friend FrankU and friend jmdude1 :thumbsup:

-So , here we are.. in the early beginning of project , and since we are in the beginning , let's start with something very nice....what's this?  ???..questions+questions=questions!
....a general question about the game itself.. Is there any constraint , in the number of "large" cities in a region , for the game to run smoothly?..as i estimate it may be contain at least three (3) large cities in region...anyone knows?
...and also another more Lotterer question ...Is there any constraint in the sum of custom lots that may exist in a city and the whole region?..and finally what about the props? ..i think there is a limit about 256 props in a custom lot...if i am wrong , correct me pls..  ()what()

-O.K , time to move into project , and take a general look...pls correct me whenever i am wrong with my poor english....
..below, is a general look from a piece of the whole seaport , as seen with Google Earth.. i repeat just a piece .. for example , the Passenger area of seaport can't hold in one picture..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2Fikoniogenerallook.jpg&hash=1d37851baca01823474d6d4ba6bcc7084a7482a9)

next ,  about the area of one of hopefully Sim City , i have named that area " IkoNio"   and include the Container and Bulk area of the whole Seaport..(at least in my mind..)  IkoNio , is the first city , where i intend to work.. :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2Fikonioarea.jpg&hash=62ea5c48ec1a0b42a7736c96a031073562d549b7)

...a closer look that focus in the area that i have choosen to start the project... :-[ ...i have decided this area to be the Bulk Seaport..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FIkonio_BulkSeaport-1.jpg&hash=2b504b05589dc239759c5bb809b5b3fa0d20f74d)

same , from a different angle..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FIkonio_BulkSeaport2.jpg&hash=42a0fd0b6566880b411d33f70a2bacc1cbb94951)

and a closer look to the point of project's departure .. :-[ .. this area with the pier , and some boats around that looks old and somehow destroyed , (sam , this is the pier i was writting you about )  wanted to render as better as i could , and lately i decided to add and a lighthouse in the end of the pier...The general idea into my mind is NOT to render exactly what i see , but to render whatever i like ( whenever it's possible from me) ..i hope with your help to create something nice in the end... &ops

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2Fikonio_Lighthousepier.jpg&hash=0a15b9f496c3c0ffb459123839bd640aab313a1f)

that's enough for now , i will try to update soon , always count a lot for your help and support :thumbsup:..dont forget that..


Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on August 30, 2008, 05:26:36 PM
hi antoni,
looks like you will have a lot of work ahead of you. are you going to keep the diagonal piers or will you make them straight?  i had to make most of mine straight since there isnt enough diagonal content.
as for the constraint questions, i think most of it depends on the performance of your computer. my region is 56 (8x8) large cities and with the help of the .dat packer, all runs smoothly.  i dont think there are any limits for custom content either, as long as your computer can keep up with it.  and i believe you are right about the amount of props on a lot, i think its 256 as well.
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on August 30, 2008, 10:39:56 PM
friend Jeff , thanks for your support once again...My pc is a Pentium4 3.00GHz 1,00 GB RAM  WinXP home edition Service Pack 3. I estimate at least 3 large cities ..hope it will handle that..we will see ..props limit agreed on 256 , if we are correct..

Yes! my friend Jeff , it seems there is a lot of work ahead  :-[...Personally i like challenges , and i dont afraid of hard work , since i know exactly what i have to do. The problem here is that i do NOT know exactly what i have to do , %confuso and that makes the challenge even harder..of course that makes me feel a little anxious and nervous  %wrd..so i count a lot in your support and help , and everything will depend on that...

piers ,piers ,piers , as seen in pics there are a lot of piers around ...good question my friend, a very first decision ...should we keep the diagonal piers or make them straight?....
Well , as it may seen in the pics , even the first pier we are going to deal with,  is NOT a straight one...I completely agree with you Jeff , that there aren't many choices for diagonal piers , even diagonal seawalls , so necessarily most of the piers and seawalls will be straight , and in some cases must be diagonal in favour of realism. I will surely return in the future ,to that subject , for the present we keep it into our mind..

So , let's ..pray  :-[ and start work with the pier in the image above .  i suggest to be straight also , and since i have changed it many times since now , i suggest it will be nice if we close follow it's appearance in image , and make it with a narrow corridor ( Width=1 tile) and as for the Depth we will see..

I think that if we add a lighthouse in the end of the pier it will exploit the pier better and generally the Bulk Seaport ( remember this is the place for the Bulk Seaport )  ..The lighthouse of course is an official Maxis  RW (reward) in game , and so here we have to deal with a Reward...Hmmm  &mmm perhaps we are already in "deep waters" from the beginning?
so,  we will see , perhaps we may avoid the lighthouse and dont use it in that pier..although it is a good opportunity to learn some interesting things about Rewards i suggest to stay in this and discuss it till we make up a final decision.. should we use a lighthouse or not?  what are the obstacles or constraints?  what kind of lot should we use?  should we take notice other parameters?  I was replied by BarbyW once that it is a fuctional lot with jobs , so we must have a road connection..isn't that so?
So , i think here is the time for the experts to give us a reply &hlp..or of course anyone that can  &hlp help..i will wait for responces and see what can we do..
Title: Re: VeTram's L.E Project with your Help!
Post by: sam on September 01, 2008, 03:23:41 AM
Hi Vetram, you once asked me if it was best to make these modular (puzzle pieces), and if you are wanting to keep this as purely a lot making project then I think the answer is yes, it will need to be modular. Otherwise you are going to need a lot of custom BATs made for the project.

There are some pre-existing BATs that you could use, but I don't think any of them will be in the layout you want. So it might be a good idea to make a few lots with the basic pieces you need that can then be put together in different arrangements in your city.

I would also suggest you keep it very simple in the beginning. Start with one lot, and do only the very basics that you absolutely need. You can progress to more advanced things later if you need to.

So you've identified that you want a light house. I suggest you don't try to make it a reward as that is quite difficult and you can always do a reward version later if you want. I think it would be best to first make it a simple landmark or park. You can also add jobs to it later if you want, but first I suggest you make a simple landmark or park and work on choosing the building, props and getting the look of the lot right. This is always the first step in any lotting project. (After cleaning out your plugins folder of course)

Assuming you are going to use this lot in a situation where you can use the lighthouse prop, the easy way to do this would be to pick one of the in game parks, such as the small plaza as your base lot. This lot has an invisible building, so you can just place your lighthouse prop on it. You can then use Save As in the lot editor.

This method does have the disadvantage that there may be a bit more modding to do when you get to adding jobs to it, as it is better to start with a landmark lot to add jobs to (the reason is that Simgoober's tutorial to add jobs was written using a landmark as the example, so you can follow it directly if you used a landmark base lot. If you use a park, which is a little bit different, you may need to work out the extra steps for yourself, rather than just being able to follow the tutorial).

This method also won't work if you want your lighthouse to be placed out in the sea on its own. It would need to be a building to do this. However if you were going to do this, then you wouldn't be able to have jobs on it, as it would have no road access.

I think Jeronij also had a light house, so you might want to consider finding that and using it. I think it had a base to the lighthouse, whereas I don't think the Maxis one does. But it depends which prop will better suit your needs. You will need to try them to find out which is best.
Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on September 01, 2008, 09:45:01 AM
hello again antoni,
i tried a search on the stex at simtrop. for a lighthouse and there are bunch of them there. im not sure if there is 1 to suit your building style or not. also, i gave you a link to the japanese fishing bats in the 'show your seaport' thread. in 1 of those packs there is a lighthouse which can be seen in my pic. its an overhanging prop which might help, or not, just thought i would let you know.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F79%2Finnerapr301311220285576xd9.jpg&hash=87352e49210f4f59fd5c1ef97b2d0b5ed6593a95) (http://imageshack.us)
Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on September 03, 2008, 04:42:51 AM
Hey JMdude1, this is a very nice harbour!
Where did you get the props and lots..... Let me guess, are they NOB's fishing port?

I am really curious what this development is going to show.
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on September 04, 2008, 01:13:48 AM
Welcome sam , i appreciate a lot your help and support :thumbsup:

Well , following sam's advice , for the present we will forget about RW'S ...so let's return back in the beginning of project , that is the lighthouse-pier.. :-[

-I will try to describe my attempt , step by step , creating a functional custom lot with the lighthouse-pier  , as by this way it will be easier to correct me , whenever i am wrong...OK?

STEP1:  I must finally decide what lighthouse should i use....I prefered to use the lighthouse from Maxis RW'S , as i thought it suit better to a realistic Greek lighthouse ( i have seen some pics in web) . But if i prefer to use a landmark lot ( as sam proposed ) , following SimGoober's tutorial , i ought to make a building for the lighthouse. OK? .....I know there is a way to do so , but in order to keep things simple in the beginning , i finally decided to find a model file from another lighthouse . I searced again , and finally i decided to use the lighthouse by ger ( found it in STEX ) . Of course , it isn't realistic at all , for a Greek port , but i liked it mostly than others.. I download it and there are all files ( model , desc, lot ) .. so , we found a model file!

STEP2: If i want to follow Simgoober's tutorial i must now drag'n'drop my model file into the Building/Cs$ Descriptor. OK? Of course i know , that Simgoober made so , because this helps to get a baseline for some of the values we will need for our functional landmark lot. But at this point i have to ask something....is it the same with what we want for our lighthouse-pier?  or in other words..does the properties of Cs$ type of building suits to the properties we want for our custom lot?  perhaps should we use another type of building?  ( i hope you understand what i want to mean )  :-[
I will stop here and wait for an answer , before i will go on . But i will return back very soon , so pls if anyone knows we need the answer in order to continue fast ..thanx :thumbsup:

Jeff , thanks a lot for your image. :thumbsup: Very nice port my friend , you really have made a nice work ,and your seaport looks very nice, but the lighthouse is completely out of realism for a Greek seaport...thanx anyway my friend :thumbsup:

FrankU , hehe i am also curious my friend ,   feel free to express your opinion , and your thoughts ...stay with us , and i hope in the continuation we will all be satisfied with the result .. thanx for your participation  :thumbsup:  ...i really hope new friends will arrive and support . :)
Title: Re: VeTram's L.E Project with your Help!
Post by: BarbyW on September 04, 2008, 01:34:13 AM
I would suggest that to start with you make a simple landmark or park with the lighthouse model. If you add jobs it has to have road access and you may not want that. If you drag your model to the Landmark or Park branch in PIM you can then start from a Maxis lot and replace the building on the lot OR you can make a prop out of the model and use a Maxis park to start with. The Maxis parks have an invisible building and so you just remove all the props on the lots and add your lighthouse prop. You can thne finish the lot with new base/overlay textures and other props if you wish.
Title: Re: VeTram's L.E Project with your Help!
Post by: sam on September 04, 2008, 06:19:16 AM
Parks and Landmarks are quite similar in function, so its not really much of a difference between the two kinds. They are more similar than Parks or Landmarks are to any of the growable types.

But its important to remember that the function of a lot (how it works and the effect it has) depends on its type. So you should always start with a type that has most of the functions you want. If you want a ploppable, then you should start with a ploppable ie a park or landmark. It is easier to add jobs to a landmark or park than it is to turn a growable (eg Cs$)  into a ploppable. So always start with a ploppable type if that is the function you want in the final version. You will make it too hard on yourself if you do it the other way around.
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on September 04, 2008, 10:24:08 AM
thanks BarbyW  :thumbsup: thanks sam  :thumbsup:

another question pls....if i transform a little the original Lighthouse Reward , OR any other RW ( e.g just make the lot smaller , and delete some props) would that affect in any way the original Lighthouse RW function in the game?  and i am asking so because i can read in the RW's menu that for example the lighthouse reward "improves efficiency of seaports".. so should still improve efficiency of seaport a RW that has been transformed a little  as wrote before?
Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on September 04, 2008, 12:51:21 PM
franku: i found the fishing boat/lighthouse/nets files here: http://tokitoko.hp.infoseek.co.jp/lot.htm

unfortunately the pics are gone. there are 3 sets to download and they are all at the bottom of the page with the names fishingport, fishingport1 and fishingport2. just hover your mouse over the links to see the names of the files. im not sure if they were made by nob or not.

for the docks and the rusty building at the top, they came from the upgradeable seaport props packages.
Title: Re: VeTram's L.E Project with your Help!
Post by: dsrwhat316 on September 04, 2008, 02:57:14 PM
@ VeTram:

Changing the lot in the Lot Editor shouldn't change any of the reward properties or effects that it gives. Note that using the Lot Editor just changes the lot's physical appearance, not the YIMBY/NIMBY effects. I hope that was concise; sometimes I'm not good at explaining things  :thumbsup:

~ Dan
Title: Re: VeTram's L.E Project with your Help!
Post by: BarbyW on September 04, 2008, 02:59:35 PM
It will only change the original reward if you Save which is all you will do if you just use the Maxis Reward lot to start with. Also don't believe all that Maxis claimed in their reward lots. $%Grinno$%
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on September 05, 2008, 10:29:37 PM
Welcome dsrwhat316 , and be sure that you are very good at explaining things , as i completely understood what you wrote . In fact , this is exactly what i was asking to know!. :thumbsup:

Before continue , some important comments..
1) .. something to mention about the lighthouse i decided to use by ger. Finally i will not use it ,( at least for the present )  simple  because i realised that it is not 1 tile in width , which is the size i want to keep the pier ( 1 tile in width). 
2)... after the replies from friends ( thanks again)...i am not sure if i will make it a functional lot , because i am afraid that i was not so accurate in my question , and i was misundertood.
In the continuation , where we will have and the image, perhaps it will be easier to show you what exactly i want to mean , and the answer will come automatically...we will see...( sometimes my poor english doesn't help me) . 
3)...and finally there it doesn't make sense , to continue writting about steps , as we have arrived at a point that i am trying to create just a simple custom lot ( may be functional )

-Now , lets focus in the first custom lot which is the lighthouse-pier of course.. :-[
I have many times search into Google images ,for an image of a typical lighthouse. I have found an image , but for an unkown reason for me i cannot save it , in order to post it here. So , i give the link here..http://www.flickr.com/photos/mopop/1030498800/ (http://www.flickr.com/photos/mopop/1030498800/)....In this image is a typical , simple lighthouse in a Greek port entrance , (in fact there are two lighthouses , green and red, but in our case we care about one ) which is very close to what i had into my mind from the first time.. And i am not talking only about the lighthouse ( as a building) , but i am talking about everything aroung it..( i mean the seawall , some stairs as you see  , maybe a little warehouse etc) ..of course i always keep whatever like , and i add something else's that i would like to see also in lot.
I think IMO , that this is infact the very first step , for a lotterer. I mean to find an image/images , to something similar that has into mind , and get the inspiration to create it. Am i right? ...
Now that you have the source of inspiration in your mind , perhaps you can understand easier what i want to do with the lighthouse..and as you will firstly realise that there are not about the same lighthouses everywhere in Simtro , or SC4Dev. Perhaps this is chance , to request from creators to think about creating them ..they look simple and very realistic in my opinion..
Anyway , for the present as wrote i will use Maxis lighthouse ( perhaps later , i shall change it , nothing is sure in this project.. :D )
Next , we must find whatever else's prop we want to add in the lighthouse pier.. I have an idea to put a small office or warehouse or something similar , and put the lighthouse over it..then perhaps a steel stair for the building ( which i absolutely cannot find anywhere...perhaps they exist.. &hlp) ...notice also some other stairs that coming down to the sea..very nice IMO.. seawalls , may be a small parking , etc etc.... Perhaps this prop's browse , is the even more difficult than finding the right image on web..but as far as i can feel it , it is the most necessary step for a lotterer. I feel a prop is the heart of any custom lot , and the part of L.E that i enjoy most.. You see , we are left behind all technical subjects , and we have arrived into more artistic subjects , which is IMO , the most interesting part of lotting.. I think this is the main reason , that made me decide to deal with L.E.. &Thk/(
Here i would like to ask for help , as i am not so experienced into that , and write me your opinion , if there is a prop  you can propose..(of course i am looking also for props , in fact this is something i look for at least the last two weeks) and this is something i will always ask you to do it together ...i think Badsim is an expert on this  :thumbsup:, but anyone can help..I have asked in the past , if there is a solution to find easily a needed prop , but i didnt get any safe answer..perhaps is there anything else's that i do not know?..
waiting forward for any suggestion .. :-[....will return back soon ;)




Title: Re: VeTram's L.E Project with your Help!
Post by: BarbyW on September 06, 2008, 01:41:40 AM
I have made you a prop exemplar of the Maxis light house and am attaching it here for you. Place it in your plugins folder and it should appear in the prop list in LE under the name Lighthouse. You ask bout stairs for your light house. These would not show in game and would be difficult to make as a separate prop. It may be that there are some lighthouses in production that have the stairs built in but otherwise I am afraid you will have to compromise and do without.
As has been answered in previous posts, there is NO easy way to find a prop. There are 1000s available in the various packs and lots and it would be a huge undertaking to log them all. You just have to learn what is where. If you are looking for some more ships similar to Peg's then have a look at citynut's WFK prop pack (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1641)
The only way to get exactly what you need at any one time would be to learn to make them yourself in gMax and BAT. Most of the time we all have to compromise unless we have the ability to make things ourselves or do the modding of, for example, offsetting props.
Title: Re: VeTram's L.E Project with your Help!
Post by: Badsim on September 06, 2008, 10:38:15 AM
Hi Antoni .

As introduction , let me tell you that I'm not sure to be the expert teacher you're expecting as I've got an evident tendency to think that all what is obvious for me is obvious for everybody ... I remember to have had a few bad teachers like that !  ::)

That said , after have read your 2 threads , I can see a lot of tenacity and I think this is the only thing really needed to get the skill level in LotEditing you're dreaming about , and I will help you as much as I can . You'll need to learn about PluginManager , LEprop , ILive reader and SC4Tool as well ; it took me years ! :-[

Well ... a lot of questions so , and already a lot of replies !

Firstly , have to come back about the 256 props per Lot ... 256 is the number of objects and not only props , each base texture and overlay being objects as well as props . You can have from 256 to 1280 objects per Lot , depending the LotConfigPropertyLotObbject readable with Ilive Reader ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F4124%2Filive01mo7.jpg&hash=38e32bf21181ec44437f27c47b89ad93806db59b)

This property extend from 0x88EDC900 (256) to 0x88EDCDFF (1280) and as far as I know , you can't change it .(Thanks to Jeroni & Wouanagaine who taught me that .)

Secondly , as BarbyW told you , there's no easy way to find the props you're wanting . My suggestion is to take time ( a lot lot lot of time !) to browse with LE all the props you have in your plugin folder and , selecting all you're interested by , to create large "Inventory Lots" with them .
Some of mines ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F7977%2Fpropslandfc3.jpg&hash=966daf003e25693cc1b4965cf1eb850881bae0d6)

I know how it sounds tedious but I don't know another way and it will save a lot of time for the future . Then , don't forget to browse as well each new props pack you will install and with a lot of practice you will memorize almost all of them ...

About your current project , seaports isn't a subject I've worked on since a very long time ... so I'm not the most well-able to give you informations about these props . This is an old (2005) and outdated picture from AntigOne's seaport - never shown in details at SC4Devotion .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F4594%2Fvirtualeden62fu6.jpg&hash=71d8d57fbc6c44dc970dd3d08be681547a32449f)

Just be sure you can do almost all what you want ! And be a little more patient with me , I'll be more active again in October .... ;)

Later .

Cedric.
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on September 07, 2008, 03:31:46 PM
Hi everybody! :)....

Yesterday night , when i returned back home and opened this thread , i was really  :o when i show a reply from great artist Badsim! &apls...I really couldnt believed into my eyes .....and when i finished reading his post , i can only say that...Badsim ( is it Cedric your name? ) you really made me feel happy :)....I Thank you so much ,indeed , i really was touched by your post...  Believe me , you give me a lot of courage to continue , and when i have such friends like you , sam , BarbyW , Jeff , and all other friends , :thumbsup: everything seems to be much more easier for me...I will be waiting forward for you Badsim , whenever you have the time to be with us...Thank you so much once more for your interesting and your nice words for me..
So , my friends , as you see we have great news!!....There are many news to share with all of you , but please forgive me for this post to be quite short..I will update very soon...(at least , i hope so.. :-[)..For the present , i dont want to forget to thanks a lot BarbyW for her kindness to send me the zip file with the lighthouse exemplar. In my next post i will mention also about that.. thanks BarbyW  :thumbsup:
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on September 08, 2008, 10:55:21 PM
ok , ok  here comes the lighthouse :-[....what do you think?..pls feel free to express what you think , and write your own opinion. Also dont forget to correct me whenever i do something wrong.. This is a ploppable landmark lot , which i made transit enabled for cars and pedestrians in SC4Tool..write me also, if i must take the pictures in other way..
I know this is not the original Maxis Lighthouse reward,  but didn't i wrote that nothing is sure in this project?, :D...Badsim is always inspires me...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2Flighthouse.jpg&hash=c6ceb23492e2462e7107a09e3d424c7589b20e09) 

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FLiththouse1.jpg&hash=a584f7dde36c45450b5270620fd96e89c32ac3fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FLighthouse_atnight.jpg&hash=6b5e08efca7084d40846f0fa78ad6a03e49dfd0e)




Title: Re: VeTram's L.E Project with your Help!
Post by: sam on September 10, 2008, 06:49:44 AM
That looks pretty nice so far.

Just check that all the fences line up with each other properly though.

If its a tourist attraction and you want the appearance of people walking on the lot, you could try adding one or more of the random walk props.

Congratulations on the transit enabling.
Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on September 11, 2008, 05:20:11 AM
VETram,
I like the lighthouse very much.
The base texture is great, the parking spaces and street are great too.

I just think that you should make the lot as empty as possible. Especially if you want to put it at the end of a pier, I am afraid that fences and lightpoles would be blown off in a real storm.
I live near the North sea, not even one of the worst on Earth, but as far as I know the lighthouses are standing on just the flat ground.
Perhaps my comment sounds negative, because I just said, hopefully in a polite way, to throw almost everything off your lot, but what will remain: the lighthouse itself, the base texture, the street and the parkinglots would remain as a fantastic lot.  &apls
Title: Re: VeTram's L.E Project with your Help!
Post by: Badsim on September 11, 2008, 09:33:01 AM
Hi Antoni .

Looking generally good !  :thumbsup:

Like sam , I think you should work again on the fences ... After have looked attentively to the fences you're using , it seems that these props are a little too short to adjust them perfectly side by side and to place them all at the edge of the pier at the same time .So my suggestion is to keep these props for the open rolling gate ( they are excellent there ) and to use the one from the solar plant ( named ; Up48x48_SolarPlant_Prop_29a4 ) , which is just one tile long , for the rest . Furthermore , the warning boards everywhere are repetitive and unuseful ... if  you decide to follow this suggestion , take this occasion to move a little your streetlights at the interior .

The ornate wall at the feet of the lighthouse doesn't fit , but that's mostly a question of taste ...

If you want to add Sims , use these props ; Amill4x4x4_small and/or Amill4x7x4_small-medium ... there is also interesting props from Simgoober : fishermen ,


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F2170%2Ffishermensa3.jpg&hash=bdd7a13ddb70aac2b26e1a15bd8e48f8177713f1)

They are timed props ... Right now I don't remember from which pack they are coming from but , if you're interested I can make a search .

FrankU , your point of view is perfectly valuable but living (like VeTram) along the mediterranean see , the storm aren't so terrible here and there's fences and streelights on every pier ... like many other things , what would be an aberration here is ordinary there . ;)

Cedric .
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on September 14, 2008, 08:17:06 AM
Hi to all friends  :)...here i am once again .. :-[ 
Thank you so much sam , FrankU , and Badsim , really where are you Jeff?..
Here , although we are already in the middle of September , it is always making too hot ( around 24 min - 35 max! ) , and it is not so easy to stand infront of a monitor of the pc ...also recently some serious health problems appeared with my father's health , and this is the main reason that i didn't manage to reply earlier..
Finally , dont forget , that nothing is ready in my project , and whanever i update , it is always a recently work ..so , i need some days to prepare it and update here..this is what i have done this time also , as you will see below .. :-[.....most of all i am trying not to stress myself , but sometimes it isn't so easy...

sam , wrote
Quote from: sam on September 10, 2008, 06:49:44 AM

If its a tourist attraction and you want the appearance of people walking on the lot, you could try adding one or more of the random walk props.

No , my friend it is not a tourist attraction but i do want the appearance of walking people around , but what exactly do you mean?  Do you mean , what Badsim also proposed to use Amill4x4x4_small and/or Amill4x7x4_small-medium , when you mean people walking?  and which are the random walk props? ..pls write me what do you mean.  I am glad you liked my lighthouse , and i am always waiting for your support generally. :thumbsup:

FrankU , thanks first of all for your participation.  I have really taken very seriously your proposals , as you will see below , there are some serious changes , that i have made to the lighthouse and the pier generally. Of course it is true ,as Badsim wrote, that  the storm aren't so terrible here , but although i made something different in the pier ...which is something that i mostly have seen in the piers of Greek islands. I have also changed to a little more brighter the lighthouse's texture..i hope you still like it. Feel free always to express your opinion , and proposal which are very important to me.. :thumbsup:

and finally Badsim.. i hope you have received my p.m  Thanks so much ,indeed for your participation and support , once again.. :thumbsup:

As you will notice , in the picture below , i have changed almost everything.. :-[...i have changed the fence and i used the fence you suggested. so no more repetitive warning boards..also streetlighths were moved into the interior, the ornate wall doesn't exist any more , people props were used ( the ones you suggested)....and i DO want those fishermen people props ( i looked around also , but didn't find them)
In the pictures below , you will not only see the new appearance of the lighthouse , but you will see the whole pier with the lighthouse..  :-[... I need your opinion , and please always feel free to suggest anything you have in mind. :thumbsup:

There is something i would like to ask , out of this project but very important one..Is there any way to copy my original Maxis RU disc , and use it instead of it , because i many times have wondered what will happen if my original disc destroy one day , especially when i move it very frequently from my pc to laptop.. what you do about that? &hlp

so , here we are... :-[ ....Of course take notice that ships are missing. I have already ready them , but i wanted to see the pier without ships standing alone..Dont ask me , if there is any functional lot , because it is NOT .. Do you like the slope part of the pier in the one side? I have seen it many times in Greek islands ports. I was looking for the right and necessary stairs for days , but i didn't find anything better to suit.  I dont like so much the fence standing in the slope part of pier , but i couldn't find anything else to fit better either.
I hope to add those fishermen people props ( it is very familiar in Greek ports) . I dont like either the red sides of the street with the little grass i think , i dont know exactly where it comes from , but i will look and try to move it..What about the cars in the parking? I would like to see and some freight cars..what do you suggest? ..also i think i need some walkways for people ( i wonder if there is any texture or overlay texture) . It would be nice if there is any craffity for the walls! ( i dont know if they exist , i looked around but didnt find anything) There are benches , lighths , electrical boxes ,  etc ..is there something i have forgotten to add?...whenever i work , i will keep notes from now on , because there are several things into my mind that i forget later!... ( hehe , not so young)
Should you ask me if i am satisfied with the result?  No , is the answer ,but for the present i am afraid the result is the mirror of my abilities today..so nothing is sure that will remain the same till the end of my project. I think my motto will be  " nothing is sure" hehe  :)
Something that i have noticed , and need your advice. From one hand i want to avoid repetitions , and from the other hand i am trying to avoid too many small custom lots. So , i have noticed that if i make ( lets say a part of the pier over the slope terrain) and i want to avoid repetitions with people props , i can use a lot without people props, then go to L.E make a save to the same lot with people props this time , and use it in game...what i can see is that the old lot remains and i can use the new lot next to it. So i have only one lot , but this way i have two different lots in game...is that anything wrong with that?  just wondering... :-\....and by the way , is it preferable to use single big lots or small ones? this is a question i think need experience to answer to myself , perhaps you know the answer. I know , i know too many questions .. &mmm...but i think i am in the right road ...just need some help to understand some things earlier , in order to avoid mistakes in the future. I have realised that most of the answers will come along during the progress of project , which means practise , practice and practise..this is my conclusion since now..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FLighthousePier.jpg&hash=66e0ac7bf7b8e056dcc03dab21144135103a95c3)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FLighthousePier1.jpg&hash=754bf505e44e7208006b618086f37ac62942c598)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FLighthousePier2.jpg&hash=b7ee46a5a1da00731c2e544b2a1abb97491d4982)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FLighthousePier3.jpg&hash=6699200d17ddf39caaff23bea377c3d0ff9ca466)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FLighthousePier4.jpg&hash=363cd443b63c889a35ebadb6dd1ba4afb5150da8)

and a latest pic , i have transformed a little the part infront of the stairs , with the same texture of the lighthouse , some road-barriers and lampost , and finally the Greek flag.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FLighthousePier5.jpg&hash=3a182c9c75bb21ae592bddd570cb2b94d20c0cd0)


Title: Re: VeTram's L.E Project with your Help!
Post by: dsrwhat316 on September 14, 2008, 08:44:33 AM
If you want to add people props to your lots, the props mentioned will give you small groups of people. If you want just single people props, type in aper2x2x4 in the search box. You can choose a male, female, or child prop. This'll give you a bit more variety in your crowds.

~ Dan
Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on September 15, 2008, 11:23:48 PM
hi antoni!
sorry its been so long! ive had computer issues but i think (and hope!) ive fixed them (so far) and here i am. ive noticed youre getting some very good help with your project and people have some great and smart ideas.
so...im here with my thoughts and comments.
i have a comment about the people walking props sam mentioned. the props you have used are people standing in groups. there are also props that have people which walk around.  im not sure the exact names of them, but i think 1 of them has the words 'state fair'. this prop has the people who are walking on the state fair lot in the game. you could also search in the L.E. with the words 'random' or 'walk', these might help you find these walking people.

uhm, about copying your maxis disk, i dont think its possible. i tried doing that for my brother but i couldnt get it to copy. but the game is so cheap now, he just bought a new game.

and to answer some more questions. in my opinion, i do like the raised side of the pier. i wonder if the ships still look ok next to it? what i mean is, i hope the slope pier isnt too high for the ships. but im sure it looks fine cause the ships are high out of the water. but maybe there arent going to be ships there because of the fence? or maybe a more basic fence could be used? i see youve already searched for other fences so im not sure what to say. i just search for 'fence' in the L.E. and try them all out. maybe download some more prop packs? hehe.

the red sidewalks along your street are from a street mod i believe. im not sure which one though. i think the red appears along high wealth lots. perhaps the parking lots are high wealth? so you can change the wealth of your lots to low weath, or no wealth if you want. im not 100% sure if this will work since im not sure which street mod is being used. (or if it is a street mod)

if you wanted, you could also reverse your parking lots so the cars are able to park away from the road. that way it would seem like the cars can just drive into the parking spaces and they wouldnt need an entrance to the parking lot. then you would be able to remove the empty stone lot near the stairs and end of the parking area. or are these stone lots for people to walk to the stairs? either way, they could be removed since they look out of place (i read that youre still looking for textures or overlays for this). people are able to walk around or between cars to the stairs and since its just a pier, not a park, i dont think you need the walkways. this is only my opinion of course.  :)

as for the freight cars in the parking lots, im not sure if there is such a thing for random props. you could place each freight car seperately but that would require many more lots for you to make if you want randomness.

there are grafitti props, just search for 'grafitti' in the L.E. but as far as i know, they are vertical, so they would only look good on straight walls, not slanted ones.

and lastly...about the randomness on lots. i know you can plop a lot, edit it, save it and plop the new lot, but i dont think its a good idea. and, it would take a lot of time to change your lot each time and exit/restart the game. im sure other people with have more knowledge on this subject than i do. i think what you have done, and your progress is great. but...remember its almost impossible to replicate something from real life to sc4 exactly. sometimes you need to work within sc4 limits or content and like you said, you will see this with practice. as for large or small lots, thats your choice too. i make big lots with buildings but i also have many filler lots to fill up empty spaces. i have 1x1 lots with parking on 1 side, parking on both sides and corner parking. i also have 1x1 empty lots. i have about 10 1x1 lots with only shipping containers on them, straight and diagonal pieces.  ::)  the thing that helps me with this is putting them all in 'my' menu....which is the power menu.  :D  since nobody puts their lots/bats here i have lots of space for my stuff. and i also have my lots sorted in this menu so its easy to find everything. if you do this, you can have many lots, big and small and this can help you with adding more variety to your in game creations.

ok....i think im done!  &apls  my answers might be bigger than your questions. haha. sorry about that. youve done so much work so fast and you may already know about things which i have said, if so, i apologize. also, i know there are many people who may be able to correct me if im wrong or offer more accurate help (such as with the street mod or the random walking people) so please feel free to do so since these are just my friendly offerings of help and opinion.

i think your results look great! and as always, i will continue to watch for more updates. and be careful of that hot weather! hehe. its only 5 degrees here tonight, its getting colder. you can send some warm weather here if you want.  :)
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on October 13, 2008, 10:21:30 AM
First of all , a big "Hi" to all friends , and i hope you are all very good in health and everything in your life.. :)

I want to thanks a lot for once more , my friend jmdude1 ...Jeff , thanks so much my friend for all your support,  :thumbsup: and of course friend
dsrwhat316 for his help.

Jeff , i read carefully whatever you wrote. I tried for the walking props , you mentioned and i did used them. THANKS , my friend :thumbsup:
As you will see , in the continuation , i have changed many things , so many of your suggestions are already used in my custom lots. Your suggestions , gave me new ideas , and i finally decided to make things much more simple , and i hope much more realistic. I am always waiting , for your opinion , and please feel free and write whatever you may think.

  Unfortunately , there were no more responses , although there were many questions in my last post , and this was the main reason that i decided to wait for some time , before update again..ok ok i do not want to complain about anything, i just only repeat how important your help is always for me , and as i see many views in the thread , please dont hesitate to write   , your opinion. It is always a great help for me..

As i always do not want to get you tired , i will go on post some images from my latest update , and i will return very soon to mention more .. I hope you like them.. Badsim , i am always waiting for you!.. ;)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FVeTram_Bulk%2520Seaport%2FVeTram_IkoNioBulkSeaport00.jpg&hash=8f013e1f9224f0091621e0bb6a04206169fb45b8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FVeTram_Bulk%2520Seaport%2FVeTram_IkoNioBulkSeaport01.jpg&hash=f5a0866a6d001de6cd98da83d420ffcf386f9afb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FVeTram_Bulk%2520Seaport%2FVeTram_IkoNioBulkSeaport02.jpg&hash=dd324e0373511d8d76d9bf8726226926b1b69782)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FVeTram_Bulk%2520Seaport%2FVeTram_IkoNioBulkSeaport03.jpg&hash=bd60a03983a94745d279945206165009e4d22e57)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FVeTram_Bulk%2520Seaport%2FVeTram_IkoNioBulkSeaport04.jpg&hash=bf7735d5e6fec35b6616f17e3652815064f357aa)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FVeTram_Bulk%2520Seaport%2FVeTram_IkoNioBulkSeaport05JPG.jpg&hash=d0bcabd5f224f0b7f47d1f8498fec58e141a1831)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FVeTram_Bulk%2520Seaport%2FVeTram_IkoNioBulkSeaport06.jpg&hash=07a6aca1244dee5d9361b13d32be0074e856a628)
Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on October 15, 2008, 08:18:28 AM
Hey, this looks really good!
Although I liked your dam with the higher part very much. Nice combination of ships. I see a lot of PEG, but also some small ships that I think are the cargo ships uploaded by Jestarr. But how did you get rid of the base texture?

http://www.simtropolis.com/stex/details.cfm?id=15643
Title: Re: VeTram's L.E Project with your Help!
Post by: dsrwhat316 on October 15, 2008, 11:24:37 AM
Quote from: FrankU on October 15, 2008, 08:18:28 AM
But how did you get rid of the base texture?

Jeronij has actually made a tutorial for exactly that purpose. Check it out by clicking here (http://sc4devotion.com/forums/index.php?topic=23.0).

You're doing a great job, VeTram! I'm not sure if you know how to do this, but if you want to add more than one overlay texture, hold the "D" button as you are placing the texture. Just thought I'd give a friendly piece of advise.

The lighthouse jetty looks good; perhaps some benches and a few other small props could liven up the place a bit. Take care!

~ Dan
Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on October 24, 2008, 02:09:18 PM
hi antoni,
things are really looking good here. i like the 2nd last pic with pegs crane and barge combo, it looks good with your lot. i also like your use of the construction lot too.  have you been working on any other areas of your port? 
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on November 15, 2008, 02:39:40 AM
Hi , to all friends :)

-I am ready to update my project , exactly one month after my last update..I will try NOT to get you tired , by writting about the difficulties that i have faced , etc etc ...so i will move immediately to let the images speak for me , and may be i will add some few comments, just only for help.....I really hope you like them , and as always please feel free to express your opinion and whatever else's you may think ...

...well , here we go... i had left my project into Lighthouse Pier , which is just a part of a big Bulk Seaport ... :)..as you can see there are a very few changes in this, mostly in texture...notice that the ships just waiting stand-by..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_LighthousePier.jpg&hash=e909a0f040f834f92a8aa2ff3517ae9c515a9f11)

and in a closer view..as you can see i finally tried to leave it as simple as i could ....i was looking for fishermen props fishing in the dock , but since now i did not manage to find them...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_LighthousePier3.jpg&hash=6546fecc10aaf5e2a9d5259f8276b2de21afae55)

lets move further inland to the Bulk Seaport..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_LighthousePier4.jpg&hash=a7e981cb1ddeab152c15db75d4a64b8bff0c0259)

here is another smaller pier ..and the beginning of the main dock for the Bulk Seaport , as seen in right..and of course a closer look right away..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP_Pier5.jpg&hash=28978efe040c1313b8d4998378082ef70893b541)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP_Pier6.jpg&hash=3c87da236d2de3bcf94bcea8075b1ca686934653)

we are now at the begining of the Bulk Seaport Dock , and as you can see there are a lot of trucks , rail-lines with vagons full of cargo , every possible way of tranporting...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP7.jpg&hash=d727cb037f859cd0b32508de51a3a570e56693ad)

a closer view from the sea..i ought to mention that most of the props are from Peg's wonderful work... :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP8.jpg&hash=5016532133c512580371ac6f47d201698ed47f66)

the inner corner of the dock , and the Bulk Seaport still continues....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP9.jpg&hash=8771a966fd01244bdb7742b1efba1041ad0539ad)

here you can see a far away look of the continuation after the corner , as seen from the view of the sea...notice that the dock with the ship in the middle of the dock body , is a Functional Bulk Seaport made from Pegasus , with a little transforming... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP10.jpg&hash=39a749bba0ba1be558c610b67816bd9db295dc3e)

a closer look at the Functional Bulk Seaport ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP11.jpg&hash=dedf5581be416df659818a73602c7feddf808e9a)

now you may guess ,that the seaport finishes somewhere here....but the truth is NO!...NOT yet. :'(...

Let's move back to the front of where we start , and that was the lighthouse pier , remember?..
let's see what else is around...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP12.jpg&hash=265cf9ead99c75f38acffb1fcda576cbe9797adf)

Hmmm...a construction site plus a Seaport Police station made by Jeronij .. :thumbsup: , and it seems that the seaport has another side.... ()sad()
...the fire station comes from Peg again.. :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP13.jpg&hash=0cea1d0d5e3b670bcb6678ee6381512e4b3486ec)


as you can see , most of the seaport is standing on a big Pier.....so it has two sides.. :'(

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP14.jpg&hash=fa3433b8f94c62b228b0e9eac6cc73045707d02a)

here is the right side of the port , where you can see there is plenty of dock-room for at least 3 big Bulk Ships..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP15.jpg&hash=9f177e5e812c04f91e0cd6755bf73187deb8f1b0)

in the centre of the port , there are several Logistics Lots made by Cogeo , which i think are ideal for a busy port like mine.. the first one nearest the Police station is a functional freight rail-station ..you can see the train passing..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP16.jpg&hash=83de937fb8bda29e86bb0f8794dac688cbb3e8c5)

the end of the right side of the big pier , no worry about fire as there is another fire station waiting...the empty place near the station , is under construction and open for suggestions...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP18.jpg&hash=74e387ff4d302bc43361c8eb769cd3d4a52bc129)

a more general look of the big pier , as seen from east and west ..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP17.jpg&hash=75de5b2437e0fb76a70f2362969b2326441cbfe5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP19.jpg&hash=be33b37d578f9fb6effee087685ab35bf912786c)

the whole Bulk Seaport from higher....as you can see there is plenty of room in the city...  :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP20.jpg&hash=30a200e9371642f6d91276989a9cf91cd8c0899d)

and finally my favourite.....IkoNio by night!...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP21.jpg&hash=180dd25800551666f66936409b14695f82250849)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP22.jpg&hash=c7ade4be5a28926c12df5cecc9a1324cddc107b3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP23.jpg&hash=ee7d65858318f99de2b3d1a35e7c41853630a35f)

That's it!...this is an honest , hard work of a month full of SC4Devotion...ok ok with some rest sometimes... if i had questions? yes! too many, but i tried to move on and find the answers through the experience of work...i promise NOT to do so , again... :-[
in fact there are some questions left , but for my next post, not now..

special thanks to jmdude1 ( thanks jeff) , dsrwhat316 , FrankU , for their support.. :thumbsup:





Title: Re: VeTram's L.E Project with your Help!
Post by: papab2000 on November 15, 2008, 09:10:26 AM
Very nice  :thumbsup:
Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on November 15, 2008, 09:46:23 AM
nice work antoni, glad to see youre still at it.  youve been busy with your LE, i like the addition of the rail as it adds to the realism of the port.
Title: Re: VeTram's L.E Project with your Help!
Post by: TheTeaCat on November 15, 2008, 10:01:33 AM
Excellent stuff  &apls

Just a query - How do they unload the ships?
You need some cranes in there to help.

Other than that it looks real good :thumbsup:

:satisfied:
TTC
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on November 15, 2008, 11:23:18 AM
Thanks so much for replies since now, thanks always jeff my friend :thumbsup: , thanks papab2000

thanks so much TheTeaCat , for your support and nice words. I want to answer to your query , that those ships made by Peg , are specially designed to have cranes on them , as seen in the following pic. I had also noticed so , since i saw carefully those ships..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP24.jpg&hash=47ac40461f04d38c194cd87fa906af02a3cfec9a)

...of course there are and some ships that they don't have cranes , but for those ships i have put those bubbas-bulk-barges ..made by Peg again

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP25.jpg&hash=2bb50d4dcc80ae9fd276c8056f920cc5b07a853e)
Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on November 17, 2008, 08:33:38 AM
VE Tram, this is really a work fo very nice quality.
The whole thing is thought through very much. I like everything in it!
Maybe one small point of criticizm: you used Jeronij's diagonal seawalls. You did the parking textures and the trees away, but you left the orthogonal fences. That's a pity. I think these fences are not good here. I guess the port can do without them.
And further: very good, Cogeo's lots are also very appropriate. I hadn't thought about this. Tonight I will try to work with them too, if it's OK.
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on November 17, 2008, 09:29:04 AM
No! my friend FrankU there are no orthogonal fences left in jeronij's diagonal seawalls. I don't know where you noticed them , but i suspect you may mean those yellow-black lines like the ones i have focused in the following pic.  These lines belongs to the texture itself and if i moved them , i had to move and the texture also.. But as you see , there are just lines and NO fences!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FSC4D_VTR_BulkSP26.jpg&hash=31cf051d345af3b7983cdb0c8a817dd747acd888)

I want to thank you , for your support , and you must know that i really desire every criticism. Thanks again for your attention. :thumbsup:
Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on November 18, 2008, 07:24:55 AM
VeTram, the picture in your last post shows exactly what I mean.
I know the yellow lines are in the texture. They are ok. I was talking about the low fences that make up the zig-zag pattern in the picture: the fences between the parked cars and the lampposts. I think you can better do without them. In my opinion harbours and ports don't use fences to keep people off the water line.

But anyway: this is a very tiny, minor criticism... You expected more from me than just a lot of "awesome" and "fantastic", I guessed. So I searched for something to say. $%Grinno$%
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on November 18, 2008, 02:23:38 PM
oh! ok my friend FrankU ,  now i understand what you talking about.  Thanks once again for your support and interesting :thumbsup:
as for your opinion about those fences , i put them because of safety reasons ,as sometimes we hear about accidents with cars fallen into the water.....
for sure there aren't such fences in ports , and then i will follow your advice. Thanks once again :thumbsup:
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 13, 2009, 04:43:27 AM
-Well , well , well here i am once again , after a long time  ( since Nov 19 2008 my last post , of course just in this thread ) of absence from my L.E Project..
many , many reasons kept me away from project , and most of them i think that you even dont care to know...and that's logical.. but some reasons really concern some of you , and mostly those friends who are still looking to find their way into the game..
-I will just mention a very few words about those reasons , as i do not really want to get you tired..
....well , i am an old player of the game since the early beginning that came out , and i dont hide you that i am still looking to find the best way to express myself in this game..of course there were some long periods that i had leaved the game , and played other strategy games like Civilization , championship manager  .....but i always returned back to SC , and if the period of absence was long , i had to start from the beginning , because simply had forgotten everything.... :D
-I am not sure , what is in the game that always attract my interesting..perhaps most of you dont know either...anyway , the fact is , that i always returned soon or late ( forgive my english, hope you understand me)...I am a member here , since Nov 2007 , but i started to deal seriously with the game and the site , since only last summer.. I was coming from a long period of abscence again , and i really had forgottern almost everything....I wanted to start enjoy a new game , and built a big region , with plenty of cities of all kinds , but very soon i realised that this is very , very difficult when you are a member in SCD..You know why...There are so many informations here , so many custom content , so many great MD's ..etc etc ...no way to escape , and just play the game with an empty plugin or even a few Mod's or a few custom contect generally.. ::) ... You read and learn something , and when you say to yourself that its o.k now and i can continue with my project adding whatever i have learned , you suddenly discover that there is something new the same or more interesting , and you can't overtake it...so , project can wait , the game itself can wait , and back to Forums again.. :-[
-So, start learning and reading around the Forums , and learning , and learning , and still learning and reading....oh! my poor eyes...( hey! i am not so young ..) ..i will only say that , and may be great artist Dedgren   may read it....I started reading his great MD , 3RR , in Simtropolis first , and i thought when finished reading it , continue with his MD in SCD...Dear Dedgren , i am still in page 10 in your MD in Simpropolis , and i am trying to read it the last 2 months.!!..., and when i look at the pages here in SCD , i think i will never manage to follow .....This is a simple example...as another one is Antigone's Fantastic Project from great artist also , Badsim...IMO , there must be a way to found , in order to become all those fanstastic best sellers , readable by every new member , or anyone start to reading them..
oh! ...i am afraid i have already written so much , and i promised not to get you tired...But i dont want to start writting from the beginning , so i will let it , and continue in my next post ...so sorry again for getting you tired ( whoever read the above..) , but i felt that i had to explain some things...
...to be continued
thanx ;)
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 15, 2009, 02:18:50 AM
O.K now Prologue part 2 and maybe last..

-To continue from my previous plologue , i was writting that i have started to deal seriously with the game , and being active member of SCD , since last summer , (although i always owned the game on its earlier versions )  ...difficulties? problems?..many , many ( read previous post )
Summer in Greece ( my country) turned things even more difficult , with the temp. to climb over 40 degr. of Celcium :-[ :-[ , but as a member of SCD , I tried hard to be as devoted as i could..I even took the game with me on my vacations.....( not a great idea..)
-The more i was swimming in deeper waters of the game and site , the most i was understanding that if someone wanted to involve seriously , should deal with Modding , or Bating , or Lotting , or even better with all of them...ALL OF THEM?....are you serious?.....I dont hide you , that i had already made some efforts on Batting , some time ago , as i had opened a similar thread into Simtrop..I really was in a good road , but my hard efforts , finished one day , when i realised that i had not the support i was waiting for , in Texturing ...Yes, Texturing!...
At this point , i would like to comment something important ( IMO ) ...As known , there are friends from all over the world , which of course english is not their mother language.. So, please all of you friends that english is your mother language , please DO NOT forget when writting mostly a tutorial or giving some support , that you must write english as simple as you can . Be sure that all of outside english language , will very much appreciate that!
-back to prologue....Trying to find my way , i discovered here at this site , Antigone's by great Badsim...i then said to myself ...Lotting , perhaps this is the key!....and very soon i opened a thread here ( this one ) , on last September and i named it ...with your help on purpose , because i wanted to show you , that i really need help and anything i may create , i will create it with your help...I also thought , perhaps it would be a nice guide for every other friend who interested about Lotting , and have the chance to express his/her thoughts in the project...The project is about a big , really big seaport , and if you ask me if i like seaports , i would answer yes and no, just thought it would have a lot of interesting such a project , as a seaport has so many varieties , as container seaport , passenger seaport , and so on , plus my country is surrounded by the sea and seaports of course ...i hope you understand me...surely a difficult project for starting..
-O.K , already written so much , and have some more to write...so , once again STOP here , end of Prologue 2 , and wait very soon for part 3 and surely last..I will repeat once again. Most of all i dont want to get you tired ...ok , ok and myself... ;)
Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on March 15, 2009, 06:27:28 AM
Dear VeTram,

You write straight form the heart. There is a lot that I recognise.
1. Playing the game itself is great and time consuming.
2. Terraforming in itself can be as time consuming as the game and it can be a game in itself.
3. Lotting in itself can be as time consuming as 1 and 2, and it can also be a game in itself.
4. Batting: it is limitless! I even decided to never start batting, because life's too short...
5. Reading forums, helping others out, getting inspired by others... Endless! Satisfying!

There are 5 limit- and endless actions concerning this game. What to do, where to start and, most important: where to end? There is only one option: choose wisely, try not to get distracted and do what you feel like at the moment. Nobody asks anything from you. Is your thread sleeping for half a year? Your readers will get distracted, but will also hear from you when you write again. As you can see now. That is the advantage of SC4D forums.

And then, VeTram, I am not too young myself. I have a wife that I love very much, I have a gorgeous daughter that became just 5 years old, we expect our second child in the beginning of May. We have a house with a garden, we both have a job. There is hardly time for SC4. I am really jealous of what some people achieve in their projects and on this site. People like RippleJet, Dedgren, BarbyW or Andreas: do they really have a private life, is SC4 their job?

You know what? I play SC4 for four or five years now. I never had a city developed that far that I had skyscrapers growing. I get distracted, so the rural region I was working on is abandoned and followed up by an urban region. Then I find some really nice lots and bats and I feel like re-editing everything and I start again form scratch.
Did you ever play with a fixed Plugins folder? No, every two weeks I put something in. But my folders grow, my menus get overcrowded, my game becomes slower, loading time is almost five minutes. Do I need to begin again with a clean, neatly ordered folder? There is a new NAM, there is so much to use! Where to stop?

I don't know. I just go on and have fun. So, VeTram, If you want to show something: you're welcome! If you don't have anything: just a chat is welcome also. Lets have some nice time together.
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 15, 2009, 04:48:41 PM
-Welcome again FrankU , and pls feel comfortable to call me,  by my real name that is,  Antonis , please this apply to all friends. :)

- Firstly thanks for your comments , and I really feel glad that there are people like you in this site.. :)...This is another very important reason that kept me close to the game ...i have honestly astonished with a pleasant way , by the support and inspiration  from every member here..of course the same applies to Simpropolis ,where i first knew and became a member and as i have noticed most friends are the same there and here..
-I have never been abroad (!)  and so , i dont know much about people's mentality outside my country.  Are you all so nice people abroad?  :) :)...this is a question i always wanted to ask...

Dear FrankU ,
- I completely agree with whatever you wrote.. I have come to a conclusion , since now , that Lotting is somehow essential , if you really want to built something nice and realistic at the same time. I think it isnt so much difficult ( like Batting for example) for someone to follow , but for sure it needs a lot of practice and time and ..devotion.. I think this is the road that i will follow..
-FrankU , i really wonder how many friends here or even players of the game outside of this site , have ever managed to had skyscrapers!.. As i can see i am not alone on this...although lately i finally managed to have some first skyscrapers in one of my regions!!  yes at last! ...and do you know how? ...just realised one day , that i had forgotten to play this game...everything is so nice and fascinating with Mods , custom content and so on , but there was no time left for the game to play...Now , i divide my free time for the game into two regions.. One of them (i named it MAXIS Region) has its plugins quite empty of custom content , and the second one is full of custom content.. that's how i finally was able to see with great pleasure , some first scyscrapers into my Maxis Region!.. :) :)...it depends on my mood which one to follow.. ;)
-Dear FrankU ,
I will try to follow your advice and just have fun over all.. this is my intention also.. thanks for all your kind words that i can also understand that comes from your heart..thanks for the invitation also to chat and be friends i hope ...i am sure we are all having a nice time together here , and i also propose to meet oneday,  somewhere , just like a big , nice company of friends ... :)....

-Finally , i think this is the suitable moment  to close this prologue , with those above last words . I had some more things into my mind to write , and end this prologue ,  , but i dont want to keep more this thread , away from the reason of its exist.  I think you have understood all of you that read this prologue from the beginning , the meaning of whatever i wanted to express..So , lets move to action and dont forget ....with a little help always from my friends ..
Antonis ( VeTram ).. :)
Title: Re: VeTram's L.E Project with your Help!
Post by: BarbyW on March 15, 2009, 04:53:12 PM
I have been to Greece three times and love your country, VeTram. I have been on the classical tour and Delphi is my favourite place in the whole world.
Please keep lotting as good lotters are few and far between. Too many people think that everyting has to have a new BAT when there are so many things that can be done with what is available now.
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 15, 2009, 05:08:03 PM
BarbyW , thanks for your nice words ...its nice that you like my country , and also been already three time here. I really admire and estimate a lot  your work.
It would be very nice to meet you , if you ever come again..  I also like your country ..In fact,  i have a good friend of mine that has born and grown in France , and now she is living in Crete ( big southern island , you know it ) . She decided to live there for ever , because she loves warm wheather...she has told me some things about France , but i also have relatives living in Massalia ( this is the Greek name )  in english is  Marseille , (i dont know if i write it right  , hope you know the city i mean )
-Perhaps early this summer i will go abroad for the first time in my life , and that is for France and Massalia. i want to propose to administrators , a meeting place for all the community , each time in a different place ...( i dont know if that exist so ..)...such like Olympic Games meeting every 4 years , but perhaps more often...and i propose to start from Athens. ;)..thanks again so much for your kind words... :)

ps: pls call me Antonis
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 22, 2009, 03:34:10 PM
Hi to all friends !.. :)

-After the necessary prologue a few days ago , now its time to return to some action.. :)...i have worked on some things lately , and i think its time to share them with you all..I will try to write as simple as i can , as my english aren't so perfect , in order to understand me ( always feel free to ask me whatever you dont understand). Just a very few words first , about my project , just for a continuation to the first part of this thread..
-Well my project , is an attempt to create a big seaport with all kinds of ports ( like Passenger or Container or Bulk Port , Marinas , Shipyard, etc etc) ..It is based on a real big seaport ( one of the bigggest in Europe) that exist in my country ( Greece) and its name is Pireas. As i have many times repeat , i dont have any special interest about seaports , its just simple happened to start any serious attempt to create something nice , by seaports , perhaps maybe i was always impressed by big seaports , and perhaps because i like the sea  , as my country is surrounded by the sea everywhere..
-In the first part of this thread , i had attempted to create a Bulk Port in one of region's cities , and you can see the result in the previous pages of that thread. I was going to continue from the point that i stopped previous time , but at the meanwhile i discovered an excellent tool for the game that is SC4Terraformer by wounagaine ( Gongratulations , wounagaine , &apls.. your tool is very useful and easy for me and i gain too much time on terraforming)..I suppose most of you already know it , but i have recently discovered it , and it really has helped me a lot making my regions , and terraforming land , very quickly. In case , someone is interested to know exactly how i use Terraformer , just let me know and i promise to answer with details.
My region as i said before is based on RL seaport . I have decided that this is the best way to create something that is close to realism ( i think noone of us really knows exactly how a real seaport looks like , except if he is working on a seaport , or something like this ) . Beyond that , i like to let my imagination free to do whatever i like , so i finally have a result that is mix of realism and imagination ... I have thought a lot about that , ( in fact i opened a thread in another forum here ) and as i realised you mostly also feel the same..
Well , with Terraformer , i have managed so , and so i decided to make my region again from the beginning , and continue from another area of seaport , just to deal with something different, and i will meet again my first Bulk seaport in the continuation ,as it exists in a city which is in the eastern part of region , as i am in the western city now that i have started working. It would be easier i know , if i had a region pic to show , but i dont have it , simple because i have not terraformed the whole region yet. The reason isnt because needed time , but i make so on purpose , because i might want to change anything in region terraforming in the continuation. If i wanted to comlete the whole region with Terraformer , i wouldn't need much time , believe me. With Terraformer its really easy..
-So , now we have a continuation from the first part of this thread , and i continue with more action...i am in a western area of the region , in a city where my ambition is to contain the Shipyard , a Ferry Terminal and a Marina...I am working first with Terraformer , in just a small area of the city where i want to start building , and continue just like a puzzle , piece to piece. So , i terraformed the Marina first which is near the Ferry Terminal , and as you will see in the following picture , i have started building from the Ferry Terminal Area. I decided to use [url=http://sc4devotion.com/forums/index.php?topic=7066.0][url=http://sc4devotion.com/forums/index.php?topic=7066.0][url=http://sc4devotion.com/forums/index.php?topic=7066.0][url=http://sc4devotion.com/forums/index.php?topic=7066.0][url=http://sc4devotion.com/forums/index.php?topic=7066.0][url=http://sc4devotion.com/forums/index.php?topic=7066.0][url=http://sc4devotion.com/forums/index.php?topic=7066.0][url=http://sc4devotion.com/forums/index.php?topic=7066.0]Pegasus (http://sc4devotion.com/forums/index.php?topic=7066.0)[/url][/url][/url][/url][/url][/url][/url][/url] Functional Ferry Terminal , with a very few changes in appearance , and i decided to continue building the surrounding dock , especially building a big parking area. For that reason i decided to use , NDEX Parking LOTS and in my case ADC_COM_ParkingTransit Lot....and the first problems started to arrive , and already opened two threads for that ..http://sc4devotion.com/forums/index.php?topic=7283.0 (http://sc4devotion.com/forums/index.php?topic=7283.0) and this...http://sc4devotion.com/forums/index.php?topic=7210.0 (http://sc4devotion.com/forums/index.php?topic=7210.0).....you can read in these links , just not to repeat them here , and i dont want to get you tired by writting same things..
-After all those questions and answers , i finally managed to finish my parking transit lot. I have only kept the building exemplar from the original lot , and i have completely worked on the lot from the beginning , lotting with different textures and many props. I will just post a few pics here , and i will let you watch it first and perhaps make your own comments , before i may write more details about it.  You will also notice that i have also made another custom lot , which is a simple sidewalk on the other side of the road between the parking which leads to the Ferry Terminal..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2Fparking1-1.jpg&hash=d777e4c82fded02c1f1a613e8cc56a5d316f6602)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2Fparking2.jpg&hash=2ee6ec52950cacb7322eabbdcb72ba50453dbf5f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2Fparking3.jpg&hash=3d68d50ed6838c9197c89b7108d41aad2b4f06c6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2Fparking4-2.jpg&hash=7a6ffa8c9b1d620b147235ff4020186e8d125653)
Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on March 23, 2009, 05:13:34 AM
Yes! Pictures!
This is really a nice parking area. Good detail.
I only think that the shoreline is a bit empty, but I guess that you will be working on that after this?
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 24, 2009, 04:49:58 PM
Hey ! you want pics , you'll get more pics....have you noticed that something have changed? ..yes ! you're right! ...a little transform using sap23 sidewalk texture this time, and a little transform to the trees inside the parking...you know me , i am rarely satisfied and i always try to become better and better...i think looks better , what do you think?..pls feel free always to comment whatever you feel..
friend FrankU , just focus only to the parking and the ferry terminal , the rest about the shoreline will be added shortly ....thanks for your comment :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2Fparking_sap231.jpg&hash=7cebaae51459bd88d3ee6d0d3db71432af5f816c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2Fparking_sap23.jpg&hash=1927f6aadf8d78b9ed87696197162a7ca1f35f37)

for sure i would like to use EuroTextureMod by Andreas , but there is the known problem with the Uni-Density Roads , as Swamper77 mentioned in the link i posted in my last post ( it is the problem with grass appearing). ..here is a pic ..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2Fsap23eurotexture.jpg&hash=89b472cb2342b942d6bdc85dd551069d4ca9cced)
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 28, 2009, 10:35:40 PM
really what is gnome in L.E? ....
Title: Re: VeTram's L.E Project with your Help!
Post by: Swamper77 on March 28, 2009, 10:43:02 PM
"Gnomes" are many different things. Maxis seems the have that same label on various props:

- There's a static gnome prop for residential backyards
- There's a gnome prop for each of the landmarks. They only appear at certain times throughout the year
- Some "gnomes" are props to indicate where UDI aircraft are supposed to park when they land, like on a helipad
- Some have a specific purpose for specific lots, such as the ferry terminals.

You will have to be more specific with your question to get a better answer....

-Swamper
Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on March 29, 2009, 12:47:39 AM
hi antonis!
how are you? i see youve been busy with your harbour, its looking good. i havent been here on sc4devotions too much lately (real life issues), but ive been lurking,
i wanted to say that im still checking out your thread and pleased to see that youre still working on your port project. keep at it, you have some good input here
from other posters.
also, after reading the comments above, ive also been to greece, although only athens, and to france (barby), but only paris. hehe. unfortunately for me, i didnt
have enough time to explore either country more, although i do plan to go back some day.
anyways, keep up the good work antonis!
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 30, 2009, 02:41:15 PM
Swamper77 thanks for your reply , lets say about the gnome in a Ferry Terminal..what does it means?

My friend jmdude1 , welcome again...thank you my friend for all your support  :thumbsup: .... if you ever come to Greece again , dont forget to tell me first.. ;)



Title: Re: VeTram's L.E Project with your Help!
Post by: Swamper77 on March 30, 2009, 03:44:31 PM
There are usually 3 "gnomes" on the ferry terminal Lots. These props act as a "transit switch" for ferry terminal Lots and their behaviors are hard-coded into the EXE. Other than being props, there are no visible properties as to how they function. Apart from the name of "gnome", they should have other names associated with them, which are their exemplar names.

- Tag1x1x3_ferryopp_2C54 is placed on the edge of the Lot that is in or near the water. This prop tells the game where the ferries should dock with the lot.

- Tag1x1x3_ferrytermin_2C52 is placed on the edge of the Lot where it touches or connects with a roadway. Depending on the ferry terminal type, it converts different types of traffic to ferry traffic as they enter the Lot:
- For passenger ferry terminals, it converts pedestrians to passenger ferries.
- For car ferry terminals, it converts both cars and pedestrians to ferries.

- Tag1x1x3_ferrytermout_2C53 is placed on the edge of the Lot where it touches or connects with a roadway. Once the ferries arrive, they get converted back to local traffic as they exit the Lot:
- For passenger ferry terminals, it converts passenger ferries back to pedestrians.
- For car ferry terminals, it converts ferries back to cars and pedestrians.

Passenger ferries cannot dock with car ferry terminals and car ferries cannot dock with passenger ferry terminals. You need a pair of ferry docks to have a working ferry system. Passenger ferry systems work best if they have a bus stop or some other form of mass transit within walking distance of the terminal.

-Swamper
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 31, 2009, 04:43:28 PM
Jan , thanks a lot for your very interesting informations. In my case i am using Peg's Ferry Terminal ( you can see it in above pics) ..so , the question is now , what kind of Ferry Terminal is the one i am using?  do you know? ...is it possible to be a pedestrian + car terminal?... if it is just a car ferry terminal is will be nice to put near a passenger terminal with a bus station near...
-As , for gnomes , i think i understand they have different meaning in different lots. I suppose it depends on the kind of lot and its functionality..as for Ferry Terminal gnomes , there are three gnomes indeed as the ones you have mentioned , and it is understood why they are there..thanx , Jan  :)
Title: Re: VeTram's L.E Project with your Help!
Post by: Swamper77 on March 31, 2009, 06:39:23 PM
PEG's ferry terminals are all car ferry terminals. A ferry terminal Lot can be either a passenger ferry terminal or a car ferry terminal, but not both due to how they are handled. What you could do is make two Lots that are designed to be placed next to each other to simulate the terminal handling both. So one Lot would be a car ferry terminal and the other would be a passenger ferry terminal. The car ferry terminals also carry pedestrians with the cars.

-Swamper
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on March 31, 2009, 09:46:11 PM
I thought that there were Passengers FT among Peg's FT , but in a quick research i realised that i couldnt find any custom Passenger FT.. so , how i will simulate the Passenger FT , next to Car FT , since they both use the same gnomes?... this is the question now..good morning from here! :)
Perhaps , i can make a .desk file in Plugin Manager for the Passenger FT ,and use the same gnomes?
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on January 04, 2010, 10:17:07 AM
Dear friends... :)... first of all....

...(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FIkoNio%2FHNW.jpg&hash=3df2510e283fe1d98936f21b6b09c89c06d4d48e)
and secondly....i feel very  :) , that i have finally returned back to my thread and SC4DEV , after a long period of absence due to RL reasons mostly...my intention is to continue my project in this thread , and who knows?  ....may be finish it , one day.. of course always staying calmly and cool....( at least i will try , following.. ;).. FrankU's advice.. )

-I decided to continue from another place of my region , just for making a new begining...I am already working on a marina ...i will always try not to get you tired with many words , i will mostly do so whenever i would like to ask something...whatever i will show on photos it will be under construnction , and i suppose that may be i will update whatever , when i feel i have to add something new to it... of course always with your help , dont forget it that this is not a MD , or a showcase , it is just a simple trial to create something nice using L.E

I think , you can get an idea from the following pics... :)....dont forget it is NOT finished and it is UC.. :-[

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-Feb21061262627595.png&hash=b3ef5dc67e36c6d879a9990fda09ea98ebb701d8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-Mar10061262627665.png&hash=9ffd03bc7db258e5dc88591b5af60883d7bb34d5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-May4061262627842.png&hash=2eee304b6910a224f88c43b2d28edef6b8475906)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-May21061262627903.png&hash=4bddaad43633854bd1c64ba4ad51f618e6f8ef1d)

of course this is just a part of the marina , next to come ( at least i hope so...) thanks and waiting for your comments always.. :)

Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on January 06, 2010, 03:06:54 AM
Hi VeTram,

Welcome back! I was afraid you left the community.

The marina is nice, but a bit empty. I also see that you are working on that aspect. Good work.
You might try to use NOB's fishing port stuff. Do you know about it?

All the best fot 2010,
FrankU
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on January 07, 2010, 10:41:49 AM
Hi FrankU my friend , ( pls call me Antoni )...nice to meet you  :)...hope to find and other friends like jmdude1 ( where are you Jeff?)

FrankU , i just noticed your thread on LOT SHOWCASE PROJECT , very nice work indeed!....are you working on any project lately?

As for my project , of course the Marina is a bit emtpy , because i am still working on it , and it is Under Construction. When it will be finished (hopefully) i will post pics , and move on next to my city-port area. Whenever i will discover someth. nice i will return back to Marina or whatever else's temporarily finished and add it.. :)

Of course i know NOB's fishing port , and in fact this is going to be the next step in Marina , as i need many , many boats for the continuation. Thanks for your advice anyway!...stay tuned , and pls let me know where can i see anything from a project from you.

All the best also from me to you and your family for a happy new year 2010  :thumbsup:
Title: Re: VeTram's L.E Project with your Help!
Post by: puresim on January 07, 2010, 11:20:52 AM
Glad you decided to continue. That's a nice start VeTram :)
Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on January 11, 2010, 07:22:12 AM
Antoni,

Don;t forget to take a look at the Japanese Bat forum. There are some very nice small boats that will be useful, I guess.

http://sc4devotion.com/forums/index.php?topic=3976.180;topicseen

take a look at reply 184.
Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on January 11, 2010, 06:32:01 PM
hi antoni, welcome back!

it looks like youve been busy making some more boats ploppable. youve made a good start with your marina and i look forward to seeing more.

as for myself, ive moved away from the LE for now. i was spending too much time with it and not enough time playing the game. also, with my
move, which you noticed, i have been a bit busy so i havent had much time to even play the game.

i will keep an eye out here, and again, welcome back and happy new year!
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on January 14, 2010, 10:59:11 PM
-Here i am back again , but before continue , a few words for friends that replied...

puresim ...Thanks a lot , for your participation friend  :)

FrankU.....Thanks a lot also , for your suggestion . I already checked the Japanese site , and surely there are some boats for future use. Among those ships , there is one that i specially like to use now , but unfortunately the model doesn't stand alone...you will understand what i mean in the near future. Whenever i will find anything interesting , i will just save it and keep it for use in time. I suppose this is one of the most common golden rule for every Lotterer.... :)

and finallly...Jeff my good friend i am very happy to find you again.. :) :)....I wish you all the best at whatever you are doing there away from your home  , and i hope to see you often.. Your opinion and advices are so much valuable to me. Thanks for all.. :thumbsup:

and now back to project for the continuation....

-It is true that after such a long period of absence , not only from the community and L.E but from the game itself  , i have forgotten some things , that i ought to read again ....that costs some time...anyway......i am sure that i will have some help whenever i need so..... :)

-As always i dont want to get you tired , by writting many words , so i will always try to be as briefly as i can ...i stop here and open a next reply to continue ....[/color]
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on January 14, 2010, 11:33:48 PM
-I really dont know why , but i had to continue in a new reply , because the cursor didnt obey when writting ( it just went into the next line...) I dont know if i have clicked anything that i oughtn't , so i continue here ,and i hope not to face the same problem.. &mmm   sorry

-Well , the whole project is a very ambitious plan to create a really BIG seaport , with every single kind of different port areas ( just take a look at the beginning of this thread ) , and for now the current project is a Marina which is just in the nort and east end of the whole region.
... In my previous , i posted some pics just to take a first taste , and as i wrote it is Under Construction  and whenever i feel i have nothing to add for the moment i will post it here , and if i find anything interesting to add , coming from experience  , advices perhaps and so on  , i will return and add it.
....So , for the present i think i am ready to post some pics from a part of Marina , which i think its ready enough to stay as it is ( for the present time)  ....i can say that i am 80% satisfied from the result , and of course your opinons and advices will always help me a lot...so dont hesitate to express anything you want to comment completely freely...OK?.. :)

-Finally you can see the progress , by clicking into the previous page (no 3) ....so in the following pic no1 , you can see the end of a long pier which is mostly for sailing boats ( i hope the translation of boats in english is the right one ) , and other smaller boats.. just no other type of boat

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-Feb23101263499422.png&hash=1bc5659d803001a66ec0b3189f8c2678da3cb3c2)....sorry but the problem with the cursor returned , at the moment i filled up the area of typing ...i suppose to open a new reply in order to continue...hope it will be the last... &mmm
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on January 15, 2010, 12:01:38 AM
-I will continue posting , but in case i face the same problem ( which i am afraid i will... :()  i will stop and ask if i can do anything from moderator..

pic No2...the continuation of that long pier with the sailing boats...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-Mar7101263499462.png&hash=dbea95478deec981c174f4fb4001dfe3c3697409)

pic No3....the end of the long pier , just notice that i tried to make the pier functional , by entering a lot between the next custom lot ( you can easily see it , because the texture of the street is different ( i will return to that in the end of the post where i will post some questions )

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-Mar31101263499665.png&hash=754fab945368a8b37183b6924c8623df8af3da8b)

pic No4... the same from the opposite view..and a little higher of course

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-Mar1111263508901.png&hash=64209006fa93d1b2d03bde84c1fec9f7e47b6d03)

pic No5 and the known problem continues...but i will insist this time and try to post all pics...  %wrd....here you can see the connection of the long pier with the central body of the marina and the end of the marina that comes with the Lighthouse...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-May9111263509162.png&hash=3fd1981b97b44ebd237bbe0156713be46cd56ba5)

pic No6...the same as above , but from a different opposite view and higher..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-Jun5111263509254.png&hash=c52cd57fd155178d52cdfefa84967e037ad031e9)

pic No7.... Marina ( a part of it ) at night ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-Apr28111263509115.png&hash=dca728c0d441a8b08e7991e6bb10a4320b0291a6)

and finally pic No8...a general view of the pier in a higher zoom.. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FNewCity-Apr15101263499756.png&hash=7cda95545b810b7b0c0c7d5fa9dbb4bb3a9e968a)

:-[ :-[ :-[... at least i manage to complete all pics...
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on January 15, 2010, 12:41:35 AM
...many sorry for your suffering .. :(... i hope that i recompense you with my pics which i hope you liked....

-Now that i finished with pics , i think i can continue and finish my update , with some questions and general conclusions...

Question No1....in the texture i mentioned in pic No3 , i used sap23's sidewalk texture to fit it better with the sidewalk of my overlay texture in my custom lot , but as you see it isnt the same...well the question is , can i make it look the same?

Question No2......as mentioned , i have made my lot transit enabled , with SC4Tool of course , but i would also like to make it functional just for giving me some jobs.....i looked for a marina building , but found only park building  except Maxis and Peg's Marina which is a Reward Lot ...well , the question is can i use a RW building for a Marina (the problem here is that i have to enter a model building , which it doesn't fit into my lot)  or it is better to avoid it and just use a park building?

Question No3.........what's happening with car's movement in the street , which in my case is the overlay texture?....i have used traffic generator , but cars just enter and after 2 or 3 tiles they disappear.. &mmm..... will it be the same at the time that the street has a normal movement itself from game?.....i want movement in the street of marina definitely , because this is the mainly reason that i wanted to transit enabled my lot. .it will add plenty of life IMO .  The other reason was that i wanted some jobs...

Question No4....something very very important.....where can i find fishermen that fish from the deck?...i need them desperately , and i know that they exist when i used them once in the past making a lighthouse...

Question No5.....i know very few things about people in lots ,such as  aper , amill , and so on....i even do not undestand what they mean when translating in my language...where can i find any help to that?

and finally a conclusion...i know that the same as street the sea also looks empty , and this is something i will definetely take care very soon , as i know the way from previous thread at the past..i just need to read again in order to remember.. Thanks so much all for your patience...take care :)
Title: Re: VeTram's L.E Project with your Help!
Post by: FrankU on January 20, 2010, 04:27:03 AM
Hi Antoni,

Sometimes I suffer form the same problem while typing replies. But by just typing on I can work through the whole text I want to write. It is just a bit unpractical.

Traffic: I fear that there will not be movement of traffic if there are no jobs to drive to. So I guess you need to find some kind of jobs on the end of your piers in order to get traffic. And maybe it only works if you draw ingame streets (so no TE'd lots) but there are people around that can tell you exactly how it works. This is only a guess.

And some comment: the street texture, and especially the sidewalk texture, is a bit too clean next to the dirtier texture of the pier. Maybe you could find a different combination? The bicycles and cars are sometimes a bit too bright, but I don't know if there are other props available.
In the large view I like the development a lot. Maybe you could make some smaller wooden planks that go futher into the water in order to make place for ships. PEG's marina props are perfect for that, I think.
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on January 20, 2010, 02:59:59 PM
Thanks a lot FrankU for your reply.. :)......as i see i am not the only one facing this problem with typing.. as for Traffic suggestions , i really wanted some traffic in the pier , and i think you have right that i must have some kind of jobs in the end of the pier.
The problem is that all marina's buildings that i have found are either rewards or have building that do not suit with the pier. On the other hand, i didnt had any reply in my Quest. No1 for the sidewalk texture , so i temporarily ( and maybe permanently) i decided the lot not to be functional (transit enabled) , and just add some traffic only for eye-candy..(by the way, it will be nice to use time-props vehicles , if you tell me where to find them..)    but since i will face the same problem in future custom lots , i am still waiting for a solution , to my Quest. No2 at my previous post.
As for the comments , i hope that more friends will express their thoughts and opinion , like FrankU did , as this surely the best way to become better and better..You dont have to be an L.E expert to express yourself .. Please , feel free always and express yourself.. I can see there are many , many views , without replies..
FrankU ,  you have right about the sidewalk texture , i choose it because it is dark enough to suit with the dirty texture of pier. But i agree with you , it is too clean , but for the moment i will leave it since i cannot find a more suitable one. If  i will find a more suitable texture in the future ( or if anyone have any other texture to propose )  i will use it , since it is very easy to change so.
The same force , for the bicycles and cars ....
As for you last comment , ( about wooden planks)  this kind of marina is very very rarely in my country ( i dont know why ) so it is out of my imagination to dare something like that...I think that when you will see the marina finished , you will agree with me , that the result is very realistic and  truly enough.  Most of my props , are Peg's ones i must say that.. :thumbsup:


Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on January 23, 2010, 12:02:07 AM
Hi to all friends.. :)

-Unfortunately , i dont see any reply to my above questions , but as i wanted to continue with my project i decided to change some of my plans , and you will understand what i mean in the continuation..

-At first , as you can see in my above post , i have already strikethrough with red line   my plan not to make the lot functional and just add some traffic for eye-candy. I thought it will be much more alive and interesting for the game itself , if all of the custom lots that i hope to create will be quite functional network enabled for realistic traffic and transit enabled for jobs , whenever there are jobs in buildings..

-So , i started reading some things around ( tutorials etc ) in order to remember some important subjects about the above subject. I can say that with my poor knowledge i have managed to make my lot functional , which means that now i have some jobs ( using SC4Tool - Exemplar Editor and iReader )  and a few traffic since my city is pretty new yet..  Of course there are some subjects unanswered to my mind which i believe i will understand in the near future ( with your help always )  , but for the moment i am satisfied enough in order to continue my project.. :)

-Very , very soon i will update (hope so ) . For the moment i would be grateful to anyone that can help me to understand better some of the properties of a building exemplar , like Demand Satisfied , Demand Created, Capacity Satisfied , or any other property that has to do with jobs.  What does exactly each one means and what are their differences?

Thanx , and take care all
Title: Re: VeTram's L.E Project with your Help!
Post by: puresim on January 23, 2010, 05:50:12 AM
Here's a good explanation of those properties: http://sc4devotion.com/forums/index.php?topic=6089.0

Also have a good read of this tutorial: http://www.simtropolis.com/omnibus/index.cfm/Main.SimCity_4.Custom_Content.Making_a_Functional_Landmark_Lot

Are you using the SC4PIM? Have a read through the user guide to see what it does: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2257

Hope this helps :)
Title: Re: VeTram's L.E Project with your Help!
Post by: jmdude1 on January 23, 2010, 06:53:08 AM
hi antoni,
it looks like youve been busy with your marina! its looking good. unforunately i cant really answer many of your questions as i have not used the lot editor much these days and i have forgotten some things.
1 thing i might know is the answer to question 5. i believe aper and amill are just random names given to these props. i think aper = a person, and amill = mill around (to stand around). those are just my ideas though, but they do fit the prop types.
also, for question 4, if you still have your lighthouse lot with the fishermen on it, you can just load it into the LE and find the fisherman prop name. im sure you already knew this but sometimes we forget. haha. i will keep my eyes open for them if i happen to come across them somewhere.

i wish i could offer more help but i think i also need to refresh myself with the functions of the sc4 tools. as puresim mentioned, try looking at the SC4PIM, ive heard its a very useful and important tool.

jeff

ps. as for myself i am living and working in korea again. thanks for your kind thoughts.  :)
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on February 03, 2010, 12:47:27 AM
Hi to all friends ... :)

-I am  :)  that i am finally ready to update my project...but before continue let me reply to some friends....

Puresim , Thanks a lot friend for your participation and help.. :thumbsup:....also please feel free and write your opinion or any other thought , in case you feel so.. Thanks again

Jeff my friend , what can i say? ..you always find the time to follow me , even i suppose you are busy over there... Many , many Thanks friend  , for everything ( i was really surprised that you remember the old lighthouse with the fishermen!) 
I have found the lot , but in fact there are no fishermen , they are just a prop from a Peg's lot named "fishermenpoles" , which are three poles next to each other and you just add a standing man infront of them...In fact , i have added even and ...sitting people infront of them.... ;)....( you will find out in the coming pics)... Thanks again , and in case you want you can send me a p.m writting more details about your stay there...Thanks.. :thumbsup:

-So , lets continue with this update by posting some pics along with some comments of mine of each one of them , as usual.
I would like to comment here , that the biggest problem that i have faced since now , is the connection of transit enabled lots , as i always want to make all custom lots alive similar to the game. And to my poor modding knowledge , that means i want alive streets , and roads etc and jobs of course. I know that there is a limit by putting two T.E lots next to each other , so i thought the idea of my previous post ( the one with the pics)...Please let me continue with a new post next ,because of the known problem with typing... :-[
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on February 03, 2010, 01:46:08 AM
sorry , but the known problem with typing insist and it is very annoying to me.. &mmm ...so dont be surprised if i open new post again..

So, the problem was and still remains with T.E'd Lots..I had thought of the idea like you can see in my previous post ( the one with the pics ) , but i didnt like the difference of sidewalk texture and the difference mostly of the street texture...I could change the sidewalk texture to look like the Marina's texture , but i couldn't find a way to change the texture of the street also....
Since i had no reply from any expert of the community , i changed my mind many , many times and finally decided to leave it with NO T.E lots ( except the main body of the Marina , as you will see ). I ask for help from the experts once again... :-[ ( it there is any solution , of course) ...I post the following pic in the item where the T.E Lots connect to eachother , in order to understand better what i mean..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FsidewalkLongPier1.jpg&hash=5988e789c0024387e296e06ca6bc1b88b6abc733)

O.K , let's continue now .. As you will see some pics are from the same point i left previous time. It isn't a mistake , but just an update of the lot. As i have written whenever i want to correct something or find anything newer and better ( whatever it is , like texture or prop etc) i will update the lot and post it here.. So , as you see in the following pics , i show pics of the Long Pier area ( which i have already posted before ) but i have updated the lot , and so there are newer pics.. :-[

next post now for known reason ... ;D

Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on February 03, 2010, 02:50:20 AM
continuation...

Here is the Long Pier area , which is a part of the whole Marina to its.. final version....( at least till i find something more interesting to change or add)... ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265191327.png&hash=c0434248038acc7f7ec047fde6cd2191213251eb)

of course this is the front part of the Long Pier at night , from a different view...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265191964.png&hash=288294cfbf8e3d96778c3b110600a1d83715d70f)

main body of the Long Pier , where as you can see i have added some car props just for eye-candy to get some traffic....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265192045.png&hash=0bcd33813acc97b602249ba912e6b4ff45f0bb96)

the same from a different view at the same zoom...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265192093.png&hash=b449e2f29cad7ac04b062492f7e34289fa77129b)

same as above...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265192202.png&hash=ba6bec4cf5544132ac3d612d360574c0c9d9d89f)

the end of the pier , where you can see the connection of the lots and where you can also see (at last) some fishermen...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265192353.png&hash=9a233c416168797c7dcd4c9c9d553420af0eb34f)

always at the same zoom from a different view...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265192394.png&hash=5d357d7cf8317013a2a457e19077f5c9eb58eefe)

almost the whole Long Pier from a little higher....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265192425.png&hash=0ef85faedccc8334b413d3a50482db1fea5e1ecf)

from the same zoom and view almost the whole Long Pier with the T Connection

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265192449.png&hash=d3ad3b335cd4d509ba13d076376a7abb5d1aefa2)

and finally the same at night....Do you think i am posting too many pics of the same subject? Please let me know..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug30191265194600.png&hash=c1449d9ed4154ea4d83fb1d5050c6d9d0ade0111)

I really dont want to get you tired , so i suggest to stop here and take a break .. but i will return with the continuation early this afternoon..Hope you enjoy since now , and of course feel free always for any comment... :)
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on February 03, 2010, 02:18:37 PM
Let's continue and update a little more .... :)

At the pics that i posted in the morning , i showed the Long Pier of the Marina and we have stopped at the area that connects with the main pier..O.K so , we will continue from this point..

Here is a view of the end of the main pier with the Lighthouse at the end ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265192479.png&hash=5857aee54ee2497d6a30dc2ef298e5d5b3a99759)

same from another view..

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug18191265192520.png&hash=9efbc0cea1a0f299f8d59c54f4356901dbc8efeb)

let's move along the Main Pier .. we can see there is a place for fishing-boats with fishing-stands where you can find some fresh fish....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Oct15191265217193.png&hash=75e31dee33a0d2d46e02b18116865033889dfd19)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug23191265216721.png&hash=8bab87eee97c6e84aa6727f6c2832e0887d0376c)

a little further there is the entrance of a second medium pier where we can see a warehouse ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Sep9191265217941.png&hash=070fe9ef38513975f660d00ec9a4517ad9e0deb8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Oct31191265218145.png&hash=5a15c3e98d01549e79f25ca35d699ebbfdff2b99)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Oct24191265218113.png&hash=fdb24060045ca1efbd62fefa97e8f7ee474cd18c)

at the end of the medium pier there are no boats , so there is plenty of room for some fishermen...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Aug21191265217822.png&hash=e697b69998f860ae3e377aa56a29ebf1d70c48d9)

further, there is another smaller this time pier with also a warehouse at the entrance...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Dec23191265218339.png&hash=ddfed945005a81663c879a9c729078503d9490f4)

we can see the two piers from a higher view...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Feb7201265218569.png&hash=13ca4211285e40eda5d63c63b5f165443a531cb0)

the small pier with smaller boats...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Feb23201265218633.png&hash=b236ba2560a5a54677aa0424a33bca883813fc33)

shall we move on?... :)...to the next post... "$Deal"$




Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on February 03, 2010, 02:41:31 PM
what's next to the small pier?.....you have just found out in the next pics....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Feb29201265218666.png&hash=21ba90fddfa071bdec714f0d91f00790e2a75edd)

lot of smaller boats ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Jan15201265218455.png&hash=eeeab3b3b9d72a598129604b432544ec43d1232b)

dont tell me that there are too many small boats , because this scenery doesnt all comes from my imagination....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Mar7201265218716.png&hash=fff0a6574f421314fe508eeba53a91db6ea8eb6d)

the main Lighthouse Pier has a corner at the end of the street and still continue.....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Mar16201265218763.png&hash=717af49b6fb350da7610966e16a39de4fc66ba6f)

where?....here!... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Apr17201265218905.png&hash=8a7ecc0ba4a9c6ebeded9a0092225f2aa5f3e9cf)

another warehouse for bigger boats...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Apr4201265218862.png&hash=ad3887a413297a4876420c94e89cb2256f5d308e)

nice boats next to each other, and a small pavilion near...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Apr29201265218965.png&hash=fdb2c4e4b71f35ad43afd4ec321df109c59bbb7c)

I have almost finished....just a very few pics more ....into my next last post and perhaps not tonight ,as it's already late here and i feel a little tired of this long update....  :-[....of course you can comment at any time you want...i would appreciate that... :thumbsup:...many Thanks for your patience..
Title: Re: VeTram's L.E Project with your Help!
Post by: VeTram on February 04, 2010, 03:01:33 PM
and finally some last pics just to finish this update...

You can see some traffic here...this time is real because this lot is T.E and it has jobs! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Marina%2FPerama-Jan25211265322670.png&hash=4db31f5a0066c6e7568f56864e351515d9b799ae)

This is finally the end of the Marina ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Marina%2FPerama-Aug10201265321769.png&hash=2869f489e423f51781758c6079f4954545672b00)

and finally....two pics from high , where you can see the whole Marina ...hope you enjoy it!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Marina%2FPerama-Sep17201265322110.png&hash=5f2cbaa822126433cb6c10c22d915992057cfaf0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi120.photobucket.com%2Falbums%2Fo184%2Fvetram%2FPerama-Marina%2FPerama-Sep27201265322273.png&hash=5286029a1553b50795a5d381427cce13ec898d0e)

This is ...about what i had into my mind from the beginning ... i can say that i am satisfied about 80% , but satisfied enough for the present to continue as i really done my best with lot of SC4 DEVOTION.. ;).. I hope to write your thoughts and opinions , feel free as always.. Antonis